b0 |
Dynamic Cubemaps |
cbuffer |
SpecularMapFilterSettings |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:14 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Dynamic Cubemaps |
cbuffer |
PerFrame |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:50 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Grass Lighting |
cbuffer |
PerFrame |
/features/Grass Lighting/Shaders/RunGrass.hlsl:228 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Light Limit Fix |
cbuffer |
PerFrame |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:3 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Light Limit Fix |
cbuffer |
PerFrame |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:3 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Skylighting |
cbuffer |
PerFrame |
/features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:37 |
CBV |
b |
0 |
True |
False |
False |
b0 |
DistantTree |
cbuffer |
PerTechnique |
/package/Shaders/DistantTree.hlsl:136 |
CBV |
b |
0 |
True |
False |
False |
b0 |
DistantTree |
cbuffer |
PerTechnique |
/package/Shaders/DistantTree.hlsl:42 |
CBV |
b |
0 |
False |
True |
False |
b0 |
Effect |
cbuffer |
PerTechnique |
/package/Shaders/Effect.hlsl:115 |
CBV |
b |
0 |
False |
True |
False |
b0 |
Effect |
cbuffer |
PerTechnique |
/package/Shaders/Effect.hlsl:456 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Lighting |
cbuffer |
PerTechnique |
/package/Shaders/Lighting.hlsl:106 |
CBV |
b |
0 |
False |
True |
False |
b0 |
Lighting |
cbuffer |
PerTechnique |
/package/Shaders/Lighting.hlsl:566 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Particle |
cbuffer |
PerTechnique |
/package/Shaders/Particle.hlsl:27 |
CBV |
b |
0 |
False |
True |
False |
b0 |
CopyShadowData |
cbuffer |
PerFrame |
/package/Shaders/ShadowTest/CopyShadowData.hlsl:23 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Utility |
cbuffer |
PerTechnique |
/package/Shaders/Utility.hlsl:307 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Utility |
cbuffer |
PerTechnique |
/package/Shaders/Utility.hlsl:82 |
CBV |
b |
0 |
False |
True |
False |
b0 |
Water |
cbuffer |
PerTechnique |
/package/Shaders/Water.hlsl:283 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Water |
cbuffer |
PerTechnique |
/package/Shaders/Water.hlsl:82 |
CBV |
b |
0 |
False |
True |
False |
b1 |
Dynamic Cubemaps |
cbuffer |
UpdateData |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:99 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Screen Space GI |
cbuffer |
SSGICB |
/features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:51 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Screen-Space Shadows |
cbuffer |
PerFrame |
/features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:10 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Subsurface Scattering |
cbuffer |
PerFrameSSS |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:9 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Effect |
cbuffer |
PerMaterial |
/package/Shaders/Effect.hlsl:122 |
CBV |
b |
1 |
False |
True |
False |
b1 |
Effect |
cbuffer |
PerMaterial |
/package/Shaders/Effect.hlsl:463 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Lighting |
cbuffer |
PerMaterial |
/package/Shaders/Lighting.hlsl:573 |
CBV |
b |
1 |
True |
False |
False |
b1 |
CopyShadowData |
cbuffer |
PerFrame2 |
/package/Shaders/ShadowTest/CopyShadowData.hlsl:37 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Utility |
cbuffer |
PerMaterial |
/package/Shaders/Utility.hlsl:316 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Utility |
cbuffer |
PerMaterial |
/package/Shaders/Utility.hlsl:93 |
CBV |
b |
1 |
False |
True |
False |
b1 |
Water |
cbuffer |
PerMaterial |
/package/Shaders/Water.hlsl:300 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Water |
cbuffer |
PerMaterial |
/package/Shaders/Water.hlsl:91 |
CBV |
b |
1 |
False |
True |
False |
b2 |
BloodSplatter |
cbuffer |
PerGeometry |
/package/Shaders/BloodSplatter.hlsl:18 |
CBV |
b |
2 |
False |
True |
False |
b2 |
BloodSplatter |
cbuffer |
PerGeometry |
/package/Shaders/BloodSplatter.hlsl:63 |
CBV |
b |
2 |
True |
False |
False |
b2 |
DistantTree |
cbuffer |
PerGeometry |
/package/Shaders/DistantTree.hlsl:47 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Effect |
cbuffer |
PerGeometry |
/package/Shaders/Effect.hlsl:129 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Effect |
cbuffer |
PerGeometry |
/package/Shaders/Effect.hlsl:470 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Lighting |
cbuffer |
PerGeometry |
/package/Shaders/Lighting.hlsl:128 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Lighting |
cbuffer |
PerGeometry |
/package/Shaders/Lighting.hlsl:593 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Particle |
cbuffer |
PerGeometry |
