Buffers - doodlum/skyrim-community-shaders GitHub Wiki

Buffer Table (generated on 2025-06-08 01:15:35)

Register Feature Type Name File Shaders Struct Analysis
b0 Light Limit Fix cbuffer PerFrame features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:3 P+V+VR Unmatched
b0 Light Limit Fix cbuffer PerFrame features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:3 P+V+VR Unmatched
b0 cbuffer PerFrame package/Shaders/CopyShadowDataCS.hlsl:19 P+V+VR Unmatched
b0 cbuffer PerFrame package/Shaders/RunGrass.hlsl:368 P+V+VR Unmatched
b0 cbuffer PerTechnique package/Shaders/DistantTree.hlsl:137 P+V+VR Unmatched
b0 cbuffer PerTechnique package/Shaders/Effect.hlsl:458 P+V+VR Unmatched
b0 cbuffer PerTechnique package/Shaders/ISVolumetricLightingGenerateCS.hlsl:34 P+V+VR Unmatched
b0 cbuffer PerTechnique package/Shaders/ISVolumetricLightingRaymarchCS.hlsl:8 P+V+VR Unmatched
b0 cbuffer PerTechnique package/Shaders/Lighting.hlsl:603 P+V+VR Unmatched
b0 cbuffer PerTechnique package/Shaders/Particle.hlsl:38 P+V+VR Unmatched
b0 cbuffer PerTechnique package/Shaders/Utility.hlsl:314 P+V+VR Unmatched
b0 cbuffer PerTechnique package/Shaders/Water.hlsl:330 P+V+VR Unmatched
b0 Terrain Shadows cbuffer ShadowUpdateCB features/Terrain Shadows/Shaders/TerrainShadows/ShadowUpdate.cs.hlsl:4 P+V+VR Mismatched (ShadowUpdateCB)
b0 Dynamic Cubemaps cbuffer SpecularMapFilterSettings features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:15 P+V+VR Unmatched
b0 Dynamic Cubemaps cbuffer UpdateData features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:53 P+V+VR Unmatched
b1 Screen-Space Shadows cbuffer PerFrame features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:10 P+V+VR Unmatched
b1 cbuffer PerFrame2 package/Shaders/CopyShadowDataCS.hlsl:28 P+V+VR Unmatched
b1 Subsurface Scattering cbuffer PerFrameSSS features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:9 P+V+VR Unmatched
b1 cbuffer PerMaterial package/Shaders/Effect.hlsl:465 P+V+VR Unmatched
b1 cbuffer PerMaterial package/Shaders/Lighting.hlsl:610 P+V+VR Unmatched
b1 cbuffer PerMaterial package/Shaders/RunGrass.hlsl:436 P+V+VR Unmatched
b1 cbuffer PerMaterial package/Shaders/Utility.hlsl:323 P+V+VR Unmatched
b1 cbuffer PerMaterial package/Shaders/Water.hlsl:347 P+V+VR Unmatched
b1 Screen Space GI cbuffer SSGICB features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:26 P+V+VR SSGICB
b10 cbuffer BonesBuffer package/Shaders/Common/Skinned.hlsli:9 P+V+VR Unmatched
b11 cbuffer AlphaTestRefBuffer package/Shaders/Lighting.hlsl:697 P+V+VR Unmatched
b11 cbuffer AlphaTestRefCB package/Shaders/DistantTree.hlsl:124 P+V+VR Unmatched
b11 cbuffer AlphaTestRefCB package/Shaders/Effect.hlsl:452 P+V+VR Unmatched
b11 cbuffer AlphaTestRefCB package/Shaders/RunGrass.hlsl:385 P+V+VR Unmatched
b11 cbuffer AlphaTestRefCB package/Shaders/Sky.hlsl:177 P+V+VR Unmatched
b11 cbuffer AlphaTestRefCB package/Shaders/Utility.hlsl:361 P+V+VR Unmatched
b11 cbuffer IndexedTexcoordBuffer package/Shaders/Effect.hlsl:150 P+V+VR Unmatched
b12 cbuffer PerFrame package/Shaders/DistantTree.hlsl:130 P+V+VR Unmatched
b12 cbuffer PerFrame package/Shaders/Common/FrameBuffer.hlsli:7 P+V+VR Unmatched
b12 cbuffer VS_PerFrame package/Shaders/Effect.hlsl:94 P+V+VR Unmatched
b12 cbuffer VS_PerFrame package/Shaders/Lighting.hlsl:161 P+V+VR Unmatched
b13 cbuffer VRValues package/Shaders/Common/VR.hlsli:12 P+V+VR Unmatched
b2 cbuffer PerFrame3 package/Shaders/CopyShadowDataCS.hlsl:78 P+V+VR
b2 cbuffer PerGeometry package/Shaders/BloodSplatter.hlsl:63 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/DistantTree.hlsl:48 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/Effect.hlsl:472 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISAlphaBlend.hlsl:45 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISApplyReflections.hlsl:20 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISApplyVolumetricLighting.hlsl:29 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISBlur.hlsl:19 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:18 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISCopy.hlsl:20 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISDepthOfField.hlsl:24 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISDoubleVision.hlsl:18 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISDownsample.hlsl:21 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISExp.hlsl:15 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISFullScreenVR.hlsl:15 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISHDR.hlsl:29 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISIBLensFlare.hlsl:20 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISLightingComposite.hlsl:29 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISLocalMap.hlsl:16 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISMap.hlsl:15 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISNoise.hlsl:43 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISRadialBlur.hlsl:16 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISReflectionsRayTracing.hlsl:25 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISRefraction.hlsl:19 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISSAOBlur.hlsl:16 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISSAOCameraZ.hlsl:16 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISSAOComposite.hlsl:29 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISSAOMinify.hlsl:16 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISSimpleColor.hlsl:21 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISSnowSSS.hlsl:21 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISUpsampleDynamicResolution.hlsl:15 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISVolumetricLighting.hlsl:17 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISWaterBlend.hlsl:26 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISWaterDisplacement.hlsl:71 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISWaterFlow.hlsl:15 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/ISWorldMap.hlsl:18 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/Lighting.hlsl:655 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/Particle.hlsl:234 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/Sky.hlsl:171 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/Utility.hlsl:329 P+V+VR Unmatched
b2 cbuffer PerGeometry package/Shaders/Water.hlsl:365 P+V+VR Unmatched
b3 Light Limit Fix cbuffer StrictLightData features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:7 P+V+VR Unmatched
b4 cbuffer PerShader package/Shaders/Common/Permutation.hlsli:77 P+V+VR PerShader
b5 Grass Collision cbuffer GrassCollisionPerFrame features/Grass Collision/Shaders/GrassCollision/GrassCollision.hlsli:8 P+V+VR Mismatched (PerFrame)
b5 cbuffer SharedData package/Shaders/Common/SharedData.hlsli:11 P+V+VR Mismatched (SharedDataCB)
b6 cbuffer FeatureData package/Shaders/Common/SharedData.hlsli:186 P+V+VR
b7 cbuffer cb7 package/Shaders/RunGrass.hlsl:128 P+V+VR Unmatched
b8 cbuffer cb8 package/Shaders/RunGrass.hlsl:133 P+V+VR Unmatched
b9 cbuffer PreviousBonesBuffer package/Shaders/Common/Skinned.hlsli:4 P+V+VR Unmatched
s0 SamplerState AlbedoSampler package/Shaders/ISLightingComposite.hlsl:11 P+V+VR
s0 SamplerState DensitySampler package/Shaders/ISVolumetricLightingRaymarchCS.hlsl:2 P+V+VR
s0 SamplerState DepthSampler package/Shaders/ISApplyVolumetricLighting.hlsl:13 P+V+VR
s0 SamplerState DepthSampler package/Shaders/ISSAOCameraZ.hlsl:12 P+V+VR
s0 SamplerState DepthSampler package/Shaders/ISSimpleColor.hlsl:15 P+V+VR
s0 SamplerState DepthSampler package/Shaders/ISVolumetricLighting.hlsl:11 P+V+VR
s0 SamplerState DisplaceMapSampler package/Shaders/ISWaterDisplacement.hlsl:53 P+V+VR
s0 SamplerState DisplaySamplerSampler package/Shaders/ISWaterDisplacement.hlsl:55 P+V+VR
s0 SamplerState DownScaledBlurredHDRSampler package/Shaders/ISIBLensFlare.hlsl:12 P+V+VR
s0 SamplerState FlowmapSampler package/Shaders/ISWaterFlow.hlsl:11 P+V+VR
s0 SamplerState HeightMap01Sampler package/Shaders/ISWaterDisplacement.hlsl:50 P+V+VR
s0 SamplerState HeightMapSampler package/Shaders/ISWaterDisplacement.hlsl:57 P+V+VR
s0 SamplerState ImageSampler package/Shaders/ISBlur.hlsl:13 P+V+VR
s0 SamplerState ImageSampler package/Shaders/ISCopy.hlsl:16 P+V+VR
s0 SamplerState ImageSampler package/Shaders/ISDepthOfField.hlsl:12 P+V+VR
s0 SamplerState ImageSampler package/Shaders/ISFullScreenVR.hlsl:12 P+V+VR
s0 SamplerState ImageSampler package/Shaders/ISHDR.hlsl:13 P+V+VR
s0 SamplerState ImageSampler package/Shaders/ISLocalMap.hlsl:12 P+V+VR
s0 SamplerState ImageSampler package/Shaders/ISRadialBlur.hlsl:12 P+V+VR
s0 SamplerState ImageSampler package/Shaders/ISWorldMap.hlsl:12 P+V+VR
s0 Dynamic Cubemaps SamplerState LinearSampler features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:9 P+V+VR
s0 Dynamic Cubemaps SamplerState LinearSampler features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:13 P+V+VR
s0 IBL SamplerState LinearSampler features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:14 P+V+VR
s0 SamplerState LinearSampler package/Shaders/DeferredCompositeCS.hlsl:25 P+V+VR
s0 SamplerState NoiseMapSampler package/Shaders/ISNoise.hlsl:39 P+V+VR
s0 SamplerState NormalSampler package/Shaders/ISReflectionsRayTracing.hlsl:15 P+V+VR
s0 SamplerState OriginalSampler package/Shaders/ISExp.hlsl:11 P+V+VR
s0 Screen-Space Shadows SamplerState PointBorderSampler features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:8 P+V+VR
s0 SamplerState ReflectionSampler package/Shaders/Water.hlsl:304 P+V+VR
s0 SamplerState SSRSourceSampler package/Shaders/ISApplyReflections.hlsl:12 P+V+VR
s0 SamplerState SampBaseSampler package/Shaders/Effect.hlsl:408 P+V+VR
s0 SamplerState SampBaseSampler package/Shaders/RunGrass.hlsl:354 P+V+VR
s0 SamplerState SampBaseSampler package/Shaders/Sky.hlsl:163 P+V+VR
s0 SamplerState SampBaseSampler package/Shaders/Utility.hlsl:296 P+V+VR
s0 SamplerState SampBloodColor package/Shaders/BloodSplatter.hlsl:53 P+V+VR
s0 SamplerState SampColorSampler package/Shaders/Lighting.hlsl:446 P+V+VR
s0 SamplerState SampDiffuse package/Shaders/DistantTree.hlsl:119 P+V+VR
s0 SamplerState SampSourceTexture package/Shaders/Particle.hlsl:216 P+V+VR
s0 SamplerState ShadowmapSampler package/Shaders/ISVolumetricLightingGenerateCS.hlsl:6 P+V+VR
s0 SamplerState SourceSampler package/Shaders/ISBasicCopy.hlsl:11 P+V+VR
s0 SamplerState SourceSampler package/Shaders/ISDownsample.hlsl:13 P+V+VR
s0 SamplerState Src0Sampler package/Shaders/ISDoubleVision.hlsl:12 P+V+VR
s0 SamplerState Src0Sampler package/Shaders/ISMap.hlsl:11 P+V+VR
s0 SamplerState Src0Sampler package/Shaders/ISRefraction.hlsl:13 P+V+VR
s0 SamplerState TintMask0Sampler package/Shaders/ISAlphaBlend.hlsl:11 P+V+VR
s0 SamplerState VLSourceSampler package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:12 P+V+VR
s0 Skylighting SamplerComparisonState comparisonSampler features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:9 P+V+VR
s0 SamplerState depthSampler package/Shaders/ISSnowSSS.hlsl:13 P+V+VR
s0 Dynamic Cubemaps SamplerState linear_wrap_sampler features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:23 P+V+VR
s0 Screen Space GI SamplerState samplerPointClamp features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:67 P+V+VR
s0 SamplerState snowAlphaSpecSampler package/Shaders/ISDebugSnow.hlsl:11 P+V+VR
s0 SamplerState sourceSampler package/Shaders/ISSAOBlur.hlsl:12 P+V+VR
s0 SamplerState sourceSampler package/Shaders/ISSAOComposite.hlsl:13 P+V+VR
s0 SamplerState sourceSampler package/Shaders/ISSAOMinify.hlsl:12 P+V+VR
s0 SamplerState sourceSampler package/Shaders/ISSILComposite.hlsl:12 P+V+VR
s0 SamplerState sourceSampler package/Shaders/ISUpsampleDynamicResolution.hlsl:11 P+V+VR
s0 SamplerState sourceSampler package/Shaders/ISWaterBlend.hlsl:14 P+V+VR
s1 SamplerState AdaptSampler package/Shaders/ISHDR.hlsl:15 P+V+VR
s1 SamplerState AvgLumSampler package/Shaders/ISBlur.hlsl:14 P+V+VR
s1 SamplerState BlendSampler package/Shaders/ISHDR.hlsl:17 P+V+VR
s1 SamplerState BlurredSampler package/Shaders/ISDepthOfField.hlsl:13 P+V+VR
s1 SamplerState ColorSampler package/Shaders/ISReflectionsRayTracing.hlsl:16 P+V+VR
s1 SamplerState DepthSampler package/Shaders/ISWorldMap.hlsl:13 P+V+VR
s1 SamplerState DiffuseSampler package/Shaders/ISLightingComposite.hlsl:12 P+V+VR
s1 SamplerState HeightMap02Sampler package/Shaders/ISWaterDisplacement.hlsl:51 P+V+VR
s1 SamplerState IndLightingSampler package/Shaders/ISSILComposite.hlsl:13 P+V+VR
s1 SamplerState LFSourceSampler package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:13 P+V+VR
s1 SamplerState PreviousFrameSampler package/Shaders/ISApplyVolumetricLighting.hlsl:14 P+V+VR
s1 SamplerState PreviousFrameSourceSampler package/Shaders/ISDownsample.hlsl:14 P+V+VR
s1 SamplerState RampsSampler package/Shaders/ISIBLensFlare.hlsl:13 P+V+VR
