b0 |
Dynamic Cubemaps |
cbuffer |
SpecularMapFilterSettings |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:15 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Dynamic Cubemaps |
cbuffer |
UpdateData |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:53 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Light Limit Fix |
cbuffer |
PerFrame |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:3 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Light Limit Fix |
cbuffer |
PerFrame |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:3 |
CBV |
b |
0 |
True |
False |
False |
b0 |
CopyShadowDataCS |
cbuffer |
PerFrame |
/package/Shaders/CopyShadowDataCS.hlsl:19 |
CBV |
b |
0 |
True |
False |
False |
b0 |
DistantTree |
cbuffer |
PerTechnique |
/package/Shaders/DistantTree.hlsl:137 |
CBV |
b |
0 |
True |
False |
False |
b0 |
DistantTree |
cbuffer |
PerTechnique |
/package/Shaders/DistantTree.hlsl:43 |
CBV |
b |
0 |
False |
True |
False |
b0 |
Effect |
cbuffer |
PerTechnique |
/package/Shaders/Effect.hlsl:117 |
CBV |
b |
0 |
False |
True |
False |
b0 |
Effect |
cbuffer |
PerTechnique |
/package/Shaders/Effect.hlsl:458 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Lighting |
cbuffer |
PerTechnique |
/package/Shaders/Lighting.hlsl:114 |
CBV |
b |
0 |
False |
True |
False |
b0 |
Lighting |
cbuffer |
PerTechnique |
/package/Shaders/Lighting.hlsl:603 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Particle |
cbuffer |
PerTechnique |
/package/Shaders/Particle.hlsl:38 |
CBV |
b |
0 |
False |
True |
False |
b0 |
RunGrass |
cbuffer |
PerFrame |
/package/Shaders/RunGrass.hlsl:368 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Utility |
cbuffer |
PerTechnique |
/package/Shaders/Utility.hlsl:314 |
CBV |
b |
0 |
True |
False |
False |
b0 |
Utility |
cbuffer |
PerTechnique |
/package/Shaders/Utility.hlsl:84 |
CBV |
b |
0 |
False |
True |
False |
b0 |
Water |
cbuffer |
PerTechnique |
/package/Shaders/Water.hlsl:129 |
CBV |
b |
0 |
False |
True |
False |
b0 |
Water |
cbuffer |
PerTechnique |
/package/Shaders/Water.hlsl:330 |
CBV |
b |
0 |
True |
False |
False |
b1 |
Screen Space GI |
cbuffer |
SSGICB |
/features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:26 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Screen-Space Shadows |
cbuffer |
PerFrame |
/features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:10 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Subsurface Scattering |
cbuffer |
PerFrameSSS |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:9 |
CBV |
b |
1 |
True |
False |
False |
b1 |
CopyShadowDataCS |
cbuffer |
PerFrame2 |
/package/Shaders/CopyShadowDataCS.hlsl:28 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Effect |
cbuffer |
PerMaterial |
/package/Shaders/Effect.hlsl:124 |
CBV |
b |
1 |
False |
True |
False |
b1 |
Effect |
cbuffer |
PerMaterial |
/package/Shaders/Effect.hlsl:465 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Lighting |
cbuffer |
PerMaterial |
/package/Shaders/Lighting.hlsl:129 |
CBV |
b |
1 |
False |
True |
False |
b1 |
Lighting |
cbuffer |
PerMaterial |
/package/Shaders/Lighting.hlsl:610 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Utility |
cbuffer |
PerMaterial |
/package/Shaders/Utility.hlsl:323 |
CBV |
b |
1 |
True |
False |
False |
b1 |
Utility |
cbuffer |
PerMaterial |
/package/Shaders/Utility.hlsl:95 |
CBV |
b |
1 |
False |
True |
False |
b1 |
Water |
cbuffer |
PerMaterial |
/package/Shaders/Water.hlsl:138 |
CBV |
b |
1 |
False |
True |
False |
b1 |
Water |
cbuffer |
PerMaterial |
/package/Shaders/Water.hlsl:347 |
CBV |
b |
1 |
True |
False |
False |
b2 |
BloodSplatter |
cbuffer |
PerGeometry |
/package/Shaders/BloodSplatter.hlsl:18 |
CBV |
b |
2 |
False |
True |
False |
b2 |
BloodSplatter |
cbuffer |
PerGeometry |
/package/Shaders/BloodSplatter.hlsl:63 |
CBV |
b |
2 |
True |
False |
False |
b2 |
CopyShadowDataCS |
cbuffer |
PerFrame3 |
/package/Shaders/CopyShadowDataCS.hlsl:78 |
CBV |
b |
2 |
True |
False |
False |
b2 |
DistantTree |
cbuffer |
PerGeometry |
/package/Shaders/DistantTree.hlsl:48 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Effect |
cbuffer |
PerGeometry |
/package/Shaders/Effect.hlsl:131 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Effect |
cbuffer |
PerGeometry |
/package/Shaders/Effect.hlsl:472 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISAlphaBlend |
cbuffer |
PerGeometry |
/package/Shaders/ISAlphaBlend.hlsl:45 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISApplyReflections |
cbuffer |
PerGeometry |
/package/Shaders/ISApplyReflections.hlsl:20 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISApplyVolumetricLighting |
cbuffer |
PerGeometry |
/package/Shaders/ISApplyVolumetricLighting.hlsl:29 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISBlur |
cbuffer |
PerGeometry |
/package/Shaders/ISBlur.hlsl:19 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISCompositeLensFlareVolumetricLighting |
cbuffer |
PerGeometry |
/package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:18 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISCopy |
cbuffer |
PerGeometry |
/package/Shaders/ISCopy.hlsl:20 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISDepthOfField |
cbuffer |
PerGeometry |
/package/Shaders/ISDepthOfField.hlsl:24 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISDoubleVision |
cbuffer |
PerGeometry |
/package/Shaders/ISDoubleVision.hlsl:18 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISDownsample |
cbuffer |
PerGeometry |
/package/Shaders/ISDownsample.hlsl:21 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISExp |
cbuffer |
PerGeometry |
/package/Shaders/ISExp.hlsl:15 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISFullScreenVR |
cbuffer |
PerGeometry |
/package/Shaders/ISFullScreenVR.hlsl:15 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISHDR |
cbuffer |
PerGeometry |
/package/Shaders/ISHDR.hlsl:29 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISIBLensFlare |
cbuffer |
PerGeometry |
/package/Shaders/ISIBLensFlare.hlsl:20 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISLightingComposite |
cbuffer |
PerGeometry |
/package/Shaders/ISLightingComposite.hlsl:29 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISLocalMap |
cbuffer |
PerGeometry |
/package/Shaders/ISLocalMap.hlsl:16 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISMap |
cbuffer |
PerGeometry |
/package/Shaders/ISMap.hlsl:15 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISNoise |
cbuffer |
PerGeometry |
/package/Shaders/ISNoise.hlsl:14 |
CBV |
b |
2 |
False |
True |
False |
b2 |
ISNoise |
cbuffer |
PerGeometry |
/package/Shaders/ISNoise.hlsl:43 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISRadialBlur |
cbuffer |
PerGeometry |
/package/Shaders/ISRadialBlur.hlsl:16 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISReflectionsRayTracing |
cbuffer |
PerGeometry |
/package/Shaders/ISReflectionsRayTracing.hlsl:25 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISRefraction |
cbuffer |
PerGeometry |
/package/Shaders/ISRefraction.hlsl:19 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISSAOBlur |
cbuffer |
PerGeometry |
/package/Shaders/ISSAOBlur.hlsl:16 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISSAOCameraZ |
cbuffer |
PerGeometry |
/package/Shaders/ISSAOCameraZ.hlsl:16 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISSAOComposite |
cbuffer |
PerGeometry |
/package/Shaders/ISSAOComposite.hlsl:29 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISSAOMinify |
cbuffer |
PerGeometry |
/package/Shaders/ISSAOMinify.hlsl:16 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISSimpleColor |
cbuffer |
PerGeometry |
/package/Shaders/ISSimpleColor.hlsl:21 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISSnowSSS |
cbuffer |
PerGeometry |
/package/Shaders/ISSnowSSS.hlsl:21 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISUpsampleDynamicResolution |
cbuffer |
PerGeometry |
/package/Shaders/ISUpsampleDynamicResolution.hlsl:15 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISVolumetricLighting |
cbuffer |
PerGeometry |
/package/Shaders/ISVolumetricLighting.hlsl:17 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISWaterBlend |
cbuffer |
PerGeometry |
/package/Shaders/ISWaterBlend.hlsl:26 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISWaterDisplacement |
cbuffer |
PerGeometry |
/package/Shaders/ISWaterDisplacement.hlsl:71 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISWaterFlow |
cbuffer |
PerGeometry |
/package/Shaders/ISWaterFlow.hlsl:15 |
CBV |
b |
2 |
True |
False |
False |
b2 |
ISWorldMap |
cbuffer |
PerGeometry |
/package/Shaders/ISWorldMap.hlsl:18 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Lighting |
cbuffer |
PerGeometry |
/package/Shaders/Lighting.hlsl:136 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Lighting |
cbuffer |
PerGeometry |
/package/Shaders/Lighting.hlsl:655 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Particle |
cbuffer |
PerGeometry |
/package/Shaders/Particle.hlsl:234 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Particle |
cbuffer |
PerGeometry |
/package/Shaders/Particle.hlsl:43 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Sky |
cbuffer |
PerGeometry |
/package/Shaders/Sky.hlsl:171 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Sky |
cbuffer |
