Wizard Arcane - doombubbles/bg3-mods GitHub Wiki
Arcane is a modded Subclass of Wizard that focuses on utilizing Arcane Recovery Charges in new ways.
"Beyond the eight traditional schools of magic, Wizards can also specialize in manipulating the very weave itself."
"Beyond the eight traditional schools of magic, Wizards can also specialize in manipulating the very weave itself."
You now regain all your Arcane Recovery Charges after a Short Rest.
Choose a Talent - Choose one of the following class features.
You can directly cast spells using Arcane Recovery Charges in place of a spell slot. The cost is equal to the spell's level.
You can spend Arcane Recovery Charges to replace the primary Attack Roll or Saving Throw of a spell with an Arcana check against 10 + the target's Level. The cost is equal to the spell's level, or 1 for cantrips.
- Costs 1
Action, 1
Arcane Recovery Charge
- 18m range
- Deals 1d10/2d10/3d10
Force damage
- Unleash pure arcane energy that always hits its target.
- Bonuses to your passive Arcana score also increase the damage of Arcane Blast.
Choose a Talent - Choose one of the following class features.
For each Arcane Recovery Charge you spend, you can make your next cast of Magic Missile shoot that many additional darts.
The maximum number of additional darts per cast is equal to your Intelligence modifier.
When spending Arcane Recovery Charges to cast a spell, you can spend 1 extra to make the spell cost a
Bonus Action instead of an
Action.
When spending Arcane Recovery Charges, gain
temporary hit points equal to 5x the amount spent. While they remain active, you have Resistance to damage from spells.
Choose a Talent - Choose one of the following class features.
You and other members of your party gain a +2 bonus to Intelligence.
- Costs 1
Action, 1 to 6
Arcane Recovery Charges
- 18m range, 4m AOE, Usable oncer per Short Rest
- For each
Arcane Recovery Charge you spend on this spell, deal 1d12
Force Damage and gain 1 turn of Arcane Surge, which adds 1d12
Force Damage to all damage you deal with spells. During the duration, you can restore
Arcane Recovery Charges by killing enemies, up to the original amount spent.
- Costs 1
Bonus Action
-
Concentration, Usable oncer per Short Rest
- Restore 1
Arcane Recovery Charge now, and 1 more at the start of each turn for 2 turns.
All WoW Wizard subclasses are able to learn the custom 6th level spell Time Warp
- Costs 1
Action, 1
Level 6 Spell Slot
- 9m range, Concentration
- Apply Haste to all allies within range