Civilizations - dguenms/Dawn-of-Civilization GitHub Wiki

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#Civilizations

  • Egypt
    • Leaders: Ramesses II, Cleopatra, Baibars, Nasser
    • Unique Building: Obelisk (Pagan Temple): +1 Priest slot, +25% culture
    • Unique Power: enables Dynasticism, Slavery and Pantheon
  • China
    • Spawn: Chang'an
    • Leaders: Qin Shi Huang, Tang Taizong, Hongwu, Mao Zedong
    • Color: Light Yellow / Black
    • Unique Unit: Cho-Ko-Nu (Crossbowman): now requires Metallurgy and Construction
    • Unique Building: Taixue (Library): +1 Statesman slot
    • Unique Power: The Power of Invention: Before the Renaissance, technologies not discovered by anyone else cost -20% research
    • Unique Historical Victory:
      • Build two Confucian Academies and two Taoist Pagodas by 1000 AD
      • Be the first to discover Compass, Paper, Gunpowder and Printing Press
      • Experience four Golden Ages by 1800 AD
  • Babylonia
    • Leaders: Sargon (Gilgamesh), Hammurabi
    • Unique Building: Ziggurat (Pagan Temple): +4 culture, +5% research, +5% culture
    • Unique Power: The Power of the Cradle of Civilization: Starts with Animal Husbandry, Pottery and Archery
  • Greece
    • Unique Unit: Hoplite (Axeman): starts with Shock, Formation
    • Unique Building: Odeon (Theater): requires Aesthetics, +1 happiness, +1 Statesman slot
    • Unique Power: Expires after the Classical Era
    • Unique Historical Victory:
      • Be the first to discover Literature, Drama and Philosophy
      • Build the Oracle, the Parthenon, the Colossus and the Temple of Artemis by 250 BC
      • Control Egypt, Phoenicia, Babylonia and Persia by 330 BC
  • India
    • Spawn: Pataliputra
    • Leaders: Ashoka, Chandragupta, Shahuji, Gandhi
    • Color: Orange / Yellow
    • Spawn: 1500 BC at Pataliputra
    • Unique Unit: Patiyodha (Longbowman): strength 5, requires Monarchy, Calendar and Archery, can enter Jungle, starts with Formation and Woodsman I
    • Unique Building: Edict (Pagan Temple): -10% maintenance
    • Unique Power: The Power of Purity: +1 health for every three excess happiness
    • Unique Historical Victory:
      • Control the Buddhist and the Hindu shrine in 250 BC
      • Build 20 temples by 700 AD
      • Control 20% of the world's population in 1200 AD
  • Persia
    • Color: Light Orange / Red
    • Coat of arms: Achaemenid Eagle
    • Unique Unit: Immortal (Spearman): now starts with March
    • Unique Building: Apothecary (Market): +2 food from improved Incense tiles, +1 food from improved Spice and Silk tiles
    • Unique Power: No expansion stability penalties for low culture
  • Rome
    • Unique Unit: Legion (Swordsman): increased cost, +2 strength, +25% against Axeman, can build Roman Road (+1 movement with Masonry)
    • Unique Building: Forum (Market): +25% Great People birth rate, +2 Statesman slots
    • Unique Power: The Power of Infrastructure: +30% construction speed for buildings already present in your capital
    • Unique Historical Victory:
      • Build 6 Barracks, 5 Aqueducts, 4 Amphitheatres and 3 Forums by 100 AD
      • Control the entire historical area of the Roman Empire in 320 AD
      • Be the first to discover Theology, Machinery and Civil Service
  • Ethiopia
    • Leaders: Zara Yaqob, Haile Selassie
    • Unique Unit: Askari (Musketman): +1 first strike, immune to first strikes, starts with Drill I and Drill II
    • Unique Building: Stele (Pagan Temple): +2 Priest slots
    • Unique Power: The Power of Sovereignty: +10% land unit strength within cultural borders
    • Unique Historical Victory:
      • Found Catholicism
      • Acquire three Incense resources by 600 AD
      • Allow no European colonies in Ethiopia and Sub-Saharan Africa in 1500 AD and 1910 AD