PerGeometry |
/package/Shaders/Sky.hlsl:52 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Utility |
cbuffer |
PerGeometry |
/package/Shaders/Utility.hlsl:100 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Utility |
cbuffer |
PerGeometry |
/package/Shaders/Utility.hlsl:329 |
CBV |
b |
2 |
True |
False |
False |
b2 |
Water |
cbuffer |
PerGeometry |
/package/Shaders/Water.hlsl:148 |
CBV |
b |
2 |
False |
True |
False |
b2 |
Water |
cbuffer |
PerGeometry |
/package/Shaders/Water.hlsl:365 |
CBV |
b |
2 |
True |
False |
False |
b3 |
Light Limit Fix |
cbuffer |
StrictLightData |
/features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:7 |
CBV |
b |
3 |
True |
False |
False |
b3 |
RunGrass |
cbuffer |
PerGeometry |
/package/Shaders/RunGrass.hlsl:79 |
CBV |
b |
3 |
True |
False |
False |
b4 |
Permutation |
cbuffer |
PerShader |
/package/Shaders/Common/Permutation.hlsli:77 |
CBV |
b |
4 |
True |
False |
False |
b4 |
Effect |
cbuffer |
PerShader |
/package/Shaders/Effect.hlsl:77 |
CBV |
b |
4 |
True |
False |
False |
b4 |
Lighting |
cbuffer |
PerShader |
/package/Shaders/Lighting.hlsl:77 |
CBV |
b |
4 |
True |
False |
False |
b4 |
Water |
cbuffer |
PerShader |
/package/Shaders/Water.hlsl:77 |
CBV |
b |
4 |
True |
False |
False |
b5 |
Grass Collision |
cbuffer |
GrassCollisionPerFrame |
/features/Grass Collision/Shaders/GrassCollision/GrassCollision.hlsli:8 |
CBV |
b |
5 |
True |
False |
False |
b5 |
AmbientCompositeCS |
cbuffer |
SharedData |
/package/Shaders/AmbientCompositeCS.hlsl:11 |
CBV |
b |
5 |
True |
False |
False |
b5 |
SharedData |
cbuffer |
SharedData |
/package/Shaders/Common/SharedData.hlsli:11 |
CBV |
b |
5 |
True |
False |
False |
b5 |
DeferredCompositeCS |
cbuffer |
SharedData |
/package/Shaders/DeferredCompositeCS.hlsl:11 |
CBV |
b |
5 |
True |
False |
False |
b5 |
DistantTree |
cbuffer |
SharedData |
/package/Shaders/DistantTree.hlsl:11 |
CBV |
b |
5 |
True |
False |
False |
b5 |
Effect |
cbuffer |
SharedData |
/package/Shaders/Effect.hlsl:11 |
CBV |
b |
5 |
True |
False |
False |
b5 |
ISReflectionsRayTracing |
cbuffer |
SharedData |
/package/Shaders/ISReflectionsRayTracing.hlsl:11 |
CBV |
b |
5 |
True |
False |
False |
b5 |
Lighting |
cbuffer |
SharedData |
/package/Shaders/Lighting.hlsl:11 |
CBV |
b |
5 |
True |
False |
False |
b5 |
RunGrass |
cbuffer |
SharedData |
/package/Shaders/RunGrass.hlsl:11 |
CBV |
b |
5 |
True |
False |
False |
b5 |
Sky |
cbuffer |
SharedData |
/package/Shaders/Sky.hlsl:11 |
CBV |
b |
5 |
True |
False |
False |
b5 |
Utility |
cbuffer |
SharedData |
/package/Shaders/Utility.hlsl:11 |
CBV |
b |
5 |
True |
False |
False |
b5 |
Water |
cbuffer |
SharedData |
/package/Shaders/Water.hlsl:11 |
CBV |
b |
5 |
True |
False |
False |
b6 |
AmbientCompositeCS |
cbuffer |
FeatureData |
/package/Shaders/AmbientCompositeCS.hlsl:186 |
CBV |
b |
6 |
True |
False |
False |
b6 |
SharedData |
cbuffer |
FeatureData |
/package/Shaders/Common/SharedData.hlsli:186 |
CBV |
b |
6 |
True |
False |
False |
b6 |
DeferredCompositeCS |
cbuffer |
FeatureData |
/package/Shaders/DeferredCompositeCS.hlsl:186 |
CBV |
b |
6 |
True |
False |
False |
b6 |
DistantTree |
cbuffer |
FeatureData |
/package/Shaders/DistantTree.hlsl:186 |
CBV |
b |
6 |
True |
False |
False |
b6 |
Effect |
cbuffer |
FeatureData |
/package/Shaders/Effect.hlsl:186 |
CBV |
b |
6 |
True |
False |
False |
b6 |
ISReflectionsRayTracing |
cbuffer |
FeatureData |
/package/Shaders/ISReflectionsRayTracing.hlsl:186 |
CBV |
b |
6 |
True |
False |
False |
b6 |
Lighting |
cbuffer |
FeatureData |
/package/Shaders/Lighting.hlsl:186 |
CBV |
b |
6 |
True |
False |
False |
b6 |
RunGrass |
cbuffer |
FeatureData |
/package/Shaders/RunGrass.hlsl:186 |
CBV |
b |
6 |
True |
False |
False |
b6 |
Sky |
cbuffer |
FeatureData |
/package/Shaders/Sky.hlsl:186 |
CBV |
b |
6 |
True |
False |
False |
b6 |
Utility |
cbuffer |
FeatureData |
/package/Shaders/Utility.hlsl:186 |
CBV |
b |
6 |
True |
False |
False |
b6 |
Water |
cbuffer |
FeatureData |
/package/Shaders/Water.hlsl:186 |
CBV |
b |
6 |
True |
False |
False |
b7 |
RunGrass |
cbuffer |
cb7 |
/package/Shaders/RunGrass.hlsl:128 |
CBV |
b |
7 |
False |
True |
False |
b8 |
RunGrass |
cbuffer |
cb8 |
/package/Shaders/RunGrass.hlsl:133 |
CBV |
b |
8 |
False |
True |
False |
b9 |
Skinned |
cbuffer |
PreviousBonesBuffer |
/package/Shaders/Common/Skinned.hlsli:4 |
CBV |
b |
9 |
True |
False |
False |
b9 |
Effect |
cbuffer |
PreviousBonesBuffer |
/package/Shaders/Effect.hlsl:4 |
CBV |
b |
9 |
True |
False |
False |
b9 |
Lighting |
cbuffer |
PreviousBonesBuffer |
/package/Shaders/Lighting.hlsl:4 |
CBV |
b |
9 |
True |
False |
False |
b9 |
Utility |
cbuffer |
PreviousBonesBuffer |
/package/Shaders/Utility.hlsl:4 |
CBV |
b |
9 |
True |
False |
False |
b10 |
Skinned |
cbuffer |
BonesBuffer |
/package/Shaders/Common/Skinned.hlsli:9 |
CBV |
b |
10 |
True |
False |
False |
b10 |
Effect |
cbuffer |
BonesBuffer |
/package/Shaders/Effect.hlsl:9 |
CBV |
b |
10 |
True |
False |
False |
b10 |
Lighting |
cbuffer |
BonesBuffer |
/package/Shaders/Lighting.hlsl:9 |
CBV |
b |
10 |
True |
False |
False |
b10 |
Utility |
cbuffer |
BonesBuffer |
/package/Shaders/Utility.hlsl:9 |
CBV |
b |
10 |
True |
False |
False |
b11 |
DistantTree |
cbuffer |
AlphaTestRefCB |
/package/Shaders/DistantTree.hlsl:124 |
CBV |
b |
11 |
True |
False |
False |
b11 |
Effect |
cbuffer |
IndexedTexcoordBuffer |
/package/Shaders/Effect.hlsl:150 |
CBV |
b |
11 |
False |
True |
False |
b11 |
Effect |
cbuffer |
AlphaTestRefCB |
/package/Shaders/Effect.hlsl:452 |
CBV |
b |
11 |
True |
False |
False |
b11 |
Lighting |
cbuffer |
AlphaTestRefBuffer |
/package/Shaders/Lighting.hlsl:697 |
CBV |
b |
11 |
True |
False |
False |
b11 |
RunGrass |
cbuffer |
AlphaTestRefCB |
/package/Shaders/RunGrass.hlsl:385 |
CBV |
b |
11 |
True |
False |
False |
b11 |
Sky |
cbuffer |
AlphaTestRefCB |
/package/Shaders/Sky.hlsl:177 |
CBV |
b |
11 |
True |
False |
False |
b11 |
Utility |
cbuffer |
AlphaTestRefCB |
/package/Shaders/Utility.hlsl:361 |
CBV |
b |
11 |
True |
False |
False |
b12 |
AmbientCompositeCS |
cbuffer |
PerFrame |
/package/Shaders/AmbientCompositeCS.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
FrameBuffer |
cbuffer |
PerFrame |
/package/Shaders/Common/FrameBuffer.hlsli:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
DeferredCompositeCS |
cbuffer |
PerFrame |
/package/Shaders/DeferredCompositeCS.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
DistantTree |
cbuffer |
PerFrame |
/package/Shaders/DistantTree.hlsl:130 |
CBV |
b |
12 |
True |
False |
False |
b12 |
DistantTree |
cbuffer |
PerFrame |
/package/Shaders/DistantTree.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Effect |
cbuffer |
PerFrame |
/package/Shaders/Effect.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Effect |
cbuffer |
VS_PerFrame |
/package/Shaders/Effect.hlsl:94 |
CBV |
b |
12 |
False |
True |
False |
b12 |
ISApplyReflections |
cbuffer |
PerFrame |
/package/Shaders/ISApplyReflections.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISApplyVolumetricLighting |
cbuffer |
PerFrame |
/package/Shaders/ISApplyVolumetricLighting.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISBlur |
cbuffer |
PerFrame |
/package/Shaders/ISBlur.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISCompositeLensFlareVolumetricLighting |
cbuffer |
PerFrame |
/package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISCopy |
cbuffer |
PerFrame |
/package/Shaders/ISCopy.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISDepthOfField |
cbuffer |
PerFrame |
/package/Shaders/ISDepthOfField.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISDoubleVision |
cbuffer |
PerFrame |
/package/Shaders/ISDoubleVision.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISDownsample |
cbuffer |
PerFrame |
/package/Shaders/ISDownsample.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISFullScreenVR |
cbuffer |
PerFrame |
/package/Shaders/ISFullScreenVR.hlsl:7 |
CBV |
b |
12 |
True |
False |
True |
b12 |
ISHDR |
cbuffer |
PerFrame |
/package/Shaders/ISHDR.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISIBLensFlare |
cbuffer |
PerFrame |
/package/Shaders/ISIBLensFlare.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISRadialBlur |
cbuffer |
PerFrame |
/package/Shaders/ISRadialBlur.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISReflectionsRayTracing |
cbuffer |
PerFrame |
/package/Shaders/ISReflectionsRayTracing.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISRefraction |
cbuffer |
PerFrame |
/package/Shaders/ISRefraction.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISSAOBlur |
cbuffer |
PerFrame |
/package/Shaders/ISSAOBlur.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISSAOCameraZ |
cbuffer |
PerFrame |
/package/Shaders/ISSAOCameraZ.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISSAOComposite |
cbuffer |
PerFrame |
/package/Shaders/ISSAOComposite.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISSAOMinify |
cbuffer |
PerFrame |
/package/Shaders/ISSAOMinify.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISSILComposite |
cbuffer |
PerFrame |
/package/Shaders/ISSILComposite.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISSnowSSS |
cbuffer |
PerFrame |
/package/Shaders/ISSnowSSS.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISVolumetricLightingGenerateCS |
cbuffer |
PerFrame |
