Color Effect Node - digicrafts/2DEffectsShaderEditorNodes GitHub Wiki

Burn Effect Node

Create burn effect.

Port Description
RGBA ouput The output color.
Time The timeing of the burn effect.
Burn Map The color use for burn effect. Value 1 means burn first and value zero means burn last.
Color1 Inner edge color of burning effect.
Color2 Outer edge color of burning effect.
Width The width of the edge.
RGBA input The input color to apply the effect.

Clipping Node

Create clipping effect.

Port Description
RGBA ouput The output color.
Top Clipping value from top. 0 means no clipping and 1 means clip all.
Left Clipping value from left.
Bottom Clipping value from bottom.
Right Clipping value from right.
Fade Fading effect of the clipping edge.
RGBA input The input color to apply the effect.

Color Blend Node

Color bledning between two inputs.

Port Description
RGBA ouput The output color.
Blend Src The size ratio of the circle.
RGBA input The input color to apply the effect.
Properties Description
Blend Mode Set the blend mode.

Color Mask Node

Mask the input color with mask color.

Port Description
RGBA ouput The output color.
Mask The mask color.
RGBA input The input color to apply the effect.
Properties Description
Mask Channel Set the color channel use for masking.

Color Mask AB Node

Blend between 2 color inputs with the mask input.

Port Description
RGBA ouput The output color.
Mask The output color.
RGBA input 1 The input color to apply the effect.
RGBA input The input color to apply the effect.

Combine Layer Node

Combine two colors.

Port Description
RGBA ouput The output color.
Top Layer The input color to apply the effect.
RGBA input The input color to apply the effect.

Dithering Node

Create dithering effect with pattern.

Port Description
RGBA ouput The output color.
RGBA input The input color to apply the effect.
Property Description
Dithering type The type of dithering pattern. Build in 2x2, 4x4, 8x8 or texture.
Scale The scale of the pattern.
Pattern Count The number of steps used in texture. e.g. a 256px texture and 16px for each pattern, count=16
Black/White Mode Use black/white instead of color to fill the pattern.
Aspect Ratio The size ratio of the circle.

Edge Detect Node

Detecting edge colors.

Port Description
RGBA ouput The output color.
Threshold The input color to apply the effect.
RGBA input The input color to apply the effect.

Gradient Map Node

Fill colors with gradient colors.

Port Description
RGBA ouput The output color.
Color1 The scaling of the noise.
Color2 The size ratio of the circle.
Darkest The size ratio of the circle.
Lightest The size ratio of the circle.
RGBA input The input color to apply the effect.

Hue Node

Set the hue color.

Port Description
RGBA ouput The output color.
Hue The output color.
RGBA input The input color to apply the effect.

Invert Color Node

Invert the input color.

Port Description
RGBA ouput The output color.
RGBA input The input color to apply the effect.

Restricted Color Node

Limit the number of output color.

Port Description
RGBA ouput The output color.
Color Conut The input color to apply the effect.
RGBA input The input color to apply the effect.

Saturation Node

Set the saturation.

Port Description
RGBA ouput The output color.
Saturation The output color.
RGBA input The input color to apply the effect.

Threshold Node

Create threshold effect.

Port Description
RGBA ouput The output color.
Threshold The output color.
RGBA input The input color to apply the effect.

Tint Node

Tint the input color.

Port Description
RGBA ouput The output color.
Tint Color The output color.
RGBA input The input color to apply the effect.