/package/Shaders/Particle.hlsl:205 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Particle |
cbuffer |
PerGeometry |
/package/Shaders/Particle.hlsl:32 |
CBV |
b |
2 |
False |
True |
False |
b2 |
RunGrass |
cbuffer |
PerGeometry |
/package/Shaders/RunGrass.hlsl:30 |
CBV |
b |
2 |
False |
True |
False |
b2 |
CopyShadowData |
cbuffer |
PerFrame3 |
/package/Shaders/ShadowTest/CopyShadowData.hlsl:86 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Sky |
cbuffer |
PerGeometry |
/package/Shaders/Sky.hlsl:140 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Sky |
cbuffer |
PerGeometry |
/package/Shaders/Sky.hlsl:43 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Utility |
cbuffer |
PerGeometry |
/package/Shaders/Utility.hlsl:322 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Utility |
cbuffer |
PerGeometry |
/package/Shaders/Utility.hlsl:98 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Water |
cbuffer |
PerGeometry |
/package/Shaders/Water.hlsl:101 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Water |
cbuffer |
PerGeometry |
/package/Shaders/Water.hlsl:318 |
CBV |
b |
2 |
True |
False |
False |
b3 |
Grass Lighting |
cbuffer |
PerGeometry |
/features/Grass Lighting/Shaders/RunGrass.hlsl:54 |
CBV |
b |
3 |
True |
False |
False |
b4 |
Permutation |
cbuffer |
PerShader |
/package/Shaders/Common/Permutation.hlsl:43 |
CBV |
b |
4 |
True |
False |
False |
b4 |
Effect |
cbuffer |
PerShader |
/package/Shaders/Effect.hlsl:43 |
CBV |
b |
4 |
True |
False |
False |
b4 |
Lighting |
cbuffer |
PerShader |
/package/Shaders/Lighting.hlsl:43 |
CBV |
b |
4 |
True |
False |
False |
b4 |
RunGrass |
cbuffer |
PerShader |
/package/Shaders/RunGrass.hlsl:43 |
CBV |
b |
4 |
True |
False |
False |
b4 |
Water |
cbuffer |
PerShader |
/package/Shaders/Water.hlsl:43 |
CBV |
b |
4 |
True |
False |
False |
b5 |
Grass Collision |
cbuffer |
GrassCollisionPerFrame |
/features/Grass Collision/Shaders/GrassCollision/GrassCollision.hlsli:6 |
CBV |
b |
5 |
True |
False |
False |
b5 |
SharedData |
cbuffer |
SharedData |
/package/Shaders/Common/SharedData.hlsli:9 |
CBV |
b |
5 |
True |
False |
False |
b5 |
DistantTree |
cbuffer |
SharedData |
/package/Shaders/DistantTree.hlsl:9 |
CBV |
b |
5 |
True |
False |
False |
b5 |
Effect |
cbuffer |
SharedData |
/package/Shaders/Effect.hlsl:9 |
CBV |
b |
5 |
True |
False |
False |
b5 |
Lighting |
cbuffer |
SharedData |
/package/Shaders/Lighting.hlsl:9 |
CBV |
b |
5 |
True |
False |
False |
b5 |
RunGrass |
cbuffer |
SharedData |
/package/Shaders/RunGrass.hlsl:9 |
CBV |
b |
5 |
True |
False |
False |
b5 |
Sky |
cbuffer |
SharedData |
/package/Shaders/Sky.hlsl:9 |
CBV |
b |
5 |
True |
False |
False |
b5 |
Water |
cbuffer |
SharedData |
/package/Shaders/Water.hlsl:9 |
CBV |
b |
5 |
True |
False |
False |
b6 |
SharedData |
cbuffer |
FeatureData |
/package/Shaders/Common/SharedData.hlsli:121 |
CBV |
b |
6 |
True |
False |
False |
b6 |
DistantTree |
cbuffer |
FeatureData |
/package/Shaders/DistantTree.hlsl:121 |
CBV |
b |
6 |
True |
False |
False |
b6 |
Effect |
cbuffer |
FeatureData |
/package/Shaders/Effect.hlsl:121 |
CBV |
b |
6 |
True |
False |
False |
b6 |
Lighting |
cbuffer |
FeatureData |
/package/Shaders/Lighting.hlsl:121 |
CBV |
b |
6 |
True |
False |
False |
b6 |
RunGrass |
cbuffer |
FeatureData |
/package/Shaders/RunGrass.hlsl:121 |
CBV |
b |
6 |
True |
False |
False |
b6 |
Sky |
cbuffer |
FeatureData |
/package/Shaders/Sky.hlsl:121 |
CBV |
b |
6 |
True |
False |
False |
b6 |
Water |
cbuffer |
FeatureData |
/package/Shaders/Water.hlsl:121 |
CBV |
b |
6 |
True |
False |
False |
b7 |
Grass Lighting |
cbuffer |
cb7 |
/features/Grass Lighting/Shaders/RunGrass.hlsl:103 |
CBV |
b |
7 |
False |
True |
False |
b7 |
RunGrass |
cbuffer |
cb7 |
/package/Shaders/RunGrass.hlsl:49 |
CBV |
b |
7 |
False |
True |
False |
b7 |
Water |
cbuffer |
PerWaterType |
/package/Shaders/Water.hlsl:26 |
CBV |
b |
7 |
True |
False |
False |
b8 |
Grass Lighting |
cbuffer |
cb8 |
/features/Grass Lighting/Shaders/RunGrass.hlsl:108 |
CBV |
b |
8 |
False |
True |
False |
b8 |
Skylighting |
cbuffer |
SkylightingData |
/features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:4 |
CBV |
b |
8 |
True |
False |
False |
b8 |
RunGrass |
cbuffer |
cb8 |
/package/Shaders/RunGrass.hlsl:54 |
CBV |
b |
8 |
False |
True |
False |
b9 |
Skinned |
cbuffer |
PreviousBonesBuffer |
/package/Shaders/Common/Skinned.hlsli:1 |
CBV |
b |
9 |
True |
False |
False |
b10 |
Skinned |
cbuffer |
BonesBuffer |
/package/Shaders/Common/Skinned.hlsli:6 |
CBV |
b |
10 |
True |
False |
False |
b10 |
Effect |
cbuffer |
BonesBuffer |
/package/Shaders/Effect.hlsl:6 |
CBV |
b |
10 |
True |
False |
False |
b10 |
Lighting |
cbuffer |
BonesBuffer |
/package/Shaders/Lighting.hlsl:6 |
CBV |
b |
10 |
True |
False |
False |
b10 |
Utility |
cbuffer |
BonesBuffer |
/package/Shaders/Utility.hlsl:6 |
CBV |
b |
10 |