s1 SamplerState RefractionSampler package/Shaders/Water.hlsl:305 P+V+VR
s1 SamplerState SAOSampler package/Shaders/ISSAOComposite.hlsl:14 P+V+VR
s1 SamplerState SampBlendSampler package/Shaders/Sky.hlsl:164 P+V+VR
s1 SamplerState SampBloodAlpha package/Shaders/BloodSplatter.hlsl:54 P+V+VR
s1 SamplerState SampGrayscaleTexture package/Shaders/Particle.hlsl:218 P+V+VR
s1 SamplerState SampNormalSampler package/Shaders/Effect.hlsl:409 P+V+VR
s1 SamplerState SampNormalSampler package/Shaders/Utility.hlsl:297 P+V+VR
s1 SamplerState SampShadowMaskSampler package/Shaders/RunGrass.hlsl:355 P+V+VR
s1 SamplerState SampTerrainParallaxSampler package/Shaders/Lighting.hlsl:420 P+V+VR
s1 SamplerState ShadowMapSampler package/Shaders/ISVolumetricLighting.hlsl:12 P+V+VR
s1 SamplerState ShadowmapVLSampler package/Shaders/ISVolumetricLightingGenerateCS.hlsl:7 P+V+VR
s1 SamplerState Src1Sampler package/Shaders/ISDoubleVision.hlsl:13 P+V+VR
s1 SamplerState Src1Sampler package/Shaders/ISRefraction.hlsl:14 P+V+VR
s1 SamplerState TintMask1Sampler package/Shaders/ISAlphaBlend.hlsl:12 P+V+VR
s1 SamplerState WaterMaskSampler package/Shaders/ISApplyReflections.hlsl:13 P+V+VR
s1 Screen Space GI SamplerState samplerLinearClamp features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:68 P+V+VR
s1 SamplerState sceneSampler package/Shaders/ISDebugSnow.hlsl:12 P+V+VR
s1 SamplerState snowDiffuseSampler package/Shaders/ISSnowSSS.hlsl:14 P+V+VR
s1 SamplerState uintStencilSampler package/Shaders/ISSimpleColor.hlsl:16 P+V+VR
s1 SamplerState waterHistorySampler package/Shaders/ISWaterBlend.hlsl:15 P+V+VR
s10 SamplerState SSRReflectionSampler package/Shaders/Water.hlsl:314 P+V+VR
s10 SamplerState SampProjDetailSampler package/Shaders/Lighting.hlsl:483 P+V+VR
s10 SamplerState TintMask10Sampler package/Shaders/ISAlphaBlend.hlsl:21 P+V+VR
s11 SamplerState RawSSRReflectionSampler package/Shaders/Water.hlsl:315 P+V+VR
s11 SamplerState SampCharacterLightProjNoiseSampler package/Shaders/Lighting.hlsl:486 P+V+VR
s11 SamplerState TintMask11Sampler package/Shaders/ISAlphaBlend.hlsl:22 P+V+VR
s12 SamplerState SampRimSoftLightWorldMapOverlaySampler package/Shaders/Lighting.hlsl:487 P+V+VR
s12 SamplerState TintMask12Sampler package/Shaders/ISAlphaBlend.hlsl:23 P+V+VR
s13 SamplerState SampLandLodBlend1Sampler package/Shaders/Lighting.hlsl:496 P+V+VR
s13 SamplerState SampWorldMapOverlaySnowSampler package/Shaders/Lighting.hlsl:490 P+V+VR
s13 SamplerState TintMask13Sampler package/Shaders/ISAlphaBlend.hlsl:24 P+V+VR
s14 SamplerState SampShadowMaskSampler package/Shaders/Lighting.hlsl:502 P+V+VR
s14 SamplerState TintMask14Sampler package/Shaders/ISAlphaBlend.hlsl:25 P+V+VR
s15 SamplerState SampLandLodBlend2Sampler package/Shaders/Lighting.hlsl:497 P+V+VR
s15 SamplerState SampLandLodNoiseSampler package/Shaders/Lighting.hlsl:499 P+V+VR
s15 SamplerState TintMask15Sampler package/Shaders/ISAlphaBlend.hlsl:26 P+V+VR
s2 SamplerState AvgSampler package/Shaders/ISHDR.hlsl:19 P+V+VR
s2 SamplerState DepthSampler package/Shaders/ISDepthOfField.hlsl:14 P+V+VR
s2 SamplerState DepthSampler package/Shaders/ISReflectionsRayTracing.hlsl:17 P+V+VR
s2 SamplerState DisplacementSampler package/Shaders/Water.hlsl:306 P+V+VR
s2 SamplerState InverseRepartitionSampler package/Shaders/ISVolumetricLightingGenerateCS.hlsl:8 P+V+VR
s2 SamplerState MainBufferSampler package/Shaders/ISApplyReflections.hlsl:14 P+V+VR
s2 SamplerState MasksSampler package/Shaders/ISIBLensFlare.hlsl:14 P+V+VR
s2 SamplerState MotionVectorsSampler package/Shaders/ISDownsample.hlsl:15 P+V+VR
s2 SamplerState SampDepthSampler package/Shaders/Utility.hlsl:298 P+V+VR
s2 SamplerState SampFlareColor package/Shaders/BloodSplatter.hlsl:55 P+V+VR
s2 SamplerState SampNoiseGradSampler package/Shaders/Sky.hlsl:165 P+V+VR
s2 SamplerState SampNoiseSampler package/Shaders/Effect.hlsl:410 P+V+VR
s2 SamplerState SampNormalSampler package/Shaders/RunGrass.hlsl:359 P+V+VR
s2 SamplerState SampPrecipitationOcclusionTexture package/Shaders/Particle.hlsl:221 P+V+VR
s2 SamplerState SampSpecularSampler package/Shaders/Lighting.hlsl:451 P+V+VR
s2 SamplerState SpecularSampler package/Shaders/ISLightingComposite.hlsl:13 P+V+VR
s2 SamplerState TintMask2Sampler package/Shaders/ISAlphaBlend.hlsl:13 P+V+VR
s2 SamplerState VLSampler package/Shaders/ISApplyVolumetricLighting.hlsl:15 P+V+VR
s2 SamplerState depthSampler package/Shaders/ISSAOComposite.hlsl:15 P+V+VR
s2 SamplerState motionBufferSampler package/Shaders/ISWaterBlend.hlsl:16 P+V+VR
s2 SamplerState snowAlphaSpecSampler package/Shaders/ISSnowSSS.hlsl:15 P+V+VR
s3 SamplerState AlphaSampler package/Shaders/ISReflectionsRayTracing.hlsl:18 P+V+VR
s3 SamplerState AvgDepthSampler package/Shaders/ISDepthOfField.hlsl:15 P+V+VR
s3 SamplerState CubeMapSampler package/Shaders/Water.hlsl:307 P+V+VR
s3 SamplerState NoiseSampler package/Shaders/ISVolumetricLightingGenerateCS.hlsl:9 P+V+VR
s3 SamplerState NormalsSSRMaskSampler package/Shaders/ISSAOComposite.hlsl:16 P+V+VR
s3 SamplerState RepartitionSampler package/Shaders/ISApplyVolumetricLighting.hlsl:16 P+V+VR
s3 SamplerState SAOSampler package/Shaders/ISLightingComposite.hlsl:14 P+V+VR
s3 SamplerState SampDepthSampler package/Shaders/Effect.hlsl:411 P+V+VR
s3 SamplerState SampFlareHDR package/Shaders/BloodSplatter.hlsl:56 P+V+VR
s3 SamplerState SampProjDiffuseSampler package/Shaders/Lighting.hlsl:459 P+V+VR
s3 SamplerState SampRMAOSSampler package/Shaders/RunGrass.hlsl:360 P+V+VR
s3 SamplerState SampShadowMapSampler package/Shaders/Utility.hlsl:299 P+V+VR
s3 SamplerState SampTintSampler package/Shaders/Lighting.hlsl:454 P+V+VR
s3 SamplerState SampUnderwaterMask package/Shaders/Particle.hlsl:222 P+V+VR
s3 SamplerState TintMask3Sampler package/Shaders/ISAlphaBlend.hlsl:14 P+V+VR
s3 SamplerState depthBufferSampler package/Shaders/ISWaterBlend.hlsl:17 P+V+VR
s4 SamplerState FogSampler package/Shaders/ISLightingComposite.hlsl:15 P+V+VR
s4 SamplerState MaskSampler package/Shaders/ISDepthOfField.hlsl:16 P+V+VR
s4 SamplerState NoiseGradSamplerSampler package/Shaders/ISApplyVolumetricLighting.hlsl:17 P+V+VR
s4 SamplerState Normals01Sampler package/Shaders/Water.hlsl:308 P+V+VR
s4 SamplerState SampDetailSampler package/Shaders/Lighting.hlsl:455 P+V+VR
s4 SamplerState SampEnvSampler package/Shaders/Lighting.hlsl:463 P+V+VR
s4 SamplerState SampGrayscaleSampler package/Shaders/Effect.hlsl:412 P+V+VR
s4 SamplerState SampParallaxSampler package/Shaders/Lighting.hlsl:468 P+V+VR
s4 SamplerComparisonState SampShadowMapSamplerComp package/Shaders/Utility.hlsl:300 P+V+VR
s4 SamplerState SampSubsurfaceSampler package/Shaders/RunGrass.hlsl:361 P+V+VR
s4 SamplerState TintMask4Sampler package/Shaders/ISAlphaBlend.hlsl:15 P+V+VR
s4 SamplerState snowSpecAlphaSampler package/Shaders/ISSAOComposite.hlsl:17 P+V+VR
s4 SamplerState waterMaskSampler package/Shaders/ISWaterBlend.hlsl:18 P+V+VR
s5 SamplerState DirDiffuseSampler package/Shaders/ISLightingComposite.hlsl:16 P+V+VR
s5 SamplerState MotionVectorsSampler package/Shaders/ISApplyVolumetricLighting.hlsl:18 P+V+VR
s5 SamplerState Normals02Sampler package/Shaders/Water.hlsl:309 P+V+VR
s5 SamplerState SampEnvMaskSampler package/Shaders/Lighting.hlsl:464 P+V+VR
s5 SamplerState SampRMAOSSampler package/Shaders/Lighting.hlsl:469 P+V+VR
s5 SamplerState SampStencilSampler package/Shaders/Utility.hlsl:301 P+V+VR
s5 SamplerState TintMask5Sampler package/Shaders/ISAlphaBlend.hlsl:16 P+V+VR
s5 SamplerState shadowMaskSampler package/Shaders/ISSAOComposite.hlsl:18 P+V+VR
s6 SamplerState DirSpecularSampler package/Shaders/ISLightingComposite.hlsl:17 P+V+VR
s6 SamplerState Normals03Sampler package/Shaders/Water.hlsl:310 P+V+VR
s6 SamplerState PreviousDepthSampler package/Shaders/ISApplyVolumetricLighting.hlsl:19 P+V+VR
s6 SamplerState SSRSourceSampler package/Shaders/ISSAOComposite.hlsl:19 P+V+VR
s6 SamplerComparisonState SampFocusShadowMapSamplerComp package/Shaders/Utility.hlsl:302 P+V+VR
s6 SamplerState SampGlowSampler package/Shaders/Lighting.hlsl:472 P+V+VR
s6 SamplerState TintMask6Sampler package/Shaders/ISAlphaBlend.hlsl:17 P+V+VR
s7 SamplerState DepthSampler package/Shaders/Water.hlsl:311 P+V+VR
s7 SamplerState SampGrayscaleSampler package/Shaders/Utility.hlsl:303 P+V+VR
s7 SamplerState ShadowMaskSampler package/Shaders/ISLightingComposite.hlsl:18 P+V+VR
s7 SamplerState TintMask7Sampler package/Shaders/ISAlphaBlend.hlsl:18 P+V+VR
s8 SamplerState FlowMapSampler package/Shaders/Water.hlsl:312 P+V+VR
s8 SamplerState SampLayerSampler package/Shaders/Lighting.hlsl:475 P+V+VR
s8 SamplerState SampProjNormalSampler package/Shaders/Lighting.hlsl:477 P+V+VR
s8 SamplerState TintMask8Sampler package/Shaders/ISAlphaBlend.hlsl:19 P+V+VR
s9 SamplerState FlowMapNormalsSampler package/Shaders/Water.hlsl:313 P+V+VR
s9 SamplerState SampBackLightSampler package/Shaders/Lighting.hlsl:480 P+V+VR
s9 SamplerState TintMask9Sampler package/Shaders/ISAlphaBlend.hlsl:20 P+V+VR
t0 Texture2D<float4> AlbedoTex package/Shaders/ISLightingComposite.hlsl:20 P+V+VR
t0 Texture2D<float3> AlbedoTexture package/Shaders/AmbientCompositeCS.hlsl:9 P+V+VR
t0 Subsurface Scattering Texture2D<float4> ColorTexture features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:3 P+V+VR
t0 Texture3D<float4> DensityTex package/Shaders/ISVolumetricLightingRaymarchCS.hlsl:4 P+V+VR
t0 Texture2D<float4> DepthTex package/Shaders/ISApplyVolumetricLighting.hlsl:21 P+V+VR
t0 Texture2D<float4> DepthTex package/Shaders/ISSAOCameraZ.hlsl:14 P+V+VR
t0 Texture2D<float4> DepthTex package/Shaders/ISSimpleColor.hlsl:18 P+V+VR
t0 Texture2D<float4> DepthTex package/Shaders/ISVolumetricLighting.hlsl:14 P+V+VR
t0 Dynamic Cubemaps Texture2D<float> DepthTexture features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:10 P+V+VR
t0 Texture2D<float4> DisplaceMapTex package/Shaders/ISWaterDisplacement.hlsl:64 P+V+VR
t0 Texture2D<float4> DisplaySamplerTex package/Shaders/ISWaterDisplacement.hlsl:66 P+V+VR
t0 Texture2D<float4> DownScaledBlurredHDRTex package/Shaders/ISIBLensFlare.hlsl:16 P+V+VR
t0 Dynamic Cubemaps TextureCube<float4> EnvCaptureTexture features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:3 P+V+VR
t0 Texture2D<float4> FlowmapTex package/Shaders/ISWaterFlow.hlsl:13 P+V+VR
t0 Texture2D<float4> HeightMap01Tex package/Shaders/ISWaterDisplacement.hlsl:61 P+V+VR
t0 Texture2D<float4> HeightMapTex package/Shaders/ISWaterDisplacement.hlsl:68 P+V+VR
t0 Texture2D<float4> ImageTex package/Shaders/ISBlur.hlsl:16 P+V+VR
t0 Texture2D<float4> ImageTex package/Shaders/ISCopy.hlsl:18 P+V+VR
t0 Texture2D<float4> ImageTex package/Shaders/ISDepthOfField.hlsl:18 P+V+VR
t0 Texture2D<float4> ImageTex package/Shaders/ISFullScreenVR.hlsl:13 P+V+VR
t0 Texture2D<float4> ImageTex package/Shaders/ISHDR.hlsl:21 P+V+VR
t0 Texture2D<float4> ImageTex package/Shaders/ISLocalMap.hlsl:14 P+V+VR
t0 Texture2D<float4> ImageTex package/Shaders/ISRadialBlur.hlsl:14 P+V+VR
t0 Texture2D<float4> ImageTex package/Shaders/ISWorldMap.hlsl:15 P+V+VR
t0 Frame Generation Texture2D<float> InputTexture features/Frame Generation/Shaders/FrameGeneration/CopyDepthToSharedBufferCS.hlsl:1 P+V+VR
t0 Texture2D<float4> NoiseMapTex package/Shaders/ISNoise.hlsl:41 P+V+VR
t0 Texture2D<float4> NormalTex package/Shaders/ISReflectionsRayTracing.hlsl:20 P+V+VR
t0 Texture2D<float4> OriginalTex package/Shaders/ISExp.hlsl:13 P+V+VR
t0 Texture2D<float4> ReflectionTex package/Shaders/Water.hlsl:317 P+V+VR
t0 IBL TextureCube<float4> ReflectionTexture features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:6 P+V+VR
t0 Texture2D<float4> SSRSourceTex package/Shaders/ISApplyReflections.hlsl:16 P+V+VR
t0 Texture2D<float3> Source package/Shaders/Upscaling/RCAS/RCAS.hlsl:37 P+V+VR
t0 Texture2D<float4> SourceTex package/Shaders/ISBasicCopy.hlsl:13 P+V+VR
t0 Texture2D<float4> SourceTex package/Shaders/ISDownsample.hlsl:17 P+V+VR
t0 Texture2D<float3> SpecularTexture package/Shaders/DeferredCompositeCS.hlsl:10 P+V+VR
t0 Texture2D<float4> Src0Tex package/Shaders/ISDoubleVision.hlsl:15 P+V+VR
t0 Texture2D<float4> Src0Tex package/Shaders/ISMap.hlsl:13 P+V+VR
t0 Texture2D<float4> Src0Tex package/Shaders/ISRefraction.hlsl:16 P+V+VR
t0 Texture2D<float2> TAAMask package/Shaders/Upscaling/EncodeTexturesCS.hlsl:1 P+V+VR
t0 Texture2D<float4> TexBaseSampler package/Shaders/Effect.hlsl:414 P+V+VR
t0 Texture2D<float4> TexBaseSampler package/Shaders/RunGrass.hlsl:365 P+V+VR
t0 Texture2D<float4> TexBaseSampler package/Shaders/Sky.hlsl:167 P+V+VR
t0 Texture2D<float4> TexBaseSampler package/Shaders/Utility.hlsl:305 P+V+VR
t0 Texture2D<float4> TexBloodColor package/Shaders/BloodSplatter.hlsl:58 P+V+VR
t0 Texture2D<float4> TexColorSampler package/Shaders/Lighting.hlsl:546 P+V+VR
t0 Texture2D<float4> TexDiffuse package/Shaders/DistantTree.hlsl:121 P+V+VR
t0 Terrain Shadows Texture2D<float> TexHeight features/Terrain Shadows/Shaders/TerrainShadows/ShadowUpdate.cs.hlsl:1 P+V+VR
