Tips & Tricks - dr3ams/Roguelike-Adventures-and-Dungeons-2 GitHub Wiki
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-The tips found during the in-game loading screens can be found here: https://github.com/dr3ams/Roguelike-Adventures-and-Dungeons-2/blob/main/config/paxi/resourcepacks/RAD2-RP-1.16.5/assets/rad2/lang/en_us.json
Leveling Tips:
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Breaking Monster Spawners are a great way to level up your Combat, Endurance, Gathering and Karma especially early on. Spawners are also the primary source of Spirit Orbs which can be used to craft gate pearls for farming mob drops.
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Magic can be leveled early on by mining Source Gem Ores, reading Tattered Tomes, throwing rocks, and dealing magic damage through scepters or potions. After Magic level 5 you can cast ars spells to gain magic xp.
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Karma can be leveled fast by breaking monster spawners and defeating any bosses. It is used for many items relating to light or darkness.
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Karma can especially be leveled early on by slaying Harpy and by summoning Swampjaw, which can be summoned with the Fossil Bait. Later on Dread mobs, Atum, Blue Skies and Twilight Forest enemies can be fought for more karma xp.
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Karma can also be leveled by slaying mobs of Light like pixies, and Barako, the sun chief, or by doing "evil" acts like slaying villagers.
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Wayfaring is granted when entering new structures and can be farmed by defeating yetis in the twilight forest. Its only use is for wearing the Arctic and Yeti Armor.
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Gold tools give way more xp boosts than other tools of the same type. For example a golden sword grants +50% combat xp while a golden pickaxe grants +50% gathering xp.
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Throwing rocks at a pair of harpys will give both Magic and Karma xp, killing 2 birds with one stone.
Familiarize yourself with the mechanics:
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The Quest book will help you familiarize yourself with JEI, Wall Jump and provide a starter kit to help you survive.
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Complete quests to earn coins. Coins can be used to purchase loot boxes, as well as a variety of useful items like raw materials, weapons and food.
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Trash Slot has a Hotkey to move items into it, and a hotkey to toggle it for the container you are in
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Take a few minutes to look over your keybinds. Many mods mean that many keys conflict with each other.
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PMMO is dumb, there are lots of ways to exploit things and they're too lazy to fix them so have fun finding them and exploiting them forever
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The Elenai Dodge Key (default left alt) can be very versatile when mastered. It can be used to close the distance between you and a ranged mob, to quickly dodge attacks while you are eating, or leap over long gaps by jumping right as you press the dodge key.
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You naturally take less fall damage than usual. Leveling up your Agility stat lets you take even less fall damage.
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Some unique items give PMMO XP Boosts when held in off-hand
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Open Project MMO's menu (default Home) to see the Glossary, you can see highest unlocked items there, or enable "showLevelUpUnlocks" in the GUI Settings for messages in chat
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If you fall without using your jump, you can jump midair
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Do you need to place many blocks in the same direction? Tired of placing upside-down stairs? Try enabling Rotation Lock! (default k)
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The "List Players" key will show you entity names on Xaero's Minimap/WorldMap, if it is enabled in the minimap settings.
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Eat a variety of different food as it can grant a special nutritional bonus.
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Not sure how to proceed? Check your advancements or quests for instructions on what to do next.
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When planning to travel long distances, take advantage of waystones out in the world or purchased in the store for instant travel.
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If you happen to die, your items will be stored in a gravestone at the sight of your death.
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Like how something looks? Equip it in a cosmetic armor slot! To access these slots, click the armor icon found on your character display in your inventory.
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Guard villagers can be seen patrolling around villages. If you can become the Hero of the Village, you can change their gear and they will help fight for you!
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Do not update any mods in this modpack, every mod version has been hand picked for a reason.
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Goblin Traders and Dwarves will buy ores and give you more ingots
Attributes and Modifiers
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Holding shift on a piece of equipment shows all its attributes. Most just have the basic armor and attack damage, but some can boost your luck, magic damage, speed, lifesteal and more! They can also have random attributes from the modifiers mod.
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The Modifiers Mod adds extra attributes to your tools and curios. These are random stats that can boost or weaken your weapon's abilties. Curio modifiers are always beneficial.
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Tools can have their modifiers rerolled by selecting the reforge tab in the smithing table, and using its repair material. Not all tools can be reforged.
Survival Tips:
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Earplugs are a great defense earlygame only needing 2 planks and providing a small endurance boost.
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Crafting Healing Salves with a bowl and any 2 flowers grants endurance xp, without the risk of dying.