/package/Shaders/ISVolumetricLightingGenerateCS.hlsl:7 |
CBV |
b |
12 |
True |
False |
True |
b12 |
ISWaterBlend |
cbuffer |
PerFrame |
/package/Shaders/ISWaterBlend.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
ISWorldMap |
cbuffer |
PerFrame |
/package/Shaders/ISWorldMap.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Lighting |
cbuffer |
VS_PerFrame |
/package/Shaders/Lighting.hlsl:161 |
CBV |
b |
12 |
False |
True |
False |
b12 |
Lighting |
cbuffer |
PerFrame |
/package/Shaders/Lighting.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Particle |
cbuffer |
PerFrame |
/package/Shaders/Particle.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
RunGrass |
cbuffer |
PerFrame |
/package/Shaders/RunGrass.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Sky |
cbuffer |
PerFrame |
/package/Shaders/Sky.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Utility |
cbuffer |
PerFrame |
/package/Shaders/Utility.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b12 |
Water |
cbuffer |
PerFrame |
/package/Shaders/Water.hlsl:7 |
CBV |
b |
12 |
True |
False |
False |
b13 |
AmbientCompositeCS |
cbuffer |
VRValues |
/package/Shaders/AmbientCompositeCS.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
VR |
cbuffer |
VRValues |
/package/Shaders/Common/VR.hlsli:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
DistantTree |
cbuffer |
VRValues |
/package/Shaders/DistantTree.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Effect |
cbuffer |
VRValues |
/package/Shaders/Effect.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
ISApplyVolumetricLighting |
cbuffer |
VRValues |
/package/Shaders/ISApplyVolumetricLighting.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
ISReflectionsRayTracing |
cbuffer |
VRValues |
/package/Shaders/ISReflectionsRayTracing.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
ISVolumetricLightingGenerateCS |
cbuffer |
VRValues |
/package/Shaders/ISVolumetricLightingGenerateCS.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
ISWaterBlend |
cbuffer |
VRValues |
/package/Shaders/ISWaterBlend.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Lighting |
cbuffer |
VRValues |
/package/Shaders/Lighting.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Particle |
cbuffer |
VRValues |
/package/Shaders/Particle.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
RunGrass |
cbuffer |
VRValues |
/package/Shaders/RunGrass.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Sky |
cbuffer |
VRValues |
/package/Shaders/Sky.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Utility |
cbuffer |
VRValues |
/package/Shaders/Utility.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
b13 |
Water |
cbuffer |
VRValues |
/package/Shaders/Water.hlsl:12 |
CBV |
b |
13 |
True |
False |
True |
s0 |
Dynamic Cubemaps |
SamplerState |
LinearSampler |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:9 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Dynamic Cubemaps |
SamplerState |
linear_wrap_sampler |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:23 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Dynamic Cubemaps |
SamplerState |
LinearSampler |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:13 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
IBL |
SamplerState |
LinearSampler |
/features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:14 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Screen Space GI |
SamplerState |
samplerPointClamp |
/features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:67 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Screen-Space Shadows |
SamplerState |
PointBorderSampler |
/features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:8 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Skylighting |
SamplerComparisonState |
comparisonSampler |
/features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:9 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
BloodSplatter |
SamplerState |
SampBloodColor |
/package/Shaders/BloodSplatter.hlsl:53 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
DistantTree |
SamplerState |
SampDiffuse |
/package/Shaders/DistantTree.hlsl:119 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Effect |
SamplerState |
SampBaseSampler |
/package/Shaders/Effect.hlsl:408 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISAlphaBlend |
SamplerState |
TintMask0Sampler |
/package/Shaders/ISAlphaBlend.hlsl:11 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISApplyReflections |
SamplerState |
SSRSourceSampler |
/package/Shaders/ISApplyReflections.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISApplyVolumetricLighting |
SamplerState |
DepthSampler |
/package/Shaders/ISApplyVolumetricLighting.hlsl:13 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISBasicCopy |
SamplerState |
SourceSampler |
/package/Shaders/ISBasicCopy.hlsl:11 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISBlur |
SamplerState |
ImageSampler |
/package/Shaders/ISBlur.hlsl:13 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISCompositeLensFlareVolumetricLighting |
SamplerState |
VLSourceSampler |
/package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISCopy |
SamplerState |
ImageSampler |
/package/Shaders/ISCopy.hlsl:16 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISDebugSnow |
SamplerState |
snowAlphaSpecSampler |
/package/Shaders/ISDebugSnow.hlsl:11 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISDepthOfField |
SamplerState |
ImageSampler |
/package/Shaders/ISDepthOfField.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISDoubleVision |
SamplerState |
Src0Sampler |
/package/Shaders/ISDoubleVision.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISDownsample |
SamplerState |
SourceSampler |
/package/Shaders/ISDownsample.hlsl:13 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISExp |
SamplerState |
OriginalSampler |
/package/Shaders/ISExp.hlsl:11 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISFullScreenVR |
SamplerState |
ImageSampler |
/package/Shaders/ISFullScreenVR.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISHDR |
SamplerState |
ImageSampler |
/package/Shaders/ISHDR.hlsl:13 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISIBLensFlare |
SamplerState |
DownScaledBlurredHDRSampler |
/package/Shaders/ISIBLensFlare.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISLightingComposite |
SamplerState |
AlbedoSampler |
/package/Shaders/ISLightingComposite.hlsl:11 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISLocalMap |
SamplerState |
ImageSampler |
/package/Shaders/ISLocalMap.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISMap |
SamplerState |
Src0Sampler |
/package/Shaders/ISMap.hlsl:11 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISNoise |
SamplerState |
NoiseMapSampler |
/package/Shaders/ISNoise.hlsl:39 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISRadialBlur |
SamplerState |
ImageSampler |
/package/Shaders/ISRadialBlur.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISReflectionsRayTracing |
SamplerState |
NormalSampler |
/package/Shaders/ISReflectionsRayTracing.hlsl:15 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISRefraction |
SamplerState |
Src0Sampler |
/package/Shaders/ISRefraction.hlsl:13 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISSAOBlur |
SamplerState |
sourceSampler |
/package/Shaders/ISSAOBlur.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISSAOCameraZ |
SamplerState |
DepthSampler |
/package/Shaders/ISSAOCameraZ.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISSAOComposite |
SamplerState |
sourceSampler |
/package/Shaders/ISSAOComposite.hlsl:13 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISSAOMinify |
SamplerState |
sourceSampler |
/package/Shaders/ISSAOMinify.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISSILComposite |
SamplerState |
sourceSampler |
/package/Shaders/ISSILComposite.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISSimpleColor |
SamplerState |
DepthSampler |
/package/Shaders/ISSimpleColor.hlsl:15 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISSnowSSS |
SamplerState |
depthSampler |
/package/Shaders/ISSnowSSS.hlsl:13 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISUpsampleDynamicResolution |
SamplerState |
sourceSampler |
/package/Shaders/ISUpsampleDynamicResolution.hlsl:11 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISVolumetricLighting |
SamplerState |
DepthSampler |
/package/Shaders/ISVolumetricLighting.hlsl:11 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISWaterBlend |
SamplerState |
sourceSampler |
/package/Shaders/ISWaterBlend.hlsl:14 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISWaterFlow |
SamplerState |
FlowmapSampler |
/package/Shaders/ISWaterFlow.hlsl:11 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
ISWorldMap |
SamplerState |
ImageSampler |
/package/Shaders/ISWorldMap.hlsl:12 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Lighting |
SamplerState |
SampColorSampler |
/package/Shaders/Lighting.hlsl:446 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Particle |
SamplerState |
SampSourceTexture |
/package/Shaders/Particle.hlsl:216 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
RunGrass |
SamplerState |
SampBaseSampler |
/package/Shaders/RunGrass.hlsl:354 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Sky |
