Font Asset TMPFontAsset ko KR - dmc31a42/UnityL10nTool GitHub Wiki

TMPFontAsset

Text Mesh Pro ํฐํŠธ ์—”์ง„์—์„œ ์‚ฌ์šฉํ•˜๋Š” ํฐํŠธ์ธ 'MonoBehaviour : TMPro.TMP_FontAsset'์„ ๋ณ€๊ฒฝํ•  ์ˆ˜ ์žˆ๋Š” ํ”Œ๋Ÿฌ๊ทธ์ธ์ž…๋‹ˆ๋‹ค.

Text Mesh Pro ํฐํŠธ ์—”์ง„์€ ๊ฒŒ์ž„ ๋‚ด์—์„œ ์ •์ ์œผ๋กœ ์‚ฌ์šฉํ•˜๋Š” ํฐํŠธ๋Š” sharedassets0.assets์— ์ €์žฅ๋˜์–ด ์žˆ์œผ๋ฉฐ, ์–ธ์–ด๋ณ„ ํฐํŠธ ์ง€์› ๋“ฑ์„ ์ด์œ ๋กœ ํฐํŠธ ์ด๋ฆ„์„ ํ†ตํ•ด ํฐํŠธ๋ฅผ ์ง€์ •ํ•˜๋Š” ๋™์ ์œผ๋กœ์˜ ์‚ฌ์šฉ์€ resources.assets์— ์ €์žฅ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.

์˜ต์…˜ ์„ค๋ช…

Font Family

์„ ํƒ๋œ asset์˜ ํฐํŠธ๋ฅผ Font Family์—์„œ ์ง€์ •ํ•œ ํฐํŠธ๋กœ ๊ต์ฒดํ•ฉ๋‹ˆ๋‹ค.

์ด ํ”Œ๋Ÿฌ๊ทธ์ธ์—์„œ ์ง€์›ํ•˜๋Š” ํฐํŠธ๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค.

  • ๋‚˜๋ˆ”๋ฐ”๋ฅธ๊ณ ๋”•: KS1001์— ๊ธฐ์ˆ ๋œ 2350๊ฐœ ๊ธ€์ž.
  • NotoSansCJKkr_Regular SDF: KS1001์— ๊ธฐ์ˆ ๋œ 2350๊ฐœ ๊ธ€์ž.

ํฐํŠธ ์ˆ˜๋™์œผ๋กœ ์ถ”๊ฐ€ํ•˜๊ธฐ

ํฐํŠธ๋ฅผ ์ž๋™์œผ๋กœ ์ƒ์„ฑํ•˜๋Š” ๋„๊ตฌ๋ฅผ ์ถ”๊ฐ€ํ•˜๊ธฐ ์ „์— ํฐํŠธ๋ฅผ ์ˆ˜๋™์œผ๋กœ ์ถ”๊ฐ€ํ•  ์ˆ˜ ์žˆ๋Š” ์ž„์‹œ ๋ฐฉ๋ฒ•์ž…๋‹ˆ๋‹ค.

์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค.

1. ์œ ๋‹ˆํ‹ฐ ์—”์ง„ 2018.2.21f1์œผ๋กœ TextMesh Pro ํฐํŠธ ์—์…‹์ด ํฌํ•จ๋œ ๊ฒŒ์ž„ ๋นŒ๋“œ

  1. ์ƒˆ ํ”„๋กœ์ ํŠธ๋ฅผ ํ•˜๋‚˜ ๋งŒ๋“ง๋‹ˆ๋‹ค.

Create new unity project

  1. ํฐํŠธ ํŒŒ์ผ๊ณผ ๊ธ€์ž ์…‹์„ ํ”„๋กœ์ ํŠธ๋กœ ์ž„ํฌํŠธํ•ฉ๋‹ˆ๋‹ค.

Drag and drop font file and charactor set file from explorer to unity editor(Project->Assets tab).

  1. Window-Package Manager๋ฅผ ์—ฝ๋‹ˆ๋‹ค.

'Window'->'Package Manager'. click it.