t0 Texture2D<float4> TexSourceTexture package/Shaders/Particle.hlsl:225 P+V+VR
t0 Texture2D<float4> TintMask0Tex package/Shaders/ISAlphaBlend.hlsl:28 P+V+VR
t0 Texture2D<float4> VLSourceTex package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:15 P+V+VR
t0 Light Limit Fix StructuredBuffer<ClusterAABB> clusters features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:11 P+V+VR
t0 Texture2D<float4> depthTex package/Shaders/ISSnowSSS.hlsl:17 P+V+VR
t0 Dynamic Cubemaps TextureCube inputTexture features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:20 P+V+VR
t0 Texture2D<float4> snowAlphaSpecTex package/Shaders/ISDebugSnow.hlsl:14 P+V+VR
t0 Texture2D<float4> sourceTex package/Shaders/ISSAOBlur.hlsl:14 P+V+VR
t0 Texture2D<float4> sourceTex package/Shaders/ISSAOComposite.hlsl:21 P+V+VR
t0 Texture2D<float4> sourceTex package/Shaders/ISSAOMinify.hlsl:14 P+V+VR
t0 Texture2D<float4> sourceTex package/Shaders/ISSILComposite.hlsl:15 P+V+VR
t0 Texture2D<float4> sourceTex package/Shaders/ISUpsampleDynamicResolution.hlsl:13 P+V+VR
t0 Texture2D<float4> sourceTex package/Shaders/ISWaterBlend.hlsl:20 P+V+VR
t0 Screen Space GI Texture2D<half> srcDepth features/Screen Space GI/Shaders/ScreenSpaceGI/blur.cs.hlsl:12 P+V+VR
t0 Screen Space GI Texture2D<half> srcDepth features/Screen Space GI/Shaders/ScreenSpaceGI/upsample.cs.hlsl:6 P+V+VR
t0 Screen Space GI Texture2D<half4> srcDiffuse features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:7 P+V+VR
t0 Screen Space GI Texture2D<float> srcNDCDepth features/Screen Space GI/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:18 P+V+VR
t0 Screen Space GI Texture2D<float> srcWorkingDepth features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:39 P+V+VR
t1 Texture2D<float4> AdaptTex package/Shaders/ISHDR.hlsl:23 P+V+VR
t1 Texture2D<float4> AvgLumTex package/Shaders/ISBlur.hlsl:17 P+V+VR
t1 Texture2D<float4> BlendTex package/Shaders/ISHDR.hlsl:25 P+V+VR
t1 Texture2D<float4> BlurredTex package/Shaders/ISDepthOfField.hlsl:19 P+V+VR
t1 Texture2D<float4> ColorTex package/Shaders/ISReflectionsRayTracing.hlsl:21 P+V+VR
t1 Dynamic Cubemaps Texture2D<float4> ColorTexture features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:11 P+V+VR
t1 Texture2D<float4> DepthTex package/Shaders/ISWorldMap.hlsl:16 P+V+VR
t1 Subsurface Scattering Texture2D<float4> DepthTexture features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:4 P+V+VR
t1 Texture2D<float4> DiffuseTex package/Shaders/ISLightingComposite.hlsl:21 P+V+VR
t1 IBL TextureCube<float3> EnvTexture features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:10 P+V+VR
t1 Texture2D<float4> HeightMap02Tex package/Shaders/ISWaterDisplacement.hlsl:62 P+V+VR
t1 Texture2D<float4> IndLightingTex package/Shaders/ISSILComposite.hlsl:16 P+V+VR
t1 Texture2D<float4> LFSourceTex package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:16 P+V+VR
t1 Texture2D<float3> NormalRoughnessTexture package/Shaders/AmbientCompositeCS.hlsl:10 P+V+VR
t1 Texture2D<float4> PreviousFrameSourceTex package/Shaders/ISDownsample.hlsl:18 P+V+VR
t1 Texture2D<float4> PreviousFrameTex package/Shaders/ISApplyVolumetricLighting.hlsl:22 P+V+VR
t1 Texture2D<float4> RampsTex package/Shaders/ISIBLensFlare.hlsl:17 P+V+VR
t1 Dynamic Cubemaps TextureCube<float4> ReflectionsTexture features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:4 P+V+VR
t1 Texture2D<float4> RefractionTex package/Shaders/Water.hlsl:318 P+V+VR
t1 Texture2D<float4> SAOTex package/Shaders/ISSAOComposite.hlsl:22 P+V+VR
t1 Texture2D<float4> ShadowMapTex package/Shaders/ISVolumetricLighting.hlsl:15 P+V+VR
t1 Texture2D<float4> Src1Tex package/Shaders/ISDoubleVision.hlsl:16 P+V+VR
t1 Texture2D<float4> Src1Tex package/Shaders/ISRefraction.hlsl:17 P+V+VR
t1 Texture2D<float4> TexBlendSampler package/Shaders/Sky.hlsl:168 P+V+VR
t1 Texture2D<float4> TexBloodAlpha package/Shaders/BloodSplatter.hlsl:59 P+V+VR
t1 Texture2D<float4> TexGrayscaleTexture package/Shaders/Particle.hlsl:227 P+V+VR
t1 Texture2D<float4> TexLandColor2Sampler package/Shaders/Lighting.hlsl:507 P+V+VR
t1 Texture2D<float4> TexNormalSampler package/Shaders/Effect.hlsl:415 P+V+VR
t1 Texture2D<float4> TexNormalSampler package/Shaders/Lighting.hlsl:547 P+V+VR
t1 Texture2D<float4> TexNormalSampler package/Shaders/Utility.hlsl:306 P+V+VR
t1 Texture2D<float4> TexShadowMaskSampler package/Shaders/RunGrass.hlsl:366 P+V+VR
t1 Texture2D<float4> TintMask1Tex package/Shaders/ISAlphaBlend.hlsl:29 P+V+VR
t1 Texture2D<float4> WaterMaskTex package/Shaders/ISApplyReflections.hlsl:17 P+V+VR
t1 Light Limit Fix StructuredBuffer<Light> lights features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:12 P+V+VR Unmatched
t1 Texture2D<float4> sceneTex package/Shaders/ISDebugSnow.hlsl:15 P+V+VR
t1 Texture2D<float4> snowDiffuseTex package/Shaders/ISSnowSSS.hlsl:18 P+V+VR
t1 Screen Space GI Texture2D<half> srcAo features/Screen Space GI/Shaders/ScreenSpaceGI/upsample.cs.hlsl:7 P+V+VR
t1 Screen Space GI Texture2D<half> srcCurrDepth features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:8 P+V+VR
t1 Screen Space GI Texture2D<half4> srcNormalRoughness features/Screen Space GI/Shaders/ScreenSpaceGI/blur.cs.hlsl:13 P+V+VR
t1 Screen Space GI Texture2D<float4> srcNormalRoughness features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:40 P+V+VR
t1 Texture2D<uint4> uintStencilTex package/Shaders/ISSimpleColor.hlsl:19 P+V+VR
t1 Texture2D<float4> waterHistoryTex package/Shaders/ISWaterBlend.hlsl:21 P+V+VR
t10 Texture2D<float4> SSRReflectionTex package/Shaders/Water.hlsl:327 P+V+VR
t10 Texture2D<float4> SsgiAoTexture package/Shaders/DeferredCompositeCS.hlsl:37 P+V+VR
t10 Texture2D<float4> TexLandNormal4Sampler package/Shaders/Lighting.hlsl:515 P+V+VR
t10 Texture2D<float4> TexProjDetail package/Shaders/Lighting.hlsl:582 P+V+VR
t10 Texture2D<float4> TintMask10Tex package/Shaders/ISAlphaBlend.hlsl:38 P+V+VR
t10 Screen Space GI Texture2D<half4> srcPrevGISpecular features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:17 P+V+VR
t11 Texture2D<float4> RawSSRReflectionTex package/Shaders/Water.hlsl:328 P+V+VR
t11 Texture2D<float4> SsgiYTexture package/Shaders/DeferredCompositeCS.hlsl:38 P+V+VR
t11 Texture2D<float4> TexCharacterLightProjNoiseSampler package/Shaders/Lighting.hlsl:585 P+V+VR
t11 Texture2D<float4> TexLandNormal5Sampler package/Shaders/Lighting.hlsl:516 P+V+VR
t11 Texture2D<float4> TintMask11Tex package/Shaders/ISAlphaBlend.hlsl:39 P+V+VR
t12 Texture2D<float4> SsgiCoCgTexture package/Shaders/DeferredCompositeCS.hlsl:39 P+V+VR
t12 Texture2D<float4> TexLandNormal6Sampler package/Shaders/Lighting.hlsl:517 P+V+VR
t12 Texture2D<float4> TexRimSoftLightWorldMapOverlaySampler package/Shaders/Lighting.hlsl:586 P+V+VR
t12 Texture2D<float4> TintMask12Tex package/Shaders/ISAlphaBlend.hlsl:40 P+V+VR
t13 Texture2D<float4> SsgiSpecularTexture package/Shaders/DeferredCompositeCS.hlsl:40 P+V+VR
t13 Texture2D<float4> TexLandLodBlend1Sampler package/Shaders/Lighting.hlsl:595 P+V+VR
t13 Texture2D<float4> TexWorldMapOverlaySnowSampler package/Shaders/Lighting.hlsl:589 P+V+VR
t13 Texture2D<float4> TintMask13Tex package/Shaders/ISAlphaBlend.hlsl:41 P+V+VR
t14 Texture2D<float4> TexShadowMaskSampler package/Shaders/Lighting.hlsl:601 P+V+VR
t14 Texture2D<float4> TintMask14Tex package/Shaders/ISAlphaBlend.hlsl:42 P+V+VR
t15 Texture2D<float4> TexLandLodBlend2Sampler package/Shaders/Lighting.hlsl:596 P+V+VR
t15 Texture2D<float4> TexLandLodNoiseSampler package/Shaders/Lighting.hlsl:598 P+V+VR
t15 Texture2D<float4> TintMask15Tex package/Shaders/ISAlphaBlend.hlsl:43 P+V+VR
t17 Texture2D<float4> DepthTexture package/Shaders/Common/SharedData.hlsli:202 P+V+VR
t17 Texture2D<float> TexDepthSampler package/Shaders/Sky.hlsl:190 P+V+VR
t19 StructuredBuffer<ShadowData> SharedShadowData package/Shaders/Common/ShadowSampling.hlsli:30 P+V+VR Unmatched
t2 Texture2D<float4> AvgTex package/Shaders/ISHDR.hlsl:27 P+V+VR
t2 Dynamic Cubemaps TextureCube<float4> DefaultCubemap features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:5 P+V+VR
t2 Texture2D<float4> DepthTex package/Shaders/ISDepthOfField.hlsl:20 P+V+VR
t2 Texture2D<float4> DepthTex package/Shaders/ISReflectionsRayTracing.hlsl:22 P+V+VR
t2 Texture2D<float> DepthTexture package/Shaders/AmbientCompositeCS.hlsl:11 P+V+VR
t2 Texture2D<float4> DisplacementTex package/Shaders/Water.hlsl:319 P+V+VR
t2 IBL TextureCube<float3> EnvReflectionsTexture features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:11 P+V+VR
t2 Texture1D<float4> InverseRepartitionTex package/Shaders/ISVolumetricLightingGenerateCS.hlsl:13 P+V+VR
t2 Texture2D<float4> MainBufferTex package/Shaders/ISApplyReflections.hlsl:18 P+V+VR
t2 Subsurface Scattering Texture2D<float4> MaskTexture features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:5 P+V+VR
t2 Texture2D<float4> MasksTex package/Shaders/ISIBLensFlare.hlsl:18 P+V+VR
t2 Texture2D<float4> MotionVectorsTex package/Shaders/ISDownsample.hlsl:19 P+V+VR
t2 Texture2D<float4> SpecularTex package/Shaders/ISLightingComposite.hlsl:22 P+V+VR
t2 Texture2D<float4> TexDepthUtilitySampler package/Shaders/Utility.hlsl:307 P+V+VR
t2 Texture2D<float4> TexFlareColor package/Shaders/BloodSplatter.hlsl:60 P+V+VR
t2 Texture2D<float4> TexLandColor3Sampler package/Shaders/Lighting.hlsl:508 P+V+VR
t2 Texture2D<float4> TexNoiseGradSampler package/Shaders/Sky.hlsl:169 P+V+VR
t2 Texture2D<float4> TexNoiseSampler package/Shaders/Effect.hlsl:416 P+V+VR
t2 Texture2D<float4> TexNormalSampler package/Shaders/RunGrass.hlsl:377 P+V+VR
t2 Texture2D<float4> TexPrecipitationOcclusionTexture package/Shaders/Particle.hlsl:230 P+V+VR
t2 Texture2D<float4> TexSpecularSampler package/Shaders/Lighting.hlsl:550 P+V+VR
t2 Texture2D<float4> TintMask2Tex package/Shaders/ISAlphaBlend.hlsl:30 P+V+VR
t2 Texture3D<float4> VLTex package/Shaders/ISApplyVolumetricLighting.hlsl:23 P+V+VR
t2 Texture2D<float4> depthTex package/Shaders/ISSAOComposite.hlsl:23 P+V+VR
t2 Texture2D<float4> motionBufferTex package/Shaders/ISWaterBlend.hlsl:22 P+V+VR
t2 Texture2D<float4> snowAlphaSpecTex package/Shaders/ISSnowSSS.hlsl:19 P+V+VR
t2 Screen Space GI Texture2D<half4> srcCurrNormal features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:9 P+V+VR
t2 Screen Space GI Texture2D<half4> srcIlY features/Screen Space GI/Shaders/ScreenSpaceGI/upsample.cs.hlsl:8 P+V+VR
t2 Screen Space GI Texture2D<float3> srcRadiance features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:41 P+V+VR
t20 Texture2D<float4> Glint2023NoiseMap package/Shaders/Common/Glints/Glints2023.hlsli:7 P+V+VR
t25 Cloud Shadows TextureCube<float> CloudShadowsTexture features/Cloud Shadows/Shaders/CloudShadows/CloudShadows.hlsli:3 P+V+VR
t3 Texture2D<float4> AlphaTex package/Shaders/ISReflectionsRayTracing.hlsl:23 P+V+VR
t3 Texture2D<float4> AvgDepthTex package/Shaders/ISDepthOfField.hlsl:21 P+V+VR
t3 TextureCube<float4> CubeMapTex package/Shaders/Water.hlsl:320 P+V+VR
t3 Texture3D<float4> NoiseTex package/Shaders/ISVolumetricLightingGenerateCS.hlsl:14 P+V+VR
t3 Texture2D<float4> NormalsSSRMaskTex package/Shaders/ISSAOComposite.hlsl:24 P+V+VR
t3 Texture1D<float4> RepartitionTex package/Shaders/ISApplyVolumetricLighting.hlsl:24 P+V+VR
t3 Texture2D<float4> SAOTex package/Shaders/ISLightingComposite.hlsl:23 P+V+VR
t3 Texture3D<sh2> SkylightingProbeArray package/Shaders/AmbientCompositeCS.hlsl:16 P+V+VR
t3 Texture2D<float4> TexDepthSamplerEffect package/Shaders/Effect.hlsl:417 P+V+VR
t3 Texture2D<float4> TexFlareHDR package/Shaders/BloodSplatter.hlsl:61 P+V+VR
t3 Texture2D<float4> TexLandColor4Sampler package/Shaders/Lighting.hlsl:509 P+V+VR
t3 Texture2D<float4> TexProjDiffuseSampler package/Shaders/Lighting.hlsl:558 P+V+VR
t3 Texture2D<float4> TexRMAOSSampler package/Shaders/RunGrass.hlsl:378 P+V+VR
t3 Texture2D<float4> TexTintSampler package/Shaders/Lighting.hlsl:553 P+V+VR
t3 Texture2D<float4> TexUnderwaterMask package/Shaders/Particle.hlsl:231 P+V+VR
t3 Texture2D<float4> TintMask3Tex package/Shaders/ISAlphaBlend.hlsl:31 P+V+VR
t3 Texture2D<float4> depthBufferTex package/Shaders/ISWaterBlend.hlsl:23 P+V+VR
t3 Screen Space GI Texture2D<half2> srcIlCoCg features/Screen Space GI/Shaders/ScreenSpaceGI/upsample.cs.hlsl:9 P+V+VR
t3 Screen Space GI Texture2D<float4> srcIlY features/Screen Space GI/Shaders/ScreenSpaceGI/blur.cs.hlsl:15 P+V+VR
t3 Screen Space GI Texture2D<half3> srcPrevGeo features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:10 P+V+VR
t30 Dynamic Cubemaps TextureCube<float4> EnvReflectionsTexture features/Dynamic Cubemaps/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:8 P+V+VR
t31 Dynamic Cubemaps TextureCube<float4> EnvTexture features/Dynamic Cubemaps/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:9 P+V+VR
t35 Light Limit Fix StructuredBuffer<Light> lights features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:14 P+V+VR
t36 Light Limit Fix StructuredBuffer<uint> lightList features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:15 P+V+VR
