class_acceptdialog - dragonsoulz/godot GitHub Wiki

AcceptDialog

####Inherits: WindowDialog ####Category: Core

Brief Description

Base dialog for user notification.

Member Functions

Signals

  • confirmed ( )
  • custom_action ( String action )

Description

This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.

Member Function Description

get_ok

Return the OK Button.

get_label

Return the label used for built-in text.

set_hide_on_ok

  • void set_hide_on_ok ( bool enabled )

Set whether the dialog is hidden when accepted (default true).

get_hide_on_ok

  • bool get_hide_on_ok ( ) const

Return true if the dialog will be hidden when accepted (default true).

register_text_enter

  • void register_text_enter ( Object line_edit )

Register a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.

set_text

  • void set_text ( String text )

Set the built-in label text.

get_text

Return the built-in label text.