SamplerState |
SampBaseSampler |
/package/Shaders/Sky.hlsl:163 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Utility |
SamplerState |
SampBaseSampler |
/package/Shaders/Utility.hlsl:296 |
Sampler |
s |
0 |
True |
False |
False |
s0 |
Water |
SamplerState |
ReflectionSampler |
/package/Shaders/Water.hlsl:304 |
Sampler |
s |
0 |
True |
False |
False |
s1 |
Screen Space GI |
SamplerState |
samplerLinearClamp |
/features/Screen Space GI/Shaders/ScreenSpaceGI/common.hlsli:68 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
BloodSplatter |
SamplerState |
SampBloodAlpha |
/package/Shaders/BloodSplatter.hlsl:54 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Effect |
SamplerState |
SampNormalSampler |
/package/Shaders/Effect.hlsl:409 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISAlphaBlend |
SamplerState |
TintMask1Sampler |
/package/Shaders/ISAlphaBlend.hlsl:12 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISApplyReflections |
SamplerState |
WaterMaskSampler |
/package/Shaders/ISApplyReflections.hlsl:13 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISApplyVolumetricLighting |
SamplerState |
PreviousFrameSampler |
/package/Shaders/ISApplyVolumetricLighting.hlsl:14 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISBlur |
SamplerState |
AvgLumSampler |
/package/Shaders/ISBlur.hlsl:14 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISCompositeLensFlareVolumetricLighting |
SamplerState |
LFSourceSampler |
/package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:13 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISDebugSnow |
SamplerState |
sceneSampler |
/package/Shaders/ISDebugSnow.hlsl:12 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISDepthOfField |
SamplerState |
BlurredSampler |
/package/Shaders/ISDepthOfField.hlsl:13 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISDoubleVision |
SamplerState |
Src1Sampler |
/package/Shaders/ISDoubleVision.hlsl:13 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISDownsample |
SamplerState |
PreviousFrameSourceSampler |
/package/Shaders/ISDownsample.hlsl:14 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISIBLensFlare |
SamplerState |
RampsSampler |
/package/Shaders/ISIBLensFlare.hlsl:13 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISLightingComposite |
SamplerState |
DiffuseSampler |
/package/Shaders/ISLightingComposite.hlsl:12 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISReflectionsRayTracing |
SamplerState |
ColorSampler |
/package/Shaders/ISReflectionsRayTracing.hlsl:16 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISRefraction |
SamplerState |
Src1Sampler |
/package/Shaders/ISRefraction.hlsl:14 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISSAOComposite |
SamplerState |
SAOSampler |
/package/Shaders/ISSAOComposite.hlsl:14 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISSILComposite |
SamplerState |
IndLightingSampler |
/package/Shaders/ISSILComposite.hlsl:13 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISSimpleColor |
SamplerState |
uintStencilSampler |
/package/Shaders/ISSimpleColor.hlsl:16 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISSnowSSS |
SamplerState |
snowDiffuseSampler |
/package/Shaders/ISSnowSSS.hlsl:14 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISVolumetricLighting |
SamplerState |
ShadowMapSampler |
/package/Shaders/ISVolumetricLighting.hlsl:12 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISWaterBlend |
SamplerState |
waterHistorySampler |
/package/Shaders/ISWaterBlend.hlsl:15 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
ISWorldMap |
SamplerState |
DepthSampler |
/package/Shaders/ISWorldMap.hlsl:13 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Lighting |
SamplerState |
SampTerrainParallaxSampler |
/package/Shaders/Lighting.hlsl:420 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
RunGrass |
SamplerState |
SampShadowMaskSampler |
/package/Shaders/RunGrass.hlsl:355 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Sky |
SamplerState |
SampBlendSampler |
/package/Shaders/Sky.hlsl:164 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Utility |
SamplerState |
SampNormalSampler |
/package/Shaders/Utility.hlsl:297 |
Sampler |
s |
1 |
True |
False |
False |
s1 |
Water |
SamplerState |
RefractionSampler |
/package/Shaders/Water.hlsl:305 |
Sampler |
s |
1 |
True |
False |
False |
s2 |
BloodSplatter |
SamplerState |
SampFlareColor |
/package/Shaders/BloodSplatter.hlsl:55 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
Effect |
SamplerState |
SampNoiseSampler |
/package/Shaders/Effect.hlsl:410 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISAlphaBlend |
SamplerState |
TintMask2Sampler |
/package/Shaders/ISAlphaBlend.hlsl:13 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISApplyReflections |
SamplerState |
MainBufferSampler |
/package/Shaders/ISApplyReflections.hlsl:14 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISApplyVolumetricLighting |
SamplerState |
VLSampler |
/package/Shaders/ISApplyVolumetricLighting.hlsl:15 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISDepthOfField |
SamplerState |
DepthSampler |
/package/Shaders/ISDepthOfField.hlsl:14 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISDownsample |
SamplerState |
MotionVectorsSampler |
/package/Shaders/ISDownsample.hlsl:15 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISHDR |
SamplerState |
AvgSampler |
/package/Shaders/ISHDR.hlsl:19 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISIBLensFlare |
SamplerState |
MasksSampler |
/package/Shaders/ISIBLensFlare.hlsl:14 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISLightingComposite |
SamplerState |
SpecularSampler |
/package/Shaders/ISLightingComposite.hlsl:13 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISReflectionsRayTracing |
SamplerState |
DepthSampler |
/package/Shaders/ISReflectionsRayTracing.hlsl:17 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISSAOComposite |
SamplerState |
depthSampler |
/package/Shaders/ISSAOComposite.hlsl:15 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISSnowSSS |
SamplerState |
snowAlphaSpecSampler |
/package/Shaders/ISSnowSSS.hlsl:15 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
ISWaterBlend |
SamplerState |
motionBufferSampler |
/package/Shaders/ISWaterBlend.hlsl:16 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
Sky |
SamplerState |
SampNoiseGradSampler |
/package/Shaders/Sky.hlsl:165 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
Utility |
SamplerState |
SampDepthSampler |
/package/Shaders/Utility.hlsl:298 |
Sampler |
s |
2 |
True |
False |
False |
s2 |
Water |
SamplerState |
DisplacementSampler |
/package/Shaders/Water.hlsl:306 |
Sampler |
s |
2 |
True |
False |
False |
s3 |
BloodSplatter |
SamplerState |
SampFlareHDR |
/package/Shaders/BloodSplatter.hlsl:56 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
Effect |
SamplerState |
SampDepthSampler |
/package/Shaders/Effect.hlsl:411 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
ISAlphaBlend |
SamplerState |
TintMask3Sampler |
/package/Shaders/ISAlphaBlend.hlsl:14 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
ISApplyVolumetricLighting |
SamplerState |
RepartitionSampler |
/package/Shaders/ISApplyVolumetricLighting.hlsl:16 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
ISDepthOfField |
SamplerState |
AvgDepthSampler |
/package/Shaders/ISDepthOfField.hlsl:15 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
ISLightingComposite |
SamplerState |
SAOSampler |
/package/Shaders/ISLightingComposite.hlsl:14 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
ISReflectionsRayTracing |
SamplerState |
AlphaSampler |
/package/Shaders/ISReflectionsRayTracing.hlsl:18 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
ISSAOComposite |
SamplerState |
NormalsSSRMaskSampler |
/package/Shaders/ISSAOComposite.hlsl:16 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
ISWaterBlend |
SamplerState |
depthBufferSampler |
/package/Shaders/ISWaterBlend.hlsl:17 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
Utility |
SamplerState |
SampShadowMapSampler |
/package/Shaders/Utility.hlsl:299 |
Sampler |
s |
3 |
True |
False |
False |
s3 |
Water |
SamplerState |
CubeMapSampler |
/package/Shaders/Water.hlsl:307 |
Sampler |
s |
3 |
True |
False |
False |
s4 |
Effect |
SamplerState |
SampGrayscaleSampler |
/package/Shaders/Effect.hlsl:412 |
Sampler |
s |
4 |
True |
False |
False |
s4 |
ISAlphaBlend |
SamplerState |
TintMask4Sampler |
/package/Shaders/ISAlphaBlend.hlsl:15 |
Sampler |
s |
4 |
True |
False |
False |
s4 |
ISApplyVolumetricLighting |
SamplerState |
NoiseGradSamplerSampler |
/package/Shaders/ISApplyVolumetricLighting.hlsl:17 |
Sampler |
s |
4 |
True |
False |
False |
s4 |
ISDepthOfField |
SamplerState |
MaskSampler |
/package/Shaders/ISDepthOfField.hlsl:16 |
Sampler |
s |
4 |
True |
False |
False |
s4 |
ISLightingComposite |
SamplerState |
FogSampler |
/package/Shaders/ISLightingComposite.hlsl:15 |
Sampler |
s |
4 |
True |
False |
False |
s4 |
ISSAOComposite |
SamplerState |
snowSpecAlphaSampler |
/package/Shaders/ISSAOComposite.hlsl:17 |
Sampler |
s |
4 |
True |
False |
False |
s4 |
ISWaterBlend |
SamplerState |
waterMaskSampler |
/package/Shaders/ISWaterBlend.hlsl:18 |
Sampler |
s |
4 |
True |
False |
False |
s4 |
Utility |
