San Francisco Rush 2049 - dbc60/Render96Wiki GitHub Wiki
Released by Atari in June 1999 and ported to consoles by Midway Games, this game has a few texture matches with unknown origins. Multigen II and Modelgen were used when creating the art for the game. A lot of textures used started out as photos the developers took themselves. For example while creating an Alcatraz track for an expansion pack, some of the developers went to Alcatraz to take photos for the game's visuals.
Main Platform: Arcade
Ports: Nintendo 64, Dreamcast, Game Boy Color
Company | Library | Abandonware? |
---|---|---|
Artbeats | City Surfaces (sf2049) | No |
Autodesk Inc. | Autodesk Texture Universe (sf2049) | No |
Exodus Multimedia | FireCD (sf2049) | Yes |
Form and Function | Wraptures 2 (sfrush, sf2049) | Yes |
ImageCELs | ImageCELs CD-ROM (sf2049) | Yes |
Best Service | Voice Spectral Vol. 1 (sfrush, sf2049) | No |
---|---|---|
Hollywood Edge | Premiere Edition Vol. 1 (sfrush, sf2049) | No |
Stephen Riesenberger's page for his work on San Francisco Rush 2049. Gives some interesting insight on the games development.
Youtube playlist of the games soundtrack in HQ using the source audio files
Reconstruction of the official Rush 2049 website from 1999.