Spell Changes - doombubbles/bg3-mods GitHub Wiki
Chromatic Orb - All variants now deal the traditional 3d8 damage
Longstrider and Enhance Leap - Applies to all nearby allies in an AOE like Feather Fall
Hex - Now also gives disadvantage on Saving Throws for the chosen Ability and not just Checks
True Strike - Now a Bonus Action that's usable only once per fight
Smites - Smite Spells other than Banishing no longer require Concentration for their status effects
Vicious Mockery - Damage increased to 1d6/2d6/3d6
Spiritual Weapon - Has new options to equip a spiritual weapon instead of summon it. Deals an extra 1d8 damage compared to the summon, and lasts for the same 10 turns.
Dethrone - Can now be cast once per Short Rest when learned from a Scroll instead of once per Long Rest
Blur - Can also be cast on allies
Hellish Rebuke - Damage die upgraded from d10 to d12.
Divine Favour - Now also applies to Unarmed Attacks
Smite Spells - Added Unarmed Variants to all Smite Spells
Dip - Can now dip weapons onto Karlach or characters with Fire Shield to light weapons on fire
Concentrated Blast - No longer ends your own concentration, but has a cooldown of once per short rest
Destuctive Wave - Added a pure Thunder variant
Flame Blade - Now lasts until long rest like Shadow Blade does
Barksin - No longer concentration, base AC is 17
Shadow Blade / Flame Blade - While in your inventory, you gain the ability to infuse a different weapon with a coating for extra Psychic / Fire damage
New Ritual Spells
The following spells can now be casted as rituals out of combat
- Misty Step
- Fog Cloud
- Mage Armour
- Knock
- Feign Death
- Remove Curse
- Dimension Door