Fast forward - dcs-liberation/dcs_liberation GitHub Wiki

Using Fast Forward

Fast forward is a useful feature that moves clock ahead so players don't have to wait until take-off time. Fast forward continues until it hits a defined end condition. These can be:

  • first contact
  • startup
  • taxi time
  • takeoff

Fast forward (FF) happens when you push take-off button. You can see effects of FF when you look at mission time in Turn section of main GUI. Map view will also show friendly flights. You cannot change any settings after Take off has been pushed. If you want to make changes, you must reload game state.

Turning Fast forward on

Fast forward can be found in Settings / Mission Generator menu. To turn on FF, select Fast forward mission to first contact.

Player interruptions

It is possible that player startup time happens before first contact. If you want to startup, taxi or take-off your plane, you must select corresponding option in Player missions interrupt fast forward

Auto-resolve combat

If your take-off time is later than first contact, FF stops before your take-off time. If you start mission, you must wait until your take-off time. When you select Auto-resolve combat during fast-forward (WIP), Liberation simulates combat and mission starts at your take-off time. Note that this system is not fully implemented yet and right now, is essentially a coin flip to determine if your in-combat aircraft survive or die. You will likely end up losing more aircraft than usual if you use this WIP feature.

Warning If you have checked this option and set Never to Player missions interrupt fast forward, FF never stops.