Standalone (Mobile) using VR‐Table with Puppack - dekay/vpinball-wiki GitHub Wiki

[!IMPORTANT] Changes on the Table only can be done using the VPX-EDITOR for Standalone Versions !!

[!WARNING] !You change the VPX-FILE itself, these Changes can't be done in the VBS-Script.

With latest Releases Rev.4837+ we got the Possibility to use Puppacks on (Displays) Backglass, ScoreView or Topper, if using a VR-Table on a Standalone (Mobile).

Easyiest Way is, the Table already uses a Primitive "PinCab_Backglass", which uses a File named BackglassImage. If this is given, a Flasher (BackglassImage001) is injected, which uses as external Render Device the Backglass. If a Puppack is configured to play on BackglassScreen, it's displayed on the injected Flasher.

If you use a Table the Backglass is named different, you might rename the Backglass to Backglassimage and assign it to the Primitive.

If you want to use a Table with Backglass and FullDMD and want to display the Puppack on the FullDMD, you might have Luck and there is already a Flasher used for the FullDMD.

Unselect all Layers and identify the "FullDMD"

You can simply change the Flasher to use an external Render Device and assign e.g. the ScoreView

When done save the VPX-File, configure the Puppack to play on FullDMD and upload it to your Device.

https://youtu.be/aaWiLx0dfws?is=n6bjuKi3vKLcq9gw