Buffers - doodlum/skyrim-community-shaders GitHub Wiki

Table generated on 2025-05-23 22:48:03

Register Feature Type Name File Register Type Buffer Type Number PSHADER VSHADER VR
b0 Dynamic Cubemaps cbuffer SpecularMapFilterSettings /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:15 CBV b 0 True False False
b0 Dynamic Cubemaps cbuffer UpdateData /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:53 CBV b 0 True False False
b0 Light Limit Fix cbuffer PerFrame /features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:3 CBV b 0 True False False
b0 Light Limit Fix cbuffer PerFrame /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:3 CBV b 0 True False False
b0 CopyShadowDataCS cbuffer PerFrame /package/Shaders/CopyShadowDataCS.hlsl:19 CBV b 0 True False False
b0 DistantTree cbuffer PerTechnique /package/Shaders/DistantTree.hlsl:137 CBV b 0 True False False
b0 DistantTree cbuffer PerTechnique /package/Shaders/DistantTree.hlsl:43 CBV b 0 False True False
b0 Effect cbuffer PerTechnique /package/Shaders/Effect.hlsl:117 CBV b 0 False True False
b0 Effect cbuffer PerTechnique /package/Shaders/Effect.hlsl:458 CBV b 0 True False False
b0 Lighting cbuffer PerTechnique /package/Shaders/Lighting.hlsl:114 CBV b 0 False True False
b0 Lighting cbuffer PerTechnique /package/Shaders/Lighting.hlsl:603 CBV b 0 True False False
b0 Particle cbuffer PerTechnique /package/Shaders/Particle.hlsl:38 CBV b 0 False True False
b0 RunGrass cbuffer PerFrame /package/Shaders/RunGrass.hlsl:368 CBV b 0 True False False
b0 Utility cbuffer PerTechnique /package/Shaders/Utility.hlsl:314 CBV b 0 True False False
b0 Utility cbuffer PerTechnique /package/Shaders/Utility.hlsl:84 CBV b 0 False True False
b0 Water cbuffer PerTechnique /package/Shaders/Water.hlsl:129 CBV b 0 False True False
b0 Water cbuffer PerTechnique /package/Shaders/Water.hlsl:330 CBV b 0 True False False
b1 Screen Space GI cbuffer SSGICB /features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:26 CBV b 1 True False False
b1 Screen-Space Shadows cbuffer PerFrame /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:10 CBV b 1 True False False
b1 Subsurface Scattering cbuffer PerFrameSSS /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:9 CBV b 1 True False False
b1 CopyShadowDataCS cbuffer PerFrame2 /package/Shaders/CopyShadowDataCS.hlsl:28 CBV b 1 True False False
b1 Effect cbuffer PerMaterial /package/Shaders/Effect.hlsl:124 CBV b 1 False True False
b1 Effect cbuffer PerMaterial /package/Shaders/Effect.hlsl:465 CBV b 1 True False False
b1 Lighting cbuffer PerMaterial /package/Shaders/Lighting.hlsl:129 CBV b 1 False True False
b1 Lighting cbuffer PerMaterial /package/Shaders/Lighting.hlsl:610 CBV b 1 True False False
b1 Utility cbuffer PerMaterial /package/Shaders/Utility.hlsl:323 CBV b 1 True False False
b1 Utility cbuffer PerMaterial /package/Shaders/Utility.hlsl:95 CBV b 1 False True False
b1 Water cbuffer PerMaterial /package/Shaders/Water.hlsl:138 CBV b 1 False True False
b1 Water cbuffer PerMaterial /package/Shaders/Water.hlsl:347 CBV b 1 True False False
b2 BloodSplatter cbuffer PerGeometry /package/Shaders/BloodSplatter.hlsl:18 CBV b 2 False True False
b2 BloodSplatter cbuffer PerGeometry /package/Shaders/BloodSplatter.hlsl:63 CBV b 2 True False False
b2 CopyShadowDataCS cbuffer PerFrame3 /package/Shaders/CopyShadowDataCS.hlsl:78 CBV b 2 True False False
b2 DistantTree cbuffer PerGeometry /package/Shaders/DistantTree.hlsl:48 CBV b 2 False True False
b2 Effect cbuffer PerGeometry /package/Shaders/Effect.hlsl:131 CBV b 2 False True False
b2 Effect cbuffer PerGeometry /package/Shaders/Effect.hlsl:472 CBV b 2 True False False
b2 ISAlphaBlend cbuffer PerGeometry /package/Shaders/ISAlphaBlend.hlsl:45 CBV b 2 True False False
b2 ISApplyReflections cbuffer PerGeometry /package/Shaders/ISApplyReflections.hlsl:20 CBV b 2 True False False
b2 ISApplyVolumetricLighting cbuffer PerGeometry /package/Shaders/ISApplyVolumetricLighting.hlsl:29 CBV b 2 True False False
b2 ISBlur cbuffer PerGeometry /package/Shaders/ISBlur.hlsl:19 CBV b 2 True False False
b2 ISCompositeLensFlareVolumetricLighting cbuffer PerGeometry /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:18 CBV b 2 True False False
b2 ISCopy cbuffer PerGeometry /package/Shaders/ISCopy.hlsl:20 CBV b 2 True False False
b2 ISDepthOfField cbuffer PerGeometry /package/Shaders/ISDepthOfField.hlsl:24 CBV b 2 True False False
b2 ISDoubleVision cbuffer PerGeometry /package/Shaders/ISDoubleVision.hlsl:18 CBV b 2 True False False
b2 ISDownsample cbuffer PerGeometry /package/Shaders/ISDownsample.hlsl:21 CBV b 2 True False False
b2 ISExp cbuffer PerGeometry /package/Shaders/ISExp.hlsl:15 CBV b 2 True False False
b2 ISFullScreenVR cbuffer PerGeometry /package/Shaders/ISFullScreenVR.hlsl:15 CBV b 2 True False False
b2 ISHDR cbuffer PerGeometry /package/Shaders/ISHDR.hlsl:29 CBV b 2 True False False
b2 ISIBLensFlare cbuffer PerGeometry /package/Shaders/ISIBLensFlare.hlsl:20 CBV b 2 True False False
b2 ISLightingComposite cbuffer PerGeometry /package/Shaders/ISLightingComposite.hlsl:29 CBV b 2 True False False
b2 ISLocalMap cbuffer PerGeometry /package/Shaders/ISLocalMap.hlsl:16 CBV b 2 True False False
b2 ISMap cbuffer PerGeometry /package/Shaders/ISMap.hlsl:15 CBV b 2 True False False
b2 ISNoise cbuffer PerGeometry /package/Shaders/ISNoise.hlsl:14 CBV b 2 False True False
b2 ISNoise cbuffer PerGeometry /package/Shaders/ISNoise.hlsl:43 CBV b 2 True False False
b2 ISRadialBlur cbuffer PerGeometry /package/Shaders/ISRadialBlur.hlsl:16 CBV b 2 True False False
b2 ISReflectionsRayTracing cbuffer PerGeometry /package/Shaders/ISReflectionsRayTracing.hlsl:25 CBV b 2 True False False
b2 ISRefraction cbuffer PerGeometry /package/Shaders/ISRefraction.hlsl:19 CBV b 2 True False False
b2 ISSAOBlur cbuffer PerGeometry /package/Shaders/ISSAOBlur.hlsl:16 CBV b 2 True False False
b2 ISSAOCameraZ cbuffer PerGeometry /package/Shaders/ISSAOCameraZ.hlsl:16 CBV b 2 True False False
b2 ISSAOComposite cbuffer PerGeometry /package/Shaders/ISSAOComposite.hlsl:29 CBV b 2 True False False
b2 ISSAOMinify cbuffer PerGeometry /package/Shaders/ISSAOMinify.hlsl:16 CBV b 2 True False False
b2 ISSimpleColor cbuffer PerGeometry /package/Shaders/ISSimpleColor.hlsl:21 CBV b 2 True False False
b2 ISSnowSSS cbuffer PerGeometry /package/Shaders/ISSnowSSS.hlsl:21 CBV b 2 True False False
b2 ISUpsampleDynamicResolution cbuffer PerGeometry /package/Shaders/ISUpsampleDynamicResolution.hlsl:15 CBV b 2 True False False
b2 ISVolumetricLighting cbuffer PerGeometry /package/Shaders/ISVolumetricLighting.hlsl:17 CBV b 2 True False False
b2 ISWaterBlend cbuffer PerGeometry /package/Shaders/ISWaterBlend.hlsl:26 CBV b 2 True False False
b2 ISWaterDisplacement cbuffer PerGeometry /package/Shaders/ISWaterDisplacement.hlsl:71 CBV b 2 True False False
b2 ISWaterFlow cbuffer PerGeometry /package/Shaders/ISWaterFlow.hlsl:15 CBV b 2 True False False
b2 ISWorldMap cbuffer PerGeometry /package/Shaders/ISWorldMap.hlsl:18 CBV b 2 True False False
b2 Lighting cbuffer PerGeometry /package/Shaders/Lighting.hlsl:136 CBV b 2 False True False
b2 Lighting cbuffer PerGeometry /package/Shaders/Lighting.hlsl:655 CBV b 2 True False False
b2 Particle cbuffer PerGeometry /package/Shaders/Particle.hlsl:234 CBV b 2 True False False
b2 Particle cbuffer PerGeometry /package/Shaders/Particle.hlsl:43 CBV b 2 False True False
b2 Sky cbuffer PerGeometry /package/Shaders/Sky.hlsl:171 CBV b 2 True False False
b2 Sky cbuffer PerGeometry /package/Shaders/Sky.hlsl:52 CBV b 2 False True False
b2 Utility cbuffer PerGeometry /package/Shaders/Utility.hlsl:100 CBV b 2 False True False
