Create and Import 3D Fonts - defterai/StarCitizenModding GitHub Wiki
Create and edit 3D fonts
Work in progress...
Import 3D fonts into game
Convert 3D font file to .dae
Import glyph from .dae into game 3D font files
- Download modding tools package and find importer tool
apps/cfg-converter-3d-font/cfg-converter.exe
- Open directory with importer tool in command line
- Execute importer tool with parameters to extend original 3D game font:
cfg-converter.exe <input cga file path> -outdir <output dir path> -extendfontfile <input dae file path>
Example usage:
cfg-converter.exe "D:\InnerThought\Orbitron.cga" -outdir "D:\InnerThought\out" -extendfontfile "D:\InnerThought\Orbitron.dae"
where:
D:\InnerThought\Orbitron.cga
- path to original game Orbitron.cga, Orbitron.cgam files (both should be in the same directory)D:\InnerThought\Orbitron.dae
- path to.dae
file with new glyphD:\InnerThought\out
- directory where put extended Orbitron.cga, Orbitron.cgam
Update game 3D font mapping and dimensions
- Open UTF-8 glyph helper application from modding tools package
apps/utf8-glyph-helper/Utf8GlyphHelper.exe
and copy all characters needed for your 3d font into first field - Copy content of second field to Notepad and save it to extracted modding tools package
scripts
folder ascodepoints.txt
- Use Python script from modding tools package
scripts/build-font-config.py
to generate 3D font configurations fromcodepoints.txt
- Put content of result
scrips/font_map.config.xml
file into localizationdata/config.xml
Font mapping node and save it - Open glyph dimension configuration file
data/UI/GlyphMetrics/orbitron-light.dat
withapps/font-dimentions-editor/FontDimensionsEditor.exe
editor from modding tools package, and save it as xml. - Open exported xml from previous step in Notepad and add content from
scrips/font_dim.config.xml
inside it - Import modified xml to FontDimensionsEditor and save it as
data/UI/GlyphMetrics/orbitron-light.dat
. - Test in game your 3D font and adjust glyph dimensions inside FontDimensionsEditor