Difficulty changes - dr3ams/Roguelike-Adventures-and-Dungeons-2 GitHub Wiki

Difficulty added by Majrusz's Progressive Difficulty:

The game gets more difficult after reaching certain milestones. Difficulty also scales with Regional Difficulty to keep Minecraft style.

  • Normal Mode starts at the beginning of the game.
  • Expert Mode starts when you (or someone on a server) defeat the Wither.
  • Master Mode starts when you (or someone on a server) defeat the Ender Dragon.

Normal Mode changes

  • Skeletons may spawn in a group

    (1-3 Skeletons and a leader)

    (up to 25% chance*)

  • Zombies may spawn in a group underground (with mining tools)

    (1-3 Zombies and a leader)

    (up to 25% chance*)

  • Creepers on explosion may spawn Creeperling (new, smaller version of Creeper)

    (25.0% chance for 1-2 Creeperling)

  • fall damage causes Slowness and Nausea

    (effects duration and amplifier depend on fall damage)

  • drowning damage causes Nausea and Weakness

    (effects duration depends on time drowning)

  • killing 100 undead causes a new raid to start: Undead Army

    (on a server every player has its own counter)

  • Evokers may spawn with Totem of Undying

  • animals (like Wolves), Zombies, and Spiders can bite you causing Bleeding

    (up to 20% chance*)

    (-10% chance for each armor piece equipped*)

  • arrows and direct damage from sharp items (tools, weapons, shears) also can cause Bleeding

    (up to 20% chance*)

    (-5% chance for each armor piece equipped*)

  • touching a cactus also may cause Bleeding

    (100% chance*)

    (-10% chance for each armor piece equipped*)

  • you receive a Angler Treasure Bag for every 20 items you fished


*If there is an asterisk next to the feature, it means that this value is scaled by the Clamped Regional Difficulty!

(actual values may change from time to time and not get updated on wiki)


Expert Mode changes

  • loot has a 20% chance to be doubled

    (except Nether Star and Totem of Undying)

  • experience from all sources is increased by 20%

  • all monsters have their health and damage increased by 20%

    (at night the bonus is doubled to 40%)

    (works on monsters from other mods)

  • Illusioner spawn naturally during the night

  • new Tank spawns naturally during the night

  • Piglins may spawn in a group

    (1-3 Piglins and a leader)

    (up to 25% chance*)

  • Creepers on explosion may spawn more Creeperlings

    (66.6% chance for 1-2 Creeperlings)

  • Creepers now take only 20% of the damage from explosions

  • Spider Jockey (Skeleton riding a spider) now spawns more often

    (every Spider has up to 12.5% chance* to be a Jockey)

  • Spiders have a chance to poison enemies on attack

    (up to 25% chance*)

  • Drowned trident attack spawn lightning bolt

  • Slimes have a chance to inflict Slowness effect

    (up to 30% chance*)

  • Wither Skeletons may spawn with the Wither Sword instead of the Stone Sword (up to 50% chance*)

  • Undead Army now has 4 waves

    (instead of 3 waves)

  • undead spawned during the Undead Army are twice as likely to have enchanted items

    (up to 25% chance*)

  • undead spawned during the Undead Army are twice as likely to have armor pieces

    (up to 50% chance*)

  • Undead Army gives 100% more experience for completing it

  • Bleeding II is now always applied instead of Bleeding I

  • you receive a Angler Treasure Bag for every 15 items you fished

    (instead of every 20 items)


*If there is an asterisk next to the feature, it means that this value is scaled by the Clamped Regional Difficulty!

(actual values may change from time to time and not get updated on wiki)


Master Mode changes

  • loot has a 40% chance to be doubled (instead of 20% chance)

    (except Nether Star and Totem of Undying)

  • experience from all sources is increased by 40% (instead of 20% chance)

  • all monsters have their health and damage increased by 40% (instead of 20%)

    (at night the bonus is doubled to 80%)

    (works on monsters from other mods)

  • Phantoms may inflict Levitation

    (up to 50% chance*)

  • Endermans may teleport target on hit

    (up to 40% chance*)

  • Shulkers may inflict Blindness effect

    (up to 50% chance*)

  • Creepers on explosion may spawn more Creeperlings

    (66.6% chance for 1-3 Creeperlings)

  • Undead Army now has 5 waves

    (instead of 4 waves)

  • undead spawned during the Undead Army are quadruple as likely to have enchanted items

    (up to 50% chance*)

  • undead spawned during the Undead Army are thrice as likely to have armor pieces

    (up to 75% chance*)

  • Undead Army gives 200% more experience for completing it (instead of 100%)

  • Bleeding III is now always applied instead of Bleeding II

  • you receive a Angler Treasure Bag for every 10 items you fished

    (instead of every 15 items)


*If there is an asterisk next to the feature, it means that this value is scaled by the Clamped Regional Difficulty!

