Distort Effect Node - digicrafts/2DEffectsShaderEditorNodes GitHub Wiki
Blur Node

Create blur effect.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
blur |
The offset value for blur effect. |
Blur XY Node

Create blur effect.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
blurX |
The offset value for blur effect in x direction. |
blurY |
The offset value for blur effect in y direction. |
Channel offset Node

Create channel offset effect.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
R offsetX |
The offset value for R channel in x direction. |
R offsetY |
The offset value for R channel in y direction. |
G offsetX |
The offset value for G channel in x direction. |
G offsetY |
The offset value for G channel in y direction. |
B offsetX |
The offset value for B channel in x direction. |
B offsetY |
The offset value for B channel in y direction. |
Displacement Node

Create displacement effect.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
Map |
The color map use to displace each pixel. |
Dx |
The x displacement for each pixel. |
Dy |
The y displacement for each pixel. |
Distortion Node

Create distortion effect.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
Distortion X |
The frequency of wave distortion in x direction. |
Distortion Y |
The frequency of wave distortion in y direction. |
Distance X |
The max distortion distance of x direction. |
Distance Y |
The max distortion distance of y direction. |
Offset X |
The period offset of the wave distortion x direction. |
Offset Y |
The period offset of the wave distortion y direction. |
Magnify Node

Create magnify effect.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
radius |
The radius of the magnify effect. |
scale |
The scale of magnification. |
Outline Node

Create outline effect.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
outline |
The size of the outline. |
color |
The color of the outline. |
offset |
The offset of the outline. |
Pixelate Node

Create pixelate effect.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
size |
The size of the pixel. |
aspect ratio |
The aspect ratio of the pixel width and height. |
Rotate Node

Create rotation effect.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
rotation |
The value of rotation. |
postiion |
The center of rotation. |
Scale Node

Scale the uv.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
scale |
The value of scaling. |
position |
The pivot of scaling. |
Scrolling Node

Scrolling the uv.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
ScrollX |
The scrolling value of x direction. |
ScrollY |
The scrolling value of y direction. |
Wrap Mode |
The repeat mode of when scrolling. |
Twist Node

Create twist effect.
Port |
Description |
RGBA ouput |
The output color. |
Tex output |
The texture2D used. |
UV input |
The UV use for creaeting the effect. Use default if leave blank. |
Tex input |
The texture2D used for sampling the effect. Use default _MainTex if leave blank. |
Property |
Description |
Distortion |
The distortion of the twist effect. Value is between -1 and 1. |
Rotation |
The rotation of twist effect. |
Center |
The center position of twist effect. |
Radius |
The radius of the twist effect. |