Exploration Phase - deodand-inc/crawler GitHub Wiki
procedures for a turn that the 'DM' checks:
- Roll for wandering monster(1d6: on a 1 an encounter occurs)
- party actions
- movement
- entering rooms
- listening
- searching
- other
- If monsters are:
- not encountered, go to 8. End of Turn.
- encountered, DM rolls Number Appearing
- DM rolls 2d6 to determine distance ((2d6)*10) // distance measured in ft. //
- DM rolls 1d6 for both monsters and party to check for surprise
- DM rolls 2d6 for monster reaction
- party and monster react:
- if both sides are willing to talk: DM rolls for monster reactions and initiative as necessary
- if one side runs away, the DM checks Chance of Evasion and pursuit
- if combat begins, the game enters a combat phase
- End of Turn. DM checks character's:
- remaining hit points
- whether or not the party needs to rest
- changes to the party's Marching Order
- changes to possessions
- encumbrance
- light sources
- Spell durations
- total time spent in dungeon