True |
False |
False |
b11 |
Grass Lighting |
cbuffer |
AlphaTestRefCB |
/features/Grass Lighting/Shaders/RunGrass.hlsl:236 |
CBV |
b |
11 |
True |
False |
False |
b11 |
AmbientCompositeCS |
cbuffer |
PerFrameDeferredShared |
/package/Shaders/AmbientCompositeCS.hlsl:1 |
CBV |
b |
11 |
True |
False |
False |
b11 |
DeferredShared |
cbuffer |
PerFrameDeferredShared |
/package/Shaders/Common/DeferredShared.hlsli:1 |
CBV |
b |
11 |
True |
False |
False |
b11 |
DeferredCompositeCS |
cbuffer |
PerFrameDeferredShared |
/package/Shaders/DeferredCompositeCS.hlsl:1 |
CBV |
b |
11 |
True |
False |
False |
b11 |
DistantTree |
cbuffer |
AlphaTestRefCB |
/package/Shaders/DistantTree.hlsl:123 |
CBV |
b |
11 |
True |
False |
False |
b11 |
Effect |
cbuffer |
IndexedTexcoordBuffer |
/package/Shaders/Effect.hlsl:148 |
CBV |
b |
11 |
False |
True |
False |
b11 |
Effect |
cbuffer |
AlphaTestRefCB |
/package/Shaders/Effect.hlsl:450 |
CBV |
b |
11 |
True |
False |
False |
b11 |
Lighting |
cbuffer |
AlphaTestRefBuffer |
/package/Shaders/Lighting.hlsl:635 |
CBV |
b |
11 |
True |
False |
False |
b11 |
RunGrass |
cbuffer |
AlphaTestRefCB |
/package/Shaders/RunGrass.hlsl:167 |
CBV |
b |
11 |
True |
False |
False |
b11 |
Sky |
cbuffer |
AlphaTestRefCB |
/package/Shaders/Sky.hlsl:145 |
CBV |
b |
11 |
True |
False |
False |
b11 |
Utility |
cbuffer |
AlphaTestRefCB |
/package/Shaders/Utility.hlsl:354 |
CBV |
b |
11 |
True |
False |
False |
b12 |
FrameBuffer |
cbuffer |
PerFrame |
/package/Shaders/Common/FrameBuffer.hlsl:1 |
CBV |
b |
12 |
True |
False |
False |
b12 |
DistantTree |
cbuffer |
PerFrame |
/package/Shaders/DistantTree.hlsl:129 |
CBV |
b |
12 |
True |
False |
False |
b12 |
DistantTree |
cbuffer |
PerFrame |
/package/Shaders/DistantTree.hlsl:1 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Effect |
cbuffer |
PerFrame |
/package/Shaders/Effect.hlsl:1 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Effect |
cbuffer |
VS_PerFrame |
/package/Shaders/Effect.hlsl:92 |
CBV |
b |
12 |
False |
True |
False |
b12 |
Lighting |
cbuffer |
VS_PerFrame |
/package/Shaders/Lighting.hlsl:153 |
CBV |
b |
12 |
False |
True |
False |
b12 |
Lighting |
cbuffer |
PerFrame |
/package/Shaders/Lighting.hlsl:1 |
CBV |
b |
12 |
True |
False |
False |
b12 |
RunGrass |
cbuffer |
PerFrame |
/package/Shaders/RunGrass.hlsl:1 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Sky |
cbuffer |
PerFrame |
/package/Shaders/Sky.hlsl:1 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Utility |
cbuffer |
PerFrame |
/package/Shaders/Utility.hlsl:1 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Water |
cbuffer |
PerFrame |
/package/Shaders/Water.hlsl:1 |
CBV |
b |
12 |
True |
False |
False |
b13 |
AmbientCompositeCS |
cbuffer |
VRValues |
/package/Shaders/AmbientCompositeCS.hlsl:4 |
CBV |
b |
13 |
True |
False |
True |
b13 |
VR |
cbuffer |
VRValues |
/package/Shaders/Common/VR.hlsli:4 |
CBV |
b |
13 |
True |
False |
True |
b13 |
DeferredCompositeCS |
cbuffer |
VRValues |
/package/Shaders/DeferredCompositeCS.hlsl:4 |
CBV |
b |
13 |
True |
False |
True |
b13 |
DistantTree |
cbuffer |
VRValues |
/package/Shaders/DistantTree.hlsl:4 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Effect |
cbuffer |
VRValues |
/package/Shaders/Effect.hlsl:4 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Lighting |
cbuffer |
VRValues |
/package/Shaders/Lighting.hlsl:4 |
CBV |
b |
13 |
True |
False |
True |
b13 |
RunGrass |
cbuffer |
VRValues |
/package/Shaders/RunGrass.hlsl:4 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Sky |
cbuffer |
VRValues |
/package/Shaders/Sky.hlsl:4 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Utility |
cbuffer |
VRValues |
/package/Shaders/Utility.hlsl:4 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Water |
cbuffer |
VRValues |
/package/Shaders/Water.hlsl:4 |
CBV |
b |
13 |
True |
False |
True |
s0 |
Dynamic Cubemaps |
SamplerState |
LinearSampler |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:7 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Dynamic Cubemaps |
SamplerState |
linear_wrap_sampler |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:22 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Dynamic Cubemaps |
SamplerState |
LinearSampler |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:10 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Grass Lighting |
SamplerState |
SampBaseSampler |
/features/Grass Lighting/Shaders/RunGrass.hlsl:222 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Screen Space GI |
SamplerState |
samplerPointClamp |
/features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:94 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Screen-Space Shadows |
SamplerState |
PointBorderSampler |
/features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:8 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Skylighting |
