Item Changes - doombubbles/bg3-mods GitHub Wiki
Adamatine Weapons - Now have +2 Enchantment and send targets Reeling on hit
Mourning Frost
- DC for Chilled debuff is now your spell save DC instead of flat 12
- Cold damage buff is 1d4 instead of 1
- Provided Ray of Frost is now a once per combat bonus action
Gold Wyrmling Staff - Provided Firebolt is now a once per combat bonus action
Incandescent Staff - Provided Firebolt is now a once per combat bonus action
Quickspell Gloves - Effect now useable once per combat instead of short rest
Gemini Gloves - Effect now useable once per combat instead of short rest
Club of Hill Giant Strength - Now properly sets Strength to 21 instead of 19
Ring of Self Immolation - Deals 1 damage instead of 1d4 and usable per combat instead of per short rest
Blooded Greataxe, Helmet of Grit, Cap of Wrath - Trigger based on being less than full health, not less than 50%
Doom Hammer - Deals an extra 1 Lightning damage
Selune's Spear of Night - Deals an extra 1d4 Radiant damage, and Moonmote can be used each Short Rest
Training Shield - Can be used without Shield Proficiency
Stalker Gloves - Damage is now 1d6, or 3d6 if you have Reliable Talent
Circlet of Psionic Revenge - Now also unlocks the Psychic Rend cantrip and grants the Githyanki War Magic effect to Githyanki wearers. Rarity increased to Very Rare.
Daredevil Gloves - Now give +2 to Melee Spell Attack Rolls (still +1 to Ranged) and doesn't specifically rely on the Threatened Condition
Ring of Elemental Infusion - Different Elemental Infusions on your weapon can now stack together
Boots of Psionic Movement - Now also work with Partial Ilithid Fly, but can only proc once per turn in combat.
Robe of Summer - Now also lets you cast Daylight Once per Long Rest.
Gauntlet of the Tyrant - Now adds 1d8 Force to unarmed attacks instead of 1d4
Obsidian Laced Robe - Now has the additional effect Obsidian Armour: You have +1 to Armour Class and Saving Throws as long as you've had Heat within the past turn
Thermodynamaxe - Is now permanently dipped in Fire, and passive changed slightly to "Whenever you deal damage with a melee weapon attack, you gain 2 turns of Heat."
Shar's Aegis - Usable per Short Rest
Ironwood Club - Damage bonus increased from 1d4 to 1d8
Phalar Aluve
- Added new "Screech" option
- Lasts until Long Rest, or switching to a different melody
- Whenever you deal Thunder damage, apply 2 turns of Shrieking to the target
- Added new "Shout" option
- Lasts until Long Rest, or switching to a different melody
- Whenever you heal a creature, give it 2 turns of Singing
Markoheshkir
- Added "Force to be Reckoned With" attunement to Force damage
- Force damage resistance, add Proficiency to Force damage
- Dealing spell damage grants you 1 turn of Force Conduit
- Can cast Magic Missile and Disintegrate per Short Rest
- Added "Resplendent Dawn" attunment to Radiant Damage
- Radiant damage resistance, add Proficiency to Radiant damage
- Dealing spell damage inflicts 1 turn of Radiant Orb on the target
- Can cast Guiding Bolt and Sunbeam per Short Rest
- Added "Undying Blight" attunement to Necrotic Damage
- Necrotic damage resistance, add Proficiency to Necrotic damage
- Dealing spell damage inflicts 2 turns of Spell Rot
- Can cast Blight and Circle of Death per Short Rest
- Added "Fractured Psyche" attunement to Psychic Damage
- Psychic damage resistance, add Proficiency to Psychic damage
- Dealing spell damage inflicts 1 turn of Mental Fatigue on the target
- Can cast Dissonant Whispers and Phantasmal Killer per Short Rest
- Kereska Buffs no longer go away when you're polymorphed like with Shapechanger
Throwing
The following weapons should now have special effects when thrown (may only apply for newly acquired versions of them)
- The Sparky Points: Gives Lightning Charges
- Sussur Dagger: Chance to silence
- Trident of the Waves: Applying Wet + Puddle
- Bloodthirst: Applying vulnerability