t37 Light Limit Fix StructuredBuffer<LightGrid> lightGrid features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:16 P+V+VR
t4 Texture2D<float> DepthTexture package/Shaders/DeferredCompositeCS.hlsl:18 P+V+VR
t4 Texture2D<float4> FogTex package/Shaders/ISLightingComposite.hlsl:24 P+V+VR
t4 Texture2D<float4> MaskTex package/Shaders/ISDepthOfField.hlsl:22 P+V+VR
t4 Texture2D<float4> NoiseGradSamplerTex package/Shaders/ISApplyVolumetricLighting.hlsl:25 P+V+VR
t4 Texture2D<float4> Normals01Tex package/Shaders/Water.hlsl:321 P+V+VR
t4 Texture2D<float4> TexDetailSampler package/Shaders/Lighting.hlsl:554 P+V+VR
t4 TextureCube<float4> TexEnvSampler package/Shaders/Lighting.hlsl:562 P+V+VR
t4 Texture2D<float4> TexGrayscaleSampler package/Shaders/Effect.hlsl:418 P+V+VR
t4 Texture2D<float4> TexLandColor5Sampler package/Shaders/Lighting.hlsl:510 P+V+VR
t4 Texture2D<float4> TexParallaxSampler package/Shaders/Lighting.hlsl:567 P+V+VR
t4 Texture2D<float4> TexSubsurfaceSampler package/Shaders/RunGrass.hlsl:379 P+V+VR
t4 Texture2D<float4> TintMask4Tex package/Shaders/ISAlphaBlend.hlsl:32 P+V+VR
t4 Texture2D<float4> snowSpecAlphaTex package/Shaders/ISSAOComposite.hlsl:25 P+V+VR
t4 Screen Space GI Texture2D<half4> srcGiSpecular features/Screen Space GI/Shaders/ScreenSpaceGI/upsample.cs.hlsl:10 P+V+VR
t4 Screen Space GI Texture2D<float2> srcIlCoCg features/Screen Space GI/Shaders/ScreenSpaceGI/blur.cs.hlsl:16 P+V+VR
t4 Screen Space GI Texture2D<float4> srcMotionVec features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:11 P+V+VR
t4 Texture2D<float4> waterMaskTex package/Shaders/ISWaterBlend.hlsl:24 P+V+VR
t5 Texture2D<float4> DirDiffuseTex package/Shaders/ISLightingComposite.hlsl:25 P+V+VR
t5 Texture2D<float4> MotionVectorsTex package/Shaders/ISApplyVolumetricLighting.hlsl:26 P+V+VR
t5 Texture2D<float4> Normals02Tex package/Shaders/Water.hlsl:322 P+V+VR
t5 Texture2D<float3> ReflectanceTexture package/Shaders/DeferredCompositeCS.hlsl:21 P+V+VR
t5 Texture2D<float> SsgiAoTexture package/Shaders/AmbientCompositeCS.hlsl:22 P+V+VR
t5 Texture2D<float4> TexEnvMaskSampler package/Shaders/Lighting.hlsl:563 P+V+VR
t5 Texture2D<float4> TexLandColor6Sampler package/Shaders/Lighting.hlsl:511 P+V+VR
t5 Texture2D<float4> TexRMAOSSampler package/Shaders/Lighting.hlsl:568 P+V+VR
t5 Texture2D<uint4> TexStencilSampler package/Shaders/Utility.hlsl:310 P+V+VR
t5 Texture2D<float4> TintMask5Tex package/Shaders/ISAlphaBlend.hlsl:33 P+V+VR
t5 Texture2D<float4> shadowMaskTex package/Shaders/ISSAOComposite.hlsl:26 P+V+VR
t5 Screen Space GI Texture2D<half3> srcPrevAmbient features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:12 P+V+VR
t5 Screen Space GI Texture2D<float> srcPrevAo features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:44 P+V+VR
t50 Skylighting Texture3D<sh2> SkylightingProbeArray features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:12 P+V+VR
t55 Terrain Blending Texture2D<float4> TerrainBlendingMaskTexture features/Terrain Blending/Shaders/TerrainBlending/TerrainBlending.hlsli:5 P+V+VR
t6 Texture2D<float4> DirSpecularTex package/Shaders/ISLightingComposite.hlsl:26 P+V+VR
t6 TextureCube<float3> EnvTexture package/Shaders/DeferredCompositeCS.hlsl:22 P+V+VR
t6 Texture2D<float4> Normals03Tex package/Shaders/Water.hlsl:323 P+V+VR
t6 Texture2D<float4> PreviousDepthTex package/Shaders/ISApplyVolumetricLighting.hlsl:27 P+V+VR
t6 Texture2D<float4> SSRSourceTex package/Shaders/ISSAOComposite.hlsl:27 P+V+VR
t6 Texture2D<float4> SsgiYTexture package/Shaders/AmbientCompositeCS.hlsl:23 P+V+VR
t6 Texture2D<float4> TexGlowSampler package/Shaders/Lighting.hlsl:571 P+V+VR
t6 Texture2D<float4> TintMask6Tex package/Shaders/ISAlphaBlend.hlsl:34 P+V+VR
t6 Screen Space GI Texture2D<float4> srcPrevY features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:45 P+V+VR
t60 Terrain Shadows Texture2D<float2> ShadowHeightTexture features/Terrain Shadows/Shaders/TerrainShadows/TerrainShadows.hlsli:3 P+V+VR
t65 Water Effects Texture2D<float4> WaterCaustics features/Water Effects/Shaders/WaterEffects/WaterCaustics.hlsli:1 P+V+VR
t7 Texture2D<float4> DepthTex package/Shaders/Water.hlsl:324 P+V+VR
t7 TextureCube<float3> EnvReflectionsTexture package/Shaders/DeferredCompositeCS.hlsl:23 P+V+VR
t7 Texture2D<float4> ShadowMaskTex package/Shaders/ISLightingComposite.hlsl:27 P+V+VR
t7 Texture2D<float2> SsgiCoCgTexture package/Shaders/AmbientCompositeCS.hlsl:24 P+V+VR
t7 Texture2D<float4> TexGrayscaleSampler package/Shaders/Utility.hlsl:312 P+V+VR
t7 Texture2D<float4> TintMask7Tex package/Shaders/ISAlphaBlend.hlsl:35 P+V+VR
t7 Screen Space GI Texture2D<half> srcPrevAo features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:14 P+V+VR
t7 Screen Space GI Texture2D<float2> srcPrevCoCg features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:46 P+V+VR
t70 Wetness Effects Texture2D<float4> TexPrecipOcclusion features/Wetness Effects/Shaders/WetnessEffects/WetnessEffects.hlsli:5 P+V+VR
t73 Hair Specular Texture2D<float> TexTangentShift features/Hair Specular/Shaders/Hair/Hair.hlsli:10 P+V+VR
t76 IBL Texture2D<sh2> DiffuseIBLTexture features/IBL/Shaders/IBL/IBL.hlsli:13 P+V+VR
t8 Texture2D<float4> FlowMapTex package/Shaders/Water.hlsl:325 P+V+VR
t8 Texture3D<sh2> SkylightingProbeArray package/Shaders/DeferredCompositeCS.hlsl:31 P+V+VR
t8 Texture2D<float4> TexLandNormal2Sampler package/Shaders/Lighting.hlsl:513 P+V+VR
t8 Texture2D<float4> TexLayerSampler package/Shaders/Lighting.hlsl:574 P+V+VR
t8 Texture2D<float4> TexProjNormalSampler package/Shaders/Lighting.hlsl:576 P+V+VR
t8 Texture2D<float4> TintMask8Tex package/Shaders/ISAlphaBlend.hlsl:36 P+V+VR
t8 Screen Space GI Texture2D<float4> srcPrevGISpecular features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:47 P+V+VR
t8 Screen Space GI Texture2D<half4> srcPrevIlY features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:15 P+V+VR
t80 Texture2D<float4> TexLandDisplacement0Sampler package/Shaders/Lighting.hlsl:528 P+V+VR
t81 Texture2D<float4> TexLandDisplacement1Sampler package/Shaders/Lighting.hlsl:529 P+V+VR
t82 Texture2D<float4> TexLandDisplacement2Sampler package/Shaders/Lighting.hlsl:530 P+V+VR
t83 Texture2D<float4> TexLandDisplacement3Sampler package/Shaders/Lighting.hlsl:531 P+V+VR
t84 Texture2D<float4> TexLandDisplacement4Sampler package/Shaders/Lighting.hlsl:532 P+V+VR
t85 Texture2D<float4> TexLandDisplacement5Sampler package/Shaders/Lighting.hlsl:533 P+V+VR
t87 Texture2D<float4> TexLandRMAOS2Sampler package/Shaders/Lighting.hlsl:536 P+V+VR
t88 Texture2D<float4> TexLandRMAOS3Sampler package/Shaders/Lighting.hlsl:537 P+V+VR
t89 Texture2D<float4> TexLandRMAOS4Sampler package/Shaders/Lighting.hlsl:538 P+V+VR
t9 Texture2D<float4> FlowMapNormalsTex package/Shaders/Water.hlsl:326 P+V+VR
t9 Texture2D<float4> TexBackLightSampler package/Shaders/Lighting.hlsl:579 P+V+VR
t9 Texture2D<float4> TexLandNormal3Sampler package/Shaders/Lighting.hlsl:514 P+V+VR
t9 Texture2D<float4> TintMask9Tex package/Shaders/ISAlphaBlend.hlsl:37 P+V+VR
t9 Screen Space GI Texture2D<half2> srcPrevIlCoCg features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:16 P+V+VR
t90 Texture2D<float4> TexLandRMAOS5Sampler package/Shaders/Lighting.hlsl:539 P+V+VR
t91 Texture2D<float4> TexLandRMAOS6Sampler package/Shaders/Lighting.hlsl:540 P+V+VR
t92 Texture2D<float4> TexLandTHDisp0Sampler package/Shaders/Lighting.hlsl:519 P+V+VR
t93 Texture2D<float4> TexLandTHDisp1Sampler package/Shaders/Lighting.hlsl:520 P+V+VR
t94 Texture2D<float4> TexLandTHDisp2Sampler package/Shaders/Lighting.hlsl:521 P+V+VR
t95 Texture2D<float4> TexLandTHDisp3Sampler package/Shaders/Lighting.hlsl:522 P+V+VR
t96 Texture2D<float4> TexLandTHDisp4Sampler package/Shaders/Lighting.hlsl:523 P+V+VR
t97 Texture2D<float4> TexLandTHDisp5Sampler package/Shaders/Lighting.hlsl:524 P+V+VR
u0 RWTexture2D<float> AlphaMask package/Shaders/Upscaling/EncodeTexturesCS.hlsl:3 P+V+VR
u0 Terrain Blending RWTexture2D<float> BlendedDepthTexture features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:1 P+V+VR
u0 RWTexture3D<float4> DensityRW package/Shaders/ISVolumetricLightingGenerateCS.hlsl:16 P+V+VR
u0 RWTexture3D<float4> DensityRW package/Shaders/ISVolumetricLightingRaymarchCS.hlsl:6 P+V+VR
u0 RWTexture2D<float3> Dest package/Shaders/Upscaling/RCAS/RCAS.hlsl:38 P+V+VR
u0 IBL RWTexture2D<sh2> IBLTexture features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:7 P+V+VR
u0 RWTexture2D<float4> MainRW package/Shaders/AmbientCompositeCS.hlsl:32 P+V+VR
u0 RWTexture2D<float4> MainRW package/Shaders/DeferredCompositeCS.hlsl:15 P+V+VR
u0 Frame Generation RWTexture2D<float> OutputTexture features/Frame Generation/Shaders/FrameGeneration/CopyDepthToSharedBufferCS.hlsl:2 P+V+VR
u0 Terrain Shadows RWTexture2D<float2> RWTexShadowHeights features/Terrain Shadows/Shaders/TerrainShadows/ShadowUpdate.cs.hlsl:2 P+V+VR
u0 Subsurface Scattering RWTexture2D<float4> SSSRW features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:1 P+V+VR
u0 RWStructuredBuffer<PerGeometry> ShadowData package/Shaders/CopyShadowDataCS.hlsl:100 P+V+VR Mismatched (PerGeometry)
u0 Light Limit Fix RWStructuredBuffer<ClusterAABB> clusters features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:24 P+V+VR ClusterAABB
u0 Light Limit Fix RWStructuredBuffer<uint> lightIndexCounter features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:14 P+V+VR
u0 Screen Space GI RWTexture2D<half> outAo features/Screen Space GI/Shaders/ScreenSpaceGI/upsample.cs.hlsl:12 P+V+VR
u0 Screen Space GI RWTexture2D<float> outDepth0 features/Screen Space GI/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:20 P+V+VR
u0 Skylighting RWTexture3D<sh2> outProbeArray features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:6 P+V+VR
u0 Screen Space GI RWTexture2D<float3> outRadianceDisocc features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:19 P+V+VR
u0 RWTexture2D<float4> tex_noise package/Shaders/Common/Glints/noisegen.cs.hlsl:1 P+V+VR
u1 RWTexture3D<float4> DensityCopyRW package/Shaders/ISVolumetricLightingGenerateCS.hlsl:17 P+V+VR
u1 RWTexture2D<float3> DiffuseAmbientRW package/Shaders/AmbientCompositeCS.hlsl:34 P+V+VR
u1 RWTexture2D<float4> NormalTAAMaskSpecularMaskRW package/Shaders/DeferredCompositeCS.hlsl:16 P+V+VR
u1 Light Limit Fix RWStructuredBuffer<uint> lightIndexList features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:15 P+V+VR
u1 Skylighting RWTexture3D<uint> outAccumFramesArray features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:7 P+V+VR
u1 Screen Space GI RWTexture2D<float> outDepth1 features/Screen Space GI/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:21 P+V+VR
u1 Screen Space GI RWTexture2D<float4> outIlY features/Screen Space GI/Shaders/ScreenSpaceGI/blur.cs.hlsl:19 P+V+VR
u1 Screen Space GI RWTexture2D<half4> outIlY features/Screen Space GI/Shaders/ScreenSpaceGI/upsample.cs.hlsl:13 P+V+VR
u1 Screen Space GI RWTexture2D<float4> outY features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:50 P+V+VR
u2 RWTexture2D<float2> MotionVectorsRW package/Shaders/DeferredCompositeCS.hlsl:17 P+V+VR
u2 Light Limit Fix RWStructuredBuffer<LightGrid> lightGrid features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:16 P+V+VR LightGrid
u2 Screen Space GI RWTexture2D<float2> outCoCg features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:51 P+V+VR
u2 Screen Space GI RWTexture2D<float> outDepth2 features/Screen Space GI/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:22 P+V+VR
u2 Screen Space GI RWTexture2D<float2> outIlCoCg features/Screen Space GI/Shaders/ScreenSpaceGI/blur.cs.hlsl:20 P+V+VR
u2 Screen Space GI RWTexture2D<half2> outIlCoCg features/Screen Space GI/Shaders/ScreenSpaceGI/upsample.cs.hlsl:14 P+V+VR
u2 Screen Space GI RWTexture2D<float> outRemappedAo features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:21 P+V+VR
u3 Screen Space GI RWTexture2D<float> outDepth3 features/Screen Space GI/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:23 P+V+VR
u3 Screen Space GI RWTexture2D<float4> outGISpecular features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:52 P+V+VR
u3 Screen Space GI RWTexture2D<half4> outGiSpecular features/Screen Space GI/Shaders/ScreenSpaceGI/upsample.cs.hlsl:15 P+V+VR
u3 Screen Space GI RWTexture2D<float4> outRemappedIlY features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:22 P+V+VR
u4 Screen Space GI RWTexture2D<float> outDepth4 features/Screen Space GI/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:24 P+V+VR
u4 Screen Space GI RWTexture2D<half3> outPrevGeo features/Screen Space GI/Shaders/ScreenSpaceGI/gi.cs.hlsl:53 P+V+VR
u4 Screen Space GI RWTexture2D<float2> outRemappedIlCoCg features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:23 P+V+VR
u5 Screen Space GI RWTexture2D<float4> outRemappedPrevGISpecular features/Screen Space GI/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:24 P+V+VR

