404 Path to a Human Wizard - dr3dd/L2Interlude GitHub Wiki

Info

404 Path to a Human Wizard
Type One-time [3]
Level limit 19 +
Class limit Human Mage [10],
Requirement Human Mystic
Area Gludio Territory [30]
Start position -80430.0;150694.0;-3040.0
Start npc 🗨️ Parina [30391]

Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!

Stages

1 - In Search of the Spirit of Flame

NpcName Position
Salamander of Flames -20352.0;144736.0;-3840.0

The quest to change occupation to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Despair and meet the fire spirit salamander.

2 - Key of Flame

NpcName Position
The Entrance to the Ruins of Despair -29984.0;133472.0;-3696.0

The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the ratman warriors there and recover the key of flame.

3 - Return to the Flame Salamander

NpcName Position
Flame Salamander -20352.0;144736.0;-3840.0

You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair.

4 - In Search of Wind Sylph

NpcName Position
Wind Sylph -41452.0;167329.0;-3561.0

Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.

5 - Silence the Noise of Lizardman

NpcName Position
Lizardman of the Wastelands -45040.0;179909.0;-3680.0

The Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.

6 - Return to Wind Sylph

NpcName Position
Wind Sylph -41452.0;167329.0;-3561.0

Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.

7 - In Search of Water Undine

NpcName Position
Water Undine -60672.0;126592.0;-2957.0

Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.

8 - Destroy Water Seer

NpcName Position
Water Seer -58423.0;122785.0;-3136.0

The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.

9 - Return to Undine

NpcName Position
Water Undine -60672.0;126592.0;-2957.0

Take the two sparkling pebbles you have obtained to the Water Undine across the lake.

10 - In Search of Earth Snake

NpcName Position
Earth Snake -53760.0;110720.0;-3610.0

The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.

11 - In Search of Red Soil

NpcName Position
Fellmere Harvesting Grounds -63229.0;99756.0;-3520.0

The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.

12 - Let's Return to the Earth Snake

NpcName Position
Earth Snake -53760.0;110720.0;-3610.0

Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.

13 - Path to a Human Wizard

NpcName Position
Parina -80430.0;150694.0;-3040.0

You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the path of a Wizard.

Additional

🌐 Information taken from the game client

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