Third Party Emulation - dragoonDorise/EmuDeck GitHub Wiki
THIS WIKI IS NO LONGER MAINTAINED. VISIT https://emudeck.github.io/ FOR THE NEW EMUDECK WIKI.
Third Party Emulation: Non-EmuDeck Tools and Resources
Learn how to install various tools and resources related to emulation on your Steam Deck outside of what EmuDeck installs. These tools and resources are either difficult to implement into EmuDeck's installation script directly, require elaborate setup, or may be added to EmuDeck in the future pending time and resources.
The guides on this page are not officially supported by EmuDeck. Many require some level of comfort in the terminal to successfully install. Regardless of your comfort with the terminal, the guides will cover as much detail as possible to address a wide variety of expertise levels. If you get stuck on a certain part, it is encouraged you Google and troubleshoot. The EmuDeck Discord will not be able to promise support for the guides available on this page.
Third Party Emulation Table of Contents
Decompilations and Reverse Engineered PC Ports
Getting Started with Decompilations and Reverse Engineered PC Ports
How to Set up Distrobox
Many of the decompilations and reverse engineered PC ports must be compiled. Compiling on the Steam Deck can be a bit tricky. Distrobox is one solution to make compiling these easy to do and any changes made within a Distrobox are retained on SteamOS updates.
This section will go over setting up a Distrobox, which you will utilize throughout this page.
Prerequisites: Sudo Password
Note: Skip this section if you have already set a sudo password
- In Desktop Mode, open
Konsole
, type inpasswd
, and press enter - You'll be prompted to create a password. Your text will not be visible. After you press enter, you will need to type your password again to confirm
- Exit out of Konsole
How to Install Distrobox
This will require your sudo password for the setup
- In Desktop Mode, open Konsole and enter the following two lines, one at a time
curl -s https://raw.githubusercontent.com/89luca89/distrobox/main/install | sh -s -- --prefix ~/.local
curl -s https://raw.githubusercontent.com/89luca89/distrobox/main/extras/install-podman | sh -s -- --prefix ~/.local
How to Configure bashrc
- In Desktop Mode, open the
/home/deck
folder- You may not see the word
deck
in the file path at the top, this is thehome
folder for thedeck
user
- You may not see the word
- Click the hamburger menu in the top right,
☰
, clickShow Hidden Files
- Right click
.bashrc
, clickOpen with Kate
or a file editor of your choice - Add these three lines to the bottom of the
.bashrc
file
# Uncomment the line below if you know that you are using xhost
#xhost +si:localuser:$USER
export PATH=$PATH:$HOME/.local/bin
export PATH=$PATH:$HOME/.local/podman/bin
- Save the
.bashrc
file and exit - If you had a terminal open previously (Konsole), close out of it and re-open before proceeding to the next section
How to Set Up Distrobox
- Open Konsole
- Create an Ubuntu distrobox:
distrobox create --name ubuntu -i ubuntu:22.10
- Type in
y
to confirm and press enter - Press enter on the
docker.io...
line, typically the first line - To enter the distrobox, open Konsole and enter:
distrobox enter ubuntu
- You will need to enter the distrobox when compiling the various games on this page. You can identify when you are in a distrobox by looking at the lefthand side of Konsole. Using the distrobox created by this guide, it will say
deck@ubuntu
- You will need to enter the distrobox when compiling the various games on this page. You can identify when you are in a distrobox by looking at the lefthand side of Konsole. Using the distrobox created by this guide, it will say
Games
Cannonball - OutRun Engine
How to Build Cannonball on the Steam Deck
What is this?
CannonBall is a souped-up game engine for the OutRun arcade game.
Source: https://github.com/djyt/cannonball
Installing Prerequisites
- Set up a Distrobox
- Enter the distrobox by opening Konsole and entering:
distrobox enter ubuntu
- Enter the following:
sudo apt install -y sdl2-dev libboost-dev cmake make
Setting Up Cannonball
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Applications
, create aDistrobox
folder - In the
Distrobox
folder, right clickOpen Terminal Here
, enter:git clone --recursive https://github.com/djyt/cannonball.git
- A
cannonball
folder will be created, ` - You will add your ROM files will be added after the build is finished
Building Cannonball
- In
/home/deck/Applications/Distrobox/cannonball
, right clickOpen Terminal Here
, enter:distrobox enter ubuntu
- Enter:
mkdir build
mkdir roms
cd build
cmake --fresh -DTARGET=linux.cmake -DOpenGL_GL_PREFERENCE=GLVND -DCMAKE_BUILD_TYPE="Release" -S ../cmake/
make -j4 VERBOSE=1
- Wait for it to finish building
Providing ROM Files for Super Cannonball
You must provide particular versions of the OutRun ROM files to run Cannonball. OutRun Revision B Roms need to unpacked into the cannonball/build/roms folder. The cannonball/roms/roms.txt file lists the expected file names to help you check that you have unpacked the correct files.