(actual values may change from time to time and not get updated on wiki)


Revamped Hardcore:

A RAD2-custom feature. The Hardcore mode you know and love (and/or hate!) has been reworked to be more than just hard mode but with 1 life!

Revamped Hardcore is intended for players who find the normal survival mode too easy. It is not recommended for a first playthrough, as it assumes the player already knows many features from the modpack.

New Changes exclusive to Hardcore:

  • The most important new feature of hardcore, you now spawn with the Ring of Seven Curses equipped from the enigmatic legacy mod. This ring by itself has many upsides and drawbacks (see Changes from the Ring of Seven Curses below), and also informs the player of all the hardcore changes below in its tooltip.

  • You can now respawn in hardcore mode. However you cannot respawn forever. Each time you die you will lose a life. Retrieving your soul crystal at the spot you died (one of the mechanics of the Seven Curses ring) will also restore a life. You start with 9 lives and are notified how many lives you have left each time you die.

  • The entire Features|Mechanics quest chapter is completed from the start. You get no rewards from it. This feature is mainly to reduce the amount of quest-clicking since it is assumed the player already knows the basic mechanics of the pack in hardcore.

  • Friendly fire between players is disabled. A quality of life change due to accidental hitting of other players being more deadly due to the double damage taken from the cursed ring.

  • You spawn with invulnerability for 1 minute. This was added due to one of the effects of the Ring of Seven Curses which makes most neutral mobs hostile towards the player. This invulnerability ensures the player will not die upon spawning.

  • The Ring of Seven Curses cannot be removed through the Unholy Stone. You will be stuck with it the whole playthrough.

  • You have almost no natural health regeneration. Food alone won't help you survive, you will want to bring healing items like salves and bandages with you.

  • You do not start with the Enigmatic Charm.

  • Loot chests that have not been opened by any player have a 2% chance, up to 3% depending on how far you opened the chest from, chance to turn into a mimic. This Mimic has reduced stats compared to the ones found at Artifact campsites, and start weakened for 2 seconds but are still not to be underestimated. When defeated the mimic will drop the loot that the chest originally had. In the endgame this can be beneficial as champion mimics have a chance to double the loot!

Changes from the Ring of Seven Curses:

These changes are from wearing the ring. You can get these even in non-hardcore modes by obtaining and wearing the Ring of Seven Curses.

  • You receive double damage from any source. Note that this can make poison lethal if you happen to have less than 1 heart but more than half a heart.

  • most Neutral Creatures are aggressive towards you. Exceptions include the Gatekeeper and Bees. The Guide to Animal Companionship will make wolves neutral allowing you to still tame one.

  • Armor and Armor Toughness is reduced by 30%.

  • Monsters receive 50% less damage from your attacks. Animals still take full damage.

  • When on fire, you burn forever. Fire will never go away unless you extinguish yourself with water.

  • Every death tears your soul apart. Each time you die, you will lose 1 max heart (2 hp), up to 9 times. If you return the spot you died you can recover a floating blue soul crystal which will restore a heart back. In hardcore if you lose all 9, you will no longer be able to respawn!

  • You suffer from incurable insomnia. Sleeping in a bed does not pass the night. Can still set a spawn point however.

  • +1 Looting, Though it seems mobs drop a lot more loot than that.

  • +1 Fortune

  • Experience Gain is quadrupled.

  • You can get better enchantments in the enchanting table.

  • Some vanilla creatures gain new drops. For example Zombies can drop slimeballs, and Wither Skeletons can drop blaze powder, or even rarely netherite scrap!

  • Has the functionality of the Ring of Ender. In your inventory you gain a button that lets you access your ender chest, which can also be opened with Ctrl+E.

  • You can craft and use unique relics like the Bloodstained Valor and the Enchanter's Pearl.

  • Extra Project Massive Multiplayer Online Stats from wearing the cursed ring. +50% Combat, Endurance, Karma.

Overall a hardcore player should find the early game faster but more dangerous.

Values updated: 12.31.2025