Downcasting - doombubbles/DoombubblesTweaks GitHub Wiki

Many spells now have "cantrip versions" in the way that Create Water used to (and now does again). That is, a weaker version of a spell that is "downcasted" to the power of a cantrip, costing no spell slots. Each one become available once you're first capable of upcasting the spell.

Magic Missile - Shoots 1/2/3 missiles that deal 1d4 damage.

Bless - Targets 1 ally.

Bane - Targets 1 enemy.

Guiding Bolt - Deals 1d6/2d6/3d6 damage on hit.

Witch Bolt - Deals 1d10/2d10/3d10 damage; can't be recast.

Ray of Sickness - Deals 1d4/2d4/3d4 damage (none on save).

Thunder Wave - Deals 1d4/2d4/3d4 damage (none on save).

Burning Hands - Deals 1d8/2d8/3d8 damage (none on save).

Ice Knife - Deals 1d4 piercing damage to target and 1d4/2d4/3d4 cold damage AOE (none on save).

Inflict Wounds - Deals 1d10/2d10/3d10 damage on hit.

Arms of Hadar - Deals 1d6/2d6/3d6 damage (none on save).

Dissonant Whispers - Deals 1d4/2d4/3d5 damage (none on save).

Chromatic Orb - Deals 1d8/2d8/3d8 damage on hit but doesn't create surfaces.

Scorching Rays - Shoots 1/2/3 rays that deal 2d4 damage on hit.

Melf's Acid Arrow - Deals 1d4/2d4/3d4 damage (half on save), and 1d4 next turn on hit.

Shatter - Deals 1d6/2d6/3d6 damage (none on save).