SamplerComparisonState |
SampShadowMapSamplerComp |
/package/Shaders/Utility.hlsl:300 |
Sampler |
s |
4 |
True |
False |
False |
s4 |
Water |
SamplerState |
Normals01Sampler |
/package/Shaders/Water.hlsl:308 |
Sampler |
s |
4 |
True |
False |
False |
s5 |
ISAlphaBlend |
SamplerState |
TintMask5Sampler |
/package/Shaders/ISAlphaBlend.hlsl:16 |
Sampler |
s |
5 |
True |
False |
False |
s5 |
ISApplyVolumetricLighting |
SamplerState |
MotionVectorsSampler |
/package/Shaders/ISApplyVolumetricLighting.hlsl:18 |
Sampler |
s |
5 |
True |
False |
False |
s5 |
ISLightingComposite |
SamplerState |
DirDiffuseSampler |
/package/Shaders/ISLightingComposite.hlsl:16 |
Sampler |
s |
5 |
True |
False |
False |
s5 |
ISSAOComposite |
SamplerState |
shadowMaskSampler |
/package/Shaders/ISSAOComposite.hlsl:18 |
Sampler |
s |
5 |
True |
False |
False |
s5 |
Utility |
SamplerState |
SampStencilSampler |
/package/Shaders/Utility.hlsl:301 |
Sampler |
s |
5 |
True |
False |
False |
s5 |
Water |
SamplerState |
Normals02Sampler |
/package/Shaders/Water.hlsl:309 |
Sampler |
s |
5 |
True |
False |
False |
s6 |
ISAlphaBlend |
SamplerState |
TintMask6Sampler |
/package/Shaders/ISAlphaBlend.hlsl:17 |
Sampler |
s |
6 |
True |
False |
False |
s6 |
ISApplyVolumetricLighting |
SamplerState |
PreviousDepthSampler |
/package/Shaders/ISApplyVolumetricLighting.hlsl:19 |
Sampler |
s |
6 |
True |
False |
False |
s6 |
ISLightingComposite |
SamplerState |
DirSpecularSampler |
/package/Shaders/ISLightingComposite.hlsl:17 |
Sampler |
s |
6 |
True |
False |
False |
s6 |
ISSAOComposite |
SamplerState |
SSRSourceSampler |
/package/Shaders/ISSAOComposite.hlsl:19 |
Sampler |
s |
6 |
True |
False |
False |
s6 |
Lighting |
SamplerState |
SampGlowSampler |
/package/Shaders/Lighting.hlsl:472 |
Sampler |
s |
6 |
True |
False |
False |
s6 |
Utility |
SamplerComparisonState |
SampFocusShadowMapSamplerComp |
/package/Shaders/Utility.hlsl:302 |
Sampler |
s |
6 |
True |
False |
False |
s6 |
Water |
SamplerState |
Normals03Sampler |
/package/Shaders/Water.hlsl:310 |
Sampler |
s |
6 |
True |
False |
False |
s7 |
ISAlphaBlend |
SamplerState |
TintMask7Sampler |
/package/Shaders/ISAlphaBlend.hlsl:18 |
Sampler |
s |
7 |
True |
False |
False |
s7 |
ISLightingComposite |
SamplerState |
ShadowMaskSampler |
/package/Shaders/ISLightingComposite.hlsl:18 |
Sampler |
s |
7 |
True |
False |
False |
s7 |
Utility |
SamplerState |
SampGrayscaleSampler |
/package/Shaders/Utility.hlsl:303 |
Sampler |
s |
7 |
True |
False |
False |
s7 |
Water |
SamplerState |
DepthSampler |
/package/Shaders/Water.hlsl:311 |
Sampler |
s |
7 |
True |
False |
False |
s8 |
ISAlphaBlend |
SamplerState |
TintMask8Sampler |
/package/Shaders/ISAlphaBlend.hlsl:19 |
Sampler |
s |
8 |
True |
False |
False |
s8 |
Water |
SamplerState |
FlowMapSampler |
/package/Shaders/Water.hlsl:312 |
Sampler |
s |
8 |
True |
False |
False |
s9 |
ISAlphaBlend |
SamplerState |
TintMask9Sampler |
/package/Shaders/ISAlphaBlend.hlsl:20 |
Sampler |
s |
9 |
True |
False |
False |
s9 |
Lighting |
SamplerState |
SampBackLightSampler |
/package/Shaders/Lighting.hlsl:480 |
Sampler |
s |
9 |
True |
False |
False |
s9 |
Water |
SamplerState |
FlowMapNormalsSampler |
/package/Shaders/Water.hlsl:313 |
Sampler |
s |
9 |
True |
False |
False |
s10 |
ISAlphaBlend |
SamplerState |
TintMask10Sampler |
/package/Shaders/ISAlphaBlend.hlsl:21 |
Sampler |
s |
10 |
True |
False |
False |
s10 |
Water |
SamplerState |
SSRReflectionSampler |
/package/Shaders/Water.hlsl:314 |
Sampler |
s |
10 |
True |
False |
False |
s11 |
ISAlphaBlend |
SamplerState |
TintMask11Sampler |
/package/Shaders/ISAlphaBlend.hlsl:22 |
Sampler |
s |
11 |
True |
False |
False |
s11 |
Lighting |
SamplerState |
SampCharacterLightProjNoiseSampler |
/package/Shaders/Lighting.hlsl:486 |
Sampler |
s |
11 |
True |
False |
False |
s11 |
Water |
SamplerState |
RawSSRReflectionSampler |
/package/Shaders/Water.hlsl:315 |
Sampler |
s |
11 |
True |
False |
False |
s12 |
ISAlphaBlend |
SamplerState |
TintMask12Sampler |
/package/Shaders/ISAlphaBlend.hlsl:23 |
Sampler |
s |
12 |
True |
False |
False |
s12 |
Lighting |
SamplerState |
SampRimSoftLightWorldMapOverlaySampler |
/package/Shaders/Lighting.hlsl:487 |
Sampler |
s |
12 |
True |
False |
False |
s13 |
ISAlphaBlend |
SamplerState |
TintMask13Sampler |
/package/Shaders/ISAlphaBlend.hlsl:24 |
Sampler |
s |
13 |
True |
False |
False |
s14 |
ISAlphaBlend |
SamplerState |
TintMask14Sampler |
/package/Shaders/ISAlphaBlend.hlsl:25 |
Sampler |
s |
14 |
True |
False |
False |
s14 |
Lighting |
SamplerState |
SampShadowMaskSampler |
/package/Shaders/Lighting.hlsl:502 |
Sampler |
s |
14 |
True |
False |
False |
s15 |
ISAlphaBlend |
SamplerState |
TintMask15Sampler |
/package/Shaders/ISAlphaBlend.hlsl:26 |
Sampler |
s |
15 |
True |
False |
False |
t0 |
Dynamic Cubemaps |
TextureCube<float4> |
EnvCaptureTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:3 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Dynamic Cubemaps |
TextureCube |
inputTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:20 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Dynamic Cubemaps |
Texture2D<float> |
DepthTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:10 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Frame Generation |
Texture2D<float> |
InputTexture |
/features/Frame Generation/Shaders/FrameGeneration/CopyDepthToSharedBufferCS.hlsl:1 |
SRV |
t |
0 |
True |
False |
False |
t0 |
IBL |
TextureCube<float4> |
ReflectionTexture |
/features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:6 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Light Limit Fix |
StructuredBuffer<ClusterAABB> |
clusters |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:11 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Screen-Space Shadows |
Texture2D<unorm half> |
DepthTexture |
/features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:6 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Skylighting |
Texture2D<unorm float> |
srcOcclusionDepth |
/features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:4 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Subsurface Scattering |
Texture2D<float4> |
ColorTexture |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:3 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Terrain Blending |
Texture2D<unorm float> |
MainDepthTexture |
/features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:4 |
SRV |
t |
0 |
True |
False |
False |
t0 |
AmbientCompositeCS |
Texture2D<float3> |
AlbedoTexture |
/package/Shaders/AmbientCompositeCS.hlsl:9 |
SRV |
t |
0 |
True |
False |
False |
t0 |
BloodSplatter |
Texture2D<float4> |
TexBloodColor |
/package/Shaders/BloodSplatter.hlsl:58 |
SRV |
t |
0 |
True |
False |
False |
t0 |
DeferredCompositeCS |
Texture2D<float3> |
SpecularTexture |
/package/Shaders/DeferredCompositeCS.hlsl:10 |
SRV |
t |
0 |
True |
False |
False |
t0 |
DistantTree |
Texture2D<float4> |
TexDiffuse |
/package/Shaders/DistantTree.hlsl:121 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Effect |
Texture2D<float4> |
TexBaseSampler |
/package/Shaders/Effect.hlsl:414 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISAlphaBlend |
Texture2D<float4> |
TintMask0Tex |
/package/Shaders/ISAlphaBlend.hlsl:28 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISApplyReflections |
Texture2D<float4> |
SSRSourceTex |
/package/Shaders/ISApplyReflections.hlsl:16 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISApplyVolumetricLighting |
Texture2D<float4> |
DepthTex |
/package/Shaders/ISApplyVolumetricLighting.hlsl:21 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISBasicCopy |
Texture2D<float4> |
SourceTex |
/package/Shaders/ISBasicCopy.hlsl:13 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISBlur |
Texture2D<float4> |
ImageTex |
/package/Shaders/ISBlur.hlsl:16 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISCompositeLensFlareVolumetricLighting |
Texture2D<float4> |
VLSourceTex |
/package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:15 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISCopy |
Texture2D<float4> |
ImageTex |
/package/Shaders/ISCopy.hlsl:18 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISDebugSnow |
Texture2D<float4> |
snowAlphaSpecTex |
/package/Shaders/ISDebugSnow.hlsl:14 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISDepthOfField |
Texture2D<float4> |
ImageTex |
/package/Shaders/ISDepthOfField.hlsl:18 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISDoubleVision |
Texture2D<float4> |
Src0Tex |
/package/Shaders/ISDoubleVision.hlsl:15 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISDownsample |
Texture2D<float4> |
SourceTex |
/package/Shaders/ISDownsample.hlsl:17 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISExp |
Texture2D<float4> |
OriginalTex |
/package/Shaders/ISExp.hlsl:13 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISFullScreenVR |
Texture2D<float4> |
ImageTex |
/package/Shaders/ISFullScreenVR.hlsl:13 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISHDR |
Texture2D<float4> |
ImageTex |
/package/Shaders/ISHDR.hlsl:21 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISIBLensFlare |
Texture2D<float4> |
DownScaledBlurredHDRTex |
/package/Shaders/ISIBLensFlare.hlsl:16 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISLightingComposite |
Texture2D<float4> |
AlbedoTex |