  • Maya
    • Unique Unit: Holkan (Archer): requires Hunting, 25% retreat chance, +5 food for nearest city after victory
    • Unique Building: Ball Court (Amphitheatre): requires Mathematics, +1 happiness, +2 experience for Melee and Archery units
    • Unique Power: Expires with the Medieval Era
    • Unique Historical Victory:
      • Discover Calendar by 600 AD
      • Build the Temple of Kukulkan by 900 AD
      • Make contact with a European civilization before they discover America
  • Japan
    • Spawn: 525 AD
    • Leaders: Kammu, Oda Nobunaga (Tokugawa), Meiji
    • Unique Unit: Samurai (Heavy Swordsman): starts with Leadership
    • Unique Building: Zaibatsu (Factory): halved production cost, +1 commerce on water tiles, +1 free engineer
    • Unique Power: The Power of Modernization: After all Medieval technologies are discovered, technologies that three civilizations are willing to trade cost -50% research
    • Unique Historical Victory:
      • Have an average city culture of 6000 by 1600 AD without ever losing a city
      • Control or vassalize Korea, Manchuria, China, Indochina, Indonesia and the Philippines in 1940 AD
      • Be the first to discover five Modern technologies
  • Vikings
    • Leaders: Ragnar, Gustav Adolph
    • Color: Light Purple / Black
    • Spawn: Oslo
    • Unique Unit: Huscarl (Heavy Swordman): requires Feudalism and Machinery, +10% city attack, starts with Amphibious
    • Unique Power: The Power of Raids: Additional gold from pillaging, conquering cities and sinking ships
    • Unique Historical Victory:
      • Control the core of another European civilization in 1050 AD
      • Found a city in America by 1100 AD
      • Acquire 3000 gold by pillaging, conquering cities and sinking ships by 1500 AD
  • Arabia
    • Leaders: Harun al-Rashid, Saladin
    • Coat of arms: Shahada
    • Spawn: 620 AD (in all scenarios)
    • Unique Unit: Camel Archer (Knight): requires Feudalism, +35% retreat chance
    • Unique Building: Madrassa (Library): +2 culture, +2 Priest slots, counts as a religious building
    • Unique Historical Victory:
      • Be the most advanced civilization in 1300 AD
      • Control or vassalize Spain, Egypt, the Maghreb, Mesopotamia and Persia in 1300 AD
      • Spread Islam to 40% of the world population
  • Khmer
    • Color: Brownish Red / White
    • Spawn: Angkor (moved to the coast)
    • Unique Power: includes Rainforest, enables building Farms on Rainforest
    • Unique Historical Victory:
      • Build four Buddhist and Hindu monasteries and Angkor Wat by 1200 AD
      • Have an average city size of 12 by 1450 AD
      • Have 8000 culture by 1450 AD
  • Spain
    • Leaders: Isabella, Philip II, Franco
    • Unique Unit: Conquistador (Cuirassier): can fortify, +50% attack against Spearman, Swordsman, Axeman, Heavy Swordsman
    • Unique Building: Citadel (Castle): halved cost, no extra production with Stone, +5 experience for Siege units
    • Unique Historical Victory:
      • Be the first to found a city in America
      • Control a total of 10 Silver and Gold resources by 1650 AD
      • Spread Catholicism to 40% and allow no Protestant civilizations in Europe in 1650 AD
  • France
    • Leaders: Charlemagne, Louis XIV, Napoleon, De Gaulle
    • Unique Unit: Heavy Cannon (Cannon): +25% against Gunpowder and Siege units
    • Unique Building: Salon (Jail): +25% Great People birth rate, +25% culture, +2 Statesman slots, +1 happiness from Tea, Coffee, Tobacco
    • Unique Power: The Power of Diplomacy: Negative opinions and refusal to talk expire faster, other civilizations are more favorable during Congresses
    • Unique Historical Victory:
      • Have 25000 culture in Paris in 1700 AD
