Known Limitations - datstarkey/ww-online GitHub Wiki

Known limitations

WW-Online is in early development. These are the known gaps; the releases say what each version changed.

Players

  • You see up to three other players at once.
  • Players bump into each other. A "no player collision" option is planned.
  • Players can't hurt each other, and other players' projectiles never hurt you. PVP is planned.
  • Other players' boomerang and hookshot show in their hands, but the thrown boomerang, the hookshot chain and the grappling hook don't. Carrying a pot or barrel shows the pose only.
  • Props that go with an animation aren't shown: the rope, the item held up after a chest, a Boko weapon in hand. Animations that come from cutscene data aren't copied.
  • Some moves are a best guess: a knock-back always looks like a hit from the front, and a side hop with the stick let go goes left.

The shared world

  • Enemies aren't shared: each player fights their own. Rooms that open when every enemy is defeated need your own kills, except where the room's "cleared" switch opens something for everyone.
  • When another player hits a switch in your room, your game may play its own short cutscene for it.
  • A few timed puzzles stay solved for the others once one player solves them.
  • Two players opening the same chest at the same moment can both get its contents.
  • A warp jar whose lid is still on screen when another player opens it updates when you next enter that room (the jar itself works straight away).
  • Items that only reached you from another player (bait, spoils, delivery items) count as obtained, so you won't see their first-pickup message later.
  • Two players reading the same waiting letter at the same moment both get its reward (rupees twice).
  • An item another player sets on (or takes off) a Windfall pedestal shows on your screen the next time you come to Windfall.
  • Two players handing Joy Pendants to Mrs. Marie at the very same moment: only the larger hand-in counts towards her rewards.
  • Two players buying from Beedle at the very same moment can lose a point card point between them.

Warping

  • A warp to another area needs the other player to have come in through a door or loading zone (not a void-out or respawn). If their entrance plays a cutscene, it plays for you too.

Rooms

  • A room lives in the server's memory: restarting the server empties it. Everyone's own game keeps its progress, and the room fills up again when players rejoin.
  • Only the US version of the game (GZLE01) is supported.
  • Shared weather, wind and time of day are planned (off by default), and so is riding in each other's boats.