The location of suitable files cannot be linked here because they are copyright. When you have a suitable archive unpack it so that the files are directly in cannonball/build/roms and not in any subdirectory.
How to Configure Cannonball
See the Cannonball manual:
https://github.com/djyt/cannonball/wiki/Cannonball-Manual
No particular reconfiguration is needed for the Steam Deck. The game will default to 16:9 widescreen, and has no 16:10 mode, so there will be small black bars at the top and bottom of the SteamDeck screen. Options can be changed inside the Cannonball UI.
How to Run Cannonball
cd ~/Applications/distrobox/cannonball/build
./cannonball
OpenGOAL: Jak and Dexter: The Precursor Legacy
What is OpenGOAL?
OpenGOAL is an unofficial port of Jak and Daxter: The Precursor Legacy for Windows and Linux.
Source: https://opengoal.dev/
Setting up OpenGOAL
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Applications
, create anOpenGOAL
folder - Download the latest
tar.gz
from here: https://github.com/open-goal/jak-project/releases/tag/v0.1.32 and place it in the folder you created in Step 1- Example: Download
opengoal-linux-v0.1.32.tar.gz
- The version number may be different depending on when you are reading this
- Example: Download
- Right click the
tar.gz
file and clickExtract archive here
- This will make it easier to apply updates. When an update is released, you can overwrite the files in this directory
- Place your
Jak and Daxter: The Precursor Legacy
in/home/deck/Applications/OpenGOAL
- If you use EmuDeck, you may also place it in
Emulation/roms/ps2
- If you use EmuDeck, you may also place it in
Installing OpenGOAL
- In
/home/deck/Applications/OpenGOAL
, right click, clickOpen Terminal Here
- Enter:
./extractor "NAMEOFJAKANDDEXTERROM"
- If you have spaces, you will need to use quotes around the ROM name
- If you placed your ROM in another directory, you will need to enter the full path
- Example: If you placed it in your
Emulation/roms/ps2
folder on your SD card, the command will look like the following:./extractor "/run/media/mmcblk0p1/Emulation/roms/ps2/NAMEOFJAKANDDEXTERROM"
- Example: If you placed it in your
- To play
Jak and Daxter: The Precursor Legacy
, open/home/deck/Applications/OpenGOAL/gk
How to Install Custom Textures
Note: After placing your custom textures, you will need to run the extractor again, some steps will be identical to the previous section.
- Download the custom textures from the pinned comment on this Youtube Video: https://www.youtube.com/watch?v=lX1gBO1INZ4 to your
/home/deck/Downloads
folder - Right click
texture_replacements.zip
and clickExtract archive here, autodetect subfolder
- Move the extracted
texture_replacements
folder to/home/deck/Applications/OpenGOAL/data
- In
/home/deck/Applications/OpenGOAL
, right click, clickOpen Terminal Here
- Enter:
./extractor "NAMEOFJAKANDDEXTERROM"
- If you have spaces, you will need to use quotes around the ROM name
- If you placed your ROM in another directory, you will need to enter the full path
- Example: If you placed it in your
Emulation/roms/ps2
folder on your SD card, the command will look like the following:./extractor "/run/media/mmcblk0p1/Emulation/roms/ps2/NAMEOFJAKANDDEXTERROM"
- Example: If you placed it in your
- Wait
- Your custom textures will now be installed
Render96ex
How to Compile Render96ex on the Steam Deck
What is Render96ex?
An "HD" version of Super Mario 64 based on the rendered advertisements and art published in Nintendo Power.
Source: https://github.com/Render96/Render96ex/wiki
When you include the HD textures as part of this guide the whole Render96ex install will need 1.1GB of storage. This compares to less than 0.1 GB for the SM64Plus version of the game.
Installing Prerequisites
- Set up a Distrobox
- Enter the distrobox by opening Konsole and entering:
distrobox enter ubuntu
- Enter the following:
sudo apt install -y git build-essential pkg-config libusb-1.0-0-dev libsdl2-dev bsdmainutils libglew-dev
Setting Up Render96ex
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Applications
, create aDistrobox
folder - In the
Distrobox
folder, right clickOpen Terminal Here
, enter:git clone --single-branch --branch alpha https://github.com/Render96/Render96ex.git
- A
Render96ex
folder will be created, place your Super Mario 64 ROM in this folder - Rename the Super Mario 64 ROM to
baserom.us.z64
Building Render96ex
- In
/home/deck/Applications/Distrobox/Render96ex/
, right clickOpen Terminal Here
, enter:distrobox enter ubuntu
- Enter:
make -j4 TEXTURE_FIX=1
- Wait for it to finish building
- To play Render96ex, open
sm64.us.f3dex2e
in/home/deck/Applications/Distrobox/Render96ex/build/us_pc
How to Install Custom Models
- Download the latest model pack: https://github.com/Render96/ModelPack/releases to
/home/deck/Downloads
- Right click
Render96_DynOs_v3.2.7z
and clickExtract archive here, autodetect subfolder
- Move the newly extracted
Render96_DynOs...
folder to/home/deck/Applications/Distrobox/Render96ex/build/us_pc/dynos/packs
- To enable custom models, in game, press
Start
, pressL2
, selectModel Packs
and enableRender96DynOs...