      • Control or vassalize 40% of Europe and North America in 1800 AD
      • Build Notre Dame, Versailles, the Statue of Liberty and the Eiffel Tower by 1900 AD
  • England
    • Leaders: Alfred the Great, Elizabeth, Victoria, Churchill
    • Color: Red / Yellow
    • Unique Unit: Redcoat (Rifleman): deals collateral damage
    • Unique Power: The Power of Indirect Rule: City distance is capped for city maintenance
    • Unique Historical Victory:
      • Colonize every continent by 1730 AD (North America: 5, Asia: 5, Africa: 4, South/Central America and Caribbean: 3, Australia/Oceania: 3)
      • Have a total of 25 Frigates and Ships of the Line and sink 50 enemy ships by 1800 AD
      • Be the first to enter the Industrial and Modern eras
  • Russia
    • Leaders: Yaroslav, Peter the Great, Catherine the Great, Nicholas II, Stalin
    • Unique Building: Research Institute (Laboratory): requires Electricity, +1 Scientist Slot, +1 free Scientist
    • Unique Historical Victory:
      • Found seven colonies in Siberia by 1700 AD and build the Trans-Siberian Railway by 1920 AD
      • Be the first to complete the Manhattan Project and the Apollo Program
      • Have friendly relations with five Communist civilizations by 1950 AD
  • Mali
    • Name: Mandinka, Mande
    • Unique Historical Victory:
      • Conduct a trade mission to your holy city in 1350 AD
      • Build the University of Sankore and settle a Great Prophet in its city by 1500 AD
      • Have 5000 gold in 1500 AD and 15000 gold in 1700 AD
  • Portugal
    • Leaders: Afonso Henriques, Joao II, Maria II
    • Unique Unit: Carrack (Caravel): cargo space 2 (all units), starts with Sentry
    • Unique Building: Feitoria (Customs House): requires Astronomy and Banking, +1 commerce on water tiles
    • Unique Power: The Power of Exploration: Ocean trade enables with Optics, reduced expansion penalty for overseas colonies
    • Unique Historical Victory:
      • Have 14 Open Border agreements by 1550 AD
      • Acquire 12 Trading Company resources by 1650 AD
      • Have 15 colonies in Brazil, Africa and Asia in 1700 AD
  • Inca
    • Unique Unit: Aucac (Axeman): +50% against Melee and Archery units, starts with Combat I
    • Unique Building: Tambo (Castle): requires Construction, +2 culture
    • Unique Historical Victory:
      • Build five Tambos and a road along the Andean coast by 1500 AD
      • Have 2500 gold in 1550 AD
      • Control 60% of South America in 1700 AD
  • Mongolia
    • Unique Unit: Keshik (Knight): requires Feudalism, three moves, +1 first strike, causes collateral damage
    • Unique Building: Ger (Stable): +2 experience for Mounted units, +2 food on improved Horse tiles, +1 food on improved Cow and Sheep tiles
    • Unique Power: The Power of Terror: Approaching armies can send enemy cities into disorder
  • Aztecs
    • Unique Power: The Power of Flower Wars: Can enslave defeated enemy units, can sacrifice slaves to increase city happiness
    • Unique Historical Victory:
      • Make Tenochtitlan the largest city in the world in 1520 AD
      • Build 6 Pagan Temples and 6 Sacrificial Altars by 1650 AD
      • Enslave 20 Old World units
  • Turkey
    • Leaders: Mehmed II, Suleiman the Magnificent, Atatürk
    • Unique Power: The Power of Devshirme: can conscript two additional units in cities with a non-state religion
    • Unique Historical Victory:
      • Have four non-obsolete wonders in your capital in 1550 AD
      • Control the Eastern Mediterranean, the Black Sea, Cairo, Mecca, Baghdad and Vienna in 1700 AD
      • Have more culture than all European civilizations combined in 1800 AD
  • Netherlands
    • Spawn: 1580 AD
    • Unique Power: Double yield and commerce from Trading Company