Struct Comparison Results


HLSL SpecularMapFilterSettings (SpecularIrradianceCS.hlsl)

HLSL File: features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:15

C++: SpecularMapFilterSettingsCB C++ File: src/Features/DynamicCubemaps.h:26

Match Score: 0.74

1 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float roughness float roughness
float pad[3]

Summary:

  • Exact Field Matches: 1
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 1
  • Total C++ Fields: 1
  • Field Name Differences: 1
  • Field Type Differences: 1
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
SpecularMapFilterSettingsCB src/Features/DynamicCubemaps.h:26 1 0.74
Settings src/Features/GrassCollision.h:18 1 0.56
Settings src/Features/InteriorSunShadows.h:23 1 0.56
Settings src/Features/TerrainShadows.h:19 1 0.56
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.50

HLSL UpdateData (UpdateCubemapCS.hlsl)

HLSL File: features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:53

C++: UpdateCubemapCB C++ File: src/Features/DynamicCubemaps.h:41

Match Score: 0.78

2 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float3 CameraPreviousPosAdjust2 float3 CameraPreviousPosAdjust
uint padb10 uint pad0

Summary:

  • Exact Field Matches: 0
  • High Similarity Field Matches: 1
  • Total HLSL Fields: 1
  • Total C++ Fields: 1
  • Field Name Differences: 2
  • Field Type Differences: 0
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
UpdateCubemapCB src/Features/DynamicCubemaps.h:41 1 0.78
DispatchData src/Features/ScreenSpaceShadows/bend_sss_cpu.h:39 2 0.43
PositionOpt src/Features/LightLimitFix.h:32 1 0.41
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.41
SpecularMapFilterSettingsCB src/Features/DynamicCubemaps.h:26 1 0.40

Composite Buffer: GrassCollisionPerFrame

HLSL CollisionData (GrassCollision.hlsli)

HLSL File: features/Grass Collision/Shaders/GrassCollision/GrassCollision.hlsli:3

C++: CollisionData C++ File: src/Features/GrassCollision.h:23

Match Score: 1.00

0 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float4 centre[2] float4 centre[2]

Summary:

  • Exact Field Matches: 1
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 1
  • Total C++ Fields: 1
  • Field Name Differences: 0
  • Field Type Differences: 0
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
CollisionData src/Features/GrassCollision.h:23 1 1.00
PerFrame src/Features/GrassCollision.h:28 2 0.43
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.40
ClusterAABB src/Features/LightLimitFix.h:51 2 0.38
LightData src/Features/LightLimitFix.h:38 9 0.35

HLSL PerFrame (ClusterBuildingCS.hlsl)

HLSL File: features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:3

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/WetnessEffects.h:50 30 0.64
LightBuildingCB src/Features/LightLimitFix.h:64 3 0.52
PerFrame src/Features/GrassCollision.h:28 2 0.52
PerFrame src/Features/WetnessEffects.h:50 6 0.50
PerFrame src/Features/LightLimitFix.h:78 4 0.49

HLSL PerFrame (ClusterCullingCS.hlsl)

HLSL File: features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:3

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/LightLimitFix.h:78 4 0.47
PerFrame src/Features/TerrainShadows.h:51 4 0.47
PerFrame src/Features/WetnessEffects.h:50 6 0.46
PerFrame src/Features/GrassCollision.h:28 2 0.46
PerFrame src/Features/WetnessEffects.h:50 30 0.45

HLSL SSGICB (common.hlsli)

HLSL File: features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:26

C++: SSGICB C++ File: src/Features/ScreenSpaceGI.h:77

Match Score: 1.00

0 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float4x4 PrevInvViewMat[2] float4x4 PrevInvViewMat[2]
float4 NDCToViewMul float2 NDCToViewMul[2]
float4 NDCToViewAdd float2 NDCToViewAdd[2]
float2 TexDim float2 TexDim
float2 RcpTexDim float2 RcpTexDim
float2 FrameDim float2 FrameDim
float2 RcpFrameDim float2 RcpFrameDim
uint FrameIndex uint FrameIndex
uint NumSlices uint NumSlices
uint NumSteps uint NumSteps
float MinScreenRadius float MinScreenRadius
float AORadius float AORadius
float GIRadius float GIRadius
float EffectRadius float EffectRadius
float Thickness float Thickness
float2 DepthFadeRange float2 DepthFadeRange
float DepthFadeScaleConst float DepthFadeScaleConst
float GISaturation float GISaturation
float GIBounceFade float GIBounceFade
float GIDistanceCompensation float GIDistanceCompensation
float GICompensationMaxDist float GICompensationMaxDist
float AOPower float AOPower
float GIStrength float GIStrength
float DepthDisocclusion float DepthDisocclusion
float NormalDisocclusion float NormalDisocclusion
uint MaxAccumFrames uint MaxAccumFrames
float BlurRadius float BlurRadius
float DistanceNormalisation float DistanceNormalisation
float2 pad float pad[2]

Summary:

  • Exact Field Matches: 26
  • High Similarity Field Matches: 3
  • Total HLSL Fields: 28
  • Total C++ Fields: 28
  • Field Name Differences: 0
  • Field Type Differences: 0
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
SSGICB src/Features/ScreenSpaceGI.h:77 28 1.11
SharedDataCB src/State.h:162 13 0.23
SkylightingCB src/Features/Skylighting.h:43 7 0.23
LightBuildingCB src/Features/LightLimitFix.h:64 3 0.22
StrictLightDataCB src/Features/LightLimitFix.h:89 11 0.20

HLSL PerFrame (RaymarchCS.hlsl)

HLSL File: features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:10

C++: RaymarchCB C++ File: src/Features/ScreenSpaceShadows.h:29

Match Score: 0.65

3 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float4 LightCoordinate float LightCoordinate[4]
int2 WaveOffset int WaveOffset[2]
float FarDepthValue float FarDepthValue
float NearDepthValue float NearDepthValue
float2 InvDepthTextureSize float InvDepthTextureSize[2]
float2 DynamicRes float2 DynamicRes
float SurfaceThickness float SurfaceThickness
float BilinearThreshold float BilinearThreshold
float ShadowContrast float ShadowContrast
uint Enable
uint SampleCount
uint pad0[3]

Summary:

  • Exact Field Matches: 6
  • High Similarity Field Matches: 3
  • Total HLSL Fields: 9
  • Total C++ Fields: 11
  • Field Name Differences: 3
  • Field Type Differences: 3
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
RaymarchCB src/Features/ScreenSpaceShadows.h:29 11 0.65
RaymarchCB src/Features/ScreenSpaceShadows.h:29 7 0.61
PerFrame src/Features/GrassCollision.h:28 2 0.49
PerFrame src/Features/TerrainShadows.h:51 4 0.47
PerFrame src/Features/WetnessEffects.h:50 6 0.45

HLSL PerFrameSSS (SeparableSSSCS.hlsl)

HLSL File: features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:9

C++: BlurCB C++ File: src/Features/SubsurfaceScattering.h:40

Match Score: 0.57

3 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float4 Kernels Kernel BaseKernel
Kernel HumanKernel
float4 BaseProfile float4 BaseProfile
float4 HumanProfile float4 HumanProfile
float SSSS_FOVY float SSSS_FOVY
uint pad[3]

Summary:

  • Exact Field Matches: 3
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 4
  • Total C++ Fields: 5
  • Field Name Differences: 3
  • Field Type Differences: 2
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
BlurCB src/Features/SubsurfaceScattering.h:40 5 0.57
BlurCB src/Features/SubsurfaceScattering.h:40 5 0.47
PerFrame src/Features/GrassCollision.h:28 2 0.45
PerFrame src/Features/WetnessEffects.h:50 6 0.41
PerFrame src/Features/LightLimitFix.h:78 4 0.39

HLSL ShadowUpdateCB (ShadowUpdate.cs.hlsl)

HLSL File: features/Terrain Shadows/Shaders/TerrainShadows/ShadowUpdate.cs.hlsl:4

C++: ShadowUpdateCB C++ File: src/Features/TerrainShadows.h:38

Match Score: 1.00

1 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float2 LightPxDir float2 LightPxDir
float2 LightDeltaZ float2 LightDeltaZ
uint StartPxCoord uint StartPxCoord
float2 PxSize float2 PxSize
float pad uint pad0
float2 PosRange float2 PosRange
float2 ZRange float2 ZRange

Summary:

  • Exact Field Matches: 6
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 6
  • Total C++ Fields: 6
  • Field Name Differences: 1
  • Field Type Differences: 0
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
ShadowUpdateCB src/Features/TerrainShadows.h:38 6 1.10
HeightMapMetadata src/Features/TerrainShadows.h:27 5 0.34
Settings src/Features/HairSpecular.h:23 11 0.31
StrictLightDataCB src/Features/LightLimitFix.h:89 3 0.30
BlurCB src/Features/SubsurfaceScattering.h:40 5 0.30

HLSL PerGeometry (BloodSplatter.hlsl)

HLSL File: package/Shaders/BloodSplatter.hlsl:63

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.33
VolumetricLightingDescriptor src/Features/SkySync.h:54 1 0.31
Settings src/Features/GrassCollision.h:18 1 0.29
Settings src/Features/InteriorSunShadows.h:23 1 0.29

HLSL PerFrame (CopyShadowDataCS.hlsl)

HLSL File: package/Shaders/CopyShadowDataCS.hlsl:19

No matching C++ struct found

Summary:

  • Total HLSL Fields: 5
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.57
PerFrame src/Features/TerrainShadows.h:51 4 0.46
PerFrame src/Features/WetnessEffects.h:50 30 0.44
PerFrame src/Features/GrassCollision.h:28 2 0.44
PerFrame src/Features/WetnessEffects.h:50 6 0.41

HLSL PerFrame2 (CopyShadowDataCS.hlsl)

HLSL File: package/Shaders/CopyShadowDataCS.hlsl:28

No matching C++ struct found

Summary:

  • Total HLSL Fields: 28
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/GrassCollision.h:28 2 0.39
FrameBuffer src/Streamline.h:100 15 0.31
PerFrame src/Features/WetnessEffects.h:50 30 0.30
PerFrame src/Features/GrassCollision.h:28 2 0.29
PerFrame src/Features/WetnessEffects.h:50 6 0.29

HLSL PerTechnique (DistantTree.hlsl)

HLSL File: package/Shaders/DistantTree.hlsl:137

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/LightLimitFix.h:78 4 0.37
PerFrame src/Features/TerrainShadows.h:51 4 0.37
PerFrame src/Features/WetnessEffects.h:50 6 0.35
DispatchList src/Features/ScreenSpaceShadows/bend_sss_cpu.h:45 4 0.34
Settings src/Upscaling.h:28 8 0.33

HLSL PerGeometry (DistantTree.hlsl)

HLSL File: package/Shaders/DistantTree.hlsl:48

No matching C++ struct found

Summary:

  • Total HLSL Fields: 4
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.42
PerFrame src/Features/GrassCollision.h:28 2 0.23
PerFrame src/Features/WetnessEffects.h:50 30 0.23
SharedDataCB src/State.h:162 13 0.21
SSGICB src/Features/ScreenSpaceGI.h:77 28 0.19

HLSL AlphaTestRefCB (DistantTree.hlsl)

HLSL File: package/Shaders/DistantTree.hlsl:124

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.49
VolumetricLightingDescriptor src/Features/SkySync.h:54 1 0.34
PerGeometry src/Deferred.h:60 12 0.31
BuiltInMenu src/Menu.cpp:353 1 0.30
GradientConfig src/Features/LightLimitFIx/ParticleLights.h:21 1 0.29

HLSL PerFrame (DistantTree.hlsl)

HLSL File: package/Shaders/DistantTree.hlsl:130

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/WetnessEffects.h:50 30 0.53
PerFrame src/Features/GrassCollision.h:28 2 0.51
PerFrame src/Features/GrassCollision.h:28 2 0.47
PerFrame src/Features/WetnessEffects.h:50 6 0.46
PerFrame src/Features/LightLimitFix.h:78 4 0.46

HLSL VS_PerFrame (Effect.hlsl)

HLSL File: package/Shaders/Effect.hlsl:94

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/WetnessEffects.h:50 30 0.52
PerFrame src/Features/WetnessEffects.h:50 6 0.44
PerFrame src/Features/GrassCollision.h:28 2 0.43
PerFrame src/Features/GrassCollision.h:28 2 0.41
PerFrame src/Features/LightLimitFix.h:78 4 0.41

HLSL PerTechnique (Effect.hlsl)

HLSL File: package/Shaders/Effect.hlsl:458

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/TerrainShadows.h:51 4 0.41
PerFrame src/Features/LightLimitFix.h:78 4 0.37
PerFrame src/Features/WetnessEffects.h:50 6 0.35
VertexColor src/Features/LightLimitFix.cpp:457 1 0.34
DispatchList src/Features/ScreenSpaceShadows/bend_sss_cpu.h:45 4 0.34

HLSL PerMaterial (Effect.hlsl)

HLSL File: package/Shaders/Effect.hlsl:465

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/GrassCollision.h:28 2 0.42
PerFrame src/Features/TerrainShadows.h:51 4 0.40
PerFrame src/Features/WetnessEffects.h:50 6 0.37
PerFrame src/Features/LightLimitFix.h:78 4 0.35
ClimateTimings src/Features/SkySync.h:84 11 0.35

HLSL PerGeometry (Effect.hlsl)

