Colin devlog deliverable - dataEcto/super-mario-65 GitHub Wiki

One system that we created was the U.I and pick up interaction. to create this I added a trigger to the objects that i wanted the player to be able to pick up, when the player's collider triggers the script it deactivates the pickup gameobject and increases a score counter variable. that variable is then reflected in the U.I by the corresponding images of the pickups. Initially to draw variable onscreen i created an array of sprite-calls in TextmeshPro, however some merge errors resulted in me being unable to fully implement that, so I instead created a textmeshpro font asset.