    • Unique Building: Dike (Levee): requires Replaceable Parts, requires coast or river, +1 production on water tiles
    • Unique Historical Victory:
      • Settle three Great Merchants in Amsterdam by 1745 AD
      • Conquer four European colonies by 1745 AD
      • Acquire seven Spice resources by 1775 AD
  • America
    • Unique Unit: Minuteman (Rifleman): costs 30 production less, starts with March
    • Unique Building: Mall (Supermarket): requires Electricity, +10% commerce, +1 merchant slot, +1 happiness from Movies, Singles, Football Events
    • Unique Historical Victory:
      • Allow no European colonies in North and Central America and the Caribbean and control or vassalize Mexico in 1900 AD
      • Build the Statue of Liberty, the Empire State Building, the Pentagon and the United Nations by 1950 AD
      • Secure 10 Oil resources by 2000 AD

#NEW CIVILIZATIONS

  • Harappa
    • Spawn: 3000 BC at Harappa
    • Human player only
    • Leader: Vatavelli
    • Color: Purple / Yellow
    • Coat of Arms: Bull Sigil
    • Unique Unit: City Builder (Settler): reduced cost, +1 population in founded cities
    • Unique Building: Bath (Aqueduct): requires Masonry, reduced cost, +2 culture
    • Unique Power: The Power of Sanitation: Positive health contributes to city growth
    • Unique Historical Victory:
      • Establish a trade connection with another civilization by 1600 AD
      • Build three Baths and two Walls by 1500 AD
      • Have a total population of 20 by 800 BC
  • Phoenicia (replaces Carthage)
    • Spawn: 1200 BC at Sur
    • Leaders: Hiram, Hannibal
    • Color: Middle Purple / Yellow
    • Unique Unit: African War Elephant (War Elephant): requires only Horseback Riding, starts with Shock
    • Unique Building: Glassmaker (Market): +50% trade route yield
    • Unique Power: The Power of Mercenaries: starts with the Mercenary civic, mercenary costs halved, no extra mercenary upkeep
    • Unique Historical Victory:
      • Build a Palace and the Great Cothon in Carthage by 300 BC
      • Control Italy and Iberia in 100 BC
      • Have 5000 gold in 200 AD
  • Polynesia
    • Spawn: 1000 BC on Tonga
    • Human player only
    • Leader: Aho'eitu
    • Color: Light Pink / White
    • Coat of Arms: Polynesian Flower
    • Unique Unit: Waka (Galley): halved cost, +2 movement, only one cargo, can build Fishing Boats
    • Unique Building: Mala'e (Amphitheatre): requires Priesthood, halved cost, +2 culture, +1 Priest slot, +1 Artist slot
    • Unique Power: The Power of Navigation: No penalties for cultural expansion over Ocean tiles
    • Unique Historical Victory:
      • Settle two of the following island groups by 800 AD: Hawaii, New Zealand, Marquesas, Easter Island
      • Settle Hawaii, New Zealand, Marquesas and Easter Island by 1000 AD
      • Build the Moai Statues by 1200 AD
  • Tamils
    • Spawn: 300 BC at Tanjavur
    • Leaders: Rajendra Chola, Krishna Deva Raya
    • Color: Light Blue / Yellow
    • Coat of Arms: Buddha Statue
    • Unique Unit: Dharani (Caravel): 2 cargo, requires Compass, cannot enter Ocean tiles until Astronomy
    • Unique Building: Sangam (Library): +25% culture, +1 Artist slot
    • Unique Power: The Power of Thalassocracy: +1 commerce on water tiles
    • Unique Historical Victory:
      • Have 3000 gold and 2000 culture in 800 AD
      • Control or vassalize the Deccan and Srivijaya in 1000 AD
      • Acquire 4000 gold by trade by 1200 AD
  • Korea
    • Spawn: 50 BC at Hanseong/Seoul
    • Leader: Wang Kon
    • Color: Light Red / White
    • Coat of Arms: Korean Imperial Sigil
    • Unique Unit: Hwacha (Catapult): +50% against melee
    • Unique Building: Seowon (University): requires Paper
    • Unique Power: The Power of Kobuksons: Naval units start with Drill I and Drill II
