Contextual Menus - darkopevec/kivy GitHub Wiki
##Summary A scrolling contextual menu similar to traditional contextual Menus
- author: Qua-non
- kivy: >= 1.1.1
Just add /edit you menu by editing the section between #root_menu/#end root menu
or #sub menu/#End sub menu
#!python
#!/usr/bin/env python
from kivy.app import App
from kivy.uix.bubble import Bubble
from kivy.animation import Animation
from kivy.uix.floatlayout import FloatLayout
from kivy.lang import Builder
Builder.load_string('''
#template for menu items
[ListButton@ToggleButton]
background_down: 'atlas://data/images/defaulttheme/bubble_btn'
background_normal: 'atlas://data/images/defaulttheme/bubble_btn_pressed'
group: 'context_menue_root'
on_release: ctx.on_release(self) if hasattr(ctx, 'on_release') else None
size_hint: ctx.size_hint if hasattr(ctx, 'size_hint') else (1, 1)
width: ctx.width if hasattr(ctx, 'width') else 1
text: ctx.text if hasattr(ctx, 'text') else ''
Image:
source: ctx.btn_img if ctx.text == 'hows' \
else 'atlas://data/images/defaulttheme/bubble_btn'
size: (20, 20)
y: self.parent.y + (self.parent.height/2) - (self.height/2)
x: self.parent.x + (self.parent.width - self.width)
<Test>
Button:
text: 'press to launch menu'
size_hint: .2, .2
on_release: root.add_menu(args[0])
<Cmenu>
size_hint: None, None
size: 120, 250
pos: (5, 50)
padding: 5
background_color: .2, .9, 1, .7
#wanna have some fun? set this to 'data/images/image-loading.gif'
background_image: 'atlas://data/images/defaulttheme/button_pressed'
orientation: 'vertical'
BoxLayout:
padding: 5
ScrollView:
BoxLayout:
size_hint: None, 1
width: root.width * 2 - 40
#root menu add/edit items here to show them in root menu
BoxLayout:
orientation: 'vertical'
ListButton:
text: 'Hello'
on_release: root.menu_selected
ListButton:
text: 'World'
on_release: root.menu_selected
ListButton:
text: 'hows'
#'>'image
btn_img: 'atlas://data/images/defaulttheme/tree_closed'
on_release: root.menu_selected
ListButton:
text: 'it'
on_release: root.menu_selected
ListButton:
text: 'going'
on_release: root.menu_selected
ListButton:
text: 'peace'
on_release: root.menu_selected
# end root menu
#sub-menu
BoxLayout:
ListButton:
# go back(root menu) button
text: '<'
size_hint: (.15, 1)
on_release: root.menu_selected
BoxLayout:
orientation: 'vertical'
ListButton:
text: 'The'
on_release: root.menu_selected
ListButton:
text: 'revolving'
on_release: root.menu_selected
ListButton:
text: 'door'
on_release: root.menu_selected
ListButton:
text: 'hits'
on_release: root.menu_selected
ListButton:
text: 'every'
on_release: root.menu_selected
ListButton:
text: 'one'
on_release: root.menu_selected
#end sub-menu
''')
class Cmenu(Bubble):
def menu_selected(self, *l):
if l[0].text == 'hows':
# move to sub menu
Animation(scroll_x = 1, d=.5 ).start(l[0].parent.parent.parent)
#l[0].parent.parent.parent change this and everything relative to something non-relative if you want-to make the menu more extensible
elif l[0].text == '<':
# move back to root menu
Animation(scroll_x = 0, d=.5 ).start(l[0].parent.parent.parent)
else:
#fade out animation
(r, g, b, a) = self.parent.context_menu.background_color
def on_anim_complete(*l):
self.parent.context_menu.background_color = (r, g, b, a)
self.parent.remove_widget(self.parent.context_menu)
anim = Animation(background_color = (0, 0, 0, 0), d=.1 )
anim.start(self.parent.context_menu)
anim.bind(on_complete = on_anim_complete)
print l[0].text + ' selected'
class Test(FloatLayout):
def __init__(self, **kwargs):
super(Test, self).__init__(**kwargs)
def on_touch_down(self, *l):
#allow kids to get touch
if super(Test, self).on_touch_down(*l):
return True
# remove menu when touched and menu exists
if hasattr(self, 'context_menu'):
self.remove_widget(self.context_menu)
def add_menu(self, obj, *l):
if not hasattr(self, 'context_menu'):
self.context_menu = Cmenu()
self.remove_widget(self.context_menu)
self.add_widget(self.context_menu)
self.context_menu.pos = obj.pos[0]+ obj.width, obj.pos[1]
class MyApp(App):
def build(self):
return Test()
if __name__ == '__main__':
MyApp().run()
##Comments Add your comments here