  1. TextMesh Pro์˜ ๋ฒ„์ „์ด 1.2.4์ธ์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค. ์•„๋‹ˆ๋ผ๋ฉด 1.2.4๋ฒ„์ „์„ ์„ ํƒํ•œ ํ›„ Update to ๋ฒ„ํŠผ์„ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค.

Check Version 1.2.4 of 'TextMesh Pro' asset

  1. ํ™•์ธํ•œ ํ›„ Package Manager ์ฐฝ์„ ๋‹ซ๊ณ  Window->TextMesh Pro->Import TMP Essential Resources์— ๋“ค์–ด๊ฐ€์„œ Import Unity Package ์ฐฝ์—์„œ Import๋ฅผ ํด๋ฆญํ•˜์—ฌ ๋ณธ ํ”„๋กœ์ ํŠธ์— TextMesh Pro๋ฅผ ์ž„ํฌํŠธํ•œ๋‹ค.

(๋งŒ์•ฝ ํฐํŠธ ์—์…‹์˜ ์ƒ์„ฑ ๋˜๋Š” ๋นŒ๋“œ์— ์‹คํŒจํ•  ๊ฒฝ์šฐ ํ”„๋กœ์ ํŠธ์— ์žˆ๋Š” 'TestMesh Pro' ํด๋”๋ฅผ ์‚ญ์ œํ•˜๊ณ  ์œ„์˜ ์ž‘์—…์„ ๋‹ค์‹œํ•œ ํ›„ Window->TextMesh Pro->Project Files GUID Remapping Tool์— ๋“ค์–ด๊ฐ€์„œ Scan Project Files->Save Modified Project Files๋ฅผ ํด๋ฆญํ•˜๊ณ  ์ž‘์—…์ค‘์ธ Scene๊ณผ Project๋ฅผ ์ €์žฅํ•œ ํ›„ ์œ ๋‹ˆํ‹ฐ ์—๋””ํ„ฐ๋ฅผ ๊ป๋‹ค๊ฐ€ ๋‹ค์‹œ ์‹คํ–‰ํ•œ๋‹ค.)

Go 'Window->TextMesh Pro->Import TMP Essential Resources' and click 'Import' button at 'Import Unity Package' window. If creating font asset or build game failed, go 'Window->TextMesh Pro->Project Files GUID Remapping Tool' and click 'Scan Project Files->Save Modified Project Files' after remove 'TextMesh Pro' asset folder.

  1. ์ž„ํฌํŠธ๋ฅผ ์™„๋ฃŒํ•œ ํ›„ 'Window->TextMesh Pro->Font Asset Creator'๋กœ ๊ฐ„๋‹ค.

Go 'Window->TextMesh Pro->Font Asset Creator'

  1. 'Font Creator' ์ฐฝ์ด ๋‚˜ํƒ€๋‚˜๋ฉด 'Font Source' ์˜ค๋ฅธ์ชฝ์˜ ๋™๊ทธ๋ž€ ์›๋ชจ์–‘์˜ ๋ฒ„ํŠผ์„ ํด๋ฆญํ•˜๊ณ  ์œ„์—์„œ ์ถ”๊ฐ€ํ•œ ํฐํŠธ๋ฅผ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค.

In 'Font Creator' window, click circle button next to 'Font Source' and select previous imported font.

  1. Atlas Resolution์€ 4096x4096์„ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค. ํ•ด์ƒ๋„๊ฐ€ ๋†’์„ ์ˆ˜๋ก ๊ธ€์ž ๊ฐ๊ฐ์˜ ์„ ๋ช…๋„๋Š” ์ฆ๊ฐ€ํ•˜์ง€๋งŒ ์šฉ๋Ÿ‰์ด ๊ธฐํ•˜๊ธ‰์ˆ˜์ ์œผ๋กœ ์ฆ๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. KS1001์— ๊ธฐ์ˆ ๋œ 2350์ž๋ฅผ ๋ชจ๋‘ ํฌํ•จํ•˜๋ฉด์„œ ๋ณผ๋งŒํ•œ ๊ธ€์ž๊ฐ€ ๋˜๋ ค๋ฉด 4096x4096 ํฌ๊ธฐ ์ •๋„๋Š” ๋˜์–ด์•ผ ํ•  ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. ํ•ด์ƒ๋„๋ฅผ ๋‚ฎ์ถฐ๋„ ๊ดœ์ฐฎ๋‹ค๋ฉด ์›ํ•˜๋Š” ํ•ด์ƒ๋„๋ฅผ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค.