    • Unique Historical Victory:
      • Build a Buddhist Stupa and a Confucian Academy by 1200 AD
      • Be the first to discover Printing Press
      • Sink 20 enemy ships
  • Byzantium
    • Spawn: 330 AD at Constantinople
    • Conditional: requires Greece to be dead and Rome to be alive and unstable
    • Leaders: Justinian I, Basil II
    • Color: Dark Purple / Dark Yellow
    • Coat of Arms: Chi Rho
    • Unique Unit: Cataphract (Knight): requires Machinery, -1 strength, +25% against melee units
    • Unique Building: Hippodrome (Theatre): extra happiness from culture rate and Horses
    • Unique Power: The Power of Bribery: double gold from trades, Spies can bribe Barbarian units
    • Unique Historical Victory:
      • Have 5000 gold in 1000 AD
      • Make Constantinople the largest and most cultured city in the world in 1200 AD
      • Control three cities in the Balkans, Northern Africa and the Near East in 1450 AD
  • Tibet
    • Spawn: 630 AD at Lhasa
    • Leader: Songtsen Gampo, Lobsang Gyatso
    • Color: Purple / Orange
    • Coat of Arms: Buddhist Knot
    • Unique Unit: Khampa (Horse Archer): +100% city attack, can enter foreign territory
    • Unique Building: Gompa (University): +10% research, +1 free Priest, +1 Priest slot, +20% defense, requires Paper and Engineering
    • Unique Power: The Power of Missionaries: can train unlimited missionaries, missionaries can enter foreign territory
    • Unique Historical Victory:
      • Acquire five cities by 1000 AD
      • Spread Buddhism to 30% by 1400 AD
      • Settle five Great Prophets in Lhasa by 1700 AD
  • Indonesia
    • Spawn: 700 AD at Palembang (Sumatra)
    • Leaders: Dharmasetu, Hayam Wuruk, Suharto
    • Color: Blue / Green
    • Coat of Arms: Javanese Sun
    • Unique Unit: Orang Laut (Privateer): available with Compass, cheaper, strength 4, +50% against Privateer
    • Unique Building: Candi (Pagan Temple): +1 production, +1 culture
    • Unique Power: The Power of Straits: additional gold for every foreign ship within your borders
    • Unique Historical Victory:
      • Have the largest population of the world in 1300 AD
      • Acquire 10 different happiness resources by 1500 AD
      • Control 9% of the world's population in 1940 AD
  • Moors
    • Spawn: 711 AD at Cordoba
    • Leaders: Abd-ar-Rahman, Yaqub al-Mansur
    • Color: Light Brown / Black
    • Coat of Arms: Half Moon
    • Unique Unit: Corsair (Privateer): strength 4, +25% coast strength, +50% against Privateer, receives gold when sinking enemy ships
    • Unique Building: Noria (Aqueduct): -20 production cost, +2 production
    • Unique Power: The Power of Irrigation: food improvements yield +1 food on plains tiles
    • Unique Historical Victory:
      • Control three cities in Iberia, the Maghreb and West Africa in 1200 AD
      • Settle a total of five Great Prophets, Scientists or Engineers in Cordoba by 1300 AD
      • Acquire 3000 gold through piracy by 1650 AD
  • Holy Roman Empire / Austria
    • Spawn: 840 AD at Frankfurt
    • Leaders: Barbarossa, Charles V, Francis I
    • Color: Lemon / Black
    • Coat of Arms: Imperial Eagle
    • Unique Unit: Landsknecht (Pikeman)
    • Unique Building: Rathaus (Courthouse)
    • Unique Power: The Power of Investiture: double production for state religion buildings
    • Unique Historical Victory:
      • Control the Apostolic Palace and the Church of the Holy Sepulchre in 1200 AD
      • Found Protestantism
      • Settle three Great Artists in Vienna by 1700 AD
  • Poland
    • Spawn: 1025 AD at Krakow
    • Leaders: Casimir III, Sobieski
    • Color: Amaranth / White
    • Coat of Arms: Polish Eagle
    • Unique Unit: Winged Hussar (Cuirassier): +50% attack against Musketman, Rifleman