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Mixed Fruit can be crafted with a bowl and 3 berries easily found in the wild, which is a huge step-up in hunger restoration compared to eating the berries alone.
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Consider making the various new weapons from spartan weaponry and spartan shields. Need some defense? Make a saber! Need some extra reach? A Spear might be your weapon of choice. The handles and poles do require string but that can be easily obtained thanks to the cutting board, a tip on it can be found below.
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You can craft a set of flint tools and armor which is a tier in between stone and iron. Make the flint shears first, as this will allow you to craft the fiber mesh to obtain flint much easier.
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Flint and Chainmail have completely identical defense and durability stats and both require the same amount of endurance to wear.
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The Cutting Board is an incredible cheap early-game crafting station. To use it, place the board down, place the item you want to cut from your offhand, then use the right tool on it. For example it can be used to quickly obtain bark by cutting logs with an axe, which can be turned into paper without having to find sugarcanes. It can turn wool back into string and also scrap old leather gear back into leather with shears.
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A sleeping bag can be used to skip the night without changing your spawn point.
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The Tin pickaxe is the first pickaxe that can mine diamonds, and the Lead pickaxe is the first pickaxe that can mine obsidian.
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You can craft dynamite which is a smaller tnt that can be thrown to harvest ores before you have met the pickaxe requirements.
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Get a backpack ASAP, and a crafting upgrade
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Cows are NOT the only way to get leather. Consider getting a cutting board, or slaying minotaur down in the caves.
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Paxels exist and are a nice way to reduce inventory clutter
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Looking for a particular biome? Use a nature's compass.
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Players interested in archery will find it much to obtain arrows, as well as many new ones. Wooden Arrows are a cheap but weaker alternative to regular arrows Chickens can be sheared to obtain feathers without killing them
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You may find (and have died to) yellow and orange sparkly mobs throughout your journey. These are champion mobs, much more powerful versions of standard mobs. In the earlygame it is recommended not to fight them head on, use the environment to your advantage.
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Mobs in boats will be unable to turn once they get stuck in it. This is useful for weapons with the ability to backstab, which is a powerful damage multiplier for hitting enemies in the back.
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Spawners and Monster Boxes (red cages) drop Spirit Orbs when mined. These are used to craft Gate Pearls.
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Gate Pearls are a great alternative to mob farming, allowing you to quickly multiply your mob resources once you have a few.
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All spears increase your attack reach distance.
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Tired of your pets dying all the time? Give them some of your armor! Sneak-click to equip it to them or swap it out with a different one.
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Villagers do not trade enchanted books in this pack. Luckily there are many other ways to obtain them, like from fishing, champions, looting structures, and even End Infusion. Don't like the ones you find? Use the Altar of the Sea to recycle them into new more powerful ones!
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Check the Disenchanting Quest near the enchanting table quest to see how to disenchant items.
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When wearing the Ring of Seven Curses, Elder Guardians have a chance to drop the Heart of the Guardian. Use this to distract endermen from attacking you in the end.
Mechanics that may seem unintended but are actually intended (or just unfixable so we say its a feature):
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Yes all features|mechanics quests are supposed to be auto-completed in hardcore mode, so experienced players won't have to click through those quests again. You can still read the quests if you need a refresher however.
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Gear from other dimensions have slightly lower requirements to use than the overworld variant with similar stats. This is intended to encourage exploring other dimensions.
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Purposely taking damage to level up endurance is intended.
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Being able to steal guard villager equipment with hero of the village is intended. You earned it (and probably don't need it anymore if you won a raid)
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The player can fall for a longer distance before taking fall damage. This is added by the wall jump mod.
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Breaking a block with the ars break spell counts as 2 for block breaking quests.
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Feywild Library bell can infinitely summon untradeable villagers/iron golems (though can only summon 1 at a time until slain)
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zombifying this villager then curing will make this villager tradeable and will allow summoning a new villager with the bell.
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Mobs that shoot arrows deal slightly more damage (though still less than a player's bow) due to a bug with Improved Mobs. Unfixable by us so consider it a difficulty tweak.
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The Magic Damage Multiplier attribute does not affect damage dealt by ars nouveau spells as ars actually deals its own type of damage. What it does affect is any item that lets the player deal magic damage for example: Splash Potions of harming (and healing vs undead) Soulfire Wand Scepter of Twilight Scepter of Life Draining Ice Crystal Most Dungeons Gear Artifacts that deal damage
Dimension and Enemy Combat Tips:
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Dragons are much tougher in this modpack. Rushing is not recommended.
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Barakoa tribes are normally hostile, but maybe you could trade if you had a disguise...
