class_directionallight - dragonsoulz/godot GitHub Wiki
DirectionalLight
####Inherits: Light ####Category: Core
Brief Description
Directional Light, such as the Sun or the Moon.
Member Functions
- void set_shadow_mode ( int mode )
- int get_shadow_mode ( ) const
- void set_shadow_param ( int param, float value )
- float get_shadow_param ( int param ) const
Numeric Constants
- SHADOW_ORTHOGONAL = 0
- SHADOW_PERSPECTIVE = 1
- SHADOW_PARALLEL_2_SPLITS = 2
- SHADOW_PARALLEL_4_SPLITS = 3
- SHADOW_PARAM_MAX_DISTANCE = 0
- SHADOW_PARAM_PSSM_SPLIT_WEIGHT = 1
- SHADOW_PARAM_PSSM_ZOFFSET_SCALE = 2
Description
A DirectionalLight is a type of Light node that emits light constantly in one direction (the negative z axis of the node). It is used lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldpace location of the DirectionalLight transform (origin) is ignored, only the basis is used do determine light direction.