class_resourcepreloader - dragonsoulz/godot GitHub Wiki
ResourcePreloader
####Inherits: Node ####Category: Core
Brief Description
Resource Preloader Node.
Member Functions
- void add_resource ( String name, Object resource )
- void remove_resource ( String name )
- void rename_resource ( String name, String newname )
- bool has_resource ( String name ) const
- Object get_resource ( String name ) const
- StringArray get_resource_list ( ) const
Description
Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resourcs are ready to use and be retrieved from here.
Member Function Description
add_resource
Add a resource to the preloader. Set the text-id that will be used to identify it (retrieve it/erase it/etc).
remove_resource
- void remove_resource ( String name )
Remove a resource from the preloader by text id.
rename_resource
Rename a resource inside the preloader, from a text-id to a new text-id.
has_resource
Return true if the preloader has a given resource.
get_resource
Return the resource given a text-id.
get_resource_list
- StringArray get_resource_list ( ) const
Return the list of resources inside the preloader.