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When fighting the Starlit Crusher in the Everbright dimension throwing a spear allows you to briefly stun the crusher and make the crusher open to attacks.
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Sleeping Frostmaws leave their crystal in the open. Perhaps if you could go find a way to go unseen you could grab it...
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The Ferrous Wroughtnaut tends to get the axe stuck in the ground when attacking. This is the perfect opportunity to strike at the back, daggers and axes are most effective!
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The Twilight Forest keeps track of your progress. If you can't advance in a certain biome, you may have unfinished business in another.
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The Twilight Lich's Shields can only be damaged through certain magic attacks, like reflecting the oncoming ender pearl attack (but not the explosive attack). Having a hard time reflecting the orbs? Just stand in front of the real lich with one of the clones behind! The shield can also be damaged through certain other items* like splash healing potions and the lightning quiver.
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If you think death worms are the cutest creatures to ever exist, well you're in luck! Kill those worms for a chance to get an egg and raise one as a pet!
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There's so much sand in the Tropics... pass some through a sifter and you might find something interesting.
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Minotaurs will run in place before charging at the player. Use a shield or dodge out of the way, or use this as an opportunity to strike back before the charging finishes.
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Use a variety of weapons when fighting Adaptable Champion mobs. These champions will take less damage the more you keep using the same attack.
Movement tips with elenai dodge + wall jump mod + second chance
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When you fall off a block there is a brief window where you can jump in mid-air to save yourself from falling.
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You can climb up to 3 blocks with wall-jump. Jump at the wall, then sneak, then jump again.
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After performing a dodge there is a brief window where you can jump again in midair. This can be used to perform a mini double-jump allowing you to cross wide gaps you otherwise wouldn't be able to. This can let you cross up to 8 block gaps horizontally.
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Using both of the previous tips you can climb up a 4 block high wall with no equipment. To do this, first while you are walking towards the wall press left alt (dodge) to dodge towards the wall. While in mid-air press jump to perform the double-jump then sneak on the wall, then jump again.
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A dodge grants 3/4th of a second of invulnerability. Use it to dash through mobs when cornered.
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This invulnerability even blocks explosions! Blast jumping anyone?
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Dodging can be used to stay mobile while eating or charging a bow.
Extra Tips
- Base Defense:
- +Guardians will drop guardian spikes when defeated. These blocks act as spike traps for mobs when powered, but most mobs will try to avoid the spikes. However this can be used to your advantage since the mobs will avoid the spikes even when deactivated allowing you to create zones where you can pass but enemies cannot.
- +Obsidian Pressure Plates can only be activated by players.
- +You can buy warp pads to be able to teleport to two places you frequently go to without spending xp. To connect 2 pads swap the shards placed inside. Breaking a warp pad resets its connection so don't do that.
- Mining Dimension:
- +Crafting the Mining Dimension Teleporter will give you plenty of resources to mine from all dimensions. It is also the only place you can find Deepslate which is located at the bottom of the dimension.
- Titles:
- +Change the open titles menu keybind to be able to see your titles. These can be earned by progressing through the game, defeating tough mobs or accomplishing certain feats. The Titles quest chapter shows most of the titles you can earn.*
Complex Unique Enchantments for simpler minds, and any notable changes to it in rad2
This primarily explains any changes for the rad2 versions of these enchantments, for the original unique enchantments wiki see https://github.com/TinyModularThings/UniqueEnchantments/wiki
Combo Star:
Combo star is considered "Active" while it is on any of your armor, curios, or holding a weapon with it.
While Active: Combo Star reduces your melee damage dealt by 5%. Each time you deal a standard critical hit by hitting a mob while falling, your melee damage will increase by 1% for each level of Combo Star across all your equipped gear, with no maximum.
Your attack speed will be permanently increased until you disconnect from the game.
Bows and other hold-to-use items (like bandages) charge up faster while affected by combo star.
Critical Chance items do not affect this enchantment. If you attack without a standard critical hit your damage will be completely reset. The attack speed boost will remain.
While Inactive: Combo Star will be paused and will not increase or get reset. You will not have the critical damage boost/penalty but you will keep the charge speed and attack speed bonuses.
(rad2 1.18+) Combo Star scales 4x faster than usual.
Endest Reap:
When you defeat one of the following mobs you get "points" stored in the weapon. You cannot get more "points" than your current xp level. Each point grants a small amount extra magic damage.
If your xp level becomes less than your current points in the weapon, you will lose points the next time you try to gain points.
After xp level 1000 you can gain an unlimited number of points even beyond 1000, but you earn points at a slower rate.