How to Install Custom Textures
- In
/home/deck/Applications/Distrobox/Render96ex/
, right clickOpen Terminal Here
, enter:git clone https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK.git -b master
- Move the
gfx
folder in the newly clonedRENDER96-HD-TEXTURE-PACK
folder to/home/deck/Applications/Distrobox/Render96ex/build/us_pc/res
How to Configure Render96ex
- While in game, press
Start
, pressR1
- Configure settings
Ship of Harkinian: Ocarina of Time
What is Ship of Harkinian?
An unofficial PC port of The Legend of Zelda Ocarina of Time
Source: https://www.shipofharkinian.com/
Supported Legend of Zelda: Ocarina of Time ROMs
Note: You will need one of the following ROMs before you can proceed with the tutorial
Ocarina of Time Debug PAL GC (not Master Quest)
Currently the recommended option
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
Ocarina of Time PAL GameCube
May lead to crashes and instability
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
Ocarina of Time Debug PAL GC MQ (Dungeons will be Master Quest)
Build team: `zelda@srd022j`
Build date: `03-02-21 00:16:31` (year-month-day)
sha1: 079b855b943d6ad8bd1eb026c0ed169ecbdac7da (Produced by decomp)
sha1: 50bebedad9e0f10746a52b07239e47fa6c284d03 (Alternate)
Setting up Ship of Harkinian
Note: The following folder locations are recommendations. You can choose a different folder location.
- In
/home/deck/Applications
, create aShipofHarkinian
folder - Download the latest version of
Ship of Harkinian
: https://www.shipofharkinian.com/ to the folder you created in Step 1- Download links are only available from their Discord
- Download the
Linux / SteamDeck (Perfomance Build)
- Right click the downloaded zip file and click
Extract archive here, detect subfolder
- Move the
soh.AppImage
to/home/deck/Applications/ShipofHarkinian
- Right click
soh.AppImage
, clickProperties
, clickPermissions
, checkIs Executable
Installing Ship of Harkinian
- Place your
The Legend of Zelda: Ocarina of Time
ROM in/home/deck/Applications/ShipofHarkinian
- Open
soh.AppImage
, wait - To play Ship of Harkinian, open
soh.AppImage
How to Install Custom Textures and Mods
Texture Pack and Mod Sources
This list is not exhaustive
How to Install Custom Textures and Mods
- In your Ship of Harkinian folder, create a
mods
folder, all lowercase/home/deck/Applications/ShipofHarkinian
if you used the folders in the above guide- Casing matters
- Place your mods or textures directly into this folder. Mods or textures typically have a
.otr
file extension- If you have a
.rar
or.zip
file, you will need to extract it first
- If you have a
- Depending on the mod or texture pack, you may need to enable it in game as well. Refer to the mod or texture pack for any additional instructions
Super Mario 64 Plus
How to Compile Super Mario 64 Plus on the Steam Deck
What is Super Mario 64 Plus?
SM64Plus is a fork of sm64-port that focuses on customizability and aims to add features that not only fix some of the issues found in the base game but also enhance the gameplay overall with extra options.
Source: https://github.com/MorsGames/sm64plus
Installing Prerequisites
- Set up a Distrobox
- Enter the distrobox by opening Konsole and entering:
distrobox enter ubuntu
- Enter the following:
sudo apt install -y git build-essential pkg-config libusb-1.0-0-dev libsdl2-dev bsdmainutils
Setting Up Super Mario 64 Plus
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Applications
, create aDistrobox
folder - In the
Distrobox
folder, right clickOpen Terminal Here
, enter:git clone https://github.com/MorsGames/sm64plus
- A
sm64plus
folder will be created, place your Super Mario 64 ROM in this folder - Rename the Super Mario 64 ROM to
baserom.us.z64
Building Super Mario 64 Plus
- In
/home/deck/Applications/Distrobox/sm64plus/
, right clickOpen Terminal Here
, enter:distrobox enter ubuntu
- Enter:
make -j4
- Wait for it to finish building
- To play Super Mario 64 Plus, open
sm64.us
in/home/deck/Applications/Distrobox/sm64plus/build/us_pc
- The game may have missing HUD UI textures, to fix these, read the next section
How to Fix the Missing HUD UI textures
- Download attached
.sh
file- Link: https://gist.githubusercontent.com/rawdatafeel/b3933e82b913175f2b7cad60f9c6f2b5/raw/0f7e619465a4349da98b5c7899a8e998037a9876/SuperMario64Plus.sh
- Right click anywhere on the page, click
Save Page As
- Note: If you are using different folder locations, make sure to edit the above file and edit the paths
- Place in
/home/deck/Applications
- Right click
SuperMario64Plus.sh
- Click
Properties
- Click
Permissions
- Check
Is Executable
- Use
SuperMario64Plus.sh
to open SM64Plus
How to Configure Super Mario 64 Plus
- Open
sm64.us
in/home/deck/Applications/Distrobox/sm64plus/build/us_pc
at least once so it can generate thesettings.ini
file - Open the
/home/deck/Applications/Distrobox/sm64plus/build/us_pc
folder - Right click
settings.ini
, clickOpen with Kate
or a text editor of your choice - Customize settings
Recommended Settings
- Set
window_height
to800
How to Add Super Mario 64 Plus to Steam
- In
/home/deck/Applications
, right clickSuperMario64Plus.sh
, clickAdd to Steam
- After adding it to Steam, you may rename the shortcut in Steam directly
Super Mario Bros
How to Compile Super Mario Bros on the Steam Deck
Note: This section requires a legal copy of a Super Mario All-Stars
ROM for the SNES.
