GGJ20 Project plan - derekatkinson/eladerek GitHub Wiki
Concept
You are a repair robot. You arrive via a teleporter, which immediately breaks down by sucking items off of you and then exploding. You collect its parts, bring them back to make repairs bit by bit, and each time the portal grows a little stronger. As the portal improves, your items are chucked through it at you. These are upgrades that help you reach new parts of the map.
Upgrade ideas
- Bottom thruster for jumping
- Rear thruster for dashing (spanning longer gaps, moving up steep slopes)
- More fuel or something to allow you to double jump??
Art requirements
Player
Basic robot (start of the game)
Robot idle - basicRobot move - basicRobot fall - basic
Downward-pointing thruster (first upgrade)
Robot idle - down thruster offRobot move - down thruster offRobot jump - down thruster onRobot fall - down thruster off
Rear-pointing thruster with previously acquired downward-pointing thruster (second upgrade)
Robot idle - thrusters offRobot move - thrusters offRobot move - rear thruster on, down thruster offRobot jump - real thruster off, down thruster onRobot fall - thrusters off
Double jump
Same as 7-11 with different color flame We decided against doing this during the game jam.
Environment
Portal object
Portal - fully functional- Portal - breaking animation (e.g. overload)
Portal - brokenPortal - first fix, tiny portal restoredPortal - second fix, medium portal restoredPortal - third fix, portal almost fully functional
TileMap
Basic ground, walls, slopes tileset
Portal parts
- First part
- Second part
- Third part
UI
- Holding first portal part
- Holding second portal part
Programming Requirement
##Player
- Double Jumping
- Dashing
##Enviorment
- Portal Changing on Upgrade
- Character Skill Unlock