HLSL File: package/Shaders/Effect.hlsl:472

No matching C++ struct found

Summary:

  • Total HLSL Fields: 22
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.47
PerFrame src/Features/GrassCollision.h:28 2 0.23
PerFrame src/Features/WetnessEffects.h:50 30 0.23
SharedDataCB src/State.h:162 13 0.22
SSGICB src/Features/ScreenSpaceGI.h:77 28 0.19

HLSL IndexedTexcoordBuffer (Effect.hlsl)

HLSL File: package/Shaders/Effect.hlsl:150

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.32
DispatchCount src/Utils/Game.h:47 2 0.21
VertexColor src/Features/LightLimitFix.cpp:457 1 0.21
FrameBuffer src/Streamline.h:100 15 0.20
SharedDataCB src/State.h:162 13 0.18

HLSL AlphaTestRefCB (Effect.hlsl)

HLSL File: package/Shaders/Effect.hlsl:452

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.49
VolumetricLightingDescriptor src/Features/SkySync.h:54 1 0.34
PerGeometry src/Deferred.h:60 12 0.31
BuiltInMenu src/Menu.cpp:353 1 0.30
GradientConfig src/Features/LightLimitFIx/ParticleLights.h:21 1 0.29

HLSL PerGeometry (ISAlphaBlend.hlsl)

HLSL File: package/Shaders/ISAlphaBlend.hlsl:45

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.61
PerFrame src/Features/WetnessEffects.h:50 30 0.32
LightData src/Features/LightLimitFix.h:38 9 0.31
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.31
LightData src/Features/LightLimitFix.h:38 9 0.30

HLSL PerGeometry (ISApplyReflections.hlsl)

HLSL File: package/Shaders/ISApplyReflections.hlsl:20

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.36
GlintParameters src/TruePBR.h:4 5 0.35
Kernel src/Features/SubsurfaceScattering.h:35 1 0.35

HLSL PerGeometry (ISApplyVolumetricLighting.hlsl)

HLSL File: package/Shaders/ISApplyVolumetricLighting.hlsl:29

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.36
GlintParameters src/TruePBR.h:4 5 0.35
Kernel src/Features/SubsurfaceScattering.h:35 1 0.35

HLSL PerGeometry (ISBlur.hlsl)

HLSL File: package/Shaders/ISBlur.hlsl:19

No matching C++ struct found

Summary:

  • Total HLSL Fields: 4
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.45
PerFrame src/Features/TerrainShadows.h:51 4 0.33
SSGICB src/Features/ScreenSpaceGI.h:77 28 0.29
PerFrame src/Features/WetnessEffects.h:50 30 0.25
PerFrame src/Features/GrassCollision.h:28 2 0.21

HLSL PerGeometry (ISCompositeLensFlareVolumetricLighting.hlsl)

HLSL File: package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:18

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.36
GlintParameters src/TruePBR.h:4 5 0.35
Kernel src/Features/SubsurfaceScattering.h:35 1 0.35

HLSL PerGeometry (ISCopy.hlsl)

HLSL File: package/Shaders/ISCopy.hlsl:20

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.49
PerFrame src/Features/GrassCollision.h:28 2 0.42
PerFrame src/Features/TerrainShadows.h:51 4 0.40
PerFrame src/Features/WetnessEffects.h:50 6 0.37
PerFrame src/Features/LightLimitFix.h:78 4 0.35

HLSL PerGeometry (ISDepthOfField.hlsl)

HLSL File: package/Shaders/ISDepthOfField.hlsl:24

No matching C++ struct found

Summary:

  • Total HLSL Fields: 8
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
PerFrame src/Features/WetnessEffects.h:50 30 0.35
FrameBuffer src/Streamline.h:100 15 0.28
PerFrame src/Features/GrassCollision.h:28 2 0.23
LightBuildingCB src/Features/LightLimitFix.h:64 3 0.22

HLSL PerGeometry (ISDoubleVision.hlsl)

HLSL File: package/Shaders/ISDoubleVision.hlsl:18

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.48
PerFrame src/Features/LightLimitFix.h:78 4 0.42
PerFrame src/Features/TerrainShadows.h:51 4 0.42
PerFrame src/Features/WetnessEffects.h:50 6 0.40
PerFrame src/Features/GrassCollision.h:28 2 0.35

HLSL PerGeometry (ISDownsample.hlsl)

HLSL File: package/Shaders/ISDownsample.hlsl:21

No matching C++ struct found

Summary:

  • Total HLSL Fields: 4
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
PerFrame src/Features/TerrainShadows.h:51 4 0.26
PerFrame src/Features/WetnessEffects.h:50 30 0.25
SSGICB src/Features/ScreenSpaceGI.h:77 28 0.22
PerFrame src/Features/GrassCollision.h:28 2 0.21

HLSL PerGeometry (ISExp.hlsl)

HLSL File: package/Shaders/ISExp.hlsl:15

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.51
PerGeometry src/Deferred.h:60 12 0.45
VolumetricLightingDescriptor src/Features/SkySync.h:54 1 0.31
Settings src/Features/GrassCollision.h:18 1 0.29
Settings src/Features/InteriorSunShadows.h:23 1 0.29

HLSL PerGeometry (ISFullScreenVR.hlsl)

HLSL File: package/Shaders/ISFullScreenVR.hlsl:15

No matching C++ struct found

Summary:

  • Total HLSL Fields: 4
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.41
PerFrame src/Features/GrassCollision.h:28 2 0.31
LightData src/Features/LightLimitFix.h:38 9 0.28
PerFrame src/Features/WetnessEffects.h:50 6 0.27
PerFrame src/Features/LightLimitFix.h:78 4 0.26

HLSL PerGeometry (ISHDR.hlsl)

HLSL File: package/Shaders/ISHDR.hlsl:29

No matching C++ struct found

Summary:

  • Total HLSL Fields: 8
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.48
PerFrame src/Features/TerrainShadows.h:51 4 0.25
PerFrame src/Features/WetnessEffects.h:50 30 0.23
PerFrame src/Features/GrassCollision.h:28 2 0.23
SSGICB src/Features/ScreenSpaceGI.h:77 28 0.20

HLSL PerGeometry (ISIBLensFlare.hlsl)

HLSL File: package/Shaders/ISIBLensFlare.hlsl:20

No matching C++ struct found

Summary:

  • Total HLSL Fields: 14
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.38
PerFrame src/Features/GrassCollision.h:28 2 0.33
PerFrame src/Features/TerrainShadows.h:51 4 0.29
PerFrame src/Features/WetnessEffects.h:50 6 0.29
PerFrame src/Features/LightLimitFix.h:78 4 0.27

HLSL PerGeometry (ISLightingComposite.hlsl)

HLSL File: package/Shaders/ISLightingComposite.hlsl:29

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.48
PerFrame src/Features/LightLimitFix.h:78 4 0.42
PerFrame src/Features/TerrainShadows.h:51 4 0.42
PerFrame src/Features/WetnessEffects.h:50 6 0.40
PerFrame src/Features/GrassCollision.h:28 2 0.35

HLSL PerGeometry (ISLocalMap.hlsl)

HLSL File: package/Shaders/ISLocalMap.hlsl:16

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
GlintParameters src/TruePBR.h:4 5 0.35
Kernel src/Features/SubsurfaceScattering.h:35 1 0.35
PermutationCB src/State.h:152 4 0.34

HLSL PerGeometry (ISMap.hlsl)

HLSL File: package/Shaders/ISMap.hlsl:15

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.36
GlintParameters src/TruePBR.h:4 5 0.35
Kernel src/Features/SubsurfaceScattering.h:35 1 0.35

HLSL PerGeometry (ISNoise.hlsl)

HLSL File: package/Shaders/ISNoise.hlsl:43

No matching C++ struct found

Summary:

  • Total HLSL Fields: 6
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.38
PerFrame src/Features/GrassCollision.h:28 2 0.33
PerFrame src/Features/TerrainShadows.h:51 4 0.32
PerFrame src/Features/WetnessEffects.h:50 6 0.29
PerFrame src/Features/LightLimitFix.h:78 4 0.27

HLSL PerGeometry (ISRadialBlur.hlsl)

HLSL File: package/Shaders/ISRadialBlur.hlsl:16

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.48
PerFrame src/Features/LightLimitFix.h:78 4 0.42
PerFrame src/Features/TerrainShadows.h:51 4 0.42
PerFrame src/Features/GrassCollision.h:28 2 0.41
PerFrame src/Features/WetnessEffects.h:50 6 0.40

HLSL PerGeometry (ISReflectionsRayTracing.hlsl)

HLSL File: package/Shaders/ISReflectionsRayTracing.hlsl:25

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.47
PerFrame src/Features/LightLimitFix.h:78 4 0.40
PerFrame src/Features/TerrainShadows.h:51 4 0.40
PerFrame src/Features/WetnessEffects.h:50 6 0.38
PerFrame src/Features/GrassCollision.h:28 2 0.34

HLSL PerGeometry (ISRefraction.hlsl)

HLSL File: package/Shaders/ISRefraction.hlsl:19

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
GlintParameters src/TruePBR.h:4 5 0.35
Kernel src/Features/SubsurfaceScattering.h:35 1 0.35
PermutationCB src/State.h:152 4 0.34

HLSL PerGeometry (ISSAOBlur.hlsl)

HLSL File: package/Shaders/ISSAOBlur.hlsl:16

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.36
GlintParameters src/TruePBR.h:4 5 0.35
Kernel src/Features/SubsurfaceScattering.h:35 1 0.35

HLSL PerGeometry (ISSAOCameraZ.hlsl)

HLSL File: package/Shaders/ISSAOCameraZ.hlsl:16

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.48
PerFrame src/Features/LightLimitFix.h:78 4 0.42
PerFrame src/Features/TerrainShadows.h:51 4 0.42
PerFrame src/Features/WetnessEffects.h:50 6 0.40
PerFrame src/Features/GrassCollision.h:28 2 0.35

HLSL PerGeometry (ISSAOComposite.hlsl)

HLSL File: package/Shaders/ISSAOComposite.hlsl:29

No matching C++ struct found

Summary:

  • Total HLSL Fields: 11
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.51
PerFrame src/Features/WetnessEffects.h:50 30 0.31
PerFrame src/Features/GrassCollision.h:28 2 0.21
FrameBuffer src/Streamline.h:100 15 0.21
LightBuildingCB src/Features/LightLimitFix.h:64 3 0.21

HLSL PerGeometry (ISSAOMinify.hlsl)

HLSL File: package/Shaders/ISSAOMinify.hlsl:16

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.48
PerFrame src/Features/WetnessEffects.h:50 6 0.42
PerFrame src/Features/LightLimitFix.h:78 4 0.40
PerFrame src/Features/TerrainShadows.h:51 4 0.40
PerFrame src/Features/GrassCollision.h:28 2 0.37

HLSL PerGeometry (ISSimpleColor.hlsl)

HLSL File: package/Shaders/ISSimpleColor.hlsl:21

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.47
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.36
GlintParameters src/TruePBR.h:4 5 0.35
Kernel src/Features/SubsurfaceScattering.h:35 1 0.35

HLSL PerGeometry (ISSnowSSS.hlsl)

HLSL File: package/Shaders/ISSnowSSS.hlsl:21

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.48
PerFrame src/Features/LightLimitFix.h:78 4 0.42
PerFrame src/Features/TerrainShadows.h:51 4 0.42
PerFrame src/Features/WetnessEffects.h:50 6 0.40
PerFrame src/Features/GrassCollision.h:28 2 0.35

HLSL PerGeometry (ISUpsampleDynamicResolution.hlsl)

HLSL File: package/Shaders/ISUpsampleDynamicResolution.hlsl:15

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
Kernel src/Features/SubsurfaceScattering.h:35 1 0.53
PerGeometry src/Deferred.h:60 12 0.46
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.36
GlintParameters src/TruePBR.h:4 5 0.35

HLSL PerGeometry (ISVolumetricLighting.hlsl)

HLSL File: package/Shaders/ISVolumetricLighting.hlsl:17

No matching C++ struct found

Summary:

  • Total HLSL Fields: 5
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.56
PerFrame src/Features/WetnessEffects.h:50 30 0.26
SSGICB src/Features/ScreenSpaceGI.h:77 28 0.21
PerFrame src/Features/GrassCollision.h:28 2 0.21
PerFrame src/Features/GrassCollision.h:28 2 0.20

HLSL PerTechnique (ISVolumetricLightingGenerateCS.hlsl)

HLSL File: package/Shaders/ISVolumetricLightingGenerateCS.hlsl:34

No matching C++ struct found

Summary:

  • Total HLSL Fields: 28
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/GrassCollision.h:28 2 0.28
SharedDataCB src/State.h:162 13 0.21
PerGeometry src/Deferred.h:60 12 0.19
PerFrame src/Features/WetnessEffects.h:50 30 0.15
UpdateCubemapCB src/Features/DynamicCubemaps.h:41 1 0.15

HLSL PerTechnique (ISVolumetricLightingRaymarchCS.hlsl)

HLSL File: package/Shaders/ISVolumetricLightingRaymarchCS.hlsl:8

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
UpdateCubemapCB src/Features/DynamicCubemaps.h:41 1 0.39
VertexColor src/Features/LightLimitFix.cpp:457 1 0.38
PermutationCB src/State.h:152 4 0.37
DispatchCount src/Utils/Game.h:47 2 0.36
Kernel src/Features/SubsurfaceScattering.h:35 1 0.34

HLSL PerGeometry (ISWaterBlend.hlsl)

HLSL File: package/Shaders/ISWaterBlend.hlsl:26

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.36
GlintParameters src/TruePBR.h:4 5 0.35
Kernel src/Features/SubsurfaceScattering.h:35 1 0.35

HLSL PerGeometry (ISWaterDisplacement.hlsl)

HLSL File: package/Shaders/ISWaterDisplacement.hlsl:71

No matching C++ struct found

Summary:

  • Total HLSL Fields: 6
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/WetnessEffects.h:50 6 0.38
PerGeometry src/Deferred.h:60 12 0.37
PerFrame src/Features/GrassCollision.h:28 2 0.36
PerFrame src/Features/TerrainShadows.h:51 4 0.34
PerFrame src/Features/LightLimitFix.h:78 4 0.29

HLSL PerGeometry (ISWaterFlow.hlsl)

HLSL File: package/Shaders/ISWaterFlow.hlsl:15

No matching C++ struct found

Summary:

  • Total HLSL Fields: 9
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/GrassCollision.h:28 2 0.38
PerGeometry src/Deferred.h:60 12 0.37
PerFrame src/Features/TerrainShadows.h:51 4 0.34
LightData src/Features/LightLimitFix.h:38 9 0.32
DiffusionProfile src/Features/SubsurfaceScattering.h:15 4 0.30

HLSL PerGeometry (ISWorldMap.hlsl)

HLSL File: package/Shaders/ISWorldMap.hlsl:18

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.49
PerFrame src/Features/GrassCollision.h:28 2 0.42
PerFrame src/Features/WetnessEffects.h:50 6 0.37
PerFrame src/Features/LightLimitFix.h:78 4 0.35
PerFrame src/Features/TerrainShadows.h:51 4 0.35

HLSL PerTechnique (Lighting.hlsl)

HLSL File: package/Shaders/Lighting.hlsl:603

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/GrassCollision.h:28 2 0.37
DispatchList src/Features/ScreenSpaceShadows/bend_sss_cpu.h:45 3 0.36
PerFrame src/Features/TerrainShadows.h:51 4 0.35
DispatchList src/Features/ScreenSpaceShadows/bend_sss_cpu.h:45 4 0.34
ShadowUpdateCB src/Features/TerrainShadows.h:38 6 0.33

HLSL PerMaterial (Lighting.hlsl)

HLSL File: package/Shaders/Lighting.hlsl:610

No matching C++ struct found

Summary:

  • Total HLSL Fields: 23
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.28
SharedDataCB src/State.h:162 13 0.24
PerFrame src/Features/WetnessEffects.h:50 30 0.24
PerFrame src/Features/GrassCollision.h:28 2 0.22
SSGICB src/Features/ScreenSpaceGI.h:77 28 0.21

HLSL PerGeometry (Lighting.hlsl)

HLSL File: package/Shaders/Lighting.hlsl:655

No matching C++ struct found

Summary:

  • Total HLSL Fields: 31
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.36
PerFrame src/Features/GrassCollision.h:28 2 0.33
PerFrame src/Features/WetnessEffects.h:50 30 0.18
SharedDataCB src/State.h:162 13 0.17
PerFrame src/Features/GrassCollision.h:28 2 0.17

HLSL VS_PerFrame (Lighting.hlsl)

HLSL File: package/Shaders/Lighting.hlsl:161

No matching C++ struct found

Summary:

  • Total HLSL Fields: 4
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/WetnessEffects.h:50 30 0.40
PerFrame src/Features/WetnessEffects.h:50 6 0.34
PerGeometry src/Deferred.h:60 12 0.33
PerFrame src/Features/GrassCollision.h:28 2 0.31
PerFrame src/Features/GrassCollision.h:28 2 0.31

HLSL AlphaTestRefBuffer (Lighting.hlsl)

HLSL File: package/Shaders/Lighting.hlsl:697

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.47
VolumetricLightingDescriptor src/Features/SkySync.h:54 1 0.33
PerGeometry src/Deferred.h:60 12 0.30
BuiltInMenu src/Menu.cpp:353 1 0.29
GradientConfig src/Features/LightLimitFIx/ParticleLights.h:21 1 0.28

HLSL PerTechnique (Particle.hlsl)

HLSL File: package/Shaders/Particle.hlsl:38

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
DispatchCount src/Utils/Game.h:47 2 0.37
Settings src/Features/VR.h:15 2 0.33
VertexPosition src/Features/LightLimitFix.cpp:462 1 0.29
UpdateCubemapCB src/Features/DynamicCubemaps.h:41 1 0.29
VertexColor src/Features/LightLimitFix.cpp:457 1 0.28

HLSL PerGeometry (Particle.hlsl)

HLSL File: package/Shaders/Particle.hlsl:234

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.46
VertexColor src/Features/LightLimitFix.cpp:457 1 0.39
PerFrame src/Features/TerrainShadows.h:51 4 0.37
GlintParameters src/TruePBR.h:4 5 0.35
Kernel src/Features/SubsurfaceScattering.h:35 1 0.35

HLSL cb7 (RunGrass.hlsl)

HLSL File: package/Shaders/RunGrass.hlsl:128

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PermutationCB src/State.h:152 4 0.30
LightCullingCB src/Features/LightLimitFix.h:72 1 0.30
UpdateCubemapCB src/Features/DynamicCubemaps.h:41 1 0.29
VertexColor src/Features/LightLimitFix.cpp:457 1 0.26
SpecularMapFilterSettingsCB src/Features/DynamicCubemaps.h:26 1 0.26

HLSL cb8 (RunGrass.hlsl)

HLSL File: package/Shaders/RunGrass.hlsl:133

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
SSGICB src/Features/ScreenSpaceGI.h:77 28 0.20
BlurCB src/Features/SubsurfaceScattering.h:40 5 0.19
BlurCB src/Features/SubsurfaceScattering.h:40 5 0.19
SharedDataCB src/State.h:162 13 0.14
RaymarchCB src/Features/ScreenSpaceShadows.h:29 11 0.13

HLSL PerFrame (RunGrass.hlsl)

HLSL File: package/Shaders/RunGrass.hlsl:368

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/WetnessEffects.h:50 30 0.61
PerFrame src/Features/TerrainShadows.h:51 4 0.53
PerFrame src/Features/GrassCollision.h:28 2 0.50
PerFrame src/Features/WetnessEffects.h:50 6 0.49
PerFrame src/Features/LightLimitFix.h:78 4 0.48

HLSL AlphaTestRefCB (RunGrass.hlsl)

HLSL File: package/Shaders/RunGrass.hlsl:385

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.49
VolumetricLightingDescriptor src/Features/SkySync.h:54 1 0.34
PerGeometry src/Deferred.h:60 12 0.31
BuiltInMenu src/Menu.cpp:353 1 0.30
GradientConfig src/Features/LightLimitFIx/ParticleLights.h:21 1 0.29

HLSL PerMaterial (RunGrass.hlsl)

HLSL File: package/Shaders/RunGrass.hlsl:436

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/LightLimitFix.h:78 4 0.42
PerFrame src/Features/TerrainShadows.h:51 4 0.42
PerFrame src/Features/WetnessEffects.h:50 6 0.40
PerFrame src/Features/GrassCollision.h:28 2 0.35
ClusterAABB src/Features/LightLimitFix.h:51 2 0.35

HLSL PerGeometry (Sky.hlsl)

HLSL File: package/Shaders/Sky.hlsl:171

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.45
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.41
DispatchCount src/Utils/Game.h:47 2 0.30
VertexPosition src/Features/LightLimitFix.cpp:462 1 0.30
VertexColor src/Features/LightLimitFix.cpp:457 1 0.29

HLSL AlphaTestRefCB (Sky.hlsl)

HLSL File: package/Shaders/Sky.hlsl:177

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.49
VolumetricLightingDescriptor src/Features/SkySync.h:54 1 0.34
PerGeometry src/Deferred.h:60 12 0.31
BuiltInMenu src/Menu.cpp:353 1 0.30
GradientConfig src/Features/LightLimitFIx/ParticleLights.h:21 1 0.29

HLSL PerTechnique (Utility.hlsl)

HLSL File: package/Shaders/Utility.hlsl:314

No matching C++ struct found

Summary:

  • Total HLSL Fields: 5
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.51
BlurCB src/Features/SubsurfaceScattering.h:40 5 0.32
SkylightingCB src/Features/Skylighting.h:43 7 0.30
RaymarchCB src/Features/ScreenSpaceShadows.h:29 11 0.28
PerFrame src/Features/TerrainShadows.h:51 4 0.26

HLSL PerMaterial (Utility.hlsl)

HLSL File: package/Shaders/Utility.hlsl:323

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PermutationCB src/State.h:152 4 0.41
fileAction src/ShaderCache.h:712 5 0.40
GlintParameters src/TruePBR.h:4 5 0.36
SpecularMapFilterSettingsCB src/Features/DynamicCubemaps.h:26 1 0.36
Kernel src/Features/SubsurfaceScattering.h:35 1 0.36

HLSL PerGeometry (Utility.hlsl)

HLSL File: package/Shaders/Utility.hlsl:100

No matching C++ struct found

Summary:

  • Total HLSL Fields: 8
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.45
PerFrame src/Features/WetnessEffects.h:50 30 0.24
SSGICB src/Features/ScreenSpaceGI.h:77 28 0.22
PerFrame src/Features/GrassCollision.h:28 2 0.22
PerFrame src/Features/GrassCollision.h:28 2 0.19

HLSL AlphaTestRefCB (Utility.hlsl)

HLSL File: package/Shaders/Utility.hlsl:361

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.49
VolumetricLightingDescriptor src/Features/SkySync.h:54 1 0.34
PerGeometry src/Deferred.h:60 12 0.31
BuiltInMenu src/Menu.cpp:353 1 0.30
GradientConfig src/Features/LightLimitFIx/ParticleLights.h:21 1 0.29

HLSL PerTechnique (Water.hlsl)

HLSL File: package/Shaders/Water.hlsl:330

No matching C++ struct found

Summary:

  • Total HLSL Fields: 8
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/WetnessEffects.h:50 30 0.30
FrameBuffer src/Streamline.h:100 15 0.26
PerGeometry src/Deferred.h:60 12 0.25
LightBuildingCB src/Features/LightLimitFix.h:64 3 0.24
StrictLightDataCB src/Features/LightLimitFix.h:89 11 0.24

HLSL PerMaterial (Water.hlsl)

HLSL File: package/Shaders/Water.hlsl:347

No matching C++ struct found

Summary:

  • Total HLSL Fields: 14
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.36
PerFrame src/Features/WetnessEffects.h:50 30 0.28
SharedDataCB src/State.h:162 13 0.22
StrictLightDataCB src/Features/LightLimitFix.h:89 11 0.20
SSGICB src/Features/ScreenSpaceGI.h:77 28 0.20

HLSL PerGeometry (Water.hlsl)

HLSL File: package/Shaders/Water.hlsl:365

No matching C++ struct found

Summary:

  • Total HLSL Fields: 8
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.38
PerFrame src/Features/GrassCollision.h:28 2 0.27
SharedDataCB src/State.h:162 13 0.26
PerFrame src/Features/WetnessEffects.h:50 30 0.20
VertexColor src/Features/LightLimitFix.cpp:457 1 0.18

HLSL PerFrame (FrameBuffer.hlsli)

HLSL File: package/Shaders/Common/FrameBuffer.hlsli:7

No matching C++ struct found

Summary:

  • Total HLSL Fields: 28
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/GrassCollision.h:28 2 0.43
PerFrame src/Features/WetnessEffects.h:50 30 0.33
PerFrame src/Features/GrassCollision.h:28 2 0.32
PerFrame src/Features/WetnessEffects.h:50 6 0.32
PerFrame src/Features/LightLimitFix.h:78 4 0.32

HLSL PerShader (Permutation.hlsli)

HLSL File: package/Shaders/Common/Permutation.hlsli:77

C++: PermutationCB C++ File: src/State.h:152

Match Score: 0.81

0 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
uint VertexShaderDescriptor uint VertexShaderDescriptor
uint PixelShaderDescriptor uint PixelShaderDescriptor
uint ExtraShaderDescriptor uint ExtraShaderDescriptor
uint ExtraFeatureDescriptor uint ExtraFeatureDescriptor

Summary:

  • Exact Field Matches: 4
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 4
  • Total C++ Fields: 4
  • Field Name Differences: 0
  • Field Type Differences: 0
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PermutationCB src/State.h:152 4 0.81
VertexColor src/Features/LightLimitFix.cpp:457 1 0.32
Kernel src/Features/SubsurfaceScattering.h:35 1 0.32
SpecularMapFilterSettingsCB src/Features/DynamicCubemaps.h:26 1 0.28
PerFrame src/Features/LightLimitFix.h:78 4 0.28

HLSL SharedData (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:11

C++: SharedDataCB C++ File: src/State.h:162

Match Score: 0.87

5 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float4 WaterData[25] float4 WaterData[25]
float3x4 DirectionalAmbient DirectX::XMFLOAT3X4 DirectionalAmbient
float4 DirLightDirection float4 DirLightDirection
float4 DirLightColor float4 DirLightColor
float4 CameraData float4 CameraData
float4 BufferDim float4 BufferDim
float Timer float Timer
uint FrameCount uint FrameCount
uint FrameCountAlwaysActive uint FrameCountAlwaysActive
bool InInterior uint InInterior
bool InMapMenu uint InMapMenu
bool HideSky uint HideSky
float MipBias float MipBias
float pad0

Summary:

  • Exact Field Matches: 9
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 13
  • Total C++ Fields: 13
  • Field Name Differences: 1
  • Field Type Differences: 5
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
SharedDataCB src/State.h:162 13 0.92
LightData src/Features/LightLimitFix.h:38 9 0.25
StrictLightDataCB src/Features/LightLimitFix.h:89 11 0.22
LightData src/Features/LightLimitFix.h:38 9 0.20
DispatchData src/Features/ScreenSpaceShadows/bend_sss_cpu.h:39 2 0.19

Composite Buffer: FeatureData

HLSL GrassLightingSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:28

C++: Settings C++ File: src/Features/GrassLighting.h:17

Match Score: 0.92

2 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float Glossiness float Glossiness
float SpecularStrength float SpecularStrength
float SubsurfaceScatteringAmount float SubsurfaceScatteringAmount
bool OverrideComplexGrassSettings uint OverrideComplexGrassSettings
float BasicGrassBrightness float BasicGrassBrightness
float3 pad0 uint pad[3]

Summary:

  • Exact Field Matches: 4
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 5
  • Total C++ Fields: 5
  • Field Name Differences: 1
  • Field Type Differences: 1
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
Settings src/Features/GrassLighting.h:17 5 0.92
Settings src/Features/ExtendedMaterials.h:18 7 0.52
Settings src/Features/TerrainVariation.h:20 7 0.52
Settings src/Features/IBL.h:34 5 0.51
Settings src/Features/HairSpecular.h:23 11 0.50

HLSL CPMSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:39

No matching C++ struct found

Summary:

  • Total HLSL Fields: 7
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
Settings src/Features/ExtendedMaterials.h:18 7 0.79
Settings src/Features/TerrainVariation.h:20 7 0.53
Settings src/Features/GrassLighting.h:17 5 0.51
Settings src/Features/IBL.h:34 5 0.51
BendSettings src/Features/ScreenSpaceShadows.h:17 5 0.48

HLSL CubemapCreatorSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:51

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
Settings src/Features/HairSpecular.h:23 11 0.70
Settings src/Features/ExtendedMaterials.h:18 7 0.68
Settings src/Features/TerrainVariation.h:20 7 0.66
Settings src/Features/IBL.h:34 5 0.62
Settings src/Features/CloudShadows.h:12 1 0.60

HLSL TerraOccSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:59

C++: PerFrame C++ File: src/Features/TerrainShadows.h:51

Match Score: 0.77

1 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
bool EnableTerrainShadow uint EnableTerrainShadow
float3 Scale float3 Scale
float2 ZRange float2 ZRange
float2 Offset float2 Offset

Summary:

  • Exact Field Matches: 3
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 4
  • Total C++ Fields: 4
  • Field Name Differences: 0
  • Field Type Differences: 1
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/TerrainShadows.h:51 4 0.77
Settings src/Features/IBL.h:34 5 0.51
Settings src/Upscaling.h:28 8 0.49
Settings src/Features/ExtendedMaterials.h:18 7 0.49
Settings src/Features/GrassLighting.h:17 5 0.46

HLSL LightLimitFixSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:67

C++: PerFrame C++ File: src/Features/LightLimitFix.h:78

Match Score: 0.63

2 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
uint EnableContactShadows uint EnableContactShadows
uint EnableLightsVisualisation uint EnableLightsVisualisation
uint LightsVisualisationMode uint LightsVisualisationMode
float LightsFar
float pad0
uint4 ClusterSize uint ClusterSize[4]

Summary:

  • Exact Field Matches: 3
  • High Similarity Field Matches: 1
  • Total HLSL Fields: 5
  • Total C++ Fields: 4
  • Field Name Differences: 2
  • Field Type Differences: 2
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/LightLimitFix.h:78 4 0.63
Settings src/Features/LightLimitFix.h:182 12 0.50
Settings src/Features/ExtendedMaterials.h:18 7 0.49
Settings src/Upscaling.h:28 8 0.46
Settings src/Features/GrassLighting.h:17 5 0.46

HLSL WetnessEffectsSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:76

C++: PerFrame C++ File: src/Features/WetnessEffects.h:50

Match Score: 0.64

9 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float4x4 OcclusionViewProj REX::W32::XMFLOAT4X4 OcclusionViewProj
float Time float Time
float Raining float Raining
float Wetness float Wetness
float PuddleWetness float PuddleWetness
bool EnableWetnessEffects uint EnableWetnessEffects
float MaxRainWetness float MaxRainWetness
float MaxPuddleWetness float MaxPuddleWetness
float MaxShoreWetness float MaxShoreWetness
uint ShoreRange uint ShoreRange
float PuddleRadius float PuddleRadius
float PuddleMaxAngle float PuddleMaxAngle
float PuddleMinWetness float PuddleMinWetness
float MinRainWetness float MinRainWetness
float SkinWetness float SkinWetness
float WeatherTransitionSpeed float WeatherTransitionSpeed
bool EnableRaindropFx uint EnableRaindropFx
bool EnableSplashes uint EnableSplashes
bool EnableRipples uint EnableRipples
float RaindropGridSizeRcp float RaindropGridSize
float RaindropIntervalRcp float RaindropInterval
float RaindropChance float RaindropChance
float SplashesLifetime float SplashesLifetime
float SplashesStrength float SplashesStrength
float SplashesMinRadius float SplashesMinRadius
float SplashesMaxRadius float SplashesMaxRadius
float RippleStrength float RippleStrength
float RippleRadius float RippleRadius
float RippleBreadth float RippleBreadth
float RippleLifetimeRcp float RippleLifetime
float3 pad0 uint pad0[3]

