Color Effect Node - digicrafts/2DEffectsShaderEditorNodes GitHub Wiki
Burn Effect Node

Create burn effect.
Port |
Description |
RGBA ouput |
The output color. |
Time |
The timeing of the burn effect. |
Burn Map |
The color use for burn effect. Value 1 means burn first and value zero means burn last. |
Color1 |
Inner edge color of burning effect. |
Color2 |
Outer edge color of burning effect. |
Width |
The width of the edge. |
RGBA input |
The input color to apply the effect. |
Clipping Node

Create clipping effect.
Port |
Description |
RGBA ouput |
The output color. |
Top |
Clipping value from top. 0 means no clipping and 1 means clip all. |
Left |
Clipping value from left. |
Bottom |
Clipping value from bottom. |
Right |
Clipping value from right. |
Fade |
Fading effect of the clipping edge. |
RGBA input |
The input color to apply the effect. |
Color Blend Node

Color bledning between two inputs.
Port |
Description |
RGBA ouput |
The output color. |
Blend Src |
The size ratio of the circle. |
RGBA input |
The input color to apply the effect. |
Properties |
Description |
Blend Mode |
Set the blend mode. |
Color Mask Node

Mask the input color with mask color.
Port |
Description |
RGBA ouput |
The output color. |
Mask |
The mask color. |
RGBA input |
The input color to apply the effect. |
Properties |
Description |
Mask Channel |
Set the color channel use for masking. |
Color Mask AB Node

Blend between 2 color inputs with the mask input.
Port |
Description |
RGBA ouput |
The output color. |
Mask |
The output color. |
RGBA input 1 |
The input color to apply the effect. |
RGBA input |
The input color to apply the effect. |
Combine Layer Node

Combine two colors.
Port |
Description |
RGBA ouput |
The output color. |
Top Layer |
The input color to apply the effect. |
RGBA input |
The input color to apply the effect. |
Dithering Node

Create dithering effect with pattern.
Port |
Description |
RGBA ouput |
The output color. |
RGBA input |
The input color to apply the effect. |
Property |
Description |
Dithering type |
The type of dithering pattern. Build in 2x2, 4x4, 8x8 or texture. |
Scale |
The scale of the pattern. |
Pattern Count |
The number of steps used in texture. e.g. a 256px texture and 16px for each pattern, count=16 |
Black/White Mode |
Use black/white instead of color to fill the pattern. |
Aspect Ratio |
The size ratio of the circle. |
Edge Detect Node

Detecting edge colors.
Port |
Description |
RGBA ouput |
The output color. |
Threshold |
The input color to apply the effect. |
RGBA input |
The input color to apply the effect. |
Gradient Map Node

Fill colors with gradient colors.
Port |
Description |
RGBA ouput |
The output color. |
Color1 |
The scaling of the noise. |
Color2 |
The size ratio of the circle. |
Darkest |
The size ratio of the circle. |
Lightest |
The size ratio of the circle. |
RGBA input |
The input color to apply the effect. |
Hue Node

Set the hue color.
Port |
Description |
RGBA ouput |
The output color. |
Hue |
The output color. |
RGBA input |
The input color to apply the effect. |
Invert Color Node

Invert the input color.
Port |
Description |
RGBA ouput |
The output color. |
RGBA input |
The input color to apply the effect. |
Restricted Color Node

Limit the number of output color.
Port |
Description |
RGBA ouput |
The output color. |
Color Conut |
The input color to apply the effect. |
RGBA input |
The input color to apply the effect. |
Saturation Node

Set the saturation.
Port |
Description |
RGBA ouput |
The output color. |
Saturation |
The output color. |
RGBA input |
The input color to apply the effect. |
Threshold Node

Create threshold effect.
Port |
Description |
RGBA ouput |
The output color. |
Threshold |
The output color. |
RGBA input |
The input color to apply the effect. |
Tint Node

Tint the input color.
Port |
Description |
RGBA ouput |
The output color. |
Tint Color |
The output color. |
RGBA input |
The input color to apply the effect. |