San Francisco Rush 2049 - dbc60/Render96Wiki GitHub Wiki

Released by Atari in June 1999 and ported to consoles by Midway Games, this game has a few texture matches with unknown origins. Multigen II and Modelgen were used when creating the art for the game. A lot of textures used started out as photos the developers took themselves. For example while creating an Alcatraz track for an expansion pack, some of the developers went to Alcatraz to take photos for the game's visuals.

Main Platform: Arcade

Ports: Nintendo 64, Dreamcast, Game Boy Color

Texture CD List

Company Library Abandonware?
Artbeats City Surfaces (sf2049) No
Autodesk Inc. Autodesk Texture Universe (sf2049) No
Exodus Multimedia FireCD (sf2049) Yes
Form and Function Wraptures 2 (sfrush, sf2049) Yes
ImageCELs ImageCELs CD-ROM (sf2049) Yes

Audio CD List

Best Service Voice Spectral Vol. 1 (sfrush, sf2049) No
Hollywood Edge Premiere Edition Vol. 1 (sfrush, sf2049) No

Extra Content

Stephen Riesenberger - Portfolio

Stephen Riesenberger's page for his work on San Francisco Rush 2049. Gives some interesting insight on the games development.

2049 N64 HQ Soundtrack

Youtube playlist of the games soundtrack in HQ using the source audio files

Reconstruction of the official Rush 2049 website from 1999.

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