Ender Dragon: 8 Wither: 6 Shulker: 1 Ravager: 2 Evoker: 1 Void Worm: 8 Warped Mosco: 4 Any of the 3 ice and fire dragons: 8 Sea Serpent: 5 Gorgon: 4 Frostmaw: 4 Ferrous Wroughtnaut: 4 Naga (twilight forest): 3 Twilight Lich: 3 Minoshroom: 3 Hydra (twilight forest): 5 Alpha Yeti: 4 Snow Queen: 5 Knight Phantom: 1 (6 spawn during its boss fight so you get 6 points total) Ur-Ghast: 5 Summoner: 4 Alchemist: 4 Starlit Crusher: 5 Arachnarch: 5
Ender's Marksmen:
Max Level Reduced 5 -> 1
When you hit a target with the arrow you get the arrow back and some durability. Basically mending + endless quiver if you can consistently hit your targets. If you can manage to hit multiple targets through piercing/multishot the arrow(s) will be duplicated.
As endless quiver cannot be applied to crossbows, this enchantment becomes very useful as a substitute on crossbows.
Resonance:
Sneak-click with the pickaxe and a barely visible trail of particles will appear and travel towards a nearby ore. The ore itself will also play a sound. It may be useful to turn on subtitles to get a better indicator of the sound and therefore the ore's location.
The range has been increased to help compete with and act as an early game version of ars nouveau's scrying ability.
(Rad2 1.18+) Max Level increased 4 -> 5
Treasurer's Eyes:
Prevents Piglin Anger as if wearing gold. When used alongside Resonance the ores found by it will glow, giving an even better indicator of where the ores are.
War's Odium:
Defeating a non-player, non ageable mob spawns a copy of that mob with increased health. The chance to respawn a mob increases the more hits it took to defeat the mob.
Ecological:
Max Level increased 3 -> 4
Standing next to leaves or logs repairs your equipment with this enchantment. This enchantment's repair rate has been increased in this modpack, and an extra level to give more longevity into the midgame.
Ifrit's Blessing:
Can be applied to more items Boomerangs, Scepters, Spears, you name it. Ifrit's Blessing deals more damage to burning enemies and/or if you are burning, making it a useful enchantment for any weapon with fire properties.
Snare:
Can be applied to most throwables This enchantment causes mobs to stop in place for a few seconds after being hit by a throwable weapon. Usually this is only for tridents, but its functionality has been extended to work on the throwable weapons from spartan weaponry, and the spears from blue skies as well.
Deep Wounds:
Can be applied to more items When attacking an enemy without a chestplate, the enemy will receive a bleeding effect that bypasses all resistances.
Phoenix's Blessing:
Can be applied to Netherite Totems of Undying The effects of Phoenix's Blessing will only activate if the totem is in your offhand, not a curio slot.
Spartan Weapon:
Not to be confused with the mod of similar name, this enchantment lets you deal magic damage with a shield in the offhand. This enchantment has been toned down in this modpack, but is still a strong enchantment.
Ameliorated Bane of Arthropods
Deals 3 more damage to arthropods per level, and applies 2 seconds of slowness, +0.75 seconds for each level.
Ameliorated Bane of Arthropods also adds a second 20% chance to get monster coins from any tier 2+ champions. This is in addition to the regular monster coin drop, so there is a chance you can get 2 monster coins (or 4 in expert/master mode)
Upcoming Rad2 1.18
Ameliorated Smite:
Compatible with vanilla sharpness, 3 damage to undead per level
Ameliorated Bane of Arthropods:
Max Level increased 5 -> 8
Compatible with vanilla sharpness, Increased damage to arthropods per level 3 -> 4
Fury:
Increases Attack speed by around 25% and has a 1/10000 chance per level to disarm an enemy on hit.
Applies to any axe including the battleaxe and axe of executioner
Originally this enchantment was disabled due to mobs spawning with any weapon. However it has been brought back but with its bonuses greatly toned down in favor of making battleaxes more useful, a spartan weapon that was otherwise lacking. The main appeal of this enchantment is the attack speed boost. The disarming can be seen more as a lucky nice bonus, but not something that is reliably useful.
Due to these nerfs it is no longer a treasure enchantment, allowing players to make use of enchanting battleaxes earlier in the game.
Ares Grace:
Durability loss is 25% less harsh.
Other Enchantment Rebalances
Unbreaking:
Max Level decreased 3 -> 1
Due to a bug with unique enchantments unbreaking actually got worse at higher levels. However it is still stronger than unbreaking in vanilla, especially on armor.
Smite:
Applies weakness to undead.
