End screen - dklollol/Olsen-Framework-Arma-3 GitHub Wiki
The end screen is showed when the mission has been completed based on the endConditions.sqf.
The end screen comes up when "TEXT" call FNC_EndMission is called from the endConditions.sqf.
You can use <br/>
to make line breaks, just like pressing enter, in the end screen text.
Example:
"BLUFOR WIN!" call FNC_EndMission;
The teams displayed on the end screen are configured in settings.sqf with [SIDE, "TEAMNAME", "player"] call FNC_AddTeam for players and [SIDE, "TEAMNAME", "ai"] call FNC_AddTeam for ai's.
SIDE is the actual Arma 3 team (west, east, resistance, civilian).
TEAMNAME is the framework name for the team, that is displayed on the end screen.
Example:
[west, "NATO", "player"] call FNC_AddTeam;
[east, "CSAT", "ai"] call FNC_AddTeam;
[independent, "AAF", "ai"] call FNC_AddTeam;
[civilian, "Altis Locals", "ai"] call FNC_AddTeam;
To add vehicles or static weapons to be tracked by the end screen you use [this, NAME, TEAM] call FNC_TrackAsset in the init of the unit on the editor. The TEAM has to corresponding with the framework name of the team.
Example:
[this, "M-ATV", "NATO"] call FNC_TrackAsset;
[this, "KamAZ Truck", "CSAT"] call FNC_TrackAsset;