Wizard Changes - doombubbles/DoombubblesTweaks GitHub Wiki
School of Necromancy
Now gains Control Undead at Level 10, castable once per Short Rest
School of Conjuration
Minor Conjuration: Create Water is now a bonus action
At level 10 gains Durable Summons, making creatures you summon from Conjuration Spells receive 30 Temporary Hit Points.
School of Transmutation
At Level 2, gains Enhance Leap, Feather Fall, and Longstrider Always Prepared
Added "Inherent Transmutations": Special versions of Transmutation spells that you can cast once per Long Rest without consuming a spell slot or having to Concentrate on them.
At level 6, choose 2 Inherent Transmutations, up to 2nd Level Transmutation Spells
At level 12, choose 2 more Inherent Transmutations, up to 3rd Level Transmutation Spells
School of Illusion
At Level 2, gain "An Illusion? What are you Hiding?" - Whenever you are revealed after being Invisible, gain 2 turns of Blur and Mirror Image.
At Level 6, can cast Invisibility once per Short Rest without consumming a spell slot.
At Level 10, can cast Greater Invisibility once per Short Rest without consumming a spell slot.