b2 Utility cbuffer PerGeometry /package/Shaders/Utility.hlsl:329 CBV b 2 True False False
b2 Water cbuffer PerGeometry /package/Shaders/Water.hlsl:148 CBV b 2 False True False
b2 Water cbuffer PerGeometry /package/Shaders/Water.hlsl:365 CBV b 2 True False False
b3 Light Limit Fix cbuffer StrictLightData /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:7 CBV b 3 True False False
b3 RunGrass cbuffer PerGeometry /package/Shaders/RunGrass.hlsl:79 CBV b 3 True False False
b4 Permutation cbuffer PerShader /package/Shaders/Common/Permutation.hlsli:77 CBV b 4 True False False
b4 Effect cbuffer PerShader /package/Shaders/Effect.hlsl:77 CBV b 4 True False False
b4 Lighting cbuffer PerShader /package/Shaders/Lighting.hlsl:77 CBV b 4 True False False
b4 Water cbuffer PerShader /package/Shaders/Water.hlsl:77 CBV b 4 True False False
b5 Grass Collision cbuffer GrassCollisionPerFrame /features/Grass Collision/Shaders/GrassCollision/GrassCollision.hlsli:8 CBV b 5 True False False
b5 AmbientCompositeCS cbuffer SharedData /package/Shaders/AmbientCompositeCS.hlsl:11 CBV b 5 True False False
b5 SharedData cbuffer SharedData /package/Shaders/Common/SharedData.hlsli:11 CBV b 5 True False False
b5 DeferredCompositeCS cbuffer SharedData /package/Shaders/DeferredCompositeCS.hlsl:11 CBV b 5 True False False
b5 DistantTree cbuffer SharedData /package/Shaders/DistantTree.hlsl:11 CBV b 5 True False False
b5 Effect cbuffer SharedData /package/Shaders/Effect.hlsl:11 CBV b 5 True False False
b5 ISReflectionsRayTracing cbuffer SharedData /package/Shaders/ISReflectionsRayTracing.hlsl:11 CBV b 5 True False False
b5 Lighting cbuffer SharedData /package/Shaders/Lighting.hlsl:11 CBV b 5 True False False
b5 RunGrass cbuffer SharedData /package/Shaders/RunGrass.hlsl:11 CBV b 5 True False False
b5 Sky cbuffer SharedData /package/Shaders/Sky.hlsl:11 CBV b 5 True False False
b5 Utility cbuffer SharedData /package/Shaders/Utility.hlsl:11 CBV b 5 True False False
b5 Water cbuffer SharedData /package/Shaders/Water.hlsl:11 CBV b 5 True False False
b6 AmbientCompositeCS cbuffer FeatureData /package/Shaders/AmbientCompositeCS.hlsl:186 CBV b 6 True False False
b6 SharedData cbuffer FeatureData /package/Shaders/Common/SharedData.hlsli:186 CBV b 6 True False False
b6 DeferredCompositeCS cbuffer FeatureData /package/Shaders/DeferredCompositeCS.hlsl:186 CBV b 6 True False False
b6 DistantTree cbuffer FeatureData /package/Shaders/DistantTree.hlsl:186 CBV b 6 True False False
b6 Effect cbuffer FeatureData /package/Shaders/Effect.hlsl:186 CBV b 6 True False False
b6 ISReflectionsRayTracing cbuffer FeatureData /package/Shaders/ISReflectionsRayTracing.hlsl:186 CBV b 6 True False False
b6 Lighting cbuffer FeatureData /package/Shaders/Lighting.hlsl:186 CBV b 6 True False False
b6 RunGrass cbuffer FeatureData /package/Shaders/RunGrass.hlsl:186 CBV b 6 True False False
b6 Sky cbuffer FeatureData /package/Shaders/Sky.hlsl:186 CBV b 6 True False False
b6 Utility cbuffer FeatureData /package/Shaders/Utility.hlsl:186 CBV b 6 True False False
b6 Water cbuffer FeatureData /package/Shaders/Water.hlsl:186 CBV b 6 True False False
b7 RunGrass cbuffer cb7 /package/Shaders/RunGrass.hlsl:128 CBV b 7 False True False
b8 RunGrass cbuffer cb8 /package/Shaders/RunGrass.hlsl:133 CBV b 8 False True False
b9 Skinned cbuffer PreviousBonesBuffer /package/Shaders/Common/Skinned.hlsli:4 CBV b 9 True False False
b9 Effect cbuffer PreviousBonesBuffer /package/Shaders/Effect.hlsl:4 CBV b 9 True False False
b9 Lighting cbuffer PreviousBonesBuffer /package/Shaders/Lighting.hlsl:4 CBV b 9 True False False
b9 Utility cbuffer PreviousBonesBuffer /package/Shaders/Utility.hlsl:4 CBV b 9 True False False
b10 Skinned cbuffer BonesBuffer /package/Shaders/Common/Skinned.hlsli:9 CBV b 10 True False False
b10 Effect cbuffer BonesBuffer /package/Shaders/Effect.hlsl:9 CBV b 10 True False False
b10 Lighting cbuffer BonesBuffer /package/Shaders/Lighting.hlsl:9 CBV b 10 True False False
b10 Utility cbuffer BonesBuffer /package/Shaders/Utility.hlsl:9 CBV b 10 True False False
b11 DistantTree cbuffer AlphaTestRefCB /package/Shaders/DistantTree.hlsl:124 CBV b 11 True False False
b11 Effect cbuffer IndexedTexcoordBuffer /package/Shaders/Effect.hlsl:150 CBV b 11 False True False
b11 Effect cbuffer AlphaTestRefCB /package/Shaders/Effect.hlsl:452 CBV b 11 True False False
b11 Lighting cbuffer AlphaTestRefBuffer /package/Shaders/Lighting.hlsl:697 CBV b 11 True False False
b11 RunGrass cbuffer AlphaTestRefCB /package/Shaders/RunGrass.hlsl:385 CBV b 11 True False False
b11 Sky cbuffer AlphaTestRefCB /package/Shaders/Sky.hlsl:177 CBV b 11 True False False
b11 Utility cbuffer AlphaTestRefCB /package/Shaders/Utility.hlsl:361 CBV b 11 True False False
b12 AmbientCompositeCS cbuffer PerFrame /package/Shaders/AmbientCompositeCS.hlsl:7 CBV b 12 True False False
b12 FrameBuffer cbuffer PerFrame /package/Shaders/Common/FrameBuffer.hlsli:7 CBV b 12 True False False
b12 DeferredCompositeCS cbuffer PerFrame /package/Shaders/DeferredCompositeCS.hlsl:7 CBV b 12 True False False
b12 DistantTree cbuffer PerFrame /package/Shaders/DistantTree.hlsl:130 CBV b 12 True False False
b12 DistantTree cbuffer PerFrame /package/Shaders/DistantTree.hlsl:7 CBV b 12 True False False
b12 Effect cbuffer PerFrame /package/Shaders/Effect.hlsl:7 CBV b 12 True False False
b12 Effect cbuffer VS_PerFrame /package/Shaders/Effect.hlsl:94 CBV b 12 False True False
b12 ISApplyReflections cbuffer PerFrame /package/Shaders/ISApplyReflections.hlsl:7 CBV b 12 True False False
b12 ISApplyVolumetricLighting cbuffer PerFrame /package/Shaders/ISApplyVolumetricLighting.hlsl:7 CBV b 12 True False False
b12 ISBlur cbuffer PerFrame /package/Shaders/ISBlur.hlsl:7 CBV b 12 True False False
b12 ISCompositeLensFlareVolumetricLighting cbuffer PerFrame /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:7 CBV b 12 True False False
b12 ISCopy cbuffer PerFrame /package/Shaders/ISCopy.hlsl:7 CBV b 12 True False False
b12 ISDepthOfField cbuffer PerFrame /package/Shaders/ISDepthOfField.hlsl:7 CBV b 12 True False False
b12 ISDoubleVision cbuffer PerFrame /package/Shaders/ISDoubleVision.hlsl:7 CBV b 12 True False False
b12 ISDownsample cbuffer PerFrame /package/Shaders/ISDownsample.hlsl:7 CBV b 12 True False False
b12 ISFullScreenVR cbuffer PerFrame /package/Shaders/ISFullScreenVR.hlsl:7 CBV b 12 True False True
b12 ISHDR cbuffer PerFrame /package/Shaders/ISHDR.hlsl:7 CBV b 12 True False False
b12 ISIBLensFlare cbuffer PerFrame /package/Shaders/ISIBLensFlare.hlsl:7 CBV b 12 True False False
b12 ISRadialBlur cbuffer PerFrame /package/Shaders/ISRadialBlur.hlsl:7 CBV b 12 True False False
b12 ISReflectionsRayTracing cbuffer PerFrame /package/Shaders/ISReflectionsRayTracing.hlsl:7 CBV b 12 True False False
b12 ISRefraction cbuffer PerFrame /package/Shaders/ISRefraction.hlsl:7 CBV b 12 True False False
b12 ISSAOBlur cbuffer PerFrame /package/Shaders/ISSAOBlur.hlsl:7 CBV b 12 True False False
b12 ISSAOCameraZ cbuffer PerFrame /package/Shaders/ISSAOCameraZ.hlsl:7 CBV b 12 True False False
b12 ISSAOComposite cbuffer PerFrame /package/Shaders/ISSAOComposite.hlsl:7 CBV b 12 True False False
b12 ISSAOMinify cbuffer PerFrame /package/Shaders/ISSAOMinify.hlsl:7 CBV b 12 True False False
b12 ISSILComposite cbuffer PerFrame /package/Shaders/ISSILComposite.hlsl:7 CBV b 12 True False False
b12 ISSnowSSS cbuffer PerFrame /package/Shaders/ISSnowSSS.hlsl:7 CBV b 12 True False False
b12 ISVolumetricLightingGenerateCS cbuffer PerFrame /package/Shaders/ISVolumetricLightingGenerateCS.hlsl:7 CBV b 12 True False True
b12 ISWaterBlend cbuffer PerFrame /package/Shaders/ISWaterBlend.hlsl:7 CBV b 12 True False False
b12 ISWorldMap cbuffer PerFrame /package/Shaders/ISWorldMap.hlsl:7 CBV b 12 True False False