/package/Shaders/ISLightingComposite.hlsl:20 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISLocalMap |
Texture2D<float4> |
ImageTex |
/package/Shaders/ISLocalMap.hlsl:14 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISMap |
Texture2D<float4> |
Src0Tex |
/package/Shaders/ISMap.hlsl:13 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISNoise |
Texture2D<float4> |
NoiseMapTex |
/package/Shaders/ISNoise.hlsl:41 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISRadialBlur |
Texture2D<float4> |
ImageTex |
/package/Shaders/ISRadialBlur.hlsl:14 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISReflectionsRayTracing |
Texture2D<float4> |
NormalTex |
/package/Shaders/ISReflectionsRayTracing.hlsl:20 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISRefraction |
Texture2D<float4> |
Src0Tex |
/package/Shaders/ISRefraction.hlsl:16 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISSAOBlur |
Texture2D<float4> |
sourceTex |
/package/Shaders/ISSAOBlur.hlsl:14 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISSAOCameraZ |
Texture2D<float4> |
DepthTex |
/package/Shaders/ISSAOCameraZ.hlsl:14 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISSAOComposite |
Texture2D<float4> |
sourceTex |
/package/Shaders/ISSAOComposite.hlsl:21 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISSAOMinify |
Texture2D<float4> |
sourceTex |
/package/Shaders/ISSAOMinify.hlsl:14 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISSILComposite |
Texture2D<float4> |
sourceTex |
/package/Shaders/ISSILComposite.hlsl:15 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISSimpleColor |
Texture2D<float4> |
DepthTex |
/package/Shaders/ISSimpleColor.hlsl:18 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISSnowSSS |
Texture2D<float4> |
depthTex |
/package/Shaders/ISSnowSSS.hlsl:17 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISUpsampleDynamicResolution |
Texture2D<float4> |
sourceTex |
/package/Shaders/ISUpsampleDynamicResolution.hlsl:13 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISVolumetricLighting |
Texture2D<float4> |
DepthTex |
/package/Shaders/ISVolumetricLighting.hlsl:14 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISWaterBlend |
Texture2D<float4> |
sourceTex |
/package/Shaders/ISWaterBlend.hlsl:20 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISWaterFlow |
Texture2D<float4> |
FlowmapTex |
/package/Shaders/ISWaterFlow.hlsl:13 |
SRV |
t |
0 |
True |
False |
False |
t0 |
ISWorldMap |
Texture2D<float4> |
ImageTex |
/package/Shaders/ISWorldMap.hlsl:15 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Lighting |
Texture2D<float4> |
TexColorSampler |
/package/Shaders/Lighting.hlsl:546 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Particle |
Texture2D<float4> |
TexSourceTexture |
/package/Shaders/Particle.hlsl:225 |
SRV |
t |
0 |
True |
False |
False |
t0 |
RunGrass |
Texture2D<float4> |
TexBaseSampler |
/package/Shaders/RunGrass.hlsl:365 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Sky |
Texture2D<float4> |
TexBaseSampler |
/package/Shaders/Sky.hlsl:167 |
SRV |
t |
0 |
True |
False |
False |
t0 |
EncodeTexturesCS |
Texture2D<float2> |
TAAMask |
/package/Shaders/Upscaling/EncodeTexturesCS.hlsl:1 |
SRV |
t |
0 |
True |
False |
False |
t0 |
RCAS |
Texture2D<float3> |
Source |
/package/Shaders/Upscaling/RCAS/RCAS.hlsl:37 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Utility |
Texture2D<float4> |
TexBaseSampler |
/package/Shaders/Utility.hlsl:305 |
SRV |
t |
0 |
True |
False |
False |
t0 |
Water |
Texture2D<float4> |
ReflectionTex |
/package/Shaders/Water.hlsl:317 |
SRV |
t |
0 |
True |
False |
False |
t1 |
Dynamic Cubemaps |
TextureCube<float4> |
ReflectionsTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:4 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Dynamic Cubemaps |
Texture2D<float4> |
ColorTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:11 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Light Limit Fix |
StructuredBuffer<Light> |
lights |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:12 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Subsurface Scattering |
Texture2D<float4> |
DepthTexture |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:4 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Terrain Blending |
Texture2D<unorm float> |
TerrainDepthTexture |
/features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:5 |
SRV |
t |
1 |
True |
False |
False |
t1 |
AmbientCompositeCS |
Texture2D<float3> |
NormalRoughnessTexture |
/package/Shaders/AmbientCompositeCS.hlsl:10 |
SRV |
t |
1 |
True |
False |
False |
t1 |
BloodSplatter |
Texture2D<float4> |
TexBloodAlpha |
/package/Shaders/BloodSplatter.hlsl:59 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Effect |
Texture2D<float4> |
TexNormalSampler |
/package/Shaders/Effect.hlsl:415 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISAlphaBlend |
Texture2D<float4> |
TintMask1Tex |
/package/Shaders/ISAlphaBlend.hlsl:29 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISApplyReflections |
Texture2D<float4> |
WaterMaskTex |
/package/Shaders/ISApplyReflections.hlsl:17 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISApplyVolumetricLighting |
Texture2D<float4> |
PreviousFrameTex |
/package/Shaders/ISApplyVolumetricLighting.hlsl:22 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISBlur |
Texture2D<float4> |
AvgLumTex |
/package/Shaders/ISBlur.hlsl:17 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISCompositeLensFlareVolumetricLighting |
Texture2D<float4> |
LFSourceTex |
/package/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:16 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISDebugSnow |
Texture2D<float4> |
sceneTex |
/package/Shaders/ISDebugSnow.hlsl:15 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISDepthOfField |
Texture2D<float4> |
BlurredTex |
/package/Shaders/ISDepthOfField.hlsl:19 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISDoubleVision |
Texture2D<float4> |
Src1Tex |
/package/Shaders/ISDoubleVision.hlsl:16 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISDownsample |
Texture2D<float4> |
PreviousFrameSourceTex |
/package/Shaders/ISDownsample.hlsl:18 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISIBLensFlare |
Texture2D<float4> |
RampsTex |
/package/Shaders/ISIBLensFlare.hlsl:17 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISLightingComposite |
Texture2D<float4> |
DiffuseTex |
/package/Shaders/ISLightingComposite.hlsl:21 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISReflectionsRayTracing |
Texture2D<float4> |
ColorTex |
/package/Shaders/ISReflectionsRayTracing.hlsl:21 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISRefraction |
Texture2D<float4> |
Src1Tex |
/package/Shaders/ISRefraction.hlsl:17 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISSAOComposite |
Texture2D<float4> |
SAOTex |
/package/Shaders/ISSAOComposite.hlsl:22 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISSILComposite |
Texture2D<float4> |
IndLightingTex |
/package/Shaders/ISSILComposite.hlsl:16 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISSimpleColor |
Texture2D<uint4> |
uintStencilTex |
/package/Shaders/ISSimpleColor.hlsl:19 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISSnowSSS |
Texture2D<float4> |
snowDiffuseTex |
/package/Shaders/ISSnowSSS.hlsl:18 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISVolumetricLighting |
Texture2D<float4> |
ShadowMapTex |
/package/Shaders/ISVolumetricLighting.hlsl:15 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISWaterBlend |
Texture2D<float4> |
waterHistoryTex |
/package/Shaders/ISWaterBlend.hlsl:21 |
SRV |
t |
1 |
True |
False |
False |
t1 |
ISWorldMap |
Texture2D<float4> |
DepthTex |
/package/Shaders/ISWorldMap.hlsl:16 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Lighting |
Texture2D<float4> |
TexNormalSampler |
/package/Shaders/Lighting.hlsl:547 |
SRV |
t |
1 |
True |
False |
False |
t1 |
RunGrass |
Texture2D<float4> |
TexShadowMaskSampler |
/package/Shaders/RunGrass.hlsl:366 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Sky |
Texture2D<float4> |
TexBlendSampler |
/package/Shaders/Sky.hlsl:168 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Utility |
Texture2D<float4> |
TexNormalSampler |
/package/Shaders/Utility.hlsl:306 |
SRV |
t |
1 |
True |
False |
False |
t1 |
Water |
Texture2D<float4> |
RefractionTex |
/package/Shaders/Water.hlsl:318 |
SRV |
t |
1 |
True |
False |
False |
t2 |
Dynamic Cubemaps |
TextureCube<float4> |
DefaultCubemap |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:5 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Subsurface Scattering |
Texture2D<float4> |
MaskTexture |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:5 |
SRV |
t |
2 |
True |
False |
False |
t2 |
BloodSplatter |
Texture2D<float4> |
TexFlareColor |
/package/Shaders/BloodSplatter.hlsl:60 |
SRV |
t |
2 |
True |
False |
False |
t2 |
DeferredCompositeCS |
Texture2D<unorm float3> |
NormalRoughnessTexture |
/package/Shaders/DeferredCompositeCS.hlsl:12 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Effect |
Texture2D<float4> |
TexNoiseSampler |
/package/Shaders/Effect.hlsl:416 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISAlphaBlend |
Texture2D<float4> |
TintMask2Tex |
/package/Shaders/ISAlphaBlend.hlsl:30 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISApplyReflections |
