Creating a Mod - dkfans/keeperfx GitHub Wiki
Creating a Mod
Mod Info File
Each mod should have a mod.cfg file in its directory.
Example:
[mod]
Author = Loobinex
Name = Instant Charged Up Spells Mod
Description = This mod will make it so holding Shift instantly charges up your Keeper spells to their maximum level
Version = 1.0
Thumbnail = thumbnail.png
DefaultLoadOrder = after_map
MinimumGameVersion = 1.3.0
[name]
ENG = Instant Charged Up Spells Mod
DUT = Direct Opgeladen Spreuken Mod
FRA = Sorts Chargés Instantanément Mod
GER = Sofort Aufgeladene Zauber Mod
[description]
ENG = This mod will make it so holding Shift instantly charges up your Keeper spells to their maximum level
DUT = Deze mod zorgt ervoor dat het ingedrukt houden van Shift je Keeper-spreuken onmiddellijk tot het maximale niveau oplaadt
FRA = Ce mod fait en sorte que maintenir la touche Maj charge instantanément vos sorts de Gardien à leur niveau maximal
GER = Diese Mod sorgt dafür, dass das Gedrückthalten der Umschalttaste deine Keeper-Zauber sofort auf das maximale Level auflädt
[web]
KfxNetAuthorUsername = Loobinex
KfxNetWorkshopItemId = 784
NameandDescriptionare used as a fallback for when a translation is not available. This can be in whatever language the mod maker wants.DefaultLoadOrdercan be used to determine the initial load order location when enabling the mod. (Depending on GUI implementation)Thumbnailshould be png and jpg only for easy use outside of KeeperFX.[web]can be used to link back to the KeeperFX.net workshop.