class_acceptdialog - dragonsoulz/godot GitHub Wiki
AcceptDialog
####Inherits: WindowDialog ####Category: Core
Brief Description
Base dialog for user notification.
Member Functions
- Object get_ok ( )
- Object get_label ( )
- void set_hide_on_ok ( bool enabled )
- bool get_hide_on_ok ( ) const
- Button add_button ( String text, bool right=false, String action="" )
- Button add_cancel ( String name )
- void register_text_enter ( Object line_edit )
- void set_text ( String text )
- String get_text ( ) const
Signals
- confirmed ( )
- custom_action ( String action )
Description
This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.
Member Function Description
get_ok
- Object get_ok ( )
Return the OK Button.
get_label
- Object get_label ( )
Return the label used for built-in text.
set_hide_on_ok
- void set_hide_on_ok ( bool enabled )
Set whether the dialog is hidden when accepted (default true).
get_hide_on_ok
- bool get_hide_on_ok ( ) const
Return true if the dialog will be hidden when accepted (default true).
register_text_enter
- void register_text_enter ( Object line_edit )
Register a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.
set_text
- void set_text ( String text )
Set the built-in label text.
get_text
- String get_text ( ) const
Return the built-in label text.