Factions & Progression - deathlyrage/breakingpointmod GitHub Wiki

Factions

Player behavior guidelines in relation to factions in a nutshell:

  • There are no strict "roleplaying rules" in Breaking Point. Anyone is free to play and approach the various factions as they wish.
  • Players are free to play with whomever they choose which can lead to mixed group play. Approach strangers extremely carefully regardless of their faction.
  • Sharing the same faction as another player does NOT guarantee that he or she will be friendly or not outright hostile towards you.
  • Certain faction features and benefits have not yet been implemented.
  • If your are not playing by the rules of your faction you will become a traitor.

Ranger

LOGO

The law in a lawless land. A direct evolution from the "heroes" of old, rangers fight against the evil, especially outlaws and hunters, seeking to establish new order in the wasteland and protect its people.

Benefits:

  • Body armor which improves on each level
  • Initial access to medical supplies and the Ranger Medic Pack at max level
  • Dedicated chat channel
  • Allied with nomads and survivalists

Disadvantages:

  • Punished severely for killing their allies
  • Limited inventory capacity

Aid

Faction Aid Food Aid Water Aid Small Bandage Aid Field Dressing Aid Morphine Aid Field Surgery Ally?
Hunter -5 -5 -5 -10 -25 -50 No
Nomad +10 +10 +10 +10 +25 +50 Yes
Outlaw 0 0 0 -5 -10 -25 No
Ranger +10 +10 +10 +10 +25 +50 Yes
Survivalist +15 +15 +15 +20 +35 +50 Yes

Destruction

Faction Destroy Vehicle Destroy Container Kill Traitor Kill Level 1 Kill Level 2 Kill Level 3 Gut Kill Dog Gut Dog Ally?
Hunter +100 +50 +100 +100 +200 +500 0 +25 +5 No
Nomad 0 0 +100 -500 -1000 -2500 -1000 0 0 Yes
Outlaw +100 +50 +50 +50 +100 +200 0 0 0 No
Ranger 0 0 +500 -1000 -2000 -3000 -3000 -250 -250 Yes
Survivalist 0 0 +100 -500 -1000 -2000 -1000 0 0 Yes

Outlaw

LOGO

The bandits and brigands of post apocalyptic world, outlaw loyalties lie only with their own. They are not allied with anyone else, preferring to fight and steal from others for resources and control.

Benefits:

  • Ability to build larger military crates
  • Access to low-profile, high-capacity backpacks and the faction-specific I.E.D. blueprint and a grenade upon respawn
  • Dedicated chat channel
  • Outlaws have less severe penalties for opening fire first and asking questions later

Disadvantages:

  • Limited initial supplies beyond max level explosive equipment
  • Difficult to identify friendlies

Aid

Faction Aid Food Aid Water Aid Small Bandage Aid Field Dressing Aid Morphine Aid Field Surgery Ally?
Hunter 0 0 0 0 0 0 No
Nomad 0 0 0 0 0 -25 No
Outlaw +10 +10 +10 +15 +25 +50 Yes
Ranger 0 0 0 0 0 -25 No
Survivalist 0 0 0 0 -25 -25 No

Destruction

Faction Destroy Vehicle Destroy Container Kill Traitor Kill Level 1 Kill Level 2 Kill Level 3 Gut Kill Dog Gut Dog Ally?
Hunter +100 +50 +100 +100 +100 +250 +50 0 0 No
Nomad +250 +50 +100 +100 +100 +250 +10 0 0 No
Outlaw 0 0 +200 -200 -500 -1000 -1000 0 0 Yes
Ranger 0 +250 +100 +100 +100 +250 +250 0 0 No
Survivalist +250 +250 +100 +100 +100 +250 +10 0 0 No

Nomad

LOGO

The travelers and outdoorsmen, nomads are generally benevolent unless fired upon first. They prefer living off the land and helping their allies, and are better prepared for the worst than any other faction.