Texture2D<float4> |
MainBufferTex |
/package/Shaders/ISApplyReflections.hlsl:18 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISApplyVolumetricLighting |
Texture3D<float4> |
VLTex |
/package/Shaders/ISApplyVolumetricLighting.hlsl:23 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISDepthOfField |
Texture2D<float4> |
DepthTex |
/package/Shaders/ISDepthOfField.hlsl:20 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISDownsample |
Texture2D<float4> |
MotionVectorsTex |
/package/Shaders/ISDownsample.hlsl:19 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISHDR |
Texture2D<float4> |
AvgTex |
/package/Shaders/ISHDR.hlsl:27 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISIBLensFlare |
Texture2D<float4> |
MasksTex |
/package/Shaders/ISIBLensFlare.hlsl:18 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISLightingComposite |
Texture2D<float4> |
SpecularTex |
/package/Shaders/ISLightingComposite.hlsl:22 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISReflectionsRayTracing |
Texture2D<float4> |
DepthTex |
/package/Shaders/ISReflectionsRayTracing.hlsl:22 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISSAOComposite |
Texture2D<float4> |
depthTex |
/package/Shaders/ISSAOComposite.hlsl:23 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISSnowSSS |
Texture2D<float4> |
snowAlphaSpecTex |
/package/Shaders/ISSnowSSS.hlsl:19 |
SRV |
t |
2 |
True |
False |
False |
t2 |
ISWaterBlend |
Texture2D<float4> |
motionBufferTex |
/package/Shaders/ISWaterBlend.hlsl:22 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Sky |
Texture2D<float4> |
TexNoiseGradSampler |
/package/Shaders/Sky.hlsl:169 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Utility |
Texture2D<float4> |
TexDepthUtilitySampler |
/package/Shaders/Utility.hlsl:307 |
SRV |
t |
2 |
True |
False |
False |
t2 |
Water |
Texture2D<float4> |
DisplacementTex |
/package/Shaders/Water.hlsl:319 |
SRV |
t |
2 |
True |
False |
False |
t3 |
BloodSplatter |
Texture2D<float4> |
TexFlareHDR |
/package/Shaders/BloodSplatter.hlsl:61 |
SRV |
t |
3 |
True |
False |
False |
t3 |
DeferredCompositeCS |
Texture2D<unorm float3> |
MasksTexture |
/package/Shaders/DeferredCompositeCS.hlsl:13 |
SRV |
t |
3 |
True |
False |
False |
t3 |
Effect |
Texture2D<float4> |
TexDepthSamplerEffect |
/package/Shaders/Effect.hlsl:417 |
SRV |
t |
3 |
True |
False |
False |
t3 |
ISAlphaBlend |
Texture2D<float4> |
TintMask3Tex |
/package/Shaders/ISAlphaBlend.hlsl:31 |
SRV |
t |
3 |
True |
False |
False |
t3 |
ISApplyVolumetricLighting |
Texture1D<float4> |
RepartitionTex |
/package/Shaders/ISApplyVolumetricLighting.hlsl:24 |
SRV |
t |
3 |
True |
False |
False |
t3 |
ISDepthOfField |
Texture2D<float4> |
AvgDepthTex |
/package/Shaders/ISDepthOfField.hlsl:21 |
SRV |
t |
3 |
True |
False |
False |
t3 |
ISLightingComposite |
Texture2D<float4> |
SAOTex |
/package/Shaders/ISLightingComposite.hlsl:23 |
SRV |
t |
3 |
True |
False |
False |
t3 |
ISReflectionsRayTracing |
Texture2D<float4> |
AlphaTex |
/package/Shaders/ISReflectionsRayTracing.hlsl:23 |
SRV |
t |
3 |
True |
False |
False |
t3 |
ISSAOComposite |
Texture2D<float4> |
NormalsSSRMaskTex |
/package/Shaders/ISSAOComposite.hlsl:24 |
SRV |
t |
3 |
True |
False |
False |
t3 |
ISWaterBlend |
Texture2D<float4> |
depthBufferTex |
/package/Shaders/ISWaterBlend.hlsl:23 |
SRV |
t |
3 |
True |
False |
False |
t3 |
Utility |
Texture2DArray<float4> |
TexShadowMapSampler |
/package/Shaders/Utility.hlsl:308 |
SRV |
t |
3 |
True |
False |
False |
t3 |
Water |
TextureCube<float4> |
CubeMapTex |
/package/Shaders/Water.hlsl:320 |
SRV |
t |
3 |
True |
False |
False |
t4 |
DeferredCompositeCS |
Texture2D<float> |
DepthTexture |
/package/Shaders/DeferredCompositeCS.hlsl:18 |
SRV |
t |
4 |
True |
False |
False |
t4 |
Effect |
Texture2D<float4> |
TexGrayscaleSampler |
/package/Shaders/Effect.hlsl:418 |
SRV |
t |
4 |
True |
False |
False |
t4 |
ISAlphaBlend |
Texture2D<float4> |
TintMask4Tex |
/package/Shaders/ISAlphaBlend.hlsl:32 |
SRV |
t |
4 |
True |
False |
False |
t4 |
ISApplyVolumetricLighting |
Texture2D<float4> |
NoiseGradSamplerTex |
/package/Shaders/ISApplyVolumetricLighting.hlsl:25 |
SRV |
t |
4 |
True |
False |
False |
t4 |
ISDepthOfField |
Texture2D<float4> |
MaskTex |
/package/Shaders/ISDepthOfField.hlsl:22 |
SRV |
t |
4 |
True |
False |
False |
t4 |
ISLightingComposite |
Texture2D<float4> |
FogTex |
/package/Shaders/ISLightingComposite.hlsl:24 |
SRV |
t |
4 |
True |
False |
False |
t4 |
ISSAOComposite |
Texture2D<float4> |
snowSpecAlphaTex |
/package/Shaders/ISSAOComposite.hlsl:25 |
SRV |
t |
4 |
True |
False |
False |
t4 |
ISWaterBlend |
Texture2D<float4> |
waterMaskTex |
/package/Shaders/ISWaterBlend.hlsl:24 |
SRV |
t |
4 |
True |
False |
False |
t4 |
Utility |
Texture2DArray<float4> |
TexShadowMapSamplerComp |
/package/Shaders/Utility.hlsl:309 |
SRV |
t |
4 |
True |
False |
False |
t4 |
Water |
Texture2D<float4> |
Normals01Tex |
/package/Shaders/Water.hlsl:321 |
SRV |
t |
4 |
True |
False |
False |
t5 |
ISAlphaBlend |
Texture2D<float4> |
TintMask5Tex |
/package/Shaders/ISAlphaBlend.hlsl:33 |
SRV |
t |
5 |
True |
False |
False |
t5 |
ISApplyVolumetricLighting |
Texture2D<float4> |
MotionVectorsTex |
/package/Shaders/ISApplyVolumetricLighting.hlsl:26 |
SRV |
t |
5 |
True |
False |
False |
t5 |
ISLightingComposite |
Texture2D<float4> |
DirDiffuseTex |
/package/Shaders/ISLightingComposite.hlsl:25 |
SRV |
t |
5 |
True |
False |
False |
t5 |
ISSAOComposite |
Texture2D<float4> |
shadowMaskTex |
/package/Shaders/ISSAOComposite.hlsl:26 |
SRV |
t |
5 |
True |
False |
False |
t5 |
Utility |
Texture2D<uint4> |
TexStencilSampler |
/package/Shaders/Utility.hlsl:310 |
SRV |
t |
5 |
True |
False |
False |
t5 |
Water |
Texture2D<float4> |
Normals02Tex |
/package/Shaders/Water.hlsl:322 |
SRV |
t |
5 |
True |
False |
False |
t6 |
ISAlphaBlend |
Texture2D<float4> |
TintMask6Tex |
/package/Shaders/ISAlphaBlend.hlsl:34 |
SRV |
t |
6 |
True |
False |
False |
t6 |
ISApplyVolumetricLighting |
Texture2D<float4> |
PreviousDepthTex |
/package/Shaders/ISApplyVolumetricLighting.hlsl:27 |
SRV |
t |
6 |
True |
False |
False |
t6 |
ISLightingComposite |
Texture2D<float4> |
DirSpecularTex |
/package/Shaders/ISLightingComposite.hlsl:26 |
SRV |
t |
6 |
True |
False |
False |
t6 |
ISSAOComposite |
Texture2D<float4> |
SSRSourceTex |
/package/Shaders/ISSAOComposite.hlsl:27 |
SRV |
t |
6 |
True |
False |
False |
t6 |
Lighting |
Texture2D<float4> |
TexGlowSampler |
/package/Shaders/Lighting.hlsl:571 |
SRV |
t |
6 |
True |
False |
False |
t6 |
Utility |
Texture2DArray<float4> |
TexFocusShadowMapSamplerComp |
/package/Shaders/Utility.hlsl:311 |
SRV |
t |
6 |
True |
False |
False |
t6 |
Water |
Texture2D<float4> |
Normals03Tex |
/package/Shaders/Water.hlsl:323 |
SRV |
t |
6 |
True |
False |
False |
t7 |
ISAlphaBlend |
Texture2D<float4> |
TintMask7Tex |
/package/Shaders/ISAlphaBlend.hlsl:35 |
SRV |
t |
7 |
True |
False |
False |
t7 |
ISLightingComposite |
Texture2D<float4> |
ShadowMaskTex |
/package/Shaders/ISLightingComposite.hlsl:27 |
SRV |
t |
7 |
True |
False |
False |
t7 |
Utility |
Texture2D<float4> |
TexGrayscaleSampler |
/package/Shaders/Utility.hlsl:312 |
SRV |
t |
7 |
True |
False |
False |
t7 |
Water |
Texture2D<float4> |
DepthTex |
/package/Shaders/Water.hlsl:324 |
SRV |
t |
7 |
True |
False |
False |
t8 |
ISAlphaBlend |
Texture2D<float4> |
TintMask8Tex |
/package/Shaders/ISAlphaBlend.hlsl:36 |
SRV |
t |
8 |
True |
False |
False |
t8 |
Water |
Texture2D<float4> |
FlowMapTex |
/package/Shaders/Water.hlsl:325 |
SRV |
t |
8 |
True |
False |
False |
t9 |
ISAlphaBlend |
Texture2D<float4> |
TintMask9Tex |
/package/Shaders/ISAlphaBlend.hlsl:37 |
SRV |
t |
9 |
True |
False |
False |
t9 |
Lighting |
Texture2D<float4> |
TexBackLightSampler |
/package/Shaders/Lighting.hlsl:579 |
SRV |
t |
9 |
True |
False |
False |
t9 |
Water |
Texture2D<float4> |
FlowMapNormalsTex |
/package/Shaders/Water.hlsl:326 |
SRV |
t |
9 |
True |
False |
False |
t10 |
ISAlphaBlend |
Texture2D<float4> |
TintMask10Tex |
/package/Shaders/ISAlphaBlend.hlsl:38 |
SRV |
t |
10 |
True |
False |
False |
t10 |
Water |
Texture2D<float4> |
SSRReflectionTex |
/package/Shaders/Water.hlsl:327 |
SRV |
t |
10 |
True |
False |
False |
t11 |
ISAlphaBlend |
Texture2D<float4> |
TintMask11Tex |
/package/Shaders/ISAlphaBlend.hlsl:39 |
SRV |
t |
11 |
True |
False |
False |
t11 |
Lighting |
Texture2D<float4> |
TexCharacterLightProjNoiseSampler |
/package/Shaders/Lighting.hlsl:585 |
SRV |
t |
11 |
True |
False |
False |
t11 |
Water |
Texture2D<float4> |
RawSSRReflectionTex |
/package/Shaders/Water.hlsl:328 |
SRV |
t |
11 |
True |
False |
False |
t12 |
ISAlphaBlend |
Texture2D<float4> |
TintMask12Tex |
/package/Shaders/ISAlphaBlend.hlsl:40 |
SRV |
t |
12 |
True |
False |
False |
t12 |
Lighting |
Texture2D<float4> |
TexRimSoftLightWorldMapOverlaySampler |
/package/Shaders/Lighting.hlsl:586 |
SRV |
t |
12 |
True |
False |
False |
t13 |
ISAlphaBlend |
Texture2D<float4> |
TintMask13Tex |
/package/Shaders/ISAlphaBlend.hlsl:41 |
SRV |
t |
13 |
True |
False |
False |
t14 |
ISAlphaBlend |
Texture2D<float4> |
TintMask14Tex |
/package/Shaders/ISAlphaBlend.hlsl:42 |
SRV |
t |
14 |
True |
False |
False |
t14 |
Lighting |
Texture2D<float4> |
TexShadowMaskSampler |
/package/Shaders/Lighting.hlsl:601 |
SRV |
t |
14 |
True |
False |
False |
t15 |
ISAlphaBlend |
