Tradeoff between Latency and Buffer in the context of Live video - devrath/MediaAlchemySuite GitHub Wiki
Why Itβs a Tradeoff between Latency and Buffer in the context of Live video
- More Buffer = Smooth Playback but Higher Latency
- Less Buffer = Low Latency but Higher Risk of Rebuffering
π― Example in Live Streaming
Live Camera Capture Time: 10:00:00
β
βΌ
Streamer encodes video
β
βΌ
ββββββββββββββββββββββββββββββββ
β Player Buffers 10 seconds β β High buffer
ββββββββββββββββββββββββββββββββ
β
βΌ
Viewer sees video at 10:00:10 β 10s latency
Now reduce buffer:
ββββββββββββββββββββββββββββββββ
β Player Buffers 2 seconds β β Low buffer
ββββββββββββββββββββββββββββββββ
β
βΌ
Viewer sees video at 10:00:02 β 2s latency
Latency vs Buffer
ββββββββββββββββ ββββββββββββββββ
β Buffer β β Latency β
ββββββ¬ββββββββββ ββββββ¬ββββββββββ
β β
βΌ βΌ
More Buffering Less Latency
(Safe but Late) (Fast but Risky)
β² β²
β β
ββββββ΄ββββββββββ ββββββββββ΄ββββββ
β Rebuffer Rareβ β Rebuffer Riskβ
ββββββββββββββββ ββββββββββββββββ
π§ͺ In ExoPlayer (Media3)
- Buffer size affects startup time and resilience
- You can tune this using LoadControl or MediaItem.LiveConfiguration
val mediaItem = MediaItem.Builder()
.setUri("https://live.example.com/stream.m3u8")
.setLiveConfiguration(
MediaItem.LiveConfiguration.Builder()
.setTargetOffsetMs(3000) // ~3 seconds behind live edge
.build()
)
.build()
Summary
Feature |
More Buffer |
Less Buffer |
Latency |
High (5β30s) |
Low (1β3s) |
Smoothness |
Very smooth |
May stutter |
Use Case |
VOD, casual live |
Live events, sports |
Tradeoff |
Delayed viewing |
Risk of rebuffering |
Why can't you have ultra-low latency + high buffer.
π The Tradeoff:
- If you try to increase the buffer, you naturally delay the playback, increasing latency.
- If you try to decrease latency, you must reduce the buffer, making playback more fragile.
βοΈ Latency vs Buffer
High Buffer Low Buffer
ββββββββββββββββββ ββββββββββββββββββ
β 10 seconds pre β β 1 second pre β
β download β β download β
ββββββββ¬ββββββββββ ββββββββ¬βββββββββββ
βΌ βΌ
Viewer sees video Viewer sees video
10 sec behind live 1 sec behind live
(High latency) (Ultra-low latency)
β You canβt have both at the same time β
Action |
Effect |
Add buffer |
Player holds more data before playing β increases delay |
Cut latency |
Player stays closer to live β can't afford a large buffer (risk of stall) |
- You must choose between being close to live vs. safeguarding against interruptions
- Streaming over real-world networks requires tradeoffs between speed and stability