Barbarian Fury - doombubbles/DoombubblesTweaks GitHub Wiki

Fury is a modded Subclass of Barbarian that foregoes the defensive bonuses of Rage to instead gain more Rage Charges and new attacks to spend them on. Synergizes heavily with dual wielding.
"You are a furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve your opponents to pieces."
- Choose 2 Fury Attacks to know
Your fury becomes so great that you forego Resistance to Bludgeoning,
Piercing, and
Slashing damage during your Rage. But, beginning your Rage no longer requires a
Bonus Action, and all of your
Rage Charges are regained after a Short Rest.
When you make an offhand attack while Raging, you can add your Ability Score Modifier to the damage of the attack.
Does not stack with Two Weapon Fighting if obtained from another source
- Choose 2 additional Fury Attacks to know
While Raging, whenever you land a Critical Hit on a creature you refund any Rage Charges spent on the attack.
You can use Two-Weapon Fighting even if your weapons aren't Light.
Currently making the call not to implement a real 2-handed version of Titan's Grip. I've seen the way it's been done before and it's too janky for my taste, and I don't see a path to making it less janky at the moment.
- Choose 2 additional Fury Attacks to know
- Once per Long Rest
- Go berserk, immediately activating Reckless Attack and making all your attacks refund any
Rage Charges spent until the end of your turn.
You pick new Fury attacks to know at Levels 3, 6 and 10.
- Costs 1
Action, 1
Rage charge on hit
- Weapon Attack
- Assault the target in a bloodthirsty craze, restoring some of your health.%!(EXTRA string=1d6 + Barbarian Level
hit points)
- Costs 1
Action, 1
Rage charge on hit
- Weapon Attack (+ Off-hand damage on hit)
- A mighty blow with both of your weapons.
- Costs 1
Bonus Action, 1
Rage charge on hit
- Weapon Attack (Off-hand)
- A quick strike with your off-hand weapon. After hitting, you can use this attack once more this turn at no resource cost.
- Costs 1
Action, 1
Rage charge on hit
- Weapon Attack
- Attempt to finish off a foe below 50% hit points, dealing an extra 2d6 damage damage. If the target dies, you refund the
Rage Charge.
- Costs 1
Action, 1
Rage charge
- 2m AOE Weapon Attack
- Unleashes a whirlwind of steel, striking all nearby enemies. Until the end of your next turn, your melee weapon attacks can target 1 additional creature within range.%!(EXTRA string=1)

- Costs 1
Bonus Action, 1
Rage Charge
- Weapon Attack, 9m range,
Strength Saving Throw (Weapon Action DC)
- Charge to an enemy, striking them and possibly
restraining them for 1 turn(s).