What is this?
A reverse engineered clone of Super Mario Bros.
Source: https://github.com/snesrev/smw/tree/smb1
Installing Prerequisites
- Set up a Distrobox
- Enter the distrobox by opening Konsole and entering:
distrobox enter ubuntu
- Enter the following commands one at a time:
sudo apt install libsdl2-dev python3-pip make
python3 -m pip install --upgrade pip pillow pyyaml zstandard
How to Set Up Super Mario Bros
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Applications
, create aDistrobox
folder - In the
Distrobox
folder, right clickOpen Terminal Here
, enter:git clone https://github.com/snesrev/smw.git smb1 -b smb1 --single-branch
- A
smb1
folder will be created, place yourSuper Mario All-Stars
ROM in/home/deck/Applications/smb1/other
- SHA256 Hash:
c05817c5b7df2fbfe631563e0b37237156a8f6b6
- To locate your SHA256 Hash, right click your ROM, click
Properties
, clickChecksums
, clickCalculate
to the left ofSHA1
and compare it to the above hash. If it is a match, you have a valid ROM
- SHA256 Hash:
- Rename the Super Mario World ROM to
smas.sfc
How to Build Super Mario Bros
- In
/home/deck/Applications/Distrobox/smb1/other
, right clickOpen Terminal Here
, enter:distrobox enter ubuntu
- Enter:
python3 extract_smb1.py
- Change directories to
/home/deck/Applications/Distrobox/smb1
by entering the following:cd ..
- If you are not comfortable with the terminal, you may also open a terminal in
/home/deck/Applications/Distrobox/smb1
, enter the distrobox again by entering:distrobox enter ubuntu
- Enter:
make
- Wait for it to finish building
How to Play Super Mario Bros
- Download attached
.sh
file- Link: https://gist.githubusercontent.com/rawdatafeel/2dcf2e3a19d42fab86c1c67590d51025/raw/bf8010ff9a055acb478462c5da5b5329e4a3fca4/smb1.sh
- Right click anywhere on the page, click
Save Page As
- Note: If you are using different folder locations, make sure to edit the above file and edit the paths
- Place in
/home/deck/Applications
- Right click
smb1.sh
- Click
Properties
- Click
Permissions
- Check
Is Executable
- Use
smb1.sh
to open Super Mario Bros
How to Configure Super Mario Bros
- In
/home/deck/Applications/Distrobox/smb1/
, right clicksmw.ini
, clickOpen with Kate
or a text editor of your choice - Customize settings
Recommended
- Set
Fullscreen
to1
Super Mario Bros: The Lost Levels
How to Compile Super Mario Bros: The Lost Levels on the Steam Deck
Note: This section requires a legal copy of a Super Mario All-Stars
ROM for the SNES.
What is this?
A reverse engineered clone of Super Mario Bros: The Lost Levels.
Source: https://github.com/snesrev/smw
Installing Prerequisites
- Set up a Distrobox
- Enter the distrobox by opening Konsole and entering:
distrobox enter ubuntu
- Enter the following commands one at a time:
sudo apt install libsdl2-dev python3-pip make
python3 -m pip install --upgrade pip pillow pyyaml zstandard
How to Set Up Super Mario Bros: The Lost Levels
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Applications
, create aDistrobox
folder - In the
Distrobox
folder, right clickOpen Terminal Here
, enter:git clone https://github.com/snesrev/smw.git smbll -b smb1 --single-branch
- A
smbll
folder will be created, place yourSuper Mario All-Stars ROM
in/home/deck/Applications/smbll/other
- SHA256 Hash:
c05817c5b7df2fbfe631563e0b37237156a8f6b6
- To locate your SHA256 Hash, right click your ROM, click
Properties
, clickChecksums
, clickCalculate
to the left ofSHA1
and compare it to the above hash. If it is a match, you have a valid ROM
- SHA256 Hash:
- Rename the Super Mario World ROM to
smas.sfc
How to Build Super Mario Bros: The Lost Levels
- In
/home/deck/Applications/Distrobox/smbll/other
, right clickOpen Terminal Here
, enter:distrobox enter ubuntu
- Enter:
python3 extract.py
- Change directories to
/home/deck/Applications/Distrobox/smbll
by entering the following:cd ..
