Current Release Patch Notes - cyruzzo/AboveVTT GitHub Wiki
- Fix - issue with error on first load if the scene has no walls and darkness/line of sight opacity is set to 0
Bug Fixes 🛠
- Fix - issue with token ghost when streaming having pointer events making things behind it unclickable
- Fix - issue with mouse pointer getting stuck on crosshair/tokens not being selectable if while dragging a token someone else starts dragging it with streaming enabled and you deselect the token while they are still dragging.
- Fix - image scale should not be reset on changing token size
- Fix - issue where combat group header has conditions set if the copied token had conditions when added
- Fix - issue where whole map is revealed to players if no player tokens or tokens with share vision are on the map
- Fix - issue importing DDB compendium pages (feats, magic items, spells)
- Fix - issue with outer light size if inner light is 0
- Fix - error preventing players from loading due to DDB class change on player name
- Fix - issue with popout gamelog styling
- Fix - issue with some sidebar roll buttons not being added when inside the vtt
- Fix - issue where player token name (pc data) on player join was set to blank
- Fix - issue where combat carousel stayed on screen if opening character builder page from avtt
- Fix - issue with player view light when toggling disabled vision for a scene
- Fix - issue with roll buttons context menu if they have advantage applied from roll buffs
Other Changes
- QoL - remove the initial
/
when using/
before<br/>
(or other html tags) in player sheet action/item notes - QoL - add red/green colorblind text option to adjust color for gamelog crits and floating text from heal button
- QoL - add foresight to roll buffs/debuffs
- QoL - add find token button to player view players panel
- QoL - explored vision trail color should better match light color when originally explored
- QoL - add 'AVTT' to window title for players when connected
- Performance - improve vision check for doors
- Performance - better performance for many canvas operations
Bug Fixes 🛠
- Fix - issue with tokens reappearing after deleted if in a combat group.
- Fix - issue with double damage buttons in chat due to multiple websocket connections
- Fix - issue with privacy selection on character sheet outside avtt
- Fix - issue with character privacy radio buttons layout in avtt
- Fix - issue where sending quick roll results to gamelog players could see names they shouldn't
- Fix - issue with popout gamelog not displaying avtt messages
- Fix - issue with players setting/removing conditions on their token from the token menu
- Fix - issue with journal editor not filling window
- Fix - issue where buttons like moving inventory didn't work in the sidebar outside abovevtt
- Fix - issue with folder share menu not appearing for some folders
- Fix - issue with shared notes displaying to all users instead of just the one selected
- Fix - issue with audio progress bar not showing its current time correctly on initial load/playlist swap
Other Changes
- QoL - Add cross fade option for audio
- QoL - make it so you can click and drag audio progress bar
- QoL - save the playlist/soundboard type setting
- QoL - for notes, hitting enter on an empty line in a container will break out of most containers (shift enter remains unchanged)
Bug Fixes 🛠
- Fix - issue where shift+e would also trigger the e hotkey
- Fix - issue with player tokens reverting to their original image
- Fix - issue with monster filters applying correct when adjusting in avtt
- Fix - issue when sharing a folder it doesn't send the notes inside it to players until refresh
- Fix - issue with token/audio panel search bar expanding outside window; Add back clear X for search inputs
- Fix - issue with note layout of containers
- Fix - snapping to grid squares should be more accurate again
- Fix - issue with token image offsets not staying consistent between different scene scales.