select 4096 and 4096 in combobox next to Atlas Resolution

  1. ๊ธ€์ž ์…‹์€ 'Characters from File'์„ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋ฉด ๋ฐ”๋กœ ์•„๋ž˜์— 'Character File'์„ ์„ ํƒํ•˜๋Š” ํ•ญ๋ชฉ์ด ์ƒ๊น๋‹ˆ๋‹ค.

select 'Characters from File' in combobox next to 'Character Set'

  1. ๊ธ€์ž ์…‹ ํŒŒ์ผ ์˜†์˜ ๋™๊ทธ๋ž€ ์›์„ ํด๋ฆญํ•œ ํ›„ ์œ„์—์„œ ์ถ”๊ฐ€ํ•œ ๊ธ€์ž ์…‹ ํŒŒ์ผ์„ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ์ œ์—์„œ๋Š” KS1001.txt ํŒŒ์ผ์„ ์ž„ํฌํŠธํ–ˆ๊ณ  KS1001๋กœ ํ‘œ์‹œ๋˜๋Š” ๊ฒƒ์„ ์„ ํƒํ–ˆ์Šต๋‹ˆ๋‹ค.

click circle button next to 'Charactor File' and select 'KS1001' previous imported.

  1. 'Get Kerning Pairs?'๋ฅผ ์ฒดํฌํ•ฉ๋‹ˆ๋‹ค. ์œ„์˜ ์„ค์ •์„ ํ™•์ธํ•ด๋ณด๊ณ  'Generate Font Atlas' ๋ฒ„ํŠผ์„ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค. ์—ฌ๊ธฐ์„œ ๋ฒ„ํŠผ์ด ํ™œ์„ฑํ™” ๋˜์ง€ ์•Š๋Š”๋‹ค๋ฉด TextMesh Pro Essential Import๋ฅผ ํ–ˆ๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.
    • Font Source: NanumGothic
    • Atlas Resolution: 4096 x 4096
    • Character Set: Characters from File
    • Character File: KS1001
    • Get Kerning Pairs?: checked

Check above settings. Then, click 'Generate Font Atlas' button

  1. 4096 x 4096 ํ•ด์ƒ๋„๋กœ ํฐํŠธ ์—์…‹์„ ์ƒ์„ฑํ•˜๋ฉด ์‹œ๊ฐ„์ด ๋งค์šฐ ์˜ค๋ž˜์˜ค๋ž˜ ๊ฑธ๋ฆฝ๋‹ˆ๋‹ค. ํฐํŠธ ์—์…‹ ์ƒ์„ฑ์ด ์™„๋ฃŒ๋˜๋ฉด ์˜ค๋ฅธ์ชฝ ๊ฒ€์€ ๊ณต๊ฐ„์— ๋ Œ๋”๋ง๋œ ๊ธ€์ž๊ฐ€ ๋‚˜ํƒ€๋‚˜๊ณ  'Save', 'Save As...' ๋ฒ„ํŠผ์ด ํ™œ์„ฑํ™”๋ฉ๋‹ˆ๋‹ค. 'Save' ๋ฒ„ํŠผ์„ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค. ํฐํŠธ ์—์…‹ ์ด๋ฆ„์€ ๊ธฐ๋ณธ์œผ๋กœ ๋‘๊ณ  ์ €์žฅ์„ ํ•ฉ๋‹ˆ๋‹ค.

If creating font asset, rendered charactors will be show in left black space and 'Save' and 'Save As...' button is enabled.

์ €์žฅ์„ ํ–ˆ์œผ๋ฉด 'Font Creator' ์ฐฝ์„ ๋•๋‹ˆ๋‹ค.

let font asset name as default, and click save button

  1. 'Hierarchy->Create->3D Object->TextMeshPro - Text'๋กœ ํ…์ŠคํŠธ ๊ฐœ์ฒด๋ฅผ ๋งŒ๋“ง๋‹ˆ๋‹ค.