Bane of Arthropods:
Max Level increased 5 -> 8
Bane of Arthropods also adds a second 20% chance to get monster coins from any tier 2+ champions. This is in addition to the regular monster coin drop, so there is a chance you can get 2 monster coins (or 4 in expert/master mode)
Illager's Bane / Bane of Illagers:
Max Level increased 5 -> 8
Both are nearly identical enchantments which increase damage against illager enemies. Both can be applied on the same weapon for incredibly high damage. Applies weakness to illagers.
Thorns
Max Level increased 3 -> 7
Each level of thorns gives a 15% chance to deal damage back to attackers. Level 7 allows the chance to go to 105% for a guaranteed thorns activation.
Razor's Edge
Max Level increased 5 -> 20, Minimum Level 3
Throwable weapons lack as many damage enchantments as other weapons, so the level of razor's edge was increased instead. Each level adds +0.5 damage to the weapon, so at level 20 a throwable will deal 10 more damage.
Backstabbing
Max Level increased 3 -> 8
As a knife-only enchantment this one was quite lacking. This enchantment lets a knife deal more damage when attacking from the "back" (dependent on enemy head rotation). Increasing the level allows it to compete better with the spartan weaponry daggers which also got an increase to backstab damage.
Hunting
Max Level increased 3 -> 8
Has 2 variations, one for swords and one for bows.
Both increase the damage you deal to any animals, including dragons from ice and fire. The sword variation increases damage way more than the bow variant, sword hunting alone lets you deal damage in the hundreds to dragons if you can get that close in the first place.
A level 7 book for both variations can be crafted using Wild Roses. A Wild Rose can be crafted from a rose, which can be found in the rose fields biome or from slaying satyrs.
Fuse Shot
Max Level increased 3 -> 5
At level 1, every 5th arrow causes an explosion that does not damage terrain. Each level makes the explosions happen 1 arrow more frequently, at level 5 every arrow explodes.
Ricochet
Max Level increased 3 -> 5
Crossbow enchantment only. The arrow on hitting an enemy has a 20% chance per level to bounce towards another enemy. Level 5 guarantees this will happen.
Potion Barrier
Max Level increased 3 -> 5
Drinking a healing potion (instant health I or II) gives you Resistance 4 for 5 seconds, +2 seconds for each level afterwards. Maxed gives 13 seconds.
Health Synergy
Max Level increased 3 -> 30, Minimum Level 3
Using an artifact heals you for 0.1 health per level. That is 0.05 of a heart. Artifacts are activated with your numpad keys.
The high levels of this enchantment can be useful with the end leggings which give +0.2 armor per enchantment you have across all armor.
Double Jump
Max Level increased 3 -> 5
Gives you an extra jump with each level. Stacks with Cloud in a Bottle curio, which will activate first, and the Featherite Armor set bonus.
Upcoming Rad2 1.18
Backstabbing
Max Level increased 8 -> 20
A further damage increase to even better compete with the spartan weaponry daggers, as well as the improved naga fang dagger which now has 10x backstab damage.
Payback
Max Level increased 4 -> 40, Minimum Level 5
Spartan Shields only. Blocking damage stores 50% of the blocked damage in the shield, which makes your next shield bash deal that much more damage.
This is capped at 2 max stored damage per level. Increasing the level to 40 allows the player to store up to 80 damage which can deal a sizeable dent to even the strongest of champions.
Frenzied
Max Level 3
Chestplate enchantment. When your health is at or below 50% you will gain +40% Attack Speed per level. This works well with the etherium armor set which set bonus also activates at or under 50% health.
The Berserker enchantment when you xp level is 200 or greater causes your health to never go above 50% keeping these bonuses always active.
Fire Trail
Max Level increased 3 -> 25, Minimum Level 3
Leggings enchantment. When you dodge using the "Dodge" keybind, you will deal fire damage equal to the enchantment level to hostile mobs around a 2-block radius to you. This damage is not considered player damage and thus does not aggravate mobs like endermen.
Like Health Synergy the high max level of this enchantment is great for empowering the end leggings armor bonus.
Beast Burst
Max Level 3
Chestplate enchantment. Drinking any healing potion (Level I or II) causes a damaging area of effect around each of your summoned pets that deals 32 damage per level, only affecting hostile mobs.
At max level this can deal an incredible 96 damage at the cost of the setup required and your summons actually surviving long enough to finish drinking a healing potion.
Summoned Pets Include: Wolf summoned by Tasty Bone, Llama summoned by Wonderful Wheat, Bee summoned by Busy Bee, Beehive, or the Buzzy Nest, Soul Wizard summoned by Soul Lantern (artifact).