- If you are not comfortable with the terminal, you may also open a terminal in
/home/deck/Applications/Distrobox/smbll
, enter the distrobox again by entering:distrobox enter ubuntu
- Enter:
make
- Wait for it to finish building
How to Play Super Mario Bros: The Lost Levels
- Download attached
.sh
file- Link: https://gist.githubusercontent.com/rawdatafeel/279ab67a552f665599b8cbda530a6cfa/raw/bda47aaf27d35501c2c32f95d2b3cfe811cfb345/smbll.sh
- Right click anywhere on the page, click
Save Page As
- Note: If you are using different folder locations, make sure to edit the above file and edit the paths
- Place in
/home/deck/Applications
- Right click
smbll.sh
- Click
Properties
- Click
Permissions
- Check
Is Executable
- Use
smbll.sh
to open Super Mario Bros: The Lost Levels
How to Configure Super Mario Bros: The Lost Levels
- In
/home/deck/Applications/Distrobox/smbll/
, right clicksmw.ini
, clickOpen with Kate
or a text editor of your choice - Customize settings
Recommended
- Set
Fullscreen
to1
Super Mario World
How to Compile Super Mario World on the Steam Deck
What is this?
A reverse engineered clone of Super Mario World.
Source: https://github.com/snesrev/smw
Installing Prerequisites
- Set up a Distrobox
- Enter the distrobox by opening Konsole and entering:
distrobox enter ubuntu
- Enter the following commands one at a time:
sudo apt install libsdl2-dev python3-pip make
python3 -m pip install --upgrade pip pillow pyyaml
How to Set Up Super Mario World
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Applications
, create aDistrobox
folder - In the
Distrobox
folder, right clickOpen Terminal Here
, enter:git clone https://github.com/snesrev/smw
- A
smw
folder will be created, place your Super Mario World ROM in/home/deck/Applications/smw
- SHA256 Hash:
6b47bb75d16514b6a476aa0c73a683a2a4c18765
- To locate your SHA256 Hash, right click your ROM, click
Properties
, clickChecksums
, clickCalculate
to the left ofSHA1
and compare it to the above hash. If it is a match, you have a valid ROM
- SHA256 Hash:
- Rename the Super Mario World ROM to
smw.sfc
How to Build Super Mario World
- In
/home/deck/Applications/Distrobox/smw/
, right clickOpen Terminal Here
, enter:distrobox enter ubuntu
- Enter:
make
- Wait for it to finish building
- To play Super Mario World, open
smw
in/home/deck/Applications/Distrobox/smw/
How to Configure Super Mario World
- In
/home/deck/Applications/Distrobox/smw/
, right clicksmw.ini
, clickOpen with Kate
or a text editor of your choice - Customize settings
Recommended
- Set
Fullscreen
to1
Super Metroid
How to Build Super Metroid on the Steam Deck
What is this?
A reverse engineered clone of Super Metroid.
Source: https://github.com/snesrev/sm
Installing Prerequisites
- Set up a Distrobox
- Enter the distrobox by opening Konsole and entering:
distrobox enter ubuntu
- Enter the following:
sudo apt install libsdl2-dev python3-pip make
Setting Up Super Metroid
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Applications
, create aDistrobox
folder - In the
Distrobox
folder, right clickOpen Terminal Here
, enter:git clone --recursive https://github.com/snesrev/sm
- A
sm
folder will be created, place your US Super Metroid ROM in/home/deck/Applications/sm
- Rename the Super Metroid ROM to
sm.smc
Building Super Metroid
- In
/home/deck/Applications/Distrobox/sm
, right clickOpen Terminal Here
, enter:distrobox enter ubuntu
- Enter:
make
- Wait for it to finish building
- To play Super Metroid, open
sm
in/home/deck/Applications/Distrobox/sm/
How to Configure Super Metroid
- In
/home/deck/Applications/Distrobox/sm/
, right clicksm.ini
, clickOpen with Kate
or a text editor of your choice - Customize settings
Super Metroid Redux
How to Build Super Metroid Redux on the Steam Deck
What is this?
A port of Super Metroid Redux
: https://www.romhacking.net/hacks/4963/, using a reverse engineered clone of Super Metroid.
