Release Notes: Beta 3 - darkconsole/dse-display-model GitHub Wiki

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Important

  • SexLab Aroused has been moved from Optional to Required - there is something really weird going on in SSE where the soft dependency thing isn't working. If you tried previous releases and couldn't get anything to work and didn't install Aroused, that is probably why. I hope it can be made Optional again in the future. You can turn off the Lover's Desire garbage in the Aroused MCM so that it won't actually bother your gameplay.

  • This mod is not doing anything super crazy that will nuke your save but this is a BETA release and it does do strange things. Make a backup of your save so you can go back to having fun if I somehow ruin your life.

  • How it works is you craft furniture at the forge. They will be in your MISC inventory. To place them in the world you attempt to EQUIP, NOT DROP them and that will close the menu and place it automatically. Once the object is in the world you can talk to it to get a menu of options you can use.

  • Run FNIS after installation.

Known Issues

  • Did you run FNIS?

  • You cannot yet "Use" devices yet e.g. self bondage. That option on the menu does nothing currently.

  • The MCM is empty.

  • Move mode is not as smooth like in Fallout 4. It's a silly thing working in a stupid way. The slower your PC is the more laggy the move mode will be.

  • Some devices still have floating bits when there is no NPC in them, like the wood pony has floating cuffs. Those will be updated eventually for moar immersion.

Changes since Beta 2

  • you need to have the Display Model book in your inventory for the crafting patterns to show up at the forge. you can get the book from most weapon/armour dealers in town, like the lady right at the gates of whiterun. The book may also appear as random junk loot. or you can just cheat with the console or AddItemMenu. If this is a save you been playing on, it may take a few in-game days before vendors update their inventory.

  • the screen will tint blue while you are in device move or npc select mode. how-ev-er i have noticed some enb's somehow manage to completely neutralize the tint so all you get is like this almost unnoticeable blur around the edges of the screen instead.

  • ask sexlab before mounting actors to devices aka "dont bondage children".

  • experimental outfit disable dialog option.

  • experimental "follow me" dialog option.

  • exclusive new devices: The Chill, A Lamp.

  • ported new devices: The Chair, Rocking Horse, The Mannequin Men

  • "reload device" will also reload the json data now.

  • a lot of debug messages that were being printed in the top left corner have been moved to the console.

  • cleaned excess nodes from a lot of nifs

  • sexlab aroused is temporarily not an optional thing. see the bullet point in the IMPORTANT section above.

Changes since Beta 1

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  • fix unintended breakage when sexlab aroused was not installed

  • fix unnecessary check for cbbe morphs

  • all current devices now have lower poly ghosts for move mode

  • small optimise to furniture placement code

  • placeable base script no longer needs dm api bound to property in ck. makes things simpler when i get around to explaining how to add your own furniture to dm later.

Features

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  • Craft bondage furniture at the forge. Place them anywhere in the world.

  • Move them anywhere. If you are going to move a device more than a few meters it is better that you pick it up and re-drop it in the other room, the game does weird things with occlusion plane. Oldrim Display Model had the same problem.

  • Devices which allow head tracking can have their head tracking toggled via dialog with the NPC.

  • Facelighting can be toggled via dialog with the NPC.

  • Funitures which support it (the cage only atm) can randomize their poses if you leave them in your house alone long enough.

  • NPCs will moan while on devices. Some devices moan more than others.

  • NPCs will have their arousals reduced the longer they are on a device, unless they are flagged exhibitionist then it goes up.

Controls

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Just like my past mods it was designed for gamepad first. Here are how the buttons map so you can translate them in your head to whatever the keyboard buttons are.

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