Game Configuration Files - defterai/StarCitizenModding GitHub Wiki
There are are several configuration files that are executed automatically, in the following order (if a cfg is executed later, it can override previous settings):
- USER/game.cfg
- system.cfg
- user.cfg
Each line of a config file contains the name of a variable (CVar) followed by the desired value (an optional = can be used between name and value). Single-line comments can be added with the -- character sequence.
If you wish to use a specific setting for your game every time, such as r_displayinfo 0
, you could set it inside this configuration files and that will apply automatically, every time you load the game.
sys_PakPriority
- Order in which game search files. By default sys_PakPriority=2
WARNING: Do not need with core 0.7.1.1+
Possible values:
-
0
- search files first in external filesystem and only in case file is missing search in Data.p4k -
1
- search files first in Data.p4k and in case file is missing search in external filesystem -
2
- search files first in Data.p4k and in case file is missing do not search in external filesystem.
sys_languages
- List of languages separated by ,
Possible values: see g_language
g_language
- Defines which language localization files is loaded. By default g_language=english
Localization files for specific language is loading from data/Localization/<language>
folder, where <language>
is value of g_language
Possible values:
-
chineset
- Chinese (Traditional) - Taiwan (zh-TW) -
czech
- Czech - Czech Republic (cs-CZ) -
english
- English - United States (en-US) -
french
- French - France (fr-FR) -
german
- German - Germany (de-DE) -
hungarian
- Hungarian - Hungary (hu-HU) -
italian
- Italian - Italy (it-IT) -
japanese
- Japanese - Japan (ja-JP) -
korean
- Korean - Korea (ko-KR) -
polish
- Polish - Poland (pl-PL) -
russian
- Russian - Russia (ru-RU) -
spanish
- Spanish - Spain (es-ES_tradnl) -
thai
- Thai - Thailand (th-TH) -
turkish
- Turkish - Turkey (tr-TR)
g_languageAudio
- Defines which language audio files is loaded. By default value match g_language
setting
Possible values: see g_language
Localization files for specific language is loading from data/sounds/wwise/<language>
folder, where <language>
is value of g_languageAudio
For g_language=english
value game using different folder name - english(us)