SamplerState |
LinearSampler |
/features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:44 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
BloodSplatter |
SamplerState |
SampBloodColor |
/package/Shaders/BloodSplatter.hlsl:53 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
DistantTree |
SamplerState |
SampDiffuse |
/package/Shaders/DistantTree.hlsl:118 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Effect |
SamplerState |
SampBaseSampler |
/package/Shaders/Effect.hlsl:406 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Lighting |
SamplerState |
SampColorSampler |
/package/Shaders/Lighting.hlsl:444 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Particle |
SamplerState |
SampSourceTexture |
/package/Shaders/Particle.hlsl:187 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
RunGrass |
SamplerState |
SampBaseSampler |
/package/Shaders/RunGrass.hlsl:161 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Sky |
SamplerState |
SampBaseSampler |
/package/Shaders/Sky.hlsl:132 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Utility |
SamplerState |
SampBaseSampler |
/package/Shaders/Utility.hlsl:289 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Water |
SamplerState |
ReflectionSampler |
/package/Shaders/Water.hlsl:257 |
Sampler |
s |
0 |
True |
False |
False |
s1 |
Grass Lighting |
SamplerState |
SampShadowMaskSampler |
/features/Grass Lighting/Shaders/RunGrass.hlsl:223 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Screen Space GI |
SamplerState |
samplerLinearClamp |
/features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:95 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Skylighting |
SamplerComparisonState |
ShadowSamplerPCF |
/features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:45 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
BloodSplatter |
SamplerState |
SampBloodAlpha |
/package/Shaders/BloodSplatter.hlsl:54 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Effect |
SamplerState |
SampNormalSampler |
/package/Shaders/Effect.hlsl:407 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Lighting |
SamplerState |
SampTerrainParallaxSampler |
/package/Shaders/Lighting.hlsl:424 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
RunGrass |
SamplerState |
SampShadowMaskSampler |
/package/Shaders/RunGrass.hlsl:162 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Sky |
SamplerState |
SampBlendSampler |
/package/Shaders/Sky.hlsl:133 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Utility |
SamplerState |
SampNormalSampler |
/package/Shaders/Utility.hlsl:290 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Water |
SamplerState |
RefractionSampler |
/package/Shaders/Water.hlsl:258 |
Sampler |
s |
1 |
True |
False |
False |
s2 |
BloodSplatter |
SamplerState |
SampFlareColor |
/package/Shaders/BloodSplatter.hlsl:55 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
Effect |
SamplerState |
SampNoiseSampler |
/package/Shaders/Effect.hlsl:408 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
Sky |
SamplerState |
SampNoiseGradSampler |
/package/Shaders/Sky.hlsl:134 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
Utility |
SamplerState |
SampDepthSampler |
/package/Shaders/Utility.hlsl:291 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
Water |
SamplerState |
DisplacementSampler |
/package/Shaders/Water.hlsl:259 |
Sampler |
s |
2 |
True |
False |
False |
s3 |
BloodSplatter |
SamplerState |
SampFlareHDR |
/package/Shaders/BloodSplatter.hlsl:56 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
Effect |
SamplerState |
SampDepthSampler |
/package/Shaders/Effect.hlsl:409 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
Utility |
SamplerState |
SampShadowMapSampler |
/package/Shaders/Utility.hlsl:292 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
Water |
SamplerState |
CubeMapSampler |
/package/Shaders/Water.hlsl:260 |
Sampler |
s |
3 |
True |
False |
False |
s4 |
Effect |
SamplerState |
SampGrayscaleSampler |
/package/Shaders/Effect.hlsl:410 |
Sampler |
s |
4 |
True |
False |
False |
s4 |
Utility |
SamplerComparisonState |
SampShadowMapSamplerComp |
/package/Shaders/Utility.hlsl:293 |
Sampler |
s |
4 |
True |
False |
False |
s4 |
Water |
SamplerState |
Normals01Sampler |
/package/Shaders/Water.hlsl:261 |
Sampler |
s |
4 |
True |
False |
False |
s5 |
Utility |
SamplerState |
SampStencilSampler |
/package/Shaders/Utility.hlsl:294 |
Sampler |
s |
5 |
True |
False |
False |
s5 |
Water |
SamplerState |
Normals02Sampler |
/package/Shaders/Water.hlsl:262 |
Sampler |
s |
5 |
True |
False |
False |
s6 |
Lighting |
SamplerState |
SampGlowSampler |
/package/Shaders/Lighting.hlsl:465 |
Sampler |
s |
6 |
True |
False |
False |
s6 |
Utility |
SamplerComparisonState |
SampFocusShadowMapSamplerComp |