b12 Lighting cbuffer VS_PerFrame /package/Shaders/Lighting.hlsl:161 CBV b 12 False True False
b12 Lighting cbuffer PerFrame /package/Shaders/Lighting.hlsl:7 CBV b 12 True False False
b12 Particle cbuffer PerFrame /package/Shaders/Particle.hlsl:7 CBV b 12 True False False
b12 RunGrass cbuffer PerFrame /package/Shaders/RunGrass.hlsl:7 CBV b 12 True False False
b12 Sky cbuffer PerFrame /package/Shaders/Sky.hlsl:7 CBV b 12 True False False
b12 Utility cbuffer PerFrame /package/Shaders/Utility.hlsl:7 CBV b 12 True False False
b12 Water cbuffer PerFrame /package/Shaders/Water.hlsl:7 CBV b 12 True False False
b13 AmbientCompositeCS cbuffer VRValues /package/Shaders/AmbientCompositeCS.hlsl:12 CBV b 13 True False True
b13 VR cbuffer VRValues /package/Shaders/Common/VR.hlsli:12 CBV b 13 True False True
b13 DistantTree cbuffer VRValues /package/Shaders/DistantTree.hlsl:12 CBV b 13 True False True
b13 Effect cbuffer VRValues /package/Shaders/Effect.hlsl:12 CBV b 13 True False True
b13 ISApplyVolumetricLighting cbuffer VRValues /package/Shaders/ISApplyVolumetricLighting.hlsl:12 CBV b 13 True False True
b13 ISReflectionsRayTracing cbuffer VRValues /package/Shaders/ISReflectionsRayTracing.hlsl:12 CBV b 13 True False True
b13 ISVolumetricLightingGenerateCS cbuffer VRValues /package/Shaders/ISVolumetricLightingGenerateCS.hlsl:12 CBV b 13 True False True
b13 ISWaterBlend cbuffer VRValues /package/Shaders/ISWaterBlend.hlsl:12 CBV b 13 True False True
b13 Lighting cbuffer VRValues /package/Shaders/Lighting.hlsl:12 CBV b 13 True False True
b13 Particle cbuffer VRValues /package/Shaders/Particle.hlsl:12 CBV b 13 True False True
b13 RunGrass cbuffer VRValues /package/Shaders/RunGrass.hlsl:12 CBV b 13 True False True
b13 Sky cbuffer VRValues /package/Shaders/Sky.hlsl:12 CBV b 13 True False True
b13 Utility cbuffer VRValues /package/Shaders/Utility.hlsl:12 CBV b 13 True False True
b13 Water cbuffer VRValues /package/Shaders/Water.hlsl:12 CBV b 13 True False True
s0 Dynamic Cubemaps SamplerState LinearSampler /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:9 Sampler s 0 True False False
s0 Dynamic Cubemaps SamplerState linear_wrap_sampler /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:23 Sampler s 0 True False False
s0 Dynamic Cubemaps SamplerState LinearSampler /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:13 Sampler s 0 True False False
s0 IBL SamplerState LinearSampler /features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:14 Sampler s 0 True False False
s0 Screen Space GI SamplerState samplerPointClamp /features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:67 Sampler s 0 True False False
s0 Screen-Space Shadows SamplerState PointBorderSampler /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:8 Sampler s 0 True False False
s0 Skylighting SamplerComparisonState comparisonSampler /features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:9 Sampler s 0 True False False
s0 BloodSplatter SamplerState SampBloodColor /package/Shaders/BloodSplatter.hlsl:53 Sampler s 0 True False False
s0 DistantTree SamplerState SampDiffuse /package/Shaders/DistantTree.hlsl:119 Sampler s 0 True False False
s0 Effect SamplerState SampBaseSampler /package/Shaders/Effect.hlsl:408 Sampler s 0 True False False
s0 ISAlphaBlend SamplerState TintMask0Sampler /package/Shaders/ISAlphaBlend.hlsl:11 Sampler s 0 True False False
s0 ISApplyReflections SamplerState SSRSourceSampler /package/Shaders/ISApplyReflections.hlsl:12 Sampler s 0 True False False
s0 ISApplyVolumetricLighting SamplerState DepthSampler /package/Shaders/ISApplyVolumetricLighting.hlsl:13 Sampler s 0 True False False
s0 ISBasicCopy SamplerState SourceSampler /package/Shaders/ISBasicCopy.hlsl:11 Sampler s 0 True False False
s0 ISBlur SamplerState ImageSampler /package/Shaders/ISBlur.hlsl:13 Sampler s 0 True False False
s0 ISCompositeLensFlareVolumetricLighting SamplerState VLSourceSampler /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:12 Sampler s 0 True False False
s0 ISCopy SamplerState ImageSampler /package/Shaders/ISCopy.hlsl:16 Sampler s 0 True False False
s0 ISDebugSnow SamplerState snowAlphaSpecSampler /package/Shaders/ISDebugSnow.hlsl:11 Sampler s 0 True False False
s0 ISDepthOfField SamplerState ImageSampler /package/Shaders/ISDepthOfField.hlsl:12 Sampler s 0 True False False
s0 ISDoubleVision SamplerState Src0Sampler /package/Shaders/ISDoubleVision.hlsl:12 Sampler s 0 True False False
s0 ISDownsample SamplerState SourceSampler /package/Shaders/ISDownsample.hlsl:13 Sampler s 0 True False False
s0 ISExp SamplerState OriginalSampler /package/Shaders/ISExp.hlsl:11 Sampler s 0 True False False
s0 ISFullScreenVR SamplerState ImageSampler /package/Shaders/ISFullScreenVR.hlsl:12 Sampler s 0 True False False
s0 ISHDR SamplerState ImageSampler /package/Shaders/ISHDR.hlsl:13 Sampler s 0 True False False
s0 ISIBLensFlare SamplerState DownScaledBlurredHDRSampler /package/Shaders/ISIBLensFlare.hlsl:12 Sampler s 0 True False False
s0 ISLightingComposite SamplerState AlbedoSampler /package/Shaders/ISLightingComposite.hlsl:11 Sampler s 0 True False False
s0 ISLocalMap SamplerState ImageSampler /package/Shaders/ISLocalMap.hlsl:12 Sampler s 0 True False False
s0 ISMap SamplerState Src0Sampler /package/Shaders/ISMap.hlsl:11 Sampler s 0 True False False
s0 ISNoise SamplerState NoiseMapSampler /package/Shaders/ISNoise.hlsl:39 Sampler s 0 True False False
s0 ISRadialBlur SamplerState ImageSampler /package/Shaders/ISRadialBlur.hlsl:12 Sampler s 0 True False False
s0 ISReflectionsRayTracing SamplerState NormalSampler /package/Shaders/ISReflectionsRayTracing.hlsl:15 Sampler s 0 True False False
s0 ISRefraction SamplerState Src0Sampler /package/Shaders/ISRefraction.hlsl:13 Sampler s 0 True False False
s0 ISSAOBlur SamplerState sourceSampler /package/Shaders/ISSAOBlur.hlsl:12 Sampler s 0 True False False
s0 ISSAOCameraZ SamplerState DepthSampler /package/Shaders/ISSAOCameraZ.hlsl:12 Sampler s 0 True False False
s0 ISSAOComposite SamplerState sourceSampler /package/Shaders/ISSAOComposite.hlsl:13 Sampler s 0 True False False
s0 ISSAOMinify SamplerState sourceSampler /package/Shaders/ISSAOMinify.hlsl:12 Sampler s 0 True False False
s0 ISSILComposite SamplerState sourceSampler /package/Shaders/ISSILComposite.hlsl:12 Sampler s 0 True False False
s0 ISSimpleColor SamplerState DepthSampler /package/Shaders/ISSimpleColor.hlsl:15 Sampler s 0 True False False
s0 ISSnowSSS SamplerState depthSampler /package/Shaders/ISSnowSSS.hlsl:13 Sampler s 0 True False False
s0 ISUpsampleDynamicResolution SamplerState sourceSampler /package/Shaders/ISUpsampleDynamicResolution.hlsl:11 Sampler s 0 True False False
s0 ISVolumetricLighting SamplerState DepthSampler /package/Shaders/ISVolumetricLighting.hlsl:11 Sampler s 0 True False False
s0 ISWaterBlend SamplerState sourceSampler /package/Shaders/ISWaterBlend.hlsl:14 Sampler s 0 True False False
s0 ISWaterFlow SamplerState FlowmapSampler /package/Shaders/ISWaterFlow.hlsl:11 Sampler s 0 True False False
s0 ISWorldMap SamplerState ImageSampler /package/Shaders/ISWorldMap.hlsl:12 Sampler s 0 True False False
s0 Lighting SamplerState SampColorSampler /package/Shaders/Lighting.hlsl:446 Sampler s 0 True False False
s0 Particle SamplerState SampSourceTexture /package/Shaders/Particle.hlsl:216 Sampler s 0 True False False
s0 RunGrass SamplerState SampBaseSampler /package/Shaders/RunGrass.hlsl:354 Sampler s 0 True False False
s0 Sky SamplerState SampBaseSampler /package/Shaders/Sky.hlsl:163 Sampler s 0 True False False
s0 Utility SamplerState SampBaseSampler /package/Shaders/Utility.hlsl:296 Sampler s 0 True False False
