Open questions - diegoami/imperial_conquest_2 GitHub Wiki

Living page: research-level items not yet established. None blocks a dispatched task. A question settled here becomes a research report in imperial-conquest-2-research and then a [confirmed] claim in the design documents.

Open questions

These are research-level items not yet established. None of them blocks a dispatched task.

  • Melee: the un-capped melee formula's exact random-roll term. A full simulation of a recorded multi-round battle is also still to do; validate it as a distribution over seeds, since the same save fought twice gives 63,282 and 75,536 survivors.
  • Rout: the cascade (FUN_00438fb0) hasn't been observed directly. This is reserve research only; the shipped instant resolver doesn't use it.
  • Promotion: the tactical post-battle promotion rule is a uniform 1-in-4 roll, measured over 30 units in two battles. Its implementing code hasn't been located.
  • Weather: the event effects (FUN_004511BC) haven't been decompiled.
  • Controlled-save checks the user has offered, none of them urgent. The recipes are in the reports:
    • a second supply-dialog fill;
    • a foreign purchase;
    • the tax and mobilization divisors of population growth;
    • mercenary desertion.
  • DAT static tables: the ones at 0x1F2F0 (fourteen small tables) and 0x1F8C6 (four larger ones) are mostly unidentified. Only the season table and the leader-name pool are known (investigations/dat-file-layout.md).
  • Storm attrition: two predicates are inferred from magnitudes, not decompiled: FUN_004494E4 (the away-from-friendly-coast doubling) and FleetRecord +24 == 1 (the tripling).
  • News log: a ~6-byte reconciliation gap in the SAV news-log region sizing.
  • AI: ComputerGeneral's military and economy decisions; only their dispatch chain has been traced. The AI's own diplomacy and war pick (FUN_0044FB7C) are traced, and T82 implements them.
  • Leader names: after a leader falls, or a dead nation is reborn, the original draws the new leader from the DAT's 12-name pool per nation. The pool is not exported, so the engine keeps the old name (game-design.md §Economy, [open]).
  • City icons: whether the original draws different city icons by population. Armies and fleets are confirmed three-tier; cities are not.