/package/Shaders/Utility.hlsl:295 |
Sampler |
s |
6 |
True |
False |
False |
s6 |
Water |
SamplerState |
Normals03Sampler |
/package/Shaders/Water.hlsl:263 |
Sampler |
s |
6 |
True |
False |
False |
s7 |
Utility |
SamplerState |
SampGrayscaleSampler |
/package/Shaders/Utility.hlsl:296 |
Sampler |
s |
7 |
True |
False |
False |
s7 |
Water |
SamplerState |
DepthSampler |
/package/Shaders/Water.hlsl:264 |
Sampler |
s |
7 |
True |
False |
False |
s8 |
Water |
SamplerState |
FlowMapSampler |
/package/Shaders/Water.hlsl:265 |
Sampler |
s |
8 |
True |
False |
False |
s9 |
Lighting |
SamplerState |
SampBackLightSampler |
/package/Shaders/Lighting.hlsl:473 |
Sampler |
s |
9 |
True |
False |
False |
s9 |
Water |
SamplerState |
FlowMapNormalsSampler |
/package/Shaders/Water.hlsl:266 |
Sampler |
s |
9 |
True |
False |
False |
s10 |
Water |
SamplerState |
SSRReflectionSampler |
/package/Shaders/Water.hlsl:267 |
Sampler |
s |
10 |
True |
False |
False |
s11 |
Lighting |
SamplerState |
SampCharacterLightProjNoiseSampler |
/package/Shaders/Lighting.hlsl:479 |
Sampler |
s |
11 |
True |
False |
False |
s11 |
Water |
SamplerState |
RawSSRReflectionSampler |
/package/Shaders/Water.hlsl:268 |
Sampler |
s |
11 |
True |
False |
False |
s12 |
Lighting |
SamplerState |
SampRimSoftLightWorldMapOverlaySampler |
/package/Shaders/Lighting.hlsl:480 |
Sampler |
s |
12 |
True |
False |
False |
s14 |
Lighting |
SamplerState |
SampShadowMaskSampler |
/package/Shaders/Lighting.hlsl:495 |
Sampler |
s |
14 |
True |
False |
False |
t0 |
Dynamic Cubemaps |
TextureCube<float4> |
EnvCaptureTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:1 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Dynamic Cubemaps |
TextureCube |
inputTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:19 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Dynamic Cubemaps |
Texture2D<float> |
DepthTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:7 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Grass Lighting |
Texture2D<float4> |
TexBaseSampler |
/features/Grass Lighting/Shaders/RunGrass.hlsl:225 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Light Limit Fix |
StructuredBuffer<ClusterAABB> |
clusters |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:11 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Screen-Space Shadows |
Texture2D<unorm half> |
DepthTexture |
/features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:6 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Skylighting |
Texture2D<unorm float> |
DepthTexture |
/features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:6 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Subsurface Scattering |
Texture2D<float4> |
ColorTexture |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:3 |
SRV |
t |
0 |
True |
False |
False |
t0 |
AmbientCompositeCS |
Texture2D<unorm half3> |
AlbedoTexture |
/package/Shaders/AmbientCompositeCS.hlsl:6 |
SRV |
t |
0 |
True |
False |
False |
t0 |
BloodSplatter |
Texture2D<float4> |
TexBloodColor |
/package/Shaders/BloodSplatter.hlsl:58 |
SRV |
t |
0 |
True |
False |
False |
t0 |
DeferredCompositeCS |
Texture2D<half3> |
SpecularTexture |
/package/Shaders/DeferredCompositeCS.hlsl:8 |
SRV |
t |
0 |
True |
False |
False |
t0 |
DistantTree |
Texture2D<float4> |
TexDiffuse |
/package/Shaders/DistantTree.hlsl:120 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Effect |
Texture2D<float4> |
TexBaseSampler |
/package/Shaders/Effect.hlsl:412 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Lighting |
Texture2D<float4> |
TexColorSampler |
/package/Shaders/Lighting.hlsl:514 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Particle |
Texture2D<float4> |
TexSourceTexture |
/package/Shaders/Particle.hlsl:196 |
SRV |
t |
0 |
True |
False |
False |
t0 |
RunGrass |
Texture2D<float4> |
TexBaseSampler |
/package/Shaders/RunGrass.hlsl:164 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Sky |
Texture2D<float4> |
TexBaseSampler |
/package/Shaders/Sky.hlsl:136 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Utility |
Texture2D<float4> |
TexBaseSampler |
/package/Shaders/Utility.hlsl:298 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ComputeNASData |
Texture2D<float3> |
InputTexture |
/package/Shaders/VariableRateShading/ComputeNASData.hlsl:3 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ComputeShadingRate |
Texture2D<float4> |
nasDataSurface |
/package/Shaders/VariableRateShading/ComputeShadingRate.hlsl:2 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Water |
Texture2D<float4> |
ReflectionTex |
/package/Shaders/Water.hlsl:270 |
SRV |
t |
0 |
True |
False |
False |
t1 |
Dynamic Cubemaps |
TextureCube<float4> |
ReflectionsTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:2 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Dynamic Cubemaps |
