Research - czbbbbb/Single-Player-Map-Design GitHub Wiki

This is everything I feel like would fit the theme of the map, including: Real world reference, in-game reference, Mood board, detailed breakdown (will include if I have time)

Real World Reference: St. Joseph's Cathedral, Hanoi

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I like the settings and architecture of the church as well as the background, however, if I crank up the color of the sky, contrast and shadow, the image will give that unsettling feeling of something going wrong as the sky turning from dawn to dusk.

In-game Reference: Titan Station's Church of Unitology (Dead Space 2)

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The Church of Unitology section in Dead Space 2 is a good example of building a church with eerie atmosphere and still make the player be on the look out for threats, the feeling of everything being very organized and clean makes it odd especially when the player has the knowledge of what happened at the place beforehand.

Mood Board

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Detailed Breakdown (Will be added later on.)