Gameplay & Iteration - czbbbbb/Single-Player-Map-Design GitHub Wiki

First Iteration

This video will explain the thought process and first iteration of the map after blockout phase: Single Player Map - Iteration #1 Explanation

I feel like I did pretty well with the simple puzzle section using simple mechanic, however, I'm missing lighting guidance for players to solve it (which will be done by the next iteration.) I can't really say what challenge I managed to overcome, I can't recognize it on my own while working on the map.

Difficulty scaling, as well as, resource allocation needs to be work on since it is a challenge for me to scale it correctly with the map (since the map leans more towards a storytelling experience, more than a boomer shooter experience)

Or watch the video right below.

Watch the video

Here's the before and after (Pre lighting & detailed texturing phase) for 3 sections of the map:

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Final Iteration

Here's the Before-After of the First to the Final iteration (including lighting for both). I have heavily modified each areas to focused more on platforming (they are the same section but in different area). I have modified the encouters for each area by adding more enemies, upping the difficulty a bit, rising the tension during the gameplay.

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