Texture2D<float4> |
ColorTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:8 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Grass Lighting |
Texture2D<float4> |
TexShadowMaskSampler |
/features/Grass Lighting/Shaders/RunGrass.hlsl:226 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Light Limit Fix |
StructuredBuffer<StructuredLight> |
lights |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:12 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Skylighting |
Texture2DArray<unorm float> |
TexShadowMapSampler |
/features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:29 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Subsurface Scattering |
Texture2D<float4> |
DepthTexture |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:4 |
SRV |
t |
1 |
True |
False |
False |
t1 |
AmbientCompositeCS |
Texture2D<unorm half3> |
NormalRoughnessTexture |
/package/Shaders/AmbientCompositeCS.hlsl:7 |
SRV |
t |
1 |
True |
False |
False |
t1 |
BloodSplatter |
Texture2D<float4> |
TexBloodAlpha |
/package/Shaders/BloodSplatter.hlsl:59 |
SRV |
t |
1 |
True |
False |
False |
t1 |
DeferredCompositeCS |
Texture2D<unorm half3> |
AlbedoTexture |
/package/Shaders/DeferredCompositeCS.hlsl:9 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Effect |
Texture2D<float4> |
TexNormalSampler |
/package/Shaders/Effect.hlsl:413 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Lighting |
Texture2D<float4> |
TexNormalSampler |
/package/Shaders/Lighting.hlsl:515 |
SRV |
t |
1 |
True |
False |
False |
t1 |
RunGrass |
Texture2D<float4> |
TexShadowMaskSampler |
/package/Shaders/RunGrass.hlsl:165 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Sky |
Texture2D<float4> |
TexBlendSampler |
/package/Shaders/Sky.hlsl:137 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Utility |
Texture2D<float4> |
TexNormalSampler |
/package/Shaders/Utility.hlsl:299 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ComputeNASData |
Texture2D<float2> |
InputTextureMotionVectors |
/package/Shaders/VariableRateShading/ComputeNASData.hlsl:4 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Water |
Texture2D<float4> |
RefractionTex |
/package/Shaders/Water.hlsl:271 |
SRV |
t |
1 |
True |
False |
False |
t2 |
Dynamic Cubemaps |
TextureCube<float4> |
DefaultCubemap |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:3 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Skylighting |
StructuredBuffer<PerGeometry> |
perShadow |
/features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:30 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Subsurface Scattering |
Texture2D<float4> |
MaskTexture |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:5 |
SRV |
t |
2 |
True |
False |
False |
t2 |
BloodSplatter |
Texture2D<float4> |
TexFlareColor |
/package/Shaders/BloodSplatter.hlsl:60 |
SRV |
t |
2 |
True |
False |
False |
t2 |
DeferredCompositeCS |
Texture2D<unorm half3> |
NormalRoughnessTexture |
/package/Shaders/DeferredCompositeCS.hlsl:10 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Effect |
Texture2D<float4> |
TexNoiseSampler |
/package/Shaders/Effect.hlsl:414 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Sky |
Texture2D<float4> |
TexNoiseGradSampler |
/package/Shaders/Sky.hlsl:138 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Utility |
Texture2D<float4> |
TexDepthSampler |
/package/Shaders/Utility.hlsl:300 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Water |
Texture2D<float4> |
DisplacementTex |
/package/Shaders/Water.hlsl:272 |
SRV |
t |
2 |
True |
False |
False |
t3 |
Skylighting |
Texture2DArray<float4> |
BlueNoise |
/features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:31 |
SRV |
t |
3 |
True |
False |
False |
t3 |
BloodSplatter |
Texture2D<float4> |
TexFlareHDR |
/package/Shaders/BloodSplatter.hlsl:61 |
SRV |
t |
3 |
True |
False |
False |
t3 |
DeferredCompositeCS |
Texture2D<unorm half3> |
MasksTexture |
/package/Shaders/DeferredCompositeCS.hlsl:11 |
SRV |
t |
3 |
True |
False |
False |
t3 |
Effect |
Texture2D<float4> |
TexDepthSamplerEffect |
/package/Shaders/Effect.hlsl:415 |
SRV |
t |
3 |
True |
False |
False |
t3 |
Utility |
Texture2DArray<float4> |
TexShadowMapSampler |
/package/Shaders/Utility.hlsl:301 |
SRV |
t |
3 |
True |
False |
False |
t3 |
Water |
TextureCube<float4> |
CubeMapTex |
/package/Shaders/Water.hlsl:273 |
SRV |
t |
3 |
True |
False |
False |
t4 |
Skylighting |
Texture2D<unorm float> |
OcclusionMapSampler |
/features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:32 |
SRV |
t |
4 |
True |
False |
False |
t4 |
DeferredCompositeCS |
Texture2D<unorm half3> |
Masks2Texture |
/package/Shaders/DeferredCompositeCS.hlsl:12 |
SRV |
t |
4 |
True |
False |
False |
t4 |
Effect |
Texture2D<float4> |
TexGrayscaleSampler |
/package/Shaders/Effect.hlsl:416 |
SRV |
t |
4 |
True |
False |
