Spell Changes - doombubbles/DoombubblesTweaks GitHub Wiki
Chromatic Orb - All variants now deal the traditional 3d8 damage
Longstrider and Enhance Leap - Applies to all nearby allies in an AOE like Feather Fall
Hex - Now also gives disadvantage on Saving Throws for the chosen Ability and not just Checks
True Strike - Now a Bonus Action that's usable only once per fight
Smites - Smite Spells other than Banishing no longer require Concentration for their status effects
Vicious Mockery - Damage increased to 1d6/2d6/3d6
Spiritual Weapon - Has new options to equip a spiritual weapon instead of summon it. Deals an extra 1d8 damage compared to the summon, and lasts for the same 10 turns.
Dethrone - Can now be cast once per Short Rest when learned from a Scroll instead of once per Long Rest
Blur - Can also be cast on allies
Hellish Rebuke - Damage die upgraded from d10 to d12.
Divine Favour - Now also applies to Unarmed Attacks
Smite Spells - Added Unarmed Variants to all Smite Spells
Dip - Can now dip weapons onto Karlach or characters with Fire Shield to light weapons on fire
New Ritual Spells
The following spells can now be casted as rituals out of combat
- Misty Step
- Fog Cloud
- Mage Armour
- Knock
- Feign Death
- Remove Curse
- Dimension Door