Benefits:

  • Enhanced healing ability
  • Immense initial survival supplies and a high-capacity Nomad Alice Pack for highest level nomads
  • Dedicated chat channel
  • Allied with rangers and survivalists

Disadvantages:

  • Extremely heavy penalties for killing their allies, especially fellow nomads of any levels

Aid

Faction Aid Food Aid Water Aid Small Bandage Aid Field Dressing Aid Morphine Aid Field Surgery Ally?
Hunter -5 -5 -5 -10 -25 -50 No
Nomad +10 +10 +10 +15 +25 +50 Yes
Outlaw +5 +5 +5 +5 +5 +10 No
Ranger +10 +10 +10 +25 +25 +50 Yes
Survivalist +25 +25 +35 +40 +40 +50 Yes

Destruction

Faction Destroy Vehicle Destroy Container Kill Traitor Kill Level 1 Kill Level 2 Kill Level 3 Gut Kill Dog Gut Dog Ally?
Hunter +100 +50 +100 +100 +200 +500 +100 0 0 No
Nomad 0 0 +500 -1500 -2500 -4000 -2000 0 0 Yes
Outlaw +100 +50 +50 +50 +100 +200 +100 0 0 No
Ranger 0 0 +250 -500 -1500 -3000 -1000 0 0 Yes
Survivalist 0 0 +100 -500 -1000 -2500 -500 0 0 Yes

Hunter

LOGO

Lunatics and madmen, ex-military or crazed survivors, hunters are to be avoided at all costs. Only thing they are after is wiping out everyone in their way, including other hunters.

Benefits:

  • Lacks traitor status entirely as well as most penalties for actions considered traitorous for other factions, such as killing fellow hunters
  • Immense clothing inventory capacity at higher levels
  • Can gut captured players for increased point gain

Disadvantages:

  • Gains less points for kills than other factions
  • Higher level hunters lose points for dying to non-environmental causes

Aid

Faction Aid Food Aid Water Aid Small Bandage Aid Field Dressing Aid Morphine Aid Field Surgery
Hunter 0 0 0 0 0 0
Nomad 0 0 -10 -15 -15 -25
Outlaw 0 0 0 0 0 0
Ranger 0 0 -10 -10 -15 -25
Survivalist 0 0 -10 -15 -15 -50

Destruction

Faction Destroy Vehicle Destroy Container Kill Traitor Kill Level 1 Kill Level 2 Kill Level 3 Gut Kill Dog Gut Dog
Hunter +250 +100 +50 +50 +50 +100 +250 0 0
Nomad +250 +100 +50 +50 +50 +50 +250 0 0
Outlaw +250 +100 +50 +50 +50 +50 +250 0 0
Ranger +250 +100 +50 +50 +50 +50 +500 0 0
Survivalist +250 +250 +50 +50 +50 +50 +250 0 0

Survivalist

LOGO

Survivalists are the unseen pacifists of Breaking Point, interacting with others only when necessary – sometimes without the other party being aware of them in the first place.

Benefits:

  • Gain points without interacting with other players
  • Higher levels possess a camoflaging ghillie suit with immense inventory capacity and tranquilizer weapons
  • Allied with rangers and nomads and have access to both factions' chat channels

Disadvantages:

  • Gain no points for killing except traitors of allied factions
  • Loss of points upon any kind of death and extreme loss on killing allies

Aid

Faction Aid Food Aid Water Aid Small Bandage Aid Field Dressing Aid Morphine Aid Field Surgery Ally?
Hunter -5 -5 -5 -10 -25 -50 No
Nomad +10 +10 +10 +25 +25 +50 Yes
Outlaw 0 0 0 0 0 0 No
Ranger +10 +10 +10 +25 +25 +50 Yes
Survivalist +25 +25 +35 +40 +40 +75 Yes

Destruction

Faction Destroy Vehicle Destroy Container Kill Traitor Kill Level 1 Kill Level 2 Kill Level 3 Gut Kill Dog Gut Dog Ally?
Hunter +100 +50 0 0 0 0 0 0 0 No
Nomad 0 ? +50 -1000 -2000 -3000 -2000 0 0 Yes
Outlaw 0 0 +50 0 0 0 -1000 0 0 No
Ranger 0 0 +50 -1000 -2000 -3000 -2000 0 0 Yes
Survivalist 0 0 +50 -1000 -2000 -4000 -4000 0 0 Yes

Engineer

LOGO

The only truly neutral faction in the entire game, the Engineers aim to help others and cooperate. They excel at vehicle repairs and medical aid.