s0 Water SamplerState ReflectionSampler /package/Shaders/Water.hlsl:304 Sampler s 0 True False False
s1 Screen Space GI SamplerState samplerLinearClamp /features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:68 Sampler s 1 True False False
s1 BloodSplatter SamplerState SampBloodAlpha /package/Shaders/BloodSplatter.hlsl:54 Sampler s 1 True False False
s1 Effect SamplerState SampNormalSampler /package/Shaders/Effect.hlsl:409 Sampler s 1 True False False
s1 ISAlphaBlend SamplerState TintMask1Sampler /package/Shaders/ISAlphaBlend.hlsl:12 Sampler s 1 True False False
s1 ISApplyReflections SamplerState WaterMaskSampler /package/Shaders/ISApplyReflections.hlsl:13 Sampler s 1 True False False
s1 ISApplyVolumetricLighting SamplerState PreviousFrameSampler /package/Shaders/ISApplyVolumetricLighting.hlsl:14 Sampler s 1 True False False
s1 ISBlur SamplerState AvgLumSampler /package/Shaders/ISBlur.hlsl:14 Sampler s 1 True False False
s1 ISCompositeLensFlareVolumetricLighting SamplerState LFSourceSampler /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:13 Sampler s 1 True False False
s1 ISDebugSnow SamplerState sceneSampler /package/Shaders/ISDebugSnow.hlsl:12 Sampler s 1 True False False
s1 ISDepthOfField SamplerState BlurredSampler /package/Shaders/ISDepthOfField.hlsl:13 Sampler s 1 True False False
s1 ISDoubleVision SamplerState Src1Sampler /package/Shaders/ISDoubleVision.hlsl:13 Sampler s 1 True False False
s1 ISDownsample SamplerState PreviousFrameSourceSampler /package/Shaders/ISDownsample.hlsl:14 Sampler s 1 True False False
s1 ISIBLensFlare SamplerState RampsSampler /package/Shaders/ISIBLensFlare.hlsl:13 Sampler s 1 True False False
s1 ISLightingComposite SamplerState DiffuseSampler /package/Shaders/ISLightingComposite.hlsl:12 Sampler s 1 True False False
s1 ISReflectionsRayTracing SamplerState ColorSampler /package/Shaders/ISReflectionsRayTracing.hlsl:16 Sampler s 1 True False False
s1 ISRefraction SamplerState Src1Sampler /package/Shaders/ISRefraction.hlsl:14 Sampler s 1 True False False
s1 ISSAOComposite SamplerState SAOSampler /package/Shaders/ISSAOComposite.hlsl:14 Sampler s 1 True False False
s1 ISSILComposite SamplerState IndLightingSampler /package/Shaders/ISSILComposite.hlsl:13 Sampler s 1 True False False
s1 ISSimpleColor SamplerState uintStencilSampler /package/Shaders/ISSimpleColor.hlsl:16 Sampler s 1 True False False
s1 ISSnowSSS SamplerState snowDiffuseSampler /package/Shaders/ISSnowSSS.hlsl:14 Sampler s 1 True False False
s1 ISVolumetricLighting SamplerState ShadowMapSampler /package/Shaders/ISVolumetricLighting.hlsl:12 Sampler s 1 True False False
s1 ISWaterBlend SamplerState waterHistorySampler /package/Shaders/ISWaterBlend.hlsl:15 Sampler s 1 True False False
s1 ISWorldMap SamplerState DepthSampler /package/Shaders/ISWorldMap.hlsl:13 Sampler s 1 True False False
s1 Lighting SamplerState SampTerrainParallaxSampler /package/Shaders/Lighting.hlsl:420 Sampler s 1 True False False
s1 RunGrass SamplerState SampShadowMaskSampler /package/Shaders/RunGrass.hlsl:355 Sampler s 1 True False False
s1 Sky SamplerState SampBlendSampler /package/Shaders/Sky.hlsl:164 Sampler s 1 True False False
s1 Utility SamplerState SampNormalSampler /package/Shaders/Utility.hlsl:297 Sampler s 1 True False False
s1 Water SamplerState RefractionSampler /package/Shaders/Water.hlsl:305 Sampler s 1 True False False
s2 BloodSplatter SamplerState SampFlareColor /package/Shaders/BloodSplatter.hlsl:55 Sampler s 2 True False False
s2 Effect SamplerState SampNoiseSampler /package/Shaders/Effect.hlsl:410 Sampler s 2 True False False
s2 ISAlphaBlend SamplerState TintMask2Sampler /package/Shaders/ISAlphaBlend.hlsl:13 Sampler s 2 True False False
s2 ISApplyReflections SamplerState MainBufferSampler /package/Shaders/ISApplyReflections.hlsl:14 Sampler s 2 True False False
s2 ISApplyVolumetricLighting SamplerState VLSampler /package/Shaders/ISApplyVolumetricLighting.hlsl:15 Sampler s 2 True False False
s2 ISDepthOfField SamplerState DepthSampler /package/Shaders/ISDepthOfField.hlsl:14 Sampler s 2 True False False
s2 ISDownsample SamplerState MotionVectorsSampler /package/Shaders/ISDownsample.hlsl:15 Sampler s 2 True False False
s2 ISHDR SamplerState AvgSampler /package/Shaders/ISHDR.hlsl:19 Sampler s 2 True False False
s2 ISIBLensFlare SamplerState MasksSampler /package/Shaders/ISIBLensFlare.hlsl:14 Sampler s 2 True False False
s2 ISLightingComposite SamplerState SpecularSampler /package/Shaders/ISLightingComposite.hlsl:13 Sampler s 2 True False False
s2 ISReflectionsRayTracing SamplerState DepthSampler /package/Shaders/ISReflectionsRayTracing.hlsl:17 Sampler s 2 True False False
s2 ISSAOComposite SamplerState depthSampler /package/Shaders/ISSAOComposite.hlsl:15 Sampler s 2 True False False
s2 ISSnowSSS SamplerState snowAlphaSpecSampler /package/Shaders/ISSnowSSS.hlsl:15 Sampler s 2 True False False
s2 ISWaterBlend SamplerState motionBufferSampler /package/Shaders/ISWaterBlend.hlsl:16 Sampler s 2 True False False
s2 Sky SamplerState SampNoiseGradSampler /package/Shaders/Sky.hlsl:165 Sampler s 2 True False False
s2 Utility SamplerState SampDepthSampler /package/Shaders/Utility.hlsl:298 Sampler s 2 True False False
s2 Water SamplerState DisplacementSampler /package/Shaders/Water.hlsl:306 Sampler s 2 True False False
s3 BloodSplatter SamplerState SampFlareHDR /package/Shaders/BloodSplatter.hlsl:56 Sampler s 3 True False False
s3 Effect SamplerState SampDepthSampler /package/Shaders/Effect.hlsl:411 Sampler s 3 True False False
s3 ISAlphaBlend SamplerState TintMask3Sampler /package/Shaders/ISAlphaBlend.hlsl:14 Sampler s 3 True False False
s3 ISApplyVolumetricLighting SamplerState RepartitionSampler /package/Shaders/ISApplyVolumetricLighting.hlsl:16 Sampler s 3 True False False
s3 ISDepthOfField SamplerState AvgDepthSampler /package/Shaders/ISDepthOfField.hlsl:15 Sampler s 3 True False False
s3 ISLightingComposite SamplerState SAOSampler /package/Shaders/ISLightingComposite.hlsl:14 Sampler s 3 True False False
s3 ISReflectionsRayTracing SamplerState AlphaSampler /package/Shaders/ISReflectionsRayTracing.hlsl:18 Sampler s 3 True False False
s3 ISSAOComposite SamplerState NormalsSSRMaskSampler /package/Shaders/ISSAOComposite.hlsl:16 Sampler s 3 True False False
s3 ISWaterBlend SamplerState depthBufferSampler /package/Shaders/ISWaterBlend.hlsl:17 Sampler s 3 True False False
s3 Utility SamplerState SampShadowMapSampler /package/Shaders/Utility.hlsl:299 Sampler s 3 True False False
s3 Water SamplerState CubeMapSampler /package/Shaders/Water.hlsl:307 Sampler s 3 True False False
s4 Effect SamplerState SampGrayscaleSampler /package/Shaders/Effect.hlsl:412 Sampler s 4 True False False
s4 ISAlphaBlend SamplerState TintMask4Sampler /package/Shaders/ISAlphaBlend.hlsl:15 Sampler s 4 True False False
s4 ISApplyVolumetricLighting SamplerState NoiseGradSamplerSampler /package/Shaders/ISApplyVolumetricLighting.hlsl:17 Sampler s 4 True False False
s4 ISDepthOfField SamplerState MaskSampler /package/Shaders/ISDepthOfField.hlsl:16 Sampler s 4 True False False
s4 ISLightingComposite SamplerState FogSampler /package/Shaders/ISLightingComposite.hlsl:15 Sampler s 4 True False False
s4 ISSAOComposite SamplerState snowSpecAlphaSampler /package/Shaders/ISSAOComposite.hlsl:17 Sampler s 4 True False False
s4 ISWaterBlend SamplerState waterMaskSampler /package/Shaders/ISWaterBlend.hlsl:18 Sampler s 4 True False False
s4 Utility SamplerComparisonState SampShadowMapSamplerComp /package/Shaders/Utility.hlsl:300 Sampler s 4 True False False
s4 Water SamplerState Normals01Sampler /package/Shaders/Water.hlsl:308 Sampler s 4 True False False