Source: https://github.com/testyourmine/sm-redux
Source: https://github.com/snesrev/sm
Installing Prerequisites
- Set up a Distrobox
- Enter the distrobox by opening Konsole and entering:
distrobox enter ubuntu
- Enter the following:
sudo apt install libsdl2-dev python3-pip make
Patching Super Metroid Redux
- Download the patch here: https://www.romhacking.net/hacks/4963/
- Use the romhacking website here to patch your ROM: https://www.romhacking.net/patch/
Setting Up Super Metroid Redux
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Applications
, create aDistrobox
folder - In the
Distrobox
folder, right clickOpen Terminal Here
, enter:git clone --recursive https://github.com/testyourmine/sm-redux
- A
sm-redux
folder will be created, place your patched US Super Metroid ROM in/home/deck/Applications/sm-redux
- Rename the patched Super Metroid ROM to
sm.smc
Building Super Metroid Redux
- In
/home/deck/Applications/Distrobox/sm-redux
, right clickOpen Terminal Here
, enter:distrobox enter ubuntu
- Enter:
make
- Wait for it to finish building
- To play Super Metroid Redux, open
sm
in/home/deck/Applications/Distrobox/sm-redux/
How to Configure Super Metroid Redux
- In
/home/deck/Applications/Distrobox/sm-redux/
, right clicksm.ini
, clickOpen with Kate
or a text editor of your choice - Customize settings
zelda3: A Link to the Past
How to Compile zelda3 on the Steam Deck
What is zelda3?
A reverse engineered clone of Zelda 3 - A Link to the Past.
Source: https://github.com/snesrev/zelda3
Installing Prerequisites
- Set up a Distrobox
- Enter the distrobox by opening Konsole and entering:
distrobox enter ubuntu
- Enter the following commands one at a time:
sudo apt install libsdl2-dev python3-pip make
python3 -m pip install --upgrade pip pillow pyyaml
How to Set Up zelda3
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Applications
, create aDistrobox
folder - In the
Distrobox
folder, right clickOpen Terminal Here
, enter:git clone https://github.com/snesrev/zelda3
- A
zelda3
folder will be created, place your US Link to the Past ROM in/home/deck/Applications/zelda3/tables
- SHA256 Hash:
66871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb
- To locate your SHA256 Hash, right click your ROM, click
Properties
, clickChecksums
, clickCalculate
to the left ofSHA1
and compare it to the above hash. If it is a match, you have a valid ROM
- SHA256 Hash:
- Rename the Link to the Past ROM to
zelda3.sfc
How to Build zelda3
- In
/home/deck/Applications/Distrobox/zelda3/
, right clickOpen Terminal Here
, enter:distrobox enter ubuntu
- Enter:
make
- Wait for it to finish building
- To play zelda3, open
zelda3
in/home/deck/Applications/Distrobox/zelda3/
How to Configure zelda3
- In
/home/deck/Applications/Distrobox/zelda3/
, right clickzelda3.ini
, clickOpen with Kate
or a text editor of your choice - Customize settings
Recommended
- Set
ExtendedAspectRatio
to16:10
- Set
Fullscreen
to1
How to Customize Sprites
- In
/home/deck/Applications/Distrobox/zelda3/
, right clickOpen Terminal Here
, enter:git clone --recursive https://github.com/snesrev/sprites-gfx.git
- In
/home/deck/Applications/Distrobox/zelda3/
, right clickzelda3.ini
, clickOpen with Kate
or a text editor of your choice - Remove the
#
at the beginning of this line:# LinkGraphics = sprites-gfx/snes/zelda3/link/sheets/megaman-x.2.zspr
- Replace
megaman-x.2.zspr
with the sprite of your choice
For a full list of sprites, visit: http://alttp.mymm1.com/sprites/
To find the file name to place in zelda3.ini
- On http://alttp.mymm1.com/sprites/, right click the link above the sprite you would like to use, click
Copy Link
- In a new tab, paste the URL
- If you press enter, it will download the sprite
- The sprite file name will be at the end of the URL
- Example (Crewmate): https://alttpr-assets.s3.us-east-2.amazonaws.com/crewmate.2.zspr
- In
zelda3.ini
, replacemegaman-x.2.zspr
at the end:LinkGraphics = sprites-gfx/snes/zelda3/link/sheets/megaman-x.2.zspr
withcrewmate2.zspr
- Example:
LinkGraphics = sprites-gfx/snes/zelda3/link/sheets/crewmate2.zspr
How to Enable MSU1 CD Soundtrack Files
Choose a soundtrack from: https://www.zeldix.net/t791-the-legend-of-zelda-a-link-to-the-past
Example
- Download
Alternative New Soundtrack For Randomizers by JUD6MENT (updated: Sep 27, 2021)
from: https://www.zeldix.net/t791-the-legend-of-zelda-a-link-to-the-past to your/home/deck/Downloads
folder - Right click
Zelda Alternative Soundtrack by JUD6MENT (update Sep-21-2021).zip
, clickExtract archive here, autodetect subfolder
- Rename the newly extracted
Zelda Alternative Soundtrack by JUD6MENT (update Sep-21-2021)
folder tomsu
msu
is case sensitive
- Move the
msu
folder to/home/deck/Applications/Distrobox/zelda3/
- In
/home/deck/Applications/Distrobox/zelda3/
, right clickzelda3.ini
, clickOpen with Kate
or a text editor of your choice - Edit the line:
EnableMSU = false
so it instead writes:EnableMSU = true
- MSU1 CD Soundtrack Files are now enabled
General Maintenance
How to Add Decompilations and Reverse Engineered PC Ports to Steam
This section will use a simple script file to launch the various decompilations and reverse engineered ports on this page. You will need to create a script file per game.