Texture2D<float4> |
TintMask15Tex |
/package/Shaders/ISAlphaBlend.hlsl:43 |
SRV |
t |
15 |
True |
False |
False |
t17 |
AmbientCompositeCS |
Texture2D<float4> |
DepthTexture |
/package/Shaders/AmbientCompositeCS.hlsl:202 |
SRV |
t |
17 |
True |
False |
False |
t17 |
SharedData |
Texture2D<float4> |
DepthTexture |
/package/Shaders/Common/SharedData.hlsli:202 |
SRV |
t |
17 |
True |
False |
False |
t17 |
DeferredCompositeCS |
Texture2D<float4> |
DepthTexture |
/package/Shaders/DeferredCompositeCS.hlsl:202 |
SRV |
t |
17 |
True |
False |
False |
t17 |
DistantTree |
Texture2D<float4> |
DepthTexture |
/package/Shaders/DistantTree.hlsl:202 |
SRV |
t |
17 |
True |
False |
False |
t17 |
Effect |
Texture2D<float4> |
DepthTexture |
/package/Shaders/Effect.hlsl:202 |
SRV |
t |
17 |
True |
False |
False |
t17 |
ISReflectionsRayTracing |
Texture2D<float4> |
DepthTexture |
/package/Shaders/ISReflectionsRayTracing.hlsl:202 |
SRV |
t |
17 |
True |
False |
False |
t17 |
Lighting |
Texture2D<float4> |
DepthTexture |
/package/Shaders/Lighting.hlsl:202 |
SRV |
t |
17 |
True |
False |
False |
t17 |
RunGrass |
Texture2D<float4> |
DepthTexture |
/package/Shaders/RunGrass.hlsl:202 |
SRV |
t |
17 |
True |
False |
False |
t17 |
Sky |
Texture2D<float> |
TexDepthSampler |
/package/Shaders/Sky.hlsl:190 |
SRV |
t |
17 |
True |
False |
False |
t17 |
Sky |
Texture2D<float4> |
DepthTexture |
/package/Shaders/Sky.hlsl:202 |
SRV |
t |
17 |
True |
False |
False |
t17 |
Utility |
Texture2D<float4> |
DepthTexture |
/package/Shaders/Utility.hlsl:202 |
SRV |
t |
17 |
True |
False |
False |
t17 |
Water |
Texture2D<float4> |
DepthTexture |
/package/Shaders/Water.hlsl:202 |
SRV |
t |
17 |
True |
False |
False |
t18 |
ShadowSampling |
Texture2DArray<float4> |
SharedShadowMap |
/package/Shaders/Common/ShadowSampling.hlsli:11 |
SRV |
t |
18 |
True |
False |
False |
t19 |
ShadowSampling |
StructuredBuffer<ShadowData> |
SharedShadowData |
/package/Shaders/Common/ShadowSampling.hlsli:30 |
SRV |
t |
19 |
True |
False |
False |
t19 |
DistantTree |
StructuredBuffer<ShadowData> |
SharedShadowData |
/package/Shaders/DistantTree.hlsl:30 |
SRV |
t |
19 |
True |
False |
False |
t19 |
Effect |
StructuredBuffer<ShadowData> |
SharedShadowData |
/package/Shaders/Effect.hlsl:30 |
SRV |
t |
19 |
True |
False |
False |
t19 |
Lighting |
StructuredBuffer<ShadowData> |
SharedShadowData |
/package/Shaders/Lighting.hlsl:30 |
SRV |
t |
19 |
True |
False |
False |
t19 |
RunGrass |
StructuredBuffer<ShadowData> |
SharedShadowData |
/package/Shaders/RunGrass.hlsl:30 |
SRV |
t |
19 |
True |
False |
False |
t19 |
Water |
StructuredBuffer<ShadowData> |
SharedShadowData |
/package/Shaders/Water.hlsl:30 |
SRV |
t |
19 |
True |
False |
False |
t20 |
Glints2023 |
Texture2D<float4> |
Glint2023NoiseMap |
/package/Shaders/Common/Glints/Glints2023.hlsli:7 |
SRV |
t |
20 |
True |
False |
False |
t25 |
Cloud Shadows |
TextureCube<float> |
CloudShadowsTexture |
/features/Cloud Shadows/Shaders/CloudShadows/CloudShadows.hlsli:3 |
SRV |
t |
25 |
True |
False |
False |
t30 |
Dynamic Cubemaps |
TextureCube<float4> |
EnvReflectionsTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:8 |
SRV |
t |
30 |
True |
False |
False |
t31 |
Dynamic Cubemaps |
TextureCube<float4> |
EnvTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:9 |
SRV |
t |
31 |
True |
False |
False |
t35 |
Light Limit Fix |
StructuredBuffer<Light> |
lights |
/features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:14 |
SRV |
t |
35 |
True |
False |
False |
t36 |
Light Limit Fix |
StructuredBuffer<uint> |
lightList |
/features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:15 |
SRV |
t |
36 |
True |
False |
False |
t37 |
Light Limit Fix |
StructuredBuffer<LightGrid> |
lightGrid |
/features/Light Limit Fix/Shaders/LightLimitFix/LightLimitFix.hlsli:16 |
SRV |
t |
37 |
True |
False |
False |
t45 |
Screen-Space Shadows |
Texture2D<unorm half> |
ScreenSpaceShadowsTexture |
/features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/ScreenSpaceShadows.hlsli:6 |
SRV |
t |
45 |
True |
False |
False |
t50 |
Skylighting |
Texture3D<sh2> |
SkylightingProbeArray |
/features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:12 |
SRV |
t |
50 |
True |
False |
False |
t51 |
Skylighting |
Texture2DArray<float3> |
stbn_vec3_2Dx1D_128x128x64 |
/features/Skylighting/Shaders/Skylighting/Skylighting.hlsli:13 |
SRV |
t |
51 |
True |
False |
False |
t55 |
Terrain Blending |
Texture2D<float4> |
TerrainBlendingMaskTexture |
/features/Terrain Blending/Shaders/TerrainBlending/TerrainBlending.hlsli:5 |
SRV |
t |
55 |
True |
False |
False |
t60 |
Terrain Shadows |
Texture2D<float2> |
ShadowHeightTexture |
/features/Terrain Shadows/Shaders/TerrainShadows/TerrainShadows.hlsli:3 |
SRV |
t |
60 |
True |
False |
False |
t65 |
Water Effects |
Texture2D<float4> |
WaterCaustics |
/features/Water Effects/Shaders/WaterEffects/WaterCaustics.hlsli:1 |
SRV |
t |
65 |
True |
False |
False |
t70 |
Wetness Effects |
Texture2D<float4> |
TexPrecipOcclusion |
/features/Wetness Effects/Shaders/WetnessEffects/WetnessEffects.hlsli:5 |
SRV |
t |
70 |
True |
False |
False |
t73 |
Hair Specular |
Texture2D<float> |
TexTangentShift |
/features/Hair Specular/Shaders/Hair/Hair.hlsli:10 |
SRV |
t |
73 |
True |
False |
False |
t76 |
IBL |
Texture2D<sh2> |
DiffuseIBLTexture |
/features/IBL/Shaders/IBL/IBL.hlsli:13 |
SRV |
t |
76 |
True |
False |
False |
u0 |
Dynamic Cubemaps |
RWTexture2DArray<float4> |
EnvInferredTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:7 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Dynamic Cubemaps |
RWTexture2DArray<float4> |
outputTexture |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:21 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Dynamic Cubemaps |
RWTexture2DArray<float4> |
DynamicCubemap |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:6 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Frame Generation |
RWTexture2D<float> |
OutputTexture |
/features/Frame Generation/Shaders/FrameGeneration/CopyDepthToSharedBufferCS.hlsl:2 |
UAV |
u |
0 |
True |
False |
False |
u0 |
IBL |
RWTexture2D<sh2> |
IBLTexture |
/features/IBL/Shaders/IBL/DiffuseIBLCS.hlsl:7 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Light Limit Fix |
RWStructuredBuffer<ClusterAABB> |
clusters |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:24 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Light Limit Fix |
RWStructuredBuffer<uint> |
lightIndexCounter |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:14 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Screen-Space Shadows |
RWTexture2D<unorm half> |
OutputTexture |
/features/Screen-Space Shadows/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:7 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Skylighting |
RWTexture3D<sh2> |
outProbeArray |
/features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:6 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Subsurface Scattering |
RWTexture2D<float4> |
SSSRW |
/features/Subsurface Scattering/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:1 |
UAV |
u |
0 |
True |
False |
False |
u0 |
Terrain Blending |
RWTexture2D<float> |
BlendedDepthTexture |
/features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:1 |
UAV |
u |
0 |
True |
False |
False |
u0 |
AmbientCompositeCS |
RWTexture2D<float4> |
MainRW |
/package/Shaders/AmbientCompositeCS.hlsl:32 |
UAV |
u |
0 |
True |
False |
False |
u0 |
CopyShadowDataCS |
RWStructuredBuffer<PerGeometry> |
ShadowData |
/package/Shaders/CopyShadowDataCS.hlsl:100 |
UAV |
u |
0 |
True |
False |
False |
u0 |
DeferredCompositeCS |
RWTexture2D<float4> |
MainRW |
/package/Shaders/DeferredCompositeCS.hlsl:15 |
UAV |
u |
0 |
True |
False |
False |
u0 |
EncodeTexturesCS |
RWTexture2D<float> |
AlphaMask |
/package/Shaders/Upscaling/EncodeTexturesCS.hlsl:3 |
UAV |
u |
0 |
True |
False |
False |
u0 |
RCAS |
RWTexture2D<float3> |
Dest |
/package/Shaders/Upscaling/RCAS/RCAS.hlsl:38 |
UAV |
u |
0 |
True |
False |
False |
u1 |
Dynamic Cubemaps |
RWTexture2DArray<float4> |
DynamicCubemapRaw |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:7 |
UAV |
u |
1 |
True |
False |
False |
u1 |
Light Limit Fix |
RWStructuredBuffer<uint> |
lightIndexList |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:15 |
UAV |
u |
1 |
True |
False |
False |
u1 |
Skylighting |
RWTexture3D<uint> |
outAccumFramesArray |
/features/Skylighting/Shaders/Skylighting/UpdateProbesCS.hlsl:7 |
UAV |
u |
1 |
True |
False |
False |
u1 |
Terrain Blending |
RWTexture2D<unorm half> |
BlendedDepthTexture16 |
/features/Terrain Blending/Shaders/TerrainBlending/DepthBlend.hlsl:2 |
UAV |
u |
1 |
True |
False |
False |
u1 |
DeferredCompositeCS |
RWTexture2D<float4> |
NormalTAAMaskSpecularMaskRW |
/package/Shaders/DeferredCompositeCS.hlsl:16 |
UAV |
u |
1 |
True |
False |
False |
u2 |
Dynamic Cubemaps |
RWTexture2DArray<float4> |
DynamicCubemapPosition |
/features/Dynamic Cubemaps/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:8 |
UAV |
u |
2 |
True |
False |
False |
u2 |
Light Limit Fix |
RWStructuredBuffer<LightGrid> |
lightGrid |
/features/Light Limit Fix/Shaders/LightLimitFix/ClusterCullingCS.hlsl:16 |
UAV |
u |
2 |
True |
False |
False |
u2 |
DeferredCompositeCS |
RWTexture2D<float2> |
MotionVectorsRW |
/package/Shaders/DeferredCompositeCS.hlsl:17 |
UAV |
u |
2 |
True |
False |
False |