Wizard Arcane - doombubbles/bg3-mods GitHub Wiki

Arcane Wizard

Arcane Wizard Class Icon

Arcane is a modded Subclass of Wizard that focuses on utilizing ArcaneRecovery Arcane Recovery Charges in new ways.

"Beyond the eight traditional schools of magic, Wizards can also specialize in manipulating the very weave itself."

Subclass Features

Level 2

Spell Slot Restoration

Savant

You now regain all your Arcane ReceoveryArcane Recovery Charges after a Short Rest.

Choose a Talent - Choose one of the following class features.


Memorize Spells

Clearcasting

You can directly cast spells using Arcane ReceoveryArcane Recovery Charges in place of a spell slot. The cost is equal to the spell's level.

Ritual Caster Icon

Arcane Power

You can spend Arcane ReceoveryArcane Recovery Charges to replace the primary Attack Roll or Saving Throw of a spell with an Arcana check against 10 + the target's Level. The cost is equal to the spell's level, or 1 for cantrips.

Arcane Blast

Arcane Blast

  • Costs 1 ActionPointAction, 1 Arcane ReceoveryArcane Recovery Charge
  • 18m range
  • Deals 1d10/2d10/3d10 Force DamageForce damage
  • Unleash pure arcane energy that always hits its target.
  • Bonuses to your passive Arcana score also increase the damage of Arcane Blast.

Level 6

Choose a Talent - Choose one of the following class features.


Arcane Missiles

Arcane Missiles

For each Arcane ReceoveryArcane Recovery Charge you spend, you can make your next cast of Magic Missile shoot that many additional darts.

The maximum number of additional darts per cast is equal to your IntelligenceIntelligence modifier.

Presence of Mind

Presence of Mind

When spending Arcane ReceoveryArcane Recovery Charges to cast a spell, you can spend 1 extra to make the spell cost a ActionPointBonus Action instead of an ActionPointAction.

Prismatic Barrier

Prismatic Barrier

When spending Arcane ReceoveryArcane Recovery Charges, gain temporary hit points equal to 5x the amount spent. While they remain active, you have Resistance to damage from spells.

Level 10

Choose a Talent - Choose one of the following class features.


Arcane Eye

Arcane Intellect

You and other members of your party gain a +2 bonus to IntelligenceIntelligence.

Arcane Surge

Arcane Surge

  • Costs 1 ActionPointAction, 1 to 6 Arcane ReceoveryArcane Recovery Charges
  • 18m range, 4m AOE, Usable oncer per Short Rest
  • For each Arcane ReceoveryArcane Recovery Charge you spend on this spell, deal 1d12 Force DamageForce Damage and gain 1 turn of Arcane Surge, which adds 1d12 Force DamageForce Damage to all damage you deal with spells. During the duration, you can restore Arcane ReceoveryArcane Recovery Charges by killing enemies, up to the original amount spent.
Evocation

Evocation

  • Costs 1 ActionPointBonus Action
  • ConcentrationConcentration, Usable oncer per Short Rest
  • Restore 1 Arcane ReceoveryArcane Recovery Charge now, and 1 more at the start of each turn for 2 turns.

Evocation

Level 11

All WoW Wizard subclasses are able to learn the custom 6th level spell Time Warp

Time Warp icon

Time Warp

  • Costs 1 ActionPointAction, 1 SpellSlot Level 6 Spell Slot
  • 9m range, Concentration
  • Apply Haste to all allies within range
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