How to Create Script Files
Here's How:
For the following games:
- zelda3: A Link to the Past
- Super Mario Bros
- Super Mario Bros: The Lost Levels
- Super Mario World
- Super Metroid
- Super Metroid Redux
- Cannonball OutRun Engine
- In a folder of your choice, create a text file and give it a descriptive name (matching the game name typically) with a
.sh
file extension- For example:
Super Metroid.sh
orThe Legend of Zelda: A Link to the Past.sh
- For example:
- Open the text file in a text editor of your choice
- Enter the following:
#!/bin/sh cd /path/to/game" "/path/to/gameexecutable"
- Edit the path to where your game executable is located
For example:
#!/bin/bash
cd "/home/deck/Applications/Distrobox/sm"
"/home/deck/Applications/Distrobox/sm/sm"
For the following games:
- Download attached
.sh
file- Link: https://gist.githubusercontent.com/rawdatafeel/b3933e82b913175f2b7cad60f9c6f2b5/raw/0f7e619465a4349da98b5c7899a8e998037a9876/SuperMario64Plus.sh
- Right click anywhere on the page, click
Save Page As
- Note: If you are using different folder locations, make sure to edit the above file and edit the paths
- Place in
/home/deck/Applications
- Right click
SuperMario64Plus.sh
- Click
Properties
- Click
Permissions
- Check
Is Executable
- Use
SuperMario64Plus.sh
to open SM64Plus - In Desktop Mode, right click
SuperMario64Plus.sh
, clickAdd to Steam
For the following games:
- In a folder of your choice, create a text file and give it a descriptive name (matching the game name typically) with a
.sh
file extension- For example:
Ship of Harkinian
orJak and Dexter: The Precursor Legacy
- For example:
- Open the text file in a text editor of your choice
- Enter the following:
#!/bin/sh "/path/to/gameexecutable"
- Edit the path to where your game executable is located
For example:
#!/bin/sh
"/home/deck/Applications/OpenGoal/gk"
How to Utilize Script Files with EmulationStation-DE
- Place your script files in
Emulation/roms/desktop
- In Game Mode, open EmulationStation-DE and play your newly created script files
How to Utilize Script Files with Steam ROM Manager
- Place your script files in
Emulation/roms/desktop
- In
/home/deck/.config/steam-rom-manager/userData/
, openuserConfigurations.json
in a text editor of your choice - Scroll to the very bottom of the text file, you will see a
}
and a]
, add a comma to}
- Paste the below block of text between the
},
and the]
{ "parserType": "Glob", "configTitle": "Decompilations", "steamDirectory": "${steamdirglobal}", "steamCategory": "${Decompilations}", "romDirectory": "${romsdirglobal}/desktop", "executableArgs": "", "executableModifier": "\"${exePath}\"", "startInDirectory": "", "titleModifier": "${fuzzyTitle}", "fetchControllerTemplatesButton": null, "removeControllersButton": null, "imageProviders": [ "SteamGridDB" ], "onlineImageQueries": "${${fuzzyTitle}}", "imagePool": "${fuzzyTitle}", "userAccounts": { "specifiedAccounts": null }, "executable": { "path": "", "shortcutPassthrough": true, "appendArgsToExecutable": true }, "parserInputs": { "glob": "**/${title}@(.sh|.SH|.desktop|.DESKTOP)" }, "titleFromVariable": { "limitToGroups": "", "caseInsensitiveVariables": false, "skipFileIfVariableWasNotFound": false, "tryToMatchTitle": false }, "fuzzyMatch": { "replaceDiacritics": true, "removeCharacters": true, "removeBrackets": true }, "controllers": { "ps4": null, "ps5": null, "xbox360": null, "xboxone": null, "switch_joycon_left": null, "switch_joycon_right": null, "switch_pro": null, "neptune": null }, "imageProviderAPIs": { "SteamGridDB": { "nsfw": false, "humor": false, "styles": [], "stylesHero": [], "stylesLogo": [], "stylesIcon": [], "imageMotionTypes": [ "static" ] } }, "defaultImage": { "tall": null, "long": null, "hero": null, "logo": null, "icon": null }, "localImages": { "tall": null, "long": null, "hero": null, "logo": null, "icon": null }, "parserId": "168816977280299277", "version": 15 }
- Open Steam ROM Manager, toggle the
Decompilations
parser and generate an app list to add your games to Steam
How to Update Decompilations and Reverse Engineered PC Ports
This section specifically applies to:
- Render96ex
- Super Mario 64 Plus
- zelda3: A Link to the Past
- Super Mario Bros
- Super Mario Bros: The Lost Levels
- Super Mario World
- Super Metroid
- Super Metroid Redux
- OpenGOAL: Jak and Dexter: The Precursor Legacy
- In the respective folder, open a terminal and enter:
git pull origin main
- If this does not work, try:
git pull origin master
- Resolve any conflicts
- If it states an ini file is in conflict, rename the pre-existing ini file and add a
.bak
at the end of the file name- For example:
smw.ini.bak
- For example:
- If it states an ini file is in conflict, rename the pre-existing ini file and add a
- Rebuild the game
- You may reference the various sections to re-build the game. The steps will be identical
Emulators
BlueMaxima's Flashpoint
Link: https://gist.github.com/parkerlreed/4bd1f5fa38f7ffa72f9ceacb7d7f636d
Hypseus Singe
Link: https://gitlab.com/es-de/emulationstation-de/-/blob/master/USERGUIDE.md#hypseus-singe-daphne
Supermodel: Model 3 Emulator
Note: The following folder locations are required so EmulationStation-DE can properly recognize the emulator and your ROMs.
