Wizard Changes - doombubbles/DoombubblesTweaks GitHub Wiki

School of Necromancy

  • Now gains Control Undead at Level 10, castable once per Short Rest

School of Conjuration

  • Minor Conjuration: Create Water is now a bonus action
  • At level 10 gains Durable Summons, making creatures you summon from Conjuration Spells receive 30 Temporary Hit Points.

School of Transmutation

  • At Level 2, gains Enhance Leap, Feather Fall, and Longstrider Always Prepared
  • Added "Inherent Transmutations": Special versions of Transmutation spells that you can cast once per Long Rest without consuming a spell slot or having to Concentrate on them.
    • At level 6, choose 2 Inherent Transmutations, up to 2nd Level Transmutation Spells
    • At level 12, choose 2 more Inherent Transmutations, up to 3rd Level Transmutation Spells

School of Illusion

  • At Level 2, gain "An Illusion? What are you Hiding?" - Whenever you are revealed after being Invisible, gain 2 turns of Blur and Mirror Image.
  • At Level 6, can cast Invisibility once per Short Rest without consumming a spell slot.
  • At Level 10, can cast Greater Invisibility once per Short Rest without consumming a spell slot.