s5 ISAlphaBlend SamplerState TintMask5Sampler /package/Shaders/ISAlphaBlend.hlsl:16 Sampler s 5 True False False
s5 ISApplyVolumetricLighting SamplerState MotionVectorsSampler /package/Shaders/ISApplyVolumetricLighting.hlsl:18 Sampler s 5 True False False
s5 ISLightingComposite SamplerState DirDiffuseSampler /package/Shaders/ISLightingComposite.hlsl:16 Sampler s 5 True False False
s5 ISSAOComposite SamplerState shadowMaskSampler /package/Shaders/ISSAOComposite.hlsl:18 Sampler s 5 True False False
s5 Utility SamplerState SampStencilSampler /package/Shaders/Utility.hlsl:301 Sampler s 5 True False False
s5 Water SamplerState Normals02Sampler /package/Shaders/Water.hlsl:309 Sampler s 5 True False False
s6 ISAlphaBlend SamplerState TintMask6Sampler /package/Shaders/ISAlphaBlend.hlsl:17 Sampler s 6 True False False
s6 ISApplyVolumetricLighting SamplerState PreviousDepthSampler /package/Shaders/ISApplyVolumetricLighting.hlsl:19 Sampler s 6 True False False
s6 ISLightingComposite SamplerState DirSpecularSampler /package/Shaders/ISLightingComposite.hlsl:17 Sampler s 6 True False False
s6 ISSAOComposite SamplerState SSRSourceSampler /package/Shaders/ISSAOComposite.hlsl:19 Sampler s 6 True False False
s6 Lighting SamplerState SampGlowSampler /package/Shaders/Lighting.hlsl:472 Sampler s 6 True False False
s6 Utility SamplerComparisonState SampFocusShadowMapSamplerComp /package/Shaders/Utility.hlsl:302 Sampler s 6 True False False
s6 Water SamplerState Normals03Sampler /package/Shaders/Water.hlsl:310 Sampler s 6 True False False
s7 ISAlphaBlend SamplerState TintMask7Sampler /package/Shaders/ISAlphaBlend.hlsl:18 Sampler s 7 True False False
s7 ISLightingComposite SamplerState ShadowMaskSampler /package/Shaders/ISLightingComposite.hlsl:18 Sampler s 7 True False False
s7 Utility SamplerState SampGrayscaleSampler /package/Shaders/Utility.hlsl:303 Sampler s 7 True False False
s7 Water SamplerState DepthSampler /package/Shaders/Water.hlsl:311 Sampler s 7 True False False
s8 ISAlphaBlend SamplerState TintMask8Sampler /package/Shaders/ISAlphaBlend.hlsl:19 Sampler s 8 True False False
s8 Water SamplerState FlowMapSampler /package/Shaders/Water.hlsl:312 Sampler s 8 True False False
s9 ISAlphaBlend SamplerState TintMask9Sampler /package/Shaders/ISAlphaBlend.hlsl:20 Sampler s 9 True False False
s9 Lighting SamplerState SampBackLightSampler /package/Shaders/Lighting.hlsl:480 Sampler s 9 True False False
s9 Water SamplerState FlowMapNormalsSampler /package/Shaders/Water.hlsl:313 Sampler s 9 True False False
s10 ISAlphaBlend SamplerState TintMask10Sampler /package/Shaders/ISAlphaBlend.hlsl:21 Sampler s 10 True False False
s10 Water SamplerState SSRReflectionSampler /package/Shaders/Water.hlsl:314 Sampler s 10 True False False
s11 ISAlphaBlend SamplerState TintMask11Sampler /package/Shaders/ISAlphaBlend.hlsl:22 Sampler s 11 True False False
s11 Lighting SamplerState SampCharacterLightProjNoiseSampler /package/Shaders/Lighting.hlsl:486 Sampler s 11 True False False
s11 Water SamplerState RawSSRReflectionSampler /package/Shaders/Water.hlsl:315 Sampler s 11 True False False
s12 ISAlphaBlend SamplerState TintMask12Sampler /package/Shaders/ISAlphaBlend.hlsl:23 Sampler s 12 True False False
s12 Lighting SamplerState SampRimSoftLightWorldMapOverlaySampler /package/Shaders/Lighting.hlsl:487 Sampler s 12 True False False
s13 ISAlphaBlend SamplerState TintMask13Sampler /package/Shaders/ISAlphaBlend.hlsl:24 Sampler s 13 True False False
s14 ISAlphaBlend SamplerState TintMask14Sampler /package/Shaders/ISAlphaBlend.hlsl:25 Sampler s 14 True False False
s14 Lighting SamplerState SampShadowMaskSampler /package/Shaders/Lighting.hlsl:502 Sampler s 14 True False False
s15 ISAlphaBlend SamplerState TintMask15Sampler /package/Shaders/ISAlphaBlend.hlsl:26 Sampler s 15 True False False
t0 Dynamic Cubemaps TextureCube<float4> EnvCaptureTexture /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:3 SRV t 0 True False False
t0 Dynamic Cubemaps TextureCube inputTexture /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:20 SRV t 0 True False False
t0 Dynamic Cubemaps Texture2D<float> DepthTexture /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:10 SRV t 0 True False False
t0 Frame Generation Texture2D<float> InputTexture /features/Frame Generation/Shaders/FrameGeneration/CopyDepthToSharedBufferCS.hlsl:1 SRV t 0 True False False
t0 IBL TextureCube<float4> ReflectionTexture /features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:6 SRV t 0 True False False
t0 Light Limit Fix StructuredBuffer<ClusterAABB> clusters /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:11 SRV t 0 True False False
t0 Screen-Space Shadows Texture2D<unorm half> DepthTexture /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:6 SRV t 0 True False False
t0 Skylighting Texture2D<unorm float> srcOcclusionDepth /features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:4 SRV t 0 True False False
t0 Subsurface Scattering Texture2D<float4> ColorTexture /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:3 SRV t 0 True False False
t0 Terrain Blending Texture2D<unorm float> MainDepthTexture /features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:4 SRV t 0 True False False
t0 AmbientCompositeCS Texture2D<float3> AlbedoTexture /package/Shaders/AmbientCompositeCS.hlsl:9 SRV t 0 True False False
t0 BloodSplatter Texture2D<float4> TexBloodColor /package/Shaders/BloodSplatter.hlsl:58 SRV t 0 True False False
t0 DeferredCompositeCS Texture2D<float3> SpecularTexture /package/Shaders/DeferredCompositeCS.hlsl:10 SRV t 0 True False False
t0 DistantTree Texture2D<float4> TexDiffuse /package/Shaders/DistantTree.hlsl:121 SRV t 0 True False False
t0 Effect Texture2D<float4> TexBaseSampler /package/Shaders/Effect.hlsl:414 SRV t 0 True False False
t0 ISAlphaBlend Texture2D<float4> TintMask0Tex /package/Shaders/ISAlphaBlend.hlsl:28 SRV t 0 True False False
t0 ISApplyReflections Texture2D<float4> SSRSourceTex /package/Shaders/ISApplyReflections.hlsl:16 SRV t 0 True False False
t0 ISApplyVolumetricLighting Texture2D<float4> DepthTex /package/Shaders/ISApplyVolumetricLighting.hlsl:21 SRV t 0 True False False
t0 ISBasicCopy Texture2D<float4> SourceTex /package/Shaders/ISBasicCopy.hlsl:13 SRV t 0 True False False
t0 ISBlur Texture2D<float4> ImageTex /package/Shaders/ISBlur.hlsl:16 SRV t 0 True False False
t0 ISCompositeLensFlareVolumetricLighting Texture2D<float4> VLSourceTex /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:15 SRV t 0 True False False
t0 ISCopy Texture2D<float4> ImageTex /package/Shaders/ISCopy.hlsl:18 SRV t 0 True False False
t0 ISDebugSnow Texture2D<float4> snowAlphaSpecTex /package/Shaders/ISDebugSnow.hlsl:14 SRV t 0 True False False
t0 ISDepthOfField Texture2D<float4> ImageTex /package/Shaders/ISDepthOfField.hlsl:18 SRV t 0 True False False
t0 ISDoubleVision Texture2D<float4> Src0Tex /package/Shaders/ISDoubleVision.hlsl:15 SRV t 0 True False False
t0 ISDownsample Texture2D<float4> SourceTex /package/Shaders/ISDownsample.hlsl:17 SRV t 0 True False False
t0 ISExp Texture2D<float4> OriginalTex /package/Shaders/ISExp.hlsl:13 SRV t 0 True False False
t0 ISFullScreenVR Texture2D<float4> ImageTex /package/Shaders/ISFullScreenVR.hlsl:13 SRV t 0 True False False
t0 ISHDR Texture2D<float4> ImageTex /package/Shaders/ISHDR.hlsl:21 SRV t 0 True False False
t0 ISIBLensFlare Texture2D<float4> DownScaledBlurredHDRTex /package/Shaders/ISIBLensFlare.hlsl:16 SRV t 0 True False False
t0 ISLightingComposite Texture2D<float4> AlbedoTex /package/Shaders/ISLightingComposite.hlsl:20 SRV t 0 True False False
t0 ISLocalMap Texture2D<float4> ImageTex /package/Shaders/ISLocalMap.hlsl:14 SRV t 0 True False False
