Creating a Mod - dkfans/keeperfx GitHub Wiki

Creating a Mod

Mod Info File

Each mod should have a mod.cfg file in its directory.

Example:

[mod]
Author = Loobinex
Name = Instant Charged Up Spells Mod
Description = This mod will make it so holding Shift instantly charges up your Keeper spells to their maximum level
Version = 1.0
Thumbnail = thumbnail.png
DefaultLoadOrder = after_map
MinimumGameVersion = 1.3.0

[name]
ENG = Instant Charged Up Spells Mod
DUT = Direct Opgeladen Spreuken Mod
FRA = Sorts Chargés Instantanément Mod
GER = Sofort Aufgeladene Zauber Mod

[description]
ENG = This mod will make it so holding Shift instantly charges up your Keeper spells to their maximum level
DUT = Deze mod zorgt ervoor dat het ingedrukt houden van Shift je Keeper-spreuken onmiddellijk tot het maximale niveau oplaadt
FRA = Ce mod fait en sorte que maintenir la touche Maj charge instantanément vos sorts de Gardien à leur niveau maximal
GER = Diese Mod sorgt dafür, dass das Gedrückthalten der Umschalttaste deine Keeper-Zauber sofort auf das maximale Level auflädt

[web]
KfxNetAuthorUsername = Loobinex
KfxNetWorkshopItemId = 784
  • Name and Description are used as a fallback for when a translation is not available. This can be in whatever language the mod maker wants.
  • DefaultLoadOrder can be used to determine the initial load order location when enabling the mod. (Depending on GUI implementation)
  • Thumbnail should be png and jpg only for easy use outside of KeeperFX.
  • [web] can be used to link back to the KeeperFX.net workshop.