False |
t4 |
Utility |
Texture2DArray<float4> |
TexShadowMapSamplerComp |
/package/Shaders/Utility.hlsl:302 |
SRV |
t |
4 |
True |
False |
False |
t4 |
Water |
Texture2D<float4> |
Normals01Tex |
/package/Shaders/Water.hlsl:274 |
SRV |
t |
4 |
True |
False |
False |
t5 |
Skylighting |
Texture2D<unorm half3> |
NormalRoughnessTexture |
/features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:33 |
SRV |
t |
5 |
True |
False |
False |
t5 |
Utility |
Texture2D<uint4> |
TexStencilSampler |
/package/Shaders/Utility.hlsl:303 |
SRV |
t |
5 |
True |
False |
False |
t5 |
Water |
Texture2D<float4> |
Normals02Tex |
/package/Shaders/Water.hlsl:275 |
SRV |
t |
5 |
True |
False |
False |
t6 |
Lighting |
Texture2D<float4> |
TexGlowSampler |
/package/Shaders/Lighting.hlsl:534 |
SRV |
t |
6 |
True |
False |
False |
t6 |
Utility |
Texture2DArray<float4> |
TexFocusShadowMapSamplerComp |
/package/Shaders/Utility.hlsl:304 |
SRV |
t |
6 |
True |
False |
False |
t6 |
Water |
Texture2D<float4> |
Normals03Tex |
/package/Shaders/Water.hlsl:276 |
SRV |
t |
6 |
True |
False |
False |
t7 |
Utility |
Texture2D<float4> |
TexGrayscaleSampler |
/package/Shaders/Utility.hlsl:305 |
SRV |
t |
7 |
True |
False |
False |
t7 |
Water |
Texture2D<float4> |
DepthTex |
/package/Shaders/Water.hlsl:277 |
SRV |
t |
7 |
True |
False |
False |
t8 |
Water |
Texture2D<float4> |
FlowMapTex |
/package/Shaders/Water.hlsl:278 |
SRV |
t |
8 |
True |
False |
False |
t9 |
Lighting |
Texture2D<float4> |
TexBackLightSampler |
/package/Shaders/Lighting.hlsl:542 |
SRV |
t |
9 |
True |
False |
False |
t9 |
Water |
Texture2D<float4> |
FlowMapNormalsTex |
/package/Shaders/Water.hlsl:279 |
SRV |
t |
9 |
True |
False |
False |
t10 |
Water |
Texture2D<float4> |
SSRReflectionTex |
/package/Shaders/Water.hlsl:280 |
SRV |
t |
10 |
True |
False |
False |
t11 |
Lighting |
Texture2D<float4> |
TexCharacterLightProjNoiseSampler |
/package/Shaders/Lighting.hlsl:548 |
SRV |
t |
11 |
True |
False |
False |
t11 |
Water |
Texture2D<float4> |
RawSSRReflectionTex |
/package/Shaders/Water.hlsl:281 |
SRV |
t |
11 |
True |
False |
False |
t12 |
Lighting |
Texture2D<float4> |
TexRimSoftLightWorldMapOverlaySampler |
/package/Shaders/Lighting.hlsl:549 |
SRV |
t |
12 |
True |
False |
False |
t14 |
Lighting |
Texture2D<float4> |
TexShadowMaskSampler |
/package/Shaders/Lighting.hlsl:564 |
SRV |
t |
14 |
True |
False |
False |
t17 |
Screen-Space Shadows |
Texture2D<unorm half> |
ScreenSpaceShadowsTexture |
/features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/ScreenSpaceShadows.hlsli:1 |
SRV |
t |
17 |
True |
False |
False |
t20 |
SharedData |
Texture2D<float4> |
TexDepthSampler |
/package/Shaders/Common/SharedData.hlsli:131 |
SRV |
t |
20 |
True |
False |
False |
t20 |
DistantTree |
Texture2D<float4> |
TexDepthSampler |
/package/Shaders/DistantTree.hlsl:131 |
SRV |
t |
20 |
True |
False |
False |
t20 |
Effect |
Texture2D<float4> |
TexDepthSampler |
/package/Shaders/Effect.hlsl:131 |
SRV |
t |
20 |
True |
False |
False |
t20 |
Lighting |
Texture2D<float4> |
TexDepthSampler |
/package/Shaders/Lighting.hlsl:131 |
SRV |
t |
20 |
True |
False |
False |
t20 |
RunGrass |
Texture2D<float4> |
TexDepthSampler |
/package/Shaders/RunGrass.hlsl:131 |
SRV |
t |
20 |
True |
False |
False |
t20 |
Sky |
Texture2D<float4> |
TexDepthSampler |
/package/Shaders/Sky.hlsl:131 |
SRV |
t |
20 |
True |
False |
False |
t20 |
Water |
Texture2D<float4> |
TexDepthSampler |
/package/Shaders/Water.hlsl:131 |
SRV |
t |
20 |
True |
False |
False |
t25 |
ShadowSampling |
Texture2DArray<float4> |
TexShadowMapSampler |
/package/Shaders/Common/ShadowSampling.hlsli:21 |
SRV |
t |
25 |
True |
False |
False |
t25 |
Water |
Texture2DArray<float4> |
TexShadowMapSampler |
/package/Shaders/Water.hlsl:21 |
SRV |
t |
25 |
True |
False |
False |
t26 |
ShadowSampling |
StructuredBuffer<PerGeometry> |
perShadow |
/package/Shaders/Common/ShadowSampling.hlsli:22 |
SRV |
t |
26 |
True |
False |
False |
t26 |
Water |
StructuredBuffer<PerGeometry> |
perShadow |
/package/Shaders/Water.hlsl:22 |
SRV |
t |
26 |
True |
False |
False |
t27 |
Cloud Shadows |
TextureCube<float4> |
cloudShadowsTexture |
/features/Cloud Shadows/Shaders/CloudShadows/CloudShadows.hlsli:2 |
SRV |
t |
27 |
True |
False |
False |
t29 |
Skylighting |
Texture2D<unorm float> |
OcclusionMapSampler |
/features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:2 |
SRV |
t |
29 |
True |
False |
False |
t36 |
Subsurface Scattering |
StructuredBuffer<PerPassSSS> |
perPassSSS |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SubsurfaceScattering.hlsli:8 |
SRV |
t |
36 |
True |
False |
False |
t40 |
Terrain Occlusion |
Texture2D<float> |
TexTerraOcc |
/features/Terrain Occlusion/Shaders/TerrainOcclusion/TerrainOcclusion.hlsli:1 |
SRV |
t |
40 |
True |
False |
False |
t41 |
Terrain Occlusion |
Texture2D<float> |