t0 ISMap Texture2D<float4> Src0Tex /package/Shaders/ISMap.hlsl:13 SRV t 0 True False False
t0 ISNoise Texture2D<float4> NoiseMapTex /package/Shaders/ISNoise.hlsl:41 SRV t 0 True False False
t0 ISRadialBlur Texture2D<float4> ImageTex /package/Shaders/ISRadialBlur.hlsl:14 SRV t 0 True False False
t0 ISReflectionsRayTracing Texture2D<float4> NormalTex /package/Shaders/ISReflectionsRayTracing.hlsl:20 SRV t 0 True False False
t0 ISRefraction Texture2D<float4> Src0Tex /package/Shaders/ISRefraction.hlsl:16 SRV t 0 True False False
t0 ISSAOBlur Texture2D<float4> sourceTex /package/Shaders/ISSAOBlur.hlsl:14 SRV t 0 True False False
t0 ISSAOCameraZ Texture2D<float4> DepthTex /package/Shaders/ISSAOCameraZ.hlsl:14 SRV t 0 True False False
t0 ISSAOComposite Texture2D<float4> sourceTex /package/Shaders/ISSAOComposite.hlsl:21 SRV t 0 True False False
t0 ISSAOMinify Texture2D<float4> sourceTex /package/Shaders/ISSAOMinify.hlsl:14 SRV t 0 True False False
t0 ISSILComposite Texture2D<float4> sourceTex /package/Shaders/ISSILComposite.hlsl:15 SRV t 0 True False False
t0 ISSimpleColor Texture2D<float4> DepthTex /package/Shaders/ISSimpleColor.hlsl:18 SRV t 0 True False False
t0 ISSnowSSS Texture2D<float4> depthTex /package/Shaders/ISSnowSSS.hlsl:17 SRV t 0 True False False
t0 ISUpsampleDynamicResolution Texture2D<float4> sourceTex /package/Shaders/ISUpsampleDynamicResolution.hlsl:13 SRV t 0 True False False
t0 ISVolumetricLighting Texture2D<float4> DepthTex /package/Shaders/ISVolumetricLighting.hlsl:14 SRV t 0 True False False
t0 ISWaterBlend Texture2D<float4> sourceTex /package/Shaders/ISWaterBlend.hlsl:20 SRV t 0 True False False
t0 ISWaterFlow Texture2D<float4> FlowmapTex /package/Shaders/ISWaterFlow.hlsl:13 SRV t 0 True False False
t0 ISWorldMap Texture2D<float4> ImageTex /package/Shaders/ISWorldMap.hlsl:15 SRV t 0 True False False
t0 Lighting Texture2D<float4> TexColorSampler /package/Shaders/Lighting.hlsl:546 SRV t 0 True False False
t0 Particle Texture2D<float4> TexSourceTexture /package/Shaders/Particle.hlsl:225 SRV t 0 True False False
t0 RunGrass Texture2D<float4> TexBaseSampler /package/Shaders/RunGrass.hlsl:365 SRV t 0 True False False
t0 Sky Texture2D<float4> TexBaseSampler /package/Shaders/Sky.hlsl:167 SRV t 0 True False False
t0 EncodeTexturesCS Texture2D<float2> TAAMask /package/Shaders/Upscaling/EncodeTexturesCS.hlsl:1 SRV t 0 True False False
t0 RCAS Texture2D<float3> Source /package/Shaders/Upscaling/RCAS/RCAS.hlsl:37 SRV t 0 True False False
t0 Utility Texture2D<float4> TexBaseSampler /package/Shaders/Utility.hlsl:305 SRV t 0 True False False
t0 Water Texture2D<float4> ReflectionTex /package/Shaders/Water.hlsl:317 SRV t 0 True False False
t1 Dynamic Cubemaps TextureCube<float4> ReflectionsTexture /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:4 SRV t 1 True False False
t1 Dynamic Cubemaps Texture2D<float4> ColorTexture /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:11 SRV t 1 True False False
t1 Light Limit Fix StructuredBuffer<Light> lights /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:12 SRV t 1 True False False
t1 Subsurface Scattering Texture2D<float4> DepthTexture /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:4 SRV t 1 True False False
t1 Terrain Blending Texture2D<unorm float> TerrainDepthTexture /features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:5 SRV t 1 True False False
t1 AmbientCompositeCS Texture2D<float3> NormalRoughnessTexture /package/Shaders/AmbientCompositeCS.hlsl:10 SRV t 1 True False False
t1 BloodSplatter Texture2D<float4> TexBloodAlpha /package/Shaders/BloodSplatter.hlsl:59 SRV t 1 True False False
t1 Effect Texture2D<float4> TexNormalSampler /package/Shaders/Effect.hlsl:415 SRV t 1 True False False
t1 ISAlphaBlend Texture2D<float4> TintMask1Tex /package/Shaders/ISAlphaBlend.hlsl:29 SRV t 1 True False False
t1 ISApplyReflections Texture2D<float4> WaterMaskTex /package/Shaders/ISApplyReflections.hlsl:17 SRV t 1 True False False
t1 ISApplyVolumetricLighting Texture2D<float4> PreviousFrameTex /package/Shaders/ISApplyVolumetricLighting.hlsl:22 SRV t 1 True False False
t1 ISBlur Texture2D<float4> AvgLumTex /package/Shaders/ISBlur.hlsl:17 SRV t 1 True False False
t1 ISCompositeLensFlareVolumetricLighting Texture2D<float4> LFSourceTex /package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:16 SRV t 1 True False False
t1 ISDebugSnow Texture2D<float4> sceneTex /package/Shaders/ISDebugSnow.hlsl:15 SRV t 1 True False False
t1 ISDepthOfField Texture2D<float4> BlurredTex /package/Shaders/ISDepthOfField.hlsl:19 SRV t 1 True False False
t1 ISDoubleVision Texture2D<float4> Src1Tex /package/Shaders/ISDoubleVision.hlsl:16 SRV t 1 True False False
t1 ISDownsample Texture2D<float4> PreviousFrameSourceTex /package/Shaders/ISDownsample.hlsl:18 SRV t 1 True False False
t1 ISIBLensFlare Texture2D<float4> RampsTex /package/Shaders/ISIBLensFlare.hlsl:17 SRV t 1 True False False
t1 ISLightingComposite Texture2D<float4> DiffuseTex /package/Shaders/ISLightingComposite.hlsl:21 SRV t 1 True False False
t1 ISReflectionsRayTracing Texture2D<float4> ColorTex /package/Shaders/ISReflectionsRayTracing.hlsl:21 SRV t 1 True False False
t1 ISRefraction Texture2D<float4> Src1Tex /package/Shaders/ISRefraction.hlsl:17 SRV t 1 True False False
t1 ISSAOComposite Texture2D<float4> SAOTex /package/Shaders/ISSAOComposite.hlsl:22 SRV t 1 True False False
t1 ISSILComposite Texture2D<float4> IndLightingTex /package/Shaders/ISSILComposite.hlsl:16 SRV t 1 True False False
t1 ISSimpleColor Texture2D<uint4> uintStencilTex /package/Shaders/ISSimpleColor.hlsl:19 SRV t 1 True False False
t1 ISSnowSSS Texture2D<float4> snowDiffuseTex /package/Shaders/ISSnowSSS.hlsl:18 SRV t 1 True False False
t1 ISVolumetricLighting Texture2D<float4> ShadowMapTex /package/Shaders/ISVolumetricLighting.hlsl:15 SRV t 1 True False False
t1 ISWaterBlend Texture2D<float4> waterHistoryTex /package/Shaders/ISWaterBlend.hlsl:21 SRV t 1 True False False
t1 ISWorldMap Texture2D<float4> DepthTex /package/Shaders/ISWorldMap.hlsl:16 SRV t 1 True False False
t1 Lighting Texture2D<float4> TexNormalSampler /package/Shaders/Lighting.hlsl:547 SRV t 1 True False False
t1 RunGrass Texture2D<float4> TexShadowMaskSampler /package/Shaders/RunGrass.hlsl:366 SRV t 1 True False False
t1 Sky Texture2D<float4> TexBlendSampler /package/Shaders/Sky.hlsl:168 SRV t 1 True False False
t1 Utility Texture2D<float4> TexNormalSampler /package/Shaders/Utility.hlsl:306 SRV t 1 True False False
t1 Water Texture2D<float4> RefractionTex /package/Shaders/Water.hlsl:318 SRV t 1 True False False
t2 Dynamic Cubemaps TextureCube<float4> DefaultCubemap /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:5 SRV t 2 True False False
t2 Subsurface Scattering Texture2D<float4> MaskTexture /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:5 SRV t 2 True False False
t2 BloodSplatter Texture2D<float4> TexFlareColor /package/Shaders/BloodSplatter.hlsl:60 SRV t 2 True False False
t2 DeferredCompositeCS Texture2D<unorm float3> NormalRoughnessTexture /package/Shaders/DeferredCompositeCS.hlsl:12 SRV t 2 True False False
t2 Effect Texture2D<float4> TexNoiseSampler /package/Shaders/Effect.hlsl:416 SRV t 2 True False False
t2 ISAlphaBlend Texture2D<float4> TintMask2Tex /package/Shaders/ISAlphaBlend.hlsl:30 SRV t 2 True False False
t2 ISApplyReflections Texture2D<float4> MainBufferTex /package/Shaders/ISApplyReflections.hlsl:18 SRV t 2 True False False
t2 ISApplyVolumetricLighting Texture3D<float4> VLTex /package/Shaders/ISApplyVolumetricLighting.hlsl:23 SRV t 2 True False False
t2 ISDepthOfField Texture2D<float4> DepthTex /package/Shaders/ISDepthOfField.hlsl:20 SRV t 2 True False False