Benefits:

  • Starting toolbox at all three levels
  • Starting medical supplies, increased medical supplies at level 2 and 3
  • Gut animals for +10 points
  • Starting blueprint at level 3

Disadvantages:

  • Will not gain points for killing other factions (unless they are traitor)
  • Lose massive points for destroying crates or vehicles or killing other Engineers

Undead

LOGO

This is an antagonist human faction that covers themselves with zombie blood and wears zombie masks over their faces. They are stealth to zombies and despise humanity. Their main aim is chaos.

Benefits:

  • Stealth to all zombies on the map
  • Can shoot guns or make noise to draw zombies to locations, forming small hordes
  • Can kill any player in the game for points. Will score 0 for killing other Undead Watchers

Disadvantages:

  • Cannot be in a group or legion
  • Does not start with a map at level 1
  • Cannot repair vehicles
  • The only faction in the game that does not get starting diary with how many factions are playing and general current location info

The Undead Watchers gain points for killing anyone but themselves.

Independent

LOGO

The true jokers of the game, independent are aligned only with themselves, but possess no character progression. Placing trust on these "nones" can always be considered a gambit.

Benefits:

  • Free of all restrictions and penalties, actions taken while playing as independent bear to effect on other faction progress
  • Access to clothing customization via clothing items found in the world: Ghillie suits, military uniform, or even a wetsuit...

Disadvantages:

  • Any other faction receives a small amount of points for killing independent, making them fair game to everyone else
  • No faction progression.

The Independent faction has no progression. However, all other factions receive 25 points for killing any independent player.

Progression

Most factions have a leveling system that is progressed through a actions beneficial to that faction like killing their enemies and aiding their allies.

For all factions with progression, there are three levels:

  • Level 1: 0 to 1999 Points
  • Level 2: 2,000 to 4,999 Points
  • Level 3: 5,000 to 6,000 Points

Faction points are capped at 6,000

Each faction and each level has a unique appearance to allow for clear identifying of players, and which is automatically adjusted in real time.

Players can also lose points through actions considered harmful or unethical to their faction such as killing allies or aiding their enemies directly. Major or consecutive loss of faction points can eventually lead the player's point value for that faction to fall into the negatives, thus becoming a traitor to their own faction as well as all of their former allies. Traitor status will also result in wounding an allied player – this state disappears after 30 seconds provided the point loss for harming an allied player did not bring the offender into negative points.

While a player's faction points remain in negative, they are automatically and permanently considered a traitor until their redeem themselves with actions considered positive by their original faction. The negative value of faction points is capped at -3,000.

Once a traitor, the player will lose the ability to speak or listen in on any faction-specific chat channels. Their clothing will change automatically and instaneously to a bloodied first level appearance lacking the trademark clothing of their faction such as outlaw bandana or ranger cap.

All traitors are given a bounty in form of points for kill to the members of their original faction and their allies, as well as other traitors. The largest bounty of points is always awarded by killing a traitor of the player's own faction.

Aiding actions

Aiding players of allied factions is one of the primary ways to gain points. Aid consists of following actions;

  • Give Food
  • Give Drink
  • Give Painkillers
  • Use Bandage
  • Use Field Dressing
  • Use Morphine
  • Perform Field Surgery

These actions are accessed via the context menu (accessed by clicking the mouse scroll wheel by default) that appears when close to another player, automatically consume the item required and are only able to be performed on a need basis. This means that you can not give food or water to a player that is not hungry or thirsty and you cannot medicate a player that is not suffering from injuries or ailments.

Aiding enemy factions can result in a point loss depending on faction played and aid given.

Aiding another player can be affected by in-game desync, sometimes requiring multiple attempts to succeed. There also exists a cooldown period after giving medical aid to a player in order to prevent rapid exploitation via repeated intentional injury.

Destructive actions

Progress or regress for killing or gutting player dogs is not currently implemented.

Destructive actions consist of the following harmful player actions taken towards other players or their property.

  • Destroying vehicles – determined by the faction of last player driving the vehicle
  • Destroying player-made containers – determined by the faction of player who built the item
  • Killing traitors
  • Killing players – gain or loss of points depends on the level of killed player
  • Gutting players
  • Killing and gutting of player-owned dogs

Performing destructive actions towards players with friendly or allied faction relations will usually result in minor to severe loss of points, while providing moderate gain for eliminating enemy faction players and their property.