Gameplay & Iteration - czbbbbb/Single-Player-Map-Design GitHub Wiki
First Iteration
This video will explain the thought process and first iteration of the map after blockout phase: Single Player Map - Iteration #1 Explanation
I feel like I did pretty well with the simple puzzle section using simple mechanic, however, I'm missing lighting guidance for players to solve it (which will be done by the next iteration.) I can't really say what challenge I managed to overcome, I can't recognize it on my own while working on the map.
Difficulty scaling, as well as, resource allocation needs to be work on since it is a challenge for me to scale it correctly with the map (since the map leans more towards a storytelling experience, more than a boomer shooter experience)
Or watch the video right below.
Here's the before and after (Pre lighting & detailed texturing phase) for 3 sections of the map:
Before

After


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After

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After

Final Iteration
Here's the Before-After of the First to the Final iteration (including lighting for both). I have heavily modified each areas to focused more on platforming (they are the same section but in different area). I have modified the encouters for each area by adding more enemies, upping the difficulty a bit, rising the tension during the gameplay.
Before

After

Before

After