Click 'Create->3D Object->TextMeshPro - Text' in Hierarchy

  1. ๋งŒ๋“ค์–ด์ง„ TextMeshPro ๊ฐœ์ฒด๋ฅผ ํด๋ฆญํ•œ ํ›„ Inspector ํƒญ์—์„œ 'Text Mesh Pro (Script)->FONT SETTINGS->Font Asset' ์˜ค๋ฅธ์ชฝ์˜ ๋™๊ทธ๋ผ๋ฏธ ๋ฒ„ํŠผ์„ ํด๋ฆญํ•˜์—ฌ ์œ„์—์„œ ์ƒ์„ฑํ•œ ํฐํŠธ๋ฅผ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  'TEXT INPUT BOX'์— Sam๊ณผ ple ์‚ฌ์ด์— 'ํ…Œ์ŠคํŠธ'๋ฅผ ์ž…๋ ฅํ•˜์—ฌ ํ•œ๊ธ€์ด ์ž˜ ๋‚˜์˜ค๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

Click 'TextMeshPro' object in 'Hierarchy' tab, click 'Inspector' tab, and click 'Text Mesh Pro (Script)->FONT SETTINGS->Font Asset' circle button. Select the font created above. input 'ํ…Œ์ŠคํŠธ' between 'sam' and 'ple' in 'TEXT INPUT BOX'.

  1. 'File->Save Scene'์œผ๋กœ ์ž‘์—…์ค‘์ธ Scene์„ ์ €์žฅํ•˜๊ณ , 'File->Save Project'๋กœ ํ”„๋กœ์ ํŠธ๋ฅผ ์ €์žฅํ•˜๊ณ , 'File->Build And Run'์œผ๋กœ ํ”„๋กœ์ ํŠธ๋ฅผ ๋นŒ๋“œํ•ฉ๋‹ˆ๋‹ค.

Click 'File->Save Scene', 'File->Save Project', and 'File->Build And Run'.

Project ํด๋” ๋‚ด์—์„œ Build ํด๋”๋ฅผ ์ƒ์„ฑํ•˜๊ณ  Build ํด๋”๋ฅผ ์„ ํƒํ•œ ํ›„ 'ํด๋” ์„ ํƒ' ๋ฒ„ํŠผ์„ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค.

Click 'New Folder', rename 'New Folder' to 'Build', click 'Build' folder previous created, and click 'Select Folder' button.

  1. ๊ฒŒ์ž„ ์‹คํ–‰ ์ฐฝ์ด ๋‚˜ํƒ€๋‚˜๋ฉด 'Play!' ๋ฒ„ํŠผ์„ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค.

Click 'Play!' button in '(Project Name) Configuration' window

ํ…Œ์ŠคํŠธ๋ž€ ๊ธ€์ž๊ฐ€ ์ž˜ ํ‘œ์‹œ๋˜๋Š”์ง€ ํ™•์ธํ•˜๊ณ  ๊ฒŒ์ž„์„ ์ข…๋ฃŒํ•ฉ๋‹ˆ๋‹ค.

Maybe show 'Samํ…Œ์ŠคํŠธ\nple text' in '(Project Name)' window

2. ๋งŒ๋“  ๊ฒŒ์ž„์—์„œ ํฐํŠธ ์—์…‹ ์ถ”์ถœํ•˜์—ฌ TMPFontPlugin์šฉ์œผ๋กœ ๋ณ€ํ™˜ํ•˜๊ธฐ

  1. Unity Assets Bundle Extractor 2.2 beta4 + hotfix1๋กœ ์œ„์—์„œ ๋นŒ๋“œํ•œ ๊ฒŒ์ž„์˜ sharedassets0.assets๋ฅผ ์—ด๊ณ  ์œ„์—์„œ ์ƒ์„ฑํ•œ ํฐํŠธ ์ด๋ฆ„์œผ๋กœ ๋œ '(Font name) SDF Material', '(Font name) SDF Atlas', 'MonoBehaviour (Font name) SDF' ์„ธ ์—์…‹์„ 'UABE json dump (cam be imported)' ํ˜•ํƒœ๋กœ 'Export Dump'๋ฅผ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค. (UABE์˜ ์ž์„ธํ•œ ์‚ฌ์šฉ๋ฒ•์€ https://blog.nakwonelec.com/2018/03/26/unity-asset-bundle-extractor-%EC%82%AC%EC%9A%A9%EB%B2%95/ ์„ ์ฐธ์กฐ)

