class_resource - dragonsoulz/godot GitHub Wiki

Resource

####Inherits: Reference ####Category: Core

Brief Description

Base class for all resources.

Member Functions

Signals

  • changed ( )

Description

Resource is the base class for all resource types. Resources are primarily data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a Node, which is not reference counted and can be instanced from disk as many times as desred). Resources can be saved externally on disk or bundled into another object, such as a Node or another resource.

Member Function Description

set_path

  • void set_path ( String path )

Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn"apos;t be changed by anything else.

get_path

Return the path of the resource. This is useful mainly for editors when saving/loading, and shouldn"apos;t be changed by anything else.

set_name

  • void set_name ( String name )

Set the name of the resources, any name is ok (it doesn"apos;t have to be unique). Name is for descriptive purposes only.

get_name

Return the name of the resources, any name is ok (it doesn"apos;t have to be unique). Name is for descriptive purposes only.

get_rid

  • RID get_rid ( ) const

Return the RID of the resource (or an empty RID). Many resources (such as Texture, Mesh, etc) are high level abstractions of resources stored in a server, so this function will return the original RID.