Spell Changes - doombubbles/bg3-mods GitHub Wiki

Chromatic Orb - All variants now deal the traditional 3d8 damage

Longstrider and Enhance Leap - Applies to all nearby allies in an AOE like Feather Fall

Hex - Now also gives disadvantage on Saving Throws for the chosen Ability and not just Checks

True Strike - Now a Bonus Action that's usable only once per fight

Smites - Smite Spells other than Banishing no longer require Concentration for their status effects

Vicious Mockery - Damage increased to 1d6/2d6/3d6

Spiritual Weapon - Has new options to equip a spiritual weapon instead of summon it. Deals an extra 1d8 damage compared to the summon, and lasts for the same 10 turns.

Dethrone - Can now be cast once per Short Rest when learned from a Scroll instead of once per Long Rest

Blur - Can also be cast on allies

Hellish Rebuke - Damage die upgraded from d10 to d12.

Divine Favour - Now also applies to Unarmed Attacks

Smite Spells - Added Unarmed Variants to all Smite Spells

Dip - Can now dip weapons onto Karlach or characters with Fire Shield to light weapons on fire

Concentrated Blast - No longer ends your own concentration, but has a cooldown of once per short rest

Destuctive Wave - Added a pure Thunder variant

Flame Blade - Now lasts until long rest like Shadow Blade does

Barksin - No longer concentration, base AC is 17

Shadow Blade / Flame Blade - While in your inventory, you gain the ability to infuse a different weapon with a coating for extra Psychic / Fire damage

New Ritual Spells

The following spells can now be casted as rituals out of combat

  • Misty Step
  • Fog Cloud
  • Mage Armour
  • Knock
  • Feign Death
  • Remove Curse
  • Dimension Door