t2 ISDownsample Texture2D<float4> MotionVectorsTex /package/Shaders/ISDownsample.hlsl:19 SRV t 2 True False False
t2 ISHDR Texture2D<float4> AvgTex /package/Shaders/ISHDR.hlsl:27 SRV t 2 True False False
t2 ISIBLensFlare Texture2D<float4> MasksTex /package/Shaders/ISIBLensFlare.hlsl:18 SRV t 2 True False False
t2 ISLightingComposite Texture2D<float4> SpecularTex /package/Shaders/ISLightingComposite.hlsl:22 SRV t 2 True False False
t2 ISReflectionsRayTracing Texture2D<float4> DepthTex /package/Shaders/ISReflectionsRayTracing.hlsl:22 SRV t 2 True False False
t2 ISSAOComposite Texture2D<float4> depthTex /package/Shaders/ISSAOComposite.hlsl:23 SRV t 2 True False False
t2 ISSnowSSS Texture2D<float4> snowAlphaSpecTex /package/Shaders/ISSnowSSS.hlsl:19 SRV t 2 True False False
t2 ISWaterBlend Texture2D<float4> motionBufferTex /package/Shaders/ISWaterBlend.hlsl:22 SRV t 2 True False False
t2 Sky Texture2D<float4> TexNoiseGradSampler /package/Shaders/Sky.hlsl:169 SRV t 2 True False False
t2 Utility Texture2D<float4> TexDepthUtilitySampler /package/Shaders/Utility.hlsl:307 SRV t 2 True False False
t2 Water Texture2D<float4> DisplacementTex /package/Shaders/Water.hlsl:319 SRV t 2 True False False
t3 BloodSplatter Texture2D<float4> TexFlareHDR /package/Shaders/BloodSplatter.hlsl:61 SRV t 3 True False False
t3 DeferredCompositeCS Texture2D<unorm float3> MasksTexture /package/Shaders/DeferredCompositeCS.hlsl:13 SRV t 3 True False False
t3 Effect Texture2D<float4> TexDepthSamplerEffect /package/Shaders/Effect.hlsl:417 SRV t 3 True False False
t3 ISAlphaBlend Texture2D<float4> TintMask3Tex /package/Shaders/ISAlphaBlend.hlsl:31 SRV t 3 True False False
t3 ISApplyVolumetricLighting Texture1D<float4> RepartitionTex /package/Shaders/ISApplyVolumetricLighting.hlsl:24 SRV t 3 True False False
t3 ISDepthOfField Texture2D<float4> AvgDepthTex /package/Shaders/ISDepthOfField.hlsl:21 SRV t 3 True False False
t3 ISLightingComposite Texture2D<float4> SAOTex /package/Shaders/ISLightingComposite.hlsl:23 SRV t 3 True False False
t3 ISReflectionsRayTracing Texture2D<float4> AlphaTex /package/Shaders/ISReflectionsRayTracing.hlsl:23 SRV t 3 True False False
t3 ISSAOComposite Texture2D<float4> NormalsSSRMaskTex /package/Shaders/ISSAOComposite.hlsl:24 SRV t 3 True False False
t3 ISWaterBlend Texture2D<float4> depthBufferTex /package/Shaders/ISWaterBlend.hlsl:23 SRV t 3 True False False
t3 Utility Texture2DArray<float4> TexShadowMapSampler /package/Shaders/Utility.hlsl:308 SRV t 3 True False False
t3 Water TextureCube<float4> CubeMapTex /package/Shaders/Water.hlsl:320 SRV t 3 True False False
t4 DeferredCompositeCS Texture2D<float> DepthTexture /package/Shaders/DeferredCompositeCS.hlsl:18 SRV t 4 True False False
t4 Effect Texture2D<float4> TexGrayscaleSampler /package/Shaders/Effect.hlsl:418 SRV t 4 True False False
t4 ISAlphaBlend Texture2D<float4> TintMask4Tex /package/Shaders/ISAlphaBlend.hlsl:32 SRV t 4 True False False
t4 ISApplyVolumetricLighting Texture2D<float4> NoiseGradSamplerTex /package/Shaders/ISApplyVolumetricLighting.hlsl:25 SRV t 4 True False False
t4 ISDepthOfField Texture2D<float4> MaskTex /package/Shaders/ISDepthOfField.hlsl:22 SRV t 4 True False False
t4 ISLightingComposite Texture2D<float4> FogTex /package/Shaders/ISLightingComposite.hlsl:24 SRV t 4 True False False
t4 ISSAOComposite Texture2D<float4> snowSpecAlphaTex /package/Shaders/ISSAOComposite.hlsl:25 SRV t 4 True False False
t4 ISWaterBlend Texture2D<float4> waterMaskTex /package/Shaders/ISWaterBlend.hlsl:24 SRV t 4 True False False
t4 Utility Texture2DArray<float4> TexShadowMapSamplerComp /package/Shaders/Utility.hlsl:309 SRV t 4 True False False
t4 Water Texture2D<float4> Normals01Tex /package/Shaders/Water.hlsl:321 SRV t 4 True False False
t5 ISAlphaBlend Texture2D<float4> TintMask5Tex /package/Shaders/ISAlphaBlend.hlsl:33 SRV t 5 True False False
t5 ISApplyVolumetricLighting Texture2D<float4> MotionVectorsTex /package/Shaders/ISApplyVolumetricLighting.hlsl:26 SRV t 5 True False False
t5 ISLightingComposite Texture2D<float4> DirDiffuseTex /package/Shaders/ISLightingComposite.hlsl:25 SRV t 5 True False False
t5 ISSAOComposite Texture2D<float4> shadowMaskTex /package/Shaders/ISSAOComposite.hlsl:26 SRV t 5 True False False
t5 Utility Texture2D<uint4> TexStencilSampler /package/Shaders/Utility.hlsl:310 SRV t 5 True False False
t5 Water Texture2D<float4> Normals02Tex /package/Shaders/Water.hlsl:322 SRV t 5 True False False
t6 ISAlphaBlend Texture2D<float4> TintMask6Tex /package/Shaders/ISAlphaBlend.hlsl:34 SRV t 6 True False False
t6 ISApplyVolumetricLighting Texture2D<float4> PreviousDepthTex /package/Shaders/ISApplyVolumetricLighting.hlsl:27 SRV t 6 True False False
t6 ISLightingComposite Texture2D<float4> DirSpecularTex /package/Shaders/ISLightingComposite.hlsl:26 SRV t 6 True False False
t6 ISSAOComposite Texture2D<float4> SSRSourceTex /package/Shaders/ISSAOComposite.hlsl:27 SRV t 6 True False False
t6 Lighting Texture2D<float4> TexGlowSampler /package/Shaders/Lighting.hlsl:571 SRV t 6 True False False
t6 Utility Texture2DArray<float4> TexFocusShadowMapSamplerComp /package/Shaders/Utility.hlsl:311 SRV t 6 True False False
t6 Water Texture2D<float4> Normals03Tex /package/Shaders/Water.hlsl:323 SRV t 6 True False False
t7 ISAlphaBlend Texture2D<float4> TintMask7Tex /package/Shaders/ISAlphaBlend.hlsl:35 SRV t 7 True False False
t7 ISLightingComposite Texture2D<float4> ShadowMaskTex /package/Shaders/ISLightingComposite.hlsl:27 SRV t 7 True False False
t7 Utility Texture2D<float4> TexGrayscaleSampler /package/Shaders/Utility.hlsl:312 SRV t 7 True False False
t7 Water Texture2D<float4> DepthTex /package/Shaders/Water.hlsl:324 SRV t 7 True False False
t8 ISAlphaBlend Texture2D<float4> TintMask8Tex /package/Shaders/ISAlphaBlend.hlsl:36 SRV t 8 True False False
t8 Water Texture2D<float4> FlowMapTex /package/Shaders/Water.hlsl:325 SRV t 8 True False False
t9 ISAlphaBlend Texture2D<float4> TintMask9Tex /package/Shaders/ISAlphaBlend.hlsl:37 SRV t 9 True False False
t9 Lighting Texture2D<float4> TexBackLightSampler /package/Shaders/Lighting.hlsl:579 SRV t 9 True False False
t9 Water Texture2D<float4> FlowMapNormalsTex /package/Shaders/Water.hlsl:326 SRV t 9 True False False
t10 ISAlphaBlend Texture2D<float4> TintMask10Tex /package/Shaders/ISAlphaBlend.hlsl:38 SRV t 10 True False False
t10 Water Texture2D<float4> SSRReflectionTex /package/Shaders/Water.hlsl:327 SRV t 10 True False False
t11 ISAlphaBlend Texture2D<float4> TintMask11Tex /package/Shaders/ISAlphaBlend.hlsl:39 SRV t 11 True False False
t11 Lighting Texture2D<float4> TexCharacterLightProjNoiseSampler /package/Shaders/Lighting.hlsl:585 SRV t 11 True False False
t11 Water Texture2D<float4> RawSSRReflectionTex /package/Shaders/Water.hlsl:328 SRV t 11 True False False
t12 ISAlphaBlend Texture2D<float4> TintMask12Tex /package/Shaders/ISAlphaBlend.hlsl:40 SRV t 12 True False False
t12 Lighting Texture2D<float4> TexRimSoftLightWorldMapOverlaySampler /package/Shaders/Lighting.hlsl:586 SRV t 12 True False False
t13 ISAlphaBlend Texture2D<float4> TintMask13Tex /package/Shaders/ISAlphaBlend.hlsl:41 SRV t 13 True False False
t14 ISAlphaBlend Texture2D<float4> TintMask14Tex /package/Shaders/ISAlphaBlend.hlsl:42 SRV t 14 True False False
t14 Lighting Texture2D<float4> TexShadowMaskSampler /package/Shaders/Lighting.hlsl:601 SRV t 14 True False False
t15 ISAlphaBlend Texture2D<float4> TintMask15Tex /package/Shaders/ISAlphaBlend.hlsl:43 SRV t 15 True False False
t17 AmbientCompositeCS Texture2D<float4> DepthTexture /package/Shaders/AmbientCompositeCS.hlsl:202 SRV t 17 True False False
t17 SharedData Texture2D<float4> DepthTexture /package/Shaders/Common/SharedData.hlsli:202 SRV t 17 True False False
