Content Guide - dakkhuza/MoreLevelContent GitHub Wiki

Pirate Base

  • Randomly spawn on map generation
  • They are most common in the middle biome
  • The pirates and the outposts scale with level difficulty
  • Can be mistaken for a thalamus on sonar but is much more deadly
  • Can spawn on roofs
  • Killing the captain or most of the crew will destroy the outpost
  • On subsequent visits to the level, the outpost will remain destroyed and may have local fauna move into it

Map Features

  • Small mini-outposts that appear randomly on levels
  • Some appear on the map (waystations) and others are hidden until revealed by visiting or by an event
  • They can be found by following sonar pings, they look similar to abyss creature yells but are faint blue in color and occur every few seconds
  • Map features will typically have small trading posts or random events

Beacon Construction Sites

Step 1 - Buy or craft the requested supplies, these are crates that are called "Beacon Electrical Supplies", "Beacon Utility Supplies" or "Beacon Structural Supplies". Crafting Supplies

  • Supplies are made out of components, you can find these as loot or craft them yourself. Check your fabricator for more info Buying Supplies
  • All types of supplies are always available at cities for a slightly increased price
  • Specific supplies are available at other outposts for a discount
  • When in a level with a construction site, deposit the requested supplies into the unit load device labeled "DROP OFF" to complete the mission

Relay Stations

  • Ignore the existing wires, these are cosmetic and to give you wires to solve the puzzle
  • The input signal goes through four sets of operations (doing some sort of math on the number)
  • You need to figure out what these four math operations are and the order of them
  • The terminal in every relay station will show you three examples
  • These examples are hypotheticals, the input value is always changing in the real relay station
  • The three terminal examples are what the sequence of math operations would look like for the shown input value
  • E.G. If the terminal shows INPUT 1 - 2 - 3 - 4 - OUT 5
  • The operations done are 1 + 1 = 2, 2 + 1 = 3, 3 + 1 = 4, 4 + 1 = 5
  • It's recommend to use a calculator for this, as in game it will be much more complicated
  • Once you figure out the sequence for your relay station you need to wire it up correctly
  • Find the component near the INPUT sign and wire it's first output pin to the input of the first component
  • Wire the output of that to the input of the next component, continue until you get to the last component (there are four)
  • Wire the output of that to the first input pin on the component next to the OUTPUT sign
  • The red flashing light should now flash green and the mission will complete!

If you're unsure how to wire, here's the official barotrauma wiki guide to wiring.

Distress Missions

Lost Diver

  • Go to the distress signal
  • Locate the lost diver
  • Open the bot command menu
  • Order the diver to follow you
  • Bring them to the end of the level

Shuttle Rescue

  • Locate the shuttle
  • Kill the attacking monsters
  • Repair and re-power the shuttle (You'll need a Jump Starter for this)
  • Escort the shuttle to the end of the level
  • You will get paid more for each shuttle personal you escort
  • Each person is valued differently, as indicated by the mark amount displayed below their name

Ghostship

  • Locate the ghostship
  • Board the ship
  • Deal with whatever is on board
  • (Optional) Escort the ship to the end of the level to claim salvage (NOTE: Salvage is currently bugged and doesn't work! This will be fixed in the future)

Thalamus Caves

  • Like a regular thalamus, find the brain (typically at the far back of the cave) and break it to kill the cave
  • The entrance is typically filled with ballast flora spores, so watch your ballast if you get pulled into the mouth!
  • Teeth walls will cause lacerations and bleeding
  • Strong currents will push you around as the thalamus inhales and exhales
  • Mini-flesh spikes will poke divers that get too close
  • Stomach acid vents will cause acid burns if you get too close
  • Be careful of paralysis, it can be very deadly with the strong currents and teeth walls!