    • Unique Building: Sejmik (Courthouse): +10% gold, +2 happiness
    • Unique Power: The Power of Golden Liberty: additional food and commerce during Golden Ages
    • Unique Historical Victory:
      • Have three cities with 12 population by 1400 AD
      • Be the first to discover Liberalism
      • Build three Christian cathedrals by 1600 AD
  • Seljuks
    • Unplayable
    • Spawn in 1040 AD and 1070 AD with armies in the Middle East
    • Unique Unit: Ghulam Warrior (Knight): +50% against Pikeman
  • Italy
    • Spawn: 1167 AD at Florence
    • Conditional: requires at least one independent city on the Italian peninsula
    • Leaders: Lorenzo de' Medici, Cavour
    • Color: Dark Red / Dark Yellow
    • Coat of Arms: Lion of Mark
    • Unique Unit: Bersagliere (Infantry): 2 movement
    • Unique Building: Art Studio (Forge): +25% culture, +1 artist slot
    • Unique Power: The Power of Renaissance: Free specialist in all cities until the end of the Renaissance
    • Unique Historical Victory:
      • Build San Marco Basilica, Sistine Chapel and the Leaning Tower by 1500 AD
      • Have three cities with Influential culture by 1600 AD
      • Control 65% of the Mediterranean by 1930 AD
  • Mughals
    • Spawn: 1206 AD in Delhi
    • Leaders: Muhammad ibn Tughluq, Akbar
    • Color: Brownish Green / Yellow
    • Coat of Arms: Half Moon
    • Unique Unit: Siege Elephant (Cannon): +25% city attack
    • Unique Building: Mausoleum (Jail): requires Patronage, +1 free Artist
    • Unique Power: The Power of Tolerance: No unhappiness from non-state religions
    • Unique Historical Victory:
      • Build three Islamic Mosques by 1500 AD
      • Build the Red Fort, Harmandir Sahib and Taj Mahal by 1660 AD
      • Have 50000 culture in 1750 AD
  • Thailand
    • Spawn: 1350 AD in Ayutthaya
    • Leaders: Naresuan, Mongkut
    • Color: Blue / Red
    • Coat of Arms: Thai Eagle
    • Unique Unit: Chang Suek (Knight): +50% against Mounted units, +50% against Rifleman, can enter Rainforest and Jungle
    • Unique Building: Ho Trai (Library): +1 happiness
    • Unique Power: The Power of Father Governs Children: Double limit from military units
    • Unique Historical Victory:
      • Have Open Borders with 10 cilivizations by 1650 AD
      • Make Ayutthaya the most populous city in the world in 1700 AD
      • Allow no foreign powers in South Asia in 1900 AD
  • Congo
    • Spawn: 1390 AD in Mbanza Kongo
    • Leader: Mbemba
    • Color: Khaki / Brown
    • Unique Unit: Pombos (Heavy Swordsman): +50% against Gunpowder units
    • Unique Building: Mbwadi (Market): +2 commerce on improved Cotton
    • Unique Power: The Power of the Tropics: +1 food and production and no unhealthiness on Jungle, Rainforest and Marsh tiles
    • Unique Historical Victory:
      • Have 15% of the votes in the Apostolic Palace by 1650 AD
      • Acquire 1000 gold by slave trade by 1800 AD
      • Enter the Industrial Era before anyone enters the Modern Era
  • Iran
    • Spawn: 1500 AD in Esfahan
    • Rebirth: of Persia
    • Leaders: Abbas, Khomeini
    • Color: Light Orange / Red
    • Coat of Arms: Iranian Lion
    • Unique Unit: Qizilbash (Musketman): +25% against Gunpowder units, starts with Guerilla I
    • Unique Building: Caravanserai (Market): +1 trade route, +2 food on improved Incense, +1 food on improved Spice and Silk
    • Unique Power: The Power of Safaviyya: State religion buildings produce +2 culture and +2 research
    • Unique Historical Victory:
      • Have Open Borders with 6 European civilizations in 1650 AD
      • Control Mesopotamia, Transoxania and Northwestern India in 1750 AD
      • Have a city with 20000 culture in 1800 AD
  • Prussia/Germany
    • Spawn: 1700 AD in Berlin