Prerequisites:
- EmulationStation-DE 2.0
Setting up Supermodel
- Download
Supermodel
from: https://gitlab.com/es-de/emulationstation-de/-/blob/master/USERGUIDE-DEV.md#arcade-and-neo-geo, underSega Model 3
to your/home/deck/Downloads
folder - Right click
Supermodel_2022-10-07.tar.gz
, clickExtract > Extract archive here
- Move the
Config
andNVRAM
folders from the extracted folder in Step 2 toEmulation/roms/model3
- In
/home/deck/Applications
, create aSupermodel
folder - Move the
supermodel
file from the extracted folder in Step 2 to/home/deck/Applications/Supermodel
Running Supermodel
- After placing ROMs in
Emulation/roms/model3
, openEmulationStation-DE
in Game Mode, and run your Supermodel 3 ROMs
Note: Your ROMs should be zipped
Super Smash Bros: Project+
Link: https://gist.github.com/WingofaGriffin/3202698447ca2452a9431137cfc18d21
Emulation Related Games
AM2R
What is AM2R?
"It is an unofficial remake of the 1991 Game Boy game Metroid II: Return of Samus in the style of Metroid: Zero Mission (2004)."
Source: https://en.wikipedia.org/wiki/AM2R
How to Play AM2R
Note: You will need a copy of AM2R_1_1.zip
, this section will not cover how to obtain that file
- In Desktop Mode, open Discover
- Search for AM2R
- Download AM2R
- Open AM2R and click the big
Download
button on the main screen - Select
Select AM2R_1_1.zip
, select your file, and play the game
PokeMMO
Note: You will need a legal copy of the following games:
- Pokemon Black or Pokemon White
- Optional:
- Pokemon Fire Red
- Pokemon Platinum
- Pokemon Emerald
- Pokemon HeartGold or Pokemon SoulSilver
How to Install PokeMMO
Note: The following folder locations are recommendations. You may choose a different folder location.
- In
/home/deck/Games
, create aPokeMMO
folder - In
/home/deck/Games/PokeMMO
, create ajdk
folder - Download Java OpenJDK: https://jdk.java.net/19/ to
/home/deck/Games/PokeMMO
- Download
Linux / x64 tar.gz (sha256) 195931906
- Download
- Download PokeMMO: https://pokemmo.com/downloads/linux/ to
/home/deck/Games/PokeMMO
- Under
Other Distributions
, clickDownload the Client
- Under
- Extract
PokeMMO-Client.zip
in/home/deck/Games/PokeMMO
- Extract
openjdk-19.0.2_linux-x64_bin.tar.gz
to/home/deck/Games/PokeMMO/jdk
- If the
.tar.gz
creates a subfolder, move the contents out directly into/home/deck/Games/PokeMMO/jdk
- If the
- To launch the game, open
Konsole
and enter:/home/deck/Games/PokeMMO/jdk/bin/java -jar PokeMMO.exe -cp com.pokeemu.client.Client
How to add PokeMMO to Steam
- Download attached
.sh
file- Link: https://gist.githubusercontent.com/rawdatafeel/c499a7c8313067c2af4dc9afc785eed0/raw/c81ef659754832fb20295003d166e44d323aeae4/PokeMMO.sh
- Right click anywhere on the page, click
Save Page As
- Note: If you are using different folder locations, make sure to edit the above file and edit the paths
- Place in
/home/deck/Applications
- Right click
PokeMMO.sh
- Click
Properties
- Click
Permissions
- Check
Is Executable
- Use
PokeMMO.sh
to open SM64Plus - In Desktop Mode, right click
PokeMMO.sh
, clickAdd to Steam
- Alternatively, use the Steam ROM Manager parser here: How to Utilize Script Files with Steam ROM Manager to add it to Steam