t17 DeferredCompositeCS Texture2D<float4> DepthTexture /package/Shaders/DeferredCompositeCS.hlsl:202 SRV t 17 True False False
t17 DistantTree Texture2D<float4> DepthTexture /package/Shaders/DistantTree.hlsl:202 SRV t 17 True False False
t17 Effect Texture2D<float4> DepthTexture /package/Shaders/Effect.hlsl:202 SRV t 17 True False False
t17 ISReflectionsRayTracing Texture2D<float4> DepthTexture /package/Shaders/ISReflectionsRayTracing.hlsl:202 SRV t 17 True False False
t17 Lighting Texture2D<float4> DepthTexture /package/Shaders/Lighting.hlsl:202 SRV t 17 True False False
t17 RunGrass Texture2D<float4> DepthTexture /package/Shaders/RunGrass.hlsl:202 SRV t 17 True False False
t17 Sky Texture2D<float> TexDepthSampler /package/Shaders/Sky.hlsl:190 SRV t 17 True False False
t17 Sky Texture2D<float4> DepthTexture /package/Shaders/Sky.hlsl:202 SRV t 17 True False False
t17 Utility Texture2D<float4> DepthTexture /package/Shaders/Utility.hlsl:202 SRV t 17 True False False
t17 Water Texture2D<float4> DepthTexture /package/Shaders/Water.hlsl:202 SRV t 17 True False False
t18 ShadowSampling Texture2DArray<float4> SharedShadowMap /package/Shaders/Common/ShadowSampling.hlsli:11 SRV t 18 True False False
t19 ShadowSampling StructuredBuffer<ShadowData> SharedShadowData /package/Shaders/Common/ShadowSampling.hlsli:30 SRV t 19 True False False
t19 DistantTree StructuredBuffer<ShadowData> SharedShadowData /package/Shaders/DistantTree.hlsl:30 SRV t 19 True False False
t19 Effect StructuredBuffer<ShadowData> SharedShadowData /package/Shaders/Effect.hlsl:30 SRV t 19 True False False
t19 Lighting StructuredBuffer<ShadowData> SharedShadowData /package/Shaders/Lighting.hlsl:30 SRV t 19 True False False
t19 RunGrass StructuredBuffer<ShadowData> SharedShadowData /package/Shaders/RunGrass.hlsl:30 SRV t 19 True False False
t19 Water StructuredBuffer<ShadowData> SharedShadowData /package/Shaders/Water.hlsl:30 SRV t 19 True False False
t20 Glints2023 Texture2D<float4> Glint2023NoiseMap /package/Shaders/Common/Glints/Glints2023.hlsli:7 SRV t 20 True False False
t25 Cloud Shadows TextureCube<float> CloudShadowsTexture /features/Cloud Shadows/Shaders/CloudShadows/CloudShadows.hlsli:3 SRV t 25 True False False
t30 Dynamic Cubemaps TextureCube<float4> EnvReflectionsTexture /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:8 SRV t 30 True False False
t31 Dynamic Cubemaps TextureCube<float4> EnvTexture /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:9 SRV t 31 True False False
t35 Light Limit Fix StructuredBuffer<Light> lights /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:14 SRV t 35 True False False
t36 Light Limit Fix StructuredBuffer<uint> lightList /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:15 SRV t 36 True False False
t37 Light Limit Fix StructuredBuffer<LightGrid> lightGrid /features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:16 SRV t 37 True False False
t45 Screen-Space Shadows Texture2D<unorm half> ScreenSpaceShadowsTexture /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/ScreenSpaceShadows.hlsli:6 SRV t 45 True False False
t50 Skylighting Texture3D<sh2> SkylightingProbeArray /features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:12 SRV t 50 True False False
t51 Skylighting Texture2DArray<float3> stbn_vec3_2Dx1D_128x128x64 /features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:13 SRV t 51 True False False
t55 Terrain Blending Texture2D<float4> TerrainBlendingMaskTexture /features/Terrain Blending/Shaders/TerrainBlending/TerrainBlending.hlsli:5 SRV t 55 True False False
t60 Terrain Shadows Texture2D<float2> ShadowHeightTexture /features/Terrain Shadows/Shaders/TerrainShadows/TerrainShadows.hlsli:3 SRV t 60 True False False
t65 Water Effects Texture2D<float4> WaterCaustics /features/Water Effects/Shaders/WaterEffects/WaterCaustics.hlsli:1 SRV t 65 True False False
t70 Wetness Effects Texture2D<float4> TexPrecipOcclusion /features/Wetness Effects/Shaders/WetnessEffects/WetnessEffects.hlsli:5 SRV t 70 True False False
t73 Hair Specular Texture2D<float> TexTangentShift /features/Hair Specular/Shaders/Hair/Hair.hlsli:10 SRV t 73 True False False
t76 IBL Texture2D<sh2> DiffuseIBLTexture /features/IBL/Shaders/IBL/IBL.hlsli:13 SRV t 76 True False False
u0 Dynamic Cubemaps RWTexture2DArray<float4> EnvInferredTexture /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:7 UAV u 0 True False False
u0 Dynamic Cubemaps RWTexture2DArray<float4> outputTexture /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:21 UAV u 0 True False False
u0 Dynamic Cubemaps RWTexture2DArray<float4> DynamicCubemap /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:6 UAV u 0 True False False
u0 Frame Generation RWTexture2D<float> OutputTexture /features/Frame Generation/Shaders/FrameGeneration/CopyDepthToSharedBufferCS.hlsl:2 UAV u 0 True False False
u0 IBL RWTexture2D<sh2> IBLTexture /features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:7 UAV u 0 True False False
u0 Light Limit Fix RWStructuredBuffer<ClusterAABB> clusters /features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:24 UAV u 0 True False False
u0 Light Limit Fix RWStructuredBuffer<uint> lightIndexCounter /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:14 UAV u 0 True False False
u0 Screen-Space Shadows RWTexture2D<unorm half> OutputTexture /features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:7 UAV u 0 True False False
u0 Skylighting RWTexture3D<sh2> outProbeArray /features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:6 UAV u 0 True False False
u0 Subsurface Scattering RWTexture2D<float4> SSSRW /features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:1 UAV u 0 True False False
u0 Terrain Blending RWTexture2D<float> BlendedDepthTexture /features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:1 UAV u 0 True False False
u0 AmbientCompositeCS RWTexture2D<float4> MainRW /package/Shaders/AmbientCompositeCS.hlsl:32 UAV u 0 True False False
u0 CopyShadowDataCS RWStructuredBuffer<PerGeometry> ShadowData /package/Shaders/CopyShadowDataCS.hlsl:100 UAV u 0 True False False
u0 DeferredCompositeCS RWTexture2D<float4> MainRW /package/Shaders/DeferredCompositeCS.hlsl:15 UAV u 0 True False False
u0 EncodeTexturesCS RWTexture2D<float> AlphaMask /package/Shaders/Upscaling/EncodeTexturesCS.hlsl:3 UAV u 0 True False False
u0 RCAS RWTexture2D<float3> Dest /package/Shaders/Upscaling/RCAS/RCAS.hlsl:38 UAV u 0 True False False
u1 Dynamic Cubemaps RWTexture2DArray<float4> DynamicCubemapRaw /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:7 UAV u 1 True False False
u1 Light Limit Fix RWStructuredBuffer<uint> lightIndexList /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:15 UAV u 1 True False False
u1 Skylighting RWTexture3D<uint> outAccumFramesArray /features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:7 UAV u 1 True False False
u1 Terrain Blending RWTexture2D<unorm half> BlendedDepthTexture16 /features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:2 UAV u 1 True False False
u1 DeferredCompositeCS RWTexture2D<float4> NormalTAAMaskSpecularMaskRW /package/Shaders/DeferredCompositeCS.hlsl:16 UAV u 1 True False False
u2 Dynamic Cubemaps RWTexture2DArray<float4> DynamicCubemapPosition /features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:8 UAV u 2 True False False
u2 Light Limit Fix RWStructuredBuffer<LightGrid> lightGrid /features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:16 UAV u 2 True False False
u2 DeferredCompositeCS RWTexture2D<float2> MotionVectorsRW /package/Shaders/DeferredCompositeCS.hlsl:17 UAV u 2 True False False
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