    • Leaders: Frederick, Bismarck
    • Color: Dark Gray / Black
    • Coat of Arms: Iron Cross
    • Unique Unit: Panzer (Tank): +25% against Rifleman, Infantry, starts with Blitz, Leadership
    • Unique Building: Assembly Plant (Factory): +1 free engineer, +25% military unit production
    • Unique Power: The Power of Technique: free unit upgrades
  • Mexico
    • Spawn: 1810 AD in Ciudad de México
    • Rebirth: of Aztecs
    • Leaders: Juarez, Santa Anna, Cardenas
    • Color: Green / Black
    • Coat of Arms: Mexican Eagle
    • Unique Unit: Rurales (Cavalry): -20 cost, can fortify, starts with Combat I
    • Unique Building: Charreada Arena (Amphitheatre): +1 happiness with Horse, +2 experience for Mounted units
    • Unique Power: The Power of Arid Agriculture: Can build farms on hills
    • Unique Historical Victory:
      • Build three Cathedrals of your state religion by 1880 AD
      • Create three Great Generals by 1940 AD
      • Make Mexico City the largest city in the world in 1960 AD
  • Argentina
    • Spawn: 1810 at Buenos Aires
    • Conditional: if controlling civilization is not stable
    • Leaders: San Martin, Peron
    • Color: Light Blue / Light Yellow
    • Coat of Arms: Argentine Sun
    • Unique Unit: Grenadier Cavalry (Cavalry): +25% against Rifleman
    • Unique Building: Cold Storage Plant (Supermarket): +2 commerce on improved Cow, Pig, Deer
    • Unique Power: The Power of Juntas: Great Generals can start Golden Ages
    • Unique Historical Victory:
      • Experience 2 Golden Ages by 1930 AD
      • Have 25000 culture in Buenos Aires in 1960 AD
      • Experience 5 Golden Ages by 2000 AD
  • Colombia
    • Spawn: 1814 in Bogotá
    • Conditional: if controlling civilization is not stable
    • Leaders: Bolivar
    • Color: Purple / Dark Yellow
    • Coat of Arms: Colombian Eagle
    • Unique Unit: Albion Legion (Grenadier): +1 move, starts with City Raider
    • Unique Building: Hacienda (Grocer): +1 food for improved Banana, +3 commerce for improved Coffee
    • Unique Power: The Power of the Liberator: No City Resistance on Conquest in Latin America
    • Unique Historical Victory:
      • Allow no European colonies in Peru, Gran Colombia, the Guayanas and the Caribbean in 1870 AD
      • Control South America in 1920 AD
      • Acquire 3000 gold by selling resources by 1950 AD
  • Brazil
    • Spawn: 1822 AD at Rio de Janeiro
    • Conditional: if controlling civilization is not stable
    • Leaders: Dom Pedro II
    • Color: Light Green / Yellow
    • Coat of Arms: Globe
    • Unique Unit: Madeirero (Worker): starts with Woodsman II, chopping Jungle and Forest creates production and gold
    • Unique Building: Fazenda (Grocer): + commerce on improved Banana, Spice, Sugar, Coffee, Tobacco
    • Unique Power: The Power of Ethanol: Sugar counts as Oil for the Oil Industry corporation
    • Unique Historical Victory:
      • Control 10 Slave Plantations and 4 Pastures in 1880 AD
      • Build Wembley, Cristo Redentor and the Three Gorges Dam
      • Control 20 Forest Preserves and have a National Park in your capital by 1950 AD
  • Canada
    • Spawn: 1867 at Montreal
    • Leader: Trudeau
    • Color: Pale Red / White
    • Coat of Arms: Maple Leaf
    • Unique Unit: Corvette (Destroyer): reduced strength and cost, increased speed
    • Unique Building: Royal Mounted Police (Jail): +2 happiness with Horse
    • Unique Power: The Power of Multiculturalism: Immigrants bring Great People points to your cities
    • Unique Historical Victory:
      • Connect your capital to an Atlantic and a Pacific port by railroad by 1920 AD
      • Control all cities and 90% of the territory in Canada without ever conquering a city by 1950 AD
      • End twelve wars through diplomacy by 2000 AD