Click '(Font name) SDF Material', '(Font name) SDF Atlas', and 'MonoBehaviour (Font name) SDF' and click 'Export Dump'. In 'Select a dump type' window, Select 'UABE json dump (can be imported)' and click OK

  1. ์ €์žฅํ•  ํด๋”๋Š” ์œ„์—์„œ ๋นŒ๋“œํ•œ ๊ฒŒ์ž„์˜ _Data ํด๋”(๊ธฐ๋ณธ๊ฐ’)์ธ ์ฑ„๋กœ ๊ทธ๋ž˜๋„ 'ํด๋” ์„ ํƒ'์„ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค.

Click 'Select Folder'

  1. 'Get script information'('Dump export') ์ฐฝ์ด ๋œจ๋ฉด '์˜ˆ'๋ฅผ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค.

Click 'Yes' in 'Get script information'(or 'Dump export') window

  1. 'Managed' ํด๋” ์•ˆ์— ์žˆ๋Š” ๋ชจ๋“  *.dll ํŒŒ์ผ์„ ์„ ํƒํ•œ ํ›„ '์—ด๊ธฐ'๋ฅผ ํด๋ฆญํ•ฉ๋‹ˆ๋‹ค.

Open Managed folder in (Game name)_Data folder and select all *.dll files. Click 'Open'

  1. '(Game name)_Data' ํด๋”์•ˆ์— ์œ„์—์„œ 'Export dump' ํ•œ Material, Atlas, MonoBehaviour๊ฐ€ ์žˆ๋Š”์ง€ ํ™•์ธํ•˜๊ณ , MonoBehaviour๋ฅผ ํ…์ŠคํŠธ ํŽธ์ง‘๊ธฐ๋กœ ์—ฝ๋‹ˆ๋‹ค.(Notepad++์„ ์ถ”์ฒœํ•ฉ๋‹ˆ๋‹ค. ๋ฉ”๋ชจ์žฅ์œผ๋กœ ํŽธ์ง‘ํ•˜๋ฉด ํŒŒ์ผ์ด ๊นจ์งˆ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.)

Check 3 assets exported above. Open MonoBehaviour by notepad++

  1. ์ด json ํŒŒ์ผ์—์„œ '0 TMPro.FaceInfo m_fontInfo', '0 Array m_glyphInfoList', '0 TMPro.KerningTable m_kerningInfo', '0 float normalStyle', '0 float normalSpacingOffset', '0 float boldStyle', '0 float boldSpacing', '1 UInt8 italicStyle', '1 UInt8 tabSize' ํ•ญ๋ชฉ์„ ๋‚จ๊ฒจ๋‘๊ณ  ๋‚˜๋จธ์ง€ ํ•ญ๋ชฉ์€ ์ง€์›๋‹ˆ๋‹ค. ์•„๋ž˜์˜ ์‚ฌ์ง„๋“ค์€ ํ•„์š”์—†๋Š” ๋ถ€๋ถ„์„ ์ง€์šฐ๋Š” ๋ฐฉ๋ฒ•์„ ์ฐจ๊ทผ์ฐจ๊ทผ ๋ณด์—ฌ์ฃผ๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.

    1. Remove key-value before '0 TMPro.FaceInfo m_fontInfo' After Removing key-value before '0 TMPro.FaceInfo m_fontInfo'

    2. Remove key-value '0 PPtr<$Texture2D> atlas' After removing key-value '0 PPtr<$Texture2D> atlas'

    3. Remove key-value from '0 TMPro.KerningPair m_kerningPair' Remove key-value until '0 Array fontWeights' After removing key-value between '0 TMPro.KerningPair m_kerningPair' and '0 Array fontWeights'

  2. '0 TMPro.FaceInfo m_fontInfo' ํ‚ค ์•ˆ์— ์žˆ๋Š” '1 string Name' ํ‚ค-๊ฐ’์„ ์ง€์›๋‹ˆ๋‹ค.