Summary:

  • Exact Field Matches: 22
  • High Similarity Field Matches: 3
  • Total HLSL Fields: 30
  • Total C++ Fields: 30
  • Field Name Differences: 3
  • Field Type Differences: 6
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/WetnessEffects.h:50 30 0.64
Settings src/Features/WetnessEffects.h:19 25 0.52
Settings src/Features/HairSpecular.h:23 11 0.32
Settings src/Features/LightLimitFix.h:182 12 0.31
Settings src/Features/GrassLighting.h:17 5 0.31

HLSL SkylightingSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:120

No matching C++ struct found

Summary:

  • Total HLSL Fields: 7
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
SkylightingCB src/Features/Skylighting.h:43 7 0.59
Settings src/Features/Skylighting.h:35 4 0.41
LightBuildingCB src/Features/LightLimitFix.h:64 3 0.40
Settings src/Features/WetnessEffects.h:19 25 0.39
Settings src/Features/GrassLighting.h:17 5 0.36

HLSL CloudShadowsSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:134

C++: Settings C++ File: src/Features/CloudShadows.h:12

Match Score: 1.10

1 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float Opacity float Opacity
float3 pad0 float pad[3]

Summary:

  • Exact Field Matches: 1
  • High Similarity Field Matches: 1
  • Total HLSL Fields: 1
  • Total C++ Fields: 1
  • Field Name Differences: 1
  • Field Type Differences: 0
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
Settings src/Features/CloudShadows.h:12 1 1.10
SpecularMapFilterSettingsCB src/Features/DynamicCubemaps.h:26 1 0.65
Settings src/Features/ExtendedMaterials.h:18 7 0.64
Settings src/Features/TerrainVariation.h:20 7 0.64
Settings src/Features/HairSpecular.h:23 11 0.60

HLSL LODBlendingSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:140

C++: Settings C++ File: src/Features/LODBlending.h:17

Match Score: 0.91

1 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float LODTerrainBrightness float LODTerrainBrightness
float LODObjectBrightness float LODObjectBrightness
float LODObjectSnowBrightness float LODObjectSnowBrightness
bool DisableTerrainVertexColors uint DisableTerrainVertexColors

Summary:

  • Exact Field Matches: 3
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 4
  • Total C++ Fields: 4
  • Field Name Differences: 0
  • Field Type Differences: 1
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
Settings src/Features/LODBlending.h:17 4 0.91
Settings src/Features/CloudShadows.h:12 1 0.46
Settings src/Features/Skylighting.h:35 4 0.46
Settings src/Features/SkySync.h:16 3 0.41
Settings src/Features/VolumetricLighting.h:20 6 0.39

HLSL HairSpecularSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:148

C++: Settings C++ File: src/Features/HairSpecular.h:23

Match Score: 0.93

4 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
uint Enabled uint Enabled
float Glossiness float HairGlossiness
float SpecularMult float SpecularMult
float DiffuseMult float DiffuseMult
uint EnableTangentShift uint EnableTangentShift
float PrimaryShift float PrimaryTangentShift
float SecondaryShift float SecondaryTangentShift
float Saturation float HairSaturation
float SpecularIndirectMult float SpecularIndirectMult
float DiffuseIndirectMult float DiffuseIndirectMult
float BaseColorMult float BaseColorMult
float pad float pad

Summary:

  • Exact Field Matches: 8
  • High Similarity Field Matches: 2
  • Total HLSL Fields: 11
  • Total C++ Fields: 11
  • Field Name Differences: 4
  • Field Type Differences: 0
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
Settings src/Features/HairSpecular.h:23 11 0.93
Settings src/Features/LightLimitFix.h:182 12 0.48
Settings src/Features/IBL.h:34 5 0.48
Settings src/Features/ExtendedMaterials.h:18 7 0.46
Settings src/Features/GrassLighting.h:17 5 0.46

HLSL TerrainVariationSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:164

C++: Settings C++ File: src/Features/TerrainVariation.h:20

Match Score: 0.96

1 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
bool enableTilingFix uint enableTilingFix
float startDistance float startDistance
float maxDistance float maxDistance
float invDistanceRange float invDistanceRange
float heightCompensationFactor float heightCompensationFactor
float shadowRayDirFactor float shadowRayDirFactor
int hashQuality int hashQuality
float pad float pad

Summary:

  • Exact Field Matches: 7
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 7
  • Total C++ Fields: 7
  • Field Name Differences: 0
  • Field Type Differences: 1
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
Settings src/Features/TerrainVariation.h:20 7 0.96
Settings src/Features/ExtendedMaterials.h:18 7 0.52
Settings src/Features/GrassLighting.h:17 5 0.49
Settings src/Features/IBL.h:34 5 0.49
Settings src/Upscaling.h:28 8 0.46

HLSL IBLSettings (SharedData.hlsli)

HLSL File: package/Shaders/Common/SharedData.hlsli:176

C++: Settings C++ File: src/Features/IBL.h:34

Match Score: 1.00

0 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
uint EnableDiffuseIBL uint EnableDiffuseIBL
float DiffuseIBLScale float DiffuseIBLScale
float DALCAmount float DALCAmount
float IBLSaturation float IBLSaturation
uint SampleUnderHorizonFromDynCube uint SampleUnderHorizonFromDynCube
uint3 pad uint pad[3]

Summary:

  • Exact Field Matches: 5
  • High Similarity Field Matches: 1
  • Total HLSL Fields: 5
  • Total C++ Fields: 5
  • Field Name Differences: 0
  • Field Type Differences: 0
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
Settings src/Features/IBL.h:34 5 1.00
BendSettings src/Features/ScreenSpaceShadows.h:17 5 0.57
Settings src/Features/GrassLighting.h:17 5 0.55
Settings src/Features/ExtendedMaterials.h:18 7 0.51
Settings src/Features/TerrainVariation.h:20 7 0.51

HLSL PreviousBonesBuffer (Skinned.hlsli)

HLSL File: package/Shaders/Common/Skinned.hlsli:4

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PixelData src/Features/DynamicCubemaps.cpp:68 1 0.24
FrameBuffer src/Streamline.h:100 15 0.23
BufferUnion src/ShaderTools/BSShader.h:46 3 0.17
UpdateCubemapCB src/Features/DynamicCubemaps.h:41 1 0.15
PerFrame src/Features/GrassCollision.h:28 2 0.15

HLSL BonesBuffer (Skinned.hlsli)

HLSL File: package/Shaders/Common/Skinned.hlsli:9

No matching C++ struct found

Summary:

  • Total HLSL Fields: 1
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
FrameBuffer src/Streamline.h:100 15 0.27
BufferUnion src/ShaderTools/BSShader.h:46 3 0.23
BendSettings src/Features/ScreenSpaceShadows.h:17 5 0.15
PerFrame src/Features/GrassCollision.h:28 2 0.14
GlintParameters src/TruePBR.h:4 5 0.13

HLSL VRValues (VR.hlsli)

HLSL File: package/Shaders/Common/VR.hlsli:12

No matching C++ struct found

Summary:

  • Total HLSL Fields: 4
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/TerrainShadows.h:51 4 0.32
PerFrame src/Features/GrassCollision.h:28 2 0.31
Settings src/Features/HairSpecular.h:23 11 0.30
ShadowUpdateCB src/Features/TerrainShadows.h:38 6 0.28
Settings src/Features/LightLimitFix.h:182 12 0.28

HLSL DisplacementParams (ExtendedMaterials.hlsli)

HLSL File: features/Extended Materials/Shaders/ExtendedMaterials/ExtendedMaterials.hlsli:12

No matching C++ struct found

Summary:

  • Total HLSL Fields: 4
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/TerrainShadows.h:51 4 0.37
GlintParameters src/TruePBR.h:4 5 0.32
DispatchData src/Features/ScreenSpaceShadows/bend_sss_cpu.h:39 2 0.32
UpdateCubemapCB src/Features/DynamicCubemaps.h:41 1 0.31
GameSetting src/Utils/GameSetting.h:18 3 0.31

HLSL ClusterAABB (Common.hlsli)

HLSL File: features/Light Limit Fix/Shaders/LightLimitFix/Common.hlsli:21

C++: ClusterAABB C++ File: src/Features/LightLimitFix.h:51

Match Score: 1.00

0 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float4 minPoint float4 minPoint
float4 maxPoint float4 maxPoint

Summary:

  • Exact Field Matches: 2
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 2
  • Total C++ Fields: 2
  • Field Name Differences: 0
  • Field Type Differences: 0
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
ClusterAABB src/Features/LightLimitFix.h:51 2 1.10
CollisionData src/Features/GrassCollision.h:23 1 0.38
PerFrame src/Features/LightLimitFix.h:78 4 0.33
PerFrame src/Features/TerrainShadows.h:51 4 0.33
HeightMapMetadata src/Features/TerrainShadows.h:27 5 0.32

HLSL Light (Common.hlsli)

HLSL File: features/Light Limit Fix/Shaders/LightLimitFix/Common.hlsli:34

No matching C++ struct found

Summary:

  • Total HLSL Fields: 9
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
LightData src/Features/LightLimitFix.h:38 9 0.74
LightData src/Features/LightLimitFix.h:38 9 0.66
StrictLightDataCB src/Features/LightLimitFix.h:89 11 0.64
LightBuildingCB src/Features/LightLimitFix.h:64 3 0.44
SkylightingCB src/Features/Skylighting.h:43 7 0.41

HLSL LightGrid (Common.hlsli)

HLSL File: features/Light Limit Fix/Shaders/LightLimitFix/Common.hlsli:27

C++: LightGrid C++ File: src/Features/LightLimitFix.h:57

Match Score: 1.10

0 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
uint offset uint offset
uint lightCount uint lightCount
uint pad0[2] uint pad0[2]

Summary:

  • Exact Field Matches: 3
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 2
  • Total C++ Fields: 2
  • Field Name Differences: 0
  • Field Type Differences: 0
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
LightGrid src/Features/LightLimitFix.h:57 2 1.21
LightCullingCB src/Features/LightLimitFix.h:72 1 0.72
PositionOpt src/Features/LightLimitFix.h:32 1 0.49
LightData src/Features/LightLimitFix.h:38 9 0.44
UpdateCubemapCB src/Features/DynamicCubemaps.h:41 1 0.40

HLSL StochasticOffsets (TerrainVariation.hlsli)

HLSL File: features/Terrain Variation/Shaders/TerrainVariation/TerrainVariation.hlsli:12

No matching C++ struct found

Summary:

  • Total HLSL Fields: 4
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/TerrainShadows.h:51 4 0.34
Settings src/Features/VolumetricLighting.h:20 10 0.31
Settings src/Upscaling.h:28 8 0.27
Settings src/Features/ExtendedMaterials.h:18 7 0.27
Settings src/Features/GrassLighting.h:17 5 0.27

HLSL PerGeometry (CopyShadowDataCS.hlsl)

HLSL File: package/Shaders/CopyShadowDataCS.hlsl:2

C++: PerGeometry C++ File: src/Deferred.h:60

Match Score: 0.80

3 Field Differences
HLSL Type HLSL Field C++ Type C++ Field
float4 VPOSOffset float4 VPOSOffset
float4 ShadowSampleParam float4 ShadowSampleParam
float4 EndSplitDistances float4 EndSplitDistances
float4 StartSplitDistances float4 StartSplitDistances
float4 FocusShadowFadeParam float4 FocusShadowFadeParam
float4 DebugColor float4 DebugColor
float4 PropertyColor float4 PropertyColor
float4 AlphaTestRef float4 AlphaTestRef
float4 ShadowLightParam float4 ShadowLightParam
float4x3 FocusShadowMapProj[4] DirectX::XMFLOAT4X3 FocusShadowMapProj[4]
float4x3 ShadowMapProj[6] DirectX::XMFLOAT4X3 ShadowMapProj[6]
float4x4 CameraViewProjInverse[2] DirectX::XMFLOAT4X3 CameraViewProjInverse[2]

Summary:

  • Exact Field Matches: 9
  • High Similarity Field Matches: 0
  • Total HLSL Fields: 12
  • Total C++ Fields: 12
  • Field Name Differences: 0
  • Field Type Differences: 3
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.84
PerFrame src/Features/GrassCollision.h:28 2 0.30
PerFrame src/Features/WetnessEffects.h:50 30 0.19
PerFrame src/Features/TerrainShadows.h:51 4 0.19
SharedDataCB src/State.h:162 13 0.19

HLSL DiffuseOutput (Water.hlsl)

HLSL File: package/Shaders/Water.hlsl:663

No matching C++ struct found

Summary:

  • Total HLSL Fields: 4
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
DiffusionProfile src/Features/SubsurfaceScattering.h:15 4 0.34
FrustumSplit src/EngineFixes/ShadowmapCascadeCullingFix.h:15 2 0.32
BendSettings src/Features/ScreenSpaceShadows.h:17 5 0.32
Settings src/Upscaling.h:28 8 0.31
Settings src/Features/ExtendedMaterials.h:18 7 0.31

HLSL SurfaceProperties (PBR.hlsli)

HLSL File: package/Shaders/Common/PBR.hlsli:58

No matching C++ struct found

Summary:

  • Total HLSL Fields: 19
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerFrame src/Features/WetnessEffects.h:50 30 0.28
Settings src/Features/WetnessEffects.h:19 25 0.28
FrameBuffer src/Streamline.h:100 15 0.28
StrictLightDataCB src/Features/LightLimitFix.h:89 11 0.22
PerGeometry src/Deferred.h:60 12 0.21

HLSL LightProperties (PBR.hlsli)

HLSL File: package/Shaders/Common/PBR.hlsli:116

No matching C++ struct found

Summary:

  • Total HLSL Fields: 2
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
LightGrid src/Features/LightLimitFix.h:57 2 0.44
LightCullingCB src/Features/LightLimitFix.h:72 1 0.40
GlintParameters src/TruePBR.h:4 5 0.39
Settings src/Features/VolumetricLighting.h:20 6 0.35
HeightMapMetadata src/Features/TerrainShadows.h:27 5 0.33

HLSL ShadowData (ShadowSampling.hlsli)

HLSL File: package/Shaders/Common/ShadowSampling.hlsli:13

No matching C++ struct found

Summary:

  • Total HLSL Fields: 12
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
PerGeometry src/Deferred.h:60 12 0.56
SharedDataCB src/State.h:162 13 0.35
ShadowUpdateCB src/Features/TerrainShadows.h:38 6 0.24
LightData src/Features/LightLimitFix.h:38 9 0.20
LightData src/Features/LightLimitFix.h:38 9 0.20

HLSL GlintCachedVars (Glints2023.hlsli)

HLSL File: package/Shaders/Common/Glints/Glints2023.hlsli:215

No matching C++ struct found

Summary:

  • Total HLSL Fields: 3
  • Status: Unmatched
Top 5 of 70 Candidates Reviewed
Candidate Name File Fields Similarity
GlintParameters src/TruePBR.h:4 5 0.38
CachedParticleLight src/Features/LightLimitFix.h:99 3 0.35
LightCullingCB src/Features/LightLimitFix.h:72 1 0.34
LightGrid src/Features/LightLimitFix.h:57 2 0.34
DispatchData src/Features/ScreenSpaceShadows/bend_sss_cpu.h:39 2 0.32
⚠️ **GitHub.com Fallback** ⚠️