- Fix - issue with avtt encounter folders not being filled
- Fix - serveral issues with disabled vision on tokens and scenes
- Fix - issues with notes stat block template layouts
- Fix - issues with sharing journals with individual players
- Fix - issue with character sheets crashing when adding items to sheets due to class changes
- Fix - issue with touch events on mobile for DM
Other Changes
- Performance - improve token in fog/los check
- Performance - default door types vision to off for minor performance improvement
- QoL - pan camera to exit portal for cross scene portals;
- QoL - select tokens after moving through cross scene portals
- QoL - token should snap to portal location if it already exists;
- QoL - allow copying to 'My Tokens' from AboveVTT and D&D Beyond token folders
- QoL - add option for bloodied condition instead of just aura option
- QoL - rename 'Fetch Monster Statblocks' to 'Fallback Monster Statblocks'
- Scene Data - more scene data for WEL by Disil
- Fix - issue with door/window light when scale changes;
- Fix - issue with templates saving style information that isn't necessary potentially causing statblocks to go over character limit
- Fix - issue with place tokens from editted root directory folders due to path issues
- Fix - issue with button highlight making icon hard to see
- Fix - issue with door light not granting vision;
- Fix - issue with loading scenes when swapped too quickly, implement a queue to prevent freeze ups during load
- Fix - issue where drawn line of sight light wouldn't always update when making new walls or clearing all walls
- Fix - issue where token note icon wouldn't always correctly display after creation/deletion; Fix - issue with token note status syncing to online players
- Fix - issue with paste location of tokens and walls
- Fix - minor layout issue with scene panel when a smaller window
- Fix - curtains should only show their light when openned
- Fix - issue where homebrew monsters added to the collection aren't displaying when accessible content filter is checked
- Fix - issue where darkness wouldn't reset to being visible after running the grid wizard
- Fix - issue where when using the grid wizard scene updates weren't sent to players pulled off the main player scene
- Fix - issue where condition icons would be out of position after map changes
- Fix - issue for links created with the link tool were still being overridden by auto replace; Fix - issue where notes weren't moving behind other windows; Fix - issue with condition icons sometimes being out of position
- Fix - issue with condition counter and 'reaction used' not adjusting in the combat tracker, adjust it's font size to be a bit larger to it's more readable
- Fix - issue with numkey settings flyout; QoL - Move token and scene settings into the main settings menu to reduce space used
- Fix - move player character sheet above elements like the carousel
- Fix - issue where duplicating a token made in AboveVTT still linked some properties to the original;
- Fix - issue where dropping a token was running more than 1 vision check
- Fix - issues with selected token vision displaying incorrectly or when it shouldn't
- Fix - issue where 'send to everyone' button was not added to rolls if other rolls came in too quickly
- Fix - issue with crashing on a scene with many token lights
- Fix - issue where token options sidebar flyout would refresh unless sidebar was closed
- Fix - issue with pc temp hp changes not being shown;
- Fix - an issue with player image changing unexpectedly
- Fix - issue with more then 10 tokens loading;
- Fix - issue dragging out a specific image for players should override synced data
- Fix - issue with split party images not always being visible
- Fix - issue with sourcebook backgrounds in iframes
- Fix - issue with player data not updating correctly
- Fix - issue with tokens reverting to their original image if in the combat tracker
- Performance - fix another performance issue with selected token vision
- Performance - issue where scene import container was being retained in memory
- Performance - stop rechecking clipping path if tokens haven't moved
- Performance - more token dragging performance adjustments
- Performance - only load scene data once using the source import
- Performance - improve vision checks by reusing the same elements rather then creating new ones
- Adds cross scene portal option
- Add 'object walls' that require 2 walls in a line before vision is blocked, useful for objects you want your players to see but not see past
- Add tool to edit wall end points
-
ctrl+a
to select all wall points -
ctrl+c
copy them to clipboard,ctrl+v
to paste -
delete
will delete any wall with a selected point -
hold shift
while selected wall points to add them to already selected group -
hold shift
while dragging a point to scale selected walls
-
- Add Grid Brush to manual fog for both square and hex
- Add audio token option for drawing polygon audio areas
- Add weather overlay option for scenes
- Add option to create scene notes in scene context menu by @Drenam1
- QoL - Add combat tracker option to auto group by stat block
- QoL - add option to auto roll crits for monster ability title multirolls
- QoL - allow 'n' hotkey (dm next turn) to end turn for players; Allow players to see next turn carousel arrow when the end turn button is enabled
- QoL - add send to everyone button to non-ddb dice rolls
- QoL - disable right click context menu in the areas around the map when dragging the map
- QoL - add scene default options
- QoL - better hex grid snapping
- QoL - improve arrow key movement for hexes
- QoL - remove redundant source book link type;
- QoL - add loading indicator to grid wizard, remove unnecessary code/token loop from wizard scene load
- QoL - auto generate note tokens if compendium book has map with location markers
- QoL - add quicker reconnect to DDB websocket
- QoL - Add DDB dice to campaign page and load DM there, this way we no longer require an encounter slot
- QoL - sort journal source input menu fully alphabetically instead of split by type; Add loading indicator when one is selected
- QoL - add button to share journal folders/notes to listing
- QoL - add indicator to the brush tool in all menus
- QoL - Move under darkness drawings beneath under darkness tokens
- QoL - update player token on map when player token defaults are set
- QoL - add slight delay between switching token sub menus on hover to prevent accidental switching when dragging over to the flyout