Remove key-value '1 string Name' in '0 TMPro.FaceInfo m_fontInfo'

After removing key-value '1 string Name' in '0 TMPro.FaceInfo m_fontInfo'

  1. ์ตœ์ข… ๊ฒฐ๊ณผ๋ฌผ์„ ํ™•์ธํ•˜๊ณ  ์ €์žฅํ•œ ํ›„ ์ˆ˜์ •ํ•œ jsonํŒŒ์ผ์˜ ์ด๋ฆ„์„ '(Font name).Mono.json'์œผ๋กœ ๋ณ€๊ฒฝํ•ฉ๋‹ˆ๋‹ค. ('0 Array m_glyphInfoList'์™€ '0 TMPro.KerningTable m_kerningInfo'๋Š” ์ž์‹ ํ•ญ๋ชฉ์ด ๋งŽ์•„์„œ +/- ๊ธฐ๋Šฅ์œผ๋กœ ์ˆจ๊ฒผ์Šต๋‹ˆ๋‹ค.)

Result of modified *.Mono.json file

  1. ์œ„์—์„œ ๋นŒ๋“œํ•œ ๊ฒŒ์ž„์˜ 'sharedassets0.assets.resS' ํŒŒ์ผ์„ ๋ณต์‚ฌํ•˜์—ฌ '(Font name).assets.resS'์™€ ๊ฐ™์ด ์ด๋ฆ„์„ ๋ณ€๊ฒฝํ•ฉ๋‹ˆ๋‹ค. '(Font name).Mono.json' ํŒŒ์ผ๊ณผ '(Font name).assets.resS' ํŒŒ์ผ์„ ๋ณต์‚ฌํ•˜์—ฌ 'UnityL10nToolRelease/Plugins/FontPlugins/TMPFontAsset' ํด๋”์— ๋ถ™์—ฌ๋„ฃ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ๊ฐ™์€ ํด๋” ๋‚ด์— ๋‹ค๋ฅธ ํฐํŠธ์˜ *.Font.json ํŒŒ์ผ์„ ๋ณต์‚ฌํ•˜์—ฌ '(Font name).Font.json'์œผ๋กœ ์ด๋ฆ„์„ ๋ณ€๊ฒฝํ•ฉ๋‹ˆ๋‹ค.

There are '(Font name).Mono.json' from modified MonoBehaviour json file, '(Font name).assets.resS' from 'sharedassets0.assets.resS', and '(Font name).Font.json' from other .Font.json file.

  1. ๋ณต์‚ฌํ•œ .Font.json ํŒŒ์ผ๊ณผ ๋นŒ๋“œํ•œ ๊ฒŒ์ž„_Data ํด๋”์— ์žˆ๋Š” Texture2D.json ํŒŒ์ผ์„ ์—ฝ๋‹ˆ๋‹ค. 'FontFamilyName' ์€ UnityL10nTool์— ํ‘œ์‹œ๋˜๊ณ ์ž ํ•˜๋Š” ์ด๋ฆ„์œผ๋กœ ์„ค์ •ํ•˜์‹œ๊ณ , 'm_Width', 'm_Height', 'm_CompleteImageSize'์€ Texture2D.json ํŒŒ์ผ์— ์žˆ๋Š” ๋™์ผํ•œ ํ•ญ๋ชฉ์˜ ๊ฐ’์œผ๋กœ ์ˆ˜์ •ํ•˜์‹œ๋ฉด ๋ฉ๋‹ˆ๋‹ค.

Set 'FontFamilyName' as you wish. Modify 'm_Width', 'm_Height', 'm_CompleteImageSize' as same as Texture2D

  1. ๋ชจ๋‘ ์ €์žฅํ•˜๊ณ  UnityL10nTool์—์„œ ์ •์ƒ์ ์œผ๋กœ ๋ณด์ด๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค.

Check the font added. there is 'My Font'.

โš ๏ธ **GitHub.com Fallback** โš ๏ธ