Item Changes - doombubbles/DoombubblesTweaks GitHub Wiki

Adamatine Weapons - Now have +2 Enchantment and send targets Reeling on hit

Mourning Frost

  • DC for Chilled debuff is now your spell save DC instead of flat 12
  • Cold damage buff is 1d4 instead of 1
  • Provided Ray of Frost is now a once per combat bonus action

Gold Wyrmling Staff - Provided Firebolt is now a once per combat bonus action

Incandescent Staff - Provided Firebolt is now a once per combat bonus action

Quickspell Gloves - Effect now useable once per combat instead of short rest

Gemini Gloves - Effect now useable once per combat instead of short rest

Club of Hill Giant Strength - Now properly sets Strength to 21 instead of 19

Ring of Self Immolation - Deals 1 damage instead of 1d4 and usable per combat instead of per short rest

Blooded Greataxe, Helmet of Grit, Cap of Wrath - Trigger based on being less than full health, not less than 50%

Doom Hammer - Deals an extra 1 Lightning damage

Selune's Spear of Night - Deals an extra 1d4 Radiant damage, and Moonmote can be used each Short Rest

Training Shield - Can be used without Shield Proficiency

Unseen Menace - Now has Finesse property

Stalker Gloves - Damage is now 1d6, or 3d6 if you have Reliable Talent

Circlet of Psionic Revenge - Now also unlocks the Psychic Rend cantrip and grants the Githyanki War Magic effect to Githyanki wearers. Rarity increased to Very Rare.

Daredevil Gloves - Now give +2 to Melee Spell Attack Rolls (still +1 to Ranged) and doesn't specifically rely on the Threatened Condition

Ring of Elemental Infusion - Different Elemental Infusions on your weapon can now stack together

Boots of Psionic Movement - Now also work with Partial Ilithid Fly, but can only proc once per turn in combat.

Robe of Summer - Now also lets you cast Daylight Once per Long Rest.

Gauntlet of the Tyrant - Now adds 1d8 Force to unarmed attacks instead of 1d4

Obsidian Laced Robe - Now has the additional effect Obsidian Armour: You have +1 to Armour Class and Saving Throws as long as you've had Heat within the past turn

Thermodynamaxe - Is now permanently dipped in Fire, and passive changed slightly to "Whenever you deal damage with a melee weapon attack, you gain 2 turns of Heat."

Shar's Aegis - Usable per Short Rest

Phalar Aluve

  • Added new "Screech" option
    • Lasts until Long Rest, or switching to a different melody
    • Whenever you deal Thunder damage, apply 2 turns of Shrieking to the target
  • Added new "Shout" option
    • Lasts until Long Rest, or switching to a different melody
    • Whenever you heal a creature, give it 2 turns of Singing

Markoheshkir

  • Added "Force to be Reckoned With" attunement to Force damage
    • Force damage resistance, add Proficiency to Force damage
    • Dealing spell damage grants you 1 turn of Force Conduit
    • Can cast Magic Missile and Disintegrate per Short Rest
  • Added "Resplendent Dawn" attunment to Radiant Damage
    • Radiant damage resistance, add Proficiency to Radiant damage
    • Dealing spell damage inflicts 1 turn of Radiant Orb on the target
    • Can cast Guiding Bolt and Sunbeam per Short Rest
  • Added "Undying Blight" attunement to Necrotic Damage
    • Necrotic damage resistance, add Proficiency to Necrotic damage
    • Dealing spell damage inflicts 2 turns of Spell Rot
    • Can cast Blight and Circle of Death per Short Rest
  • Added "Fractured Psyche" attunement to Psychic Damage
    • Psychic damage resistance, add Proficiency to Psychic damage
    • Dealing spell damage inflicts 1 turn of Mental Fatigue on the target
    • Can cast Dissonant Whispers and Phantasmal Killer per Short Rest
  • Kereska Buffs no longer go away when you're polymorphed like with Shapechanger