TexNormalisedHeight |
/features/Terrain Occlusion/Shaders/TerrainOcclusion/TerrainOcclusion.hlsli:2 |
SRV |
t |
41 |
True |
False |
False |
t42 |
Terrain Occlusion |
Texture2D<float2> |
TexShadowHeight |
/features/Terrain Occlusion/Shaders/TerrainOcclusion/TerrainOcclusion.hlsli:3 |
SRV |
t |
42 |
True |
False |
False |
t50 |
Light Limit Fix |
StructuredBuffer<StructuredLight> |
lights |
/features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:27 |
SRV |
t |
50 |
True |
False |
False |
t51 |
Light Limit Fix |
StructuredBuffer<uint> |
lightList |
/features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:28 |
SRV |
t |
51 |
True |
False |
False |
t52 |
Light Limit Fix |
StructuredBuffer<LightGrid> |
lightGrid |
/features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:29 |
SRV |
t |
52 |
True |
False |
False |
t53 |
Light Limit Fix |
StructuredBuffer<StrictLightData> |
strictLights |
/features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:30 |
SRV |
t |
53 |
True |
False |
False |
t64 |
Dynamic Cubemaps |
TextureCube<float4> |
specularTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:1 |
SRV |
t |
64 |
True |
False |
False |
t70 |
Water Caustics |
Texture2D<float4> |
WaterCaustics |
/features/Water Caustics/Shaders/WaterCaustics/WaterCaustics.hlsli:7 |
SRV |
t |
70 |
True |
False |
False |
t71 |
Water Caustics |
StructuredBuffer<PerPassWaterCaustics> |
perPassWaterCaustics |
/features/Water Caustics/Shaders/WaterCaustics/WaterCaustics.hlsli:8 |
SRV |
t |
71 |
True |
False |
False |
t72 |
Water Parallax |
StructuredBuffer<PerPassWaterParallax> |
perPassWaterParallax |
/features/Water Parallax/Shaders/WaterParallax/WaterParallax.hlsli:14 |
SRV |
t |
72 |
True |
False |
False |
u0 |
Dynamic Cubemaps |
RWTexture2DArray<float4> |
EnvInferredTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:5 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Dynamic Cubemaps |
RWTexture2DArray<float4> |
outputTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:20 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Dynamic Cubemaps |
RWTexture2DArray<float4> |
DynamicCubemap |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:3 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Light Limit Fix |
RWStructuredBuffer<ClusterAABB> |
clusters |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:24 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Light Limit Fix |
RWStructuredBuffer<uint> |
lightIndexCounter |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:14 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Screen-Space Shadows |
RWTexture2D<unorm half> |
OutputTexture |
/features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:7 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Skylighting |
RWTexture2D<half2> |
SkylightingTextureRW |
/features/Skylighting/Shaders/Skylighting/SkylightingCS.hlsl:35 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Subsurface Scattering |
RWTexture2D<float4> |
SSSRW |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:1 |
UAV |
u |
0 |
True |
False |
False |
u0 |
AmbientCompositeCS |
RWTexture2D<half3> |
MainRW |
/package/Shaders/AmbientCompositeCS.hlsl:13 |
UAV |
u |
0 |
True |
False |
False |
u0 |
DeferredCompositeCS |
RWTexture2D<half3> |
MainRW |
/package/Shaders/DeferredCompositeCS.hlsl:14 |
UAV |
u |
0 |
True |
False |
False |
u0 |
CopyShadowData |
RWStructuredBuffer<PerGeometry> |
copiedData |
/package/Shaders/ShadowTest/CopyShadowData.hlsl:95 |
UAV |
u |
0 |
True |
False |
False |
u0 |
ComputeNASData |
RWTexture2D<float4> |
OutputTexture |
/package/Shaders/VariableRateShading/ComputeNASData.hlsl:5 |
UAV |
u |
0 |
True |
False |
False |
u0 |
ComputeShadingRate |
RWTexture2D<uint> |
vrsSurface |
/package/Shaders/VariableRateShading/ComputeShadingRate.hlsl:1 |
UAV |
u |
0 |
True |
False |
False |
u1 |
Dynamic Cubemaps |
RWTexture2DArray<float4> |
DynamicCubemapRaw |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:4 |
UAV |
u |
1 |
True |
False |
False |
u1 |
Light Limit Fix |
RWStructuredBuffer<uint> |
lightIndexList |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:15 |
UAV |
u |
1 |
True |
False |
False |
u1 |
DeferredCompositeCS |
RWTexture2D<half4> |
NormalTAAMaskSpecularMaskRW |
/package/Shaders/DeferredCompositeCS.hlsl:15 |
UAV |
u |
1 |
True |
False |
False |
u2 |
Dynamic Cubemaps |
RWTexture2DArray<float4> |
DynamicCubemapPosition |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:5 |
UAV |
u |
2 |
True |
False |
False |
u2 |
Light Limit Fix |
RWStructuredBuffer<LightGrid> |
lightGrid |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:16 |
UAV |
u |
2 |
True |
False |
False |
u2 |
DeferredCompositeCS |
RWTexture2D<half2> |
SnowParametersRW |
/package/Shaders/DeferredCompositeCS.hlsl:16 |
UAV |
u |
2 |
True |
False |
False |