Puppetmaster - cyritegamestudios/trust GitHub Wiki

Overview

In addition to common Trust behavior, a Puppetmaster Trust also:

  • Uses maneuvers if AutoManeuverMode is set to Auto
  • Uses Repair if the Automaton's HP < 20% and AutoRepairMode is set to Auto
  • Uses Cooldown when overloaded
  • Uses Deploy on the party's current target if AutoAssaultMode is set to Auto
  • Uses Activate when the Automaton is knocked out and AutoPetMode is set to Auto
  • Uses Dark Maneuver if Disruptor or Regulator are equipped to dispel the party's target

If the Automaton's pet mode is Magic, Nuker or Healer:

Setup

Before using the Puppetmaster Trust:

  1. (Optional) Edit the maneuvers for each Automaton Head/Frame combination for DefaultManeuvers
  2. (Optional) Edit the maneuvers for each Automaton Head/Frame combination for OverdriveManeuvers

Settings

To override the default settings, use the menu under Settings → Automaton.

Default Modes

The following active modes are loaded by default. Retired keys that may remain in generated settings files are not listed.

Mode Default
AutoPetMode Auto
AutoTargetMode Off
SkillchainAssistantMode Auto
MainTrustSettingsMode Default
WeaponSkillSettingsMode Default
AutoTrustsMode Off
AutoManeuverMode Auto
AutoEnableMode Auto
AutoFoodMode Auto
AutoFollowMode Always
AutoFaceMobMode Auto
SubTrustSettingsMode Default
AutoDisableMode Auto
AutoEngageMode Always
AutoPullMode Off
AutoGambitMode Auto
CombatMode Off
SkillchainPropertyMode Off
AutoRepairMode Auto
AutoUnloadOnDeathMode Auto
AutoBuffMode Auto
AutoSkillchainMode Auto
AutoAssaultMode Auto
IpcMode All
SkillchainDelayMode Off
FlankMode Off
AutoEnmityReductionMode Auto
PartyChatMode Private
AutoAftermathMode Auto
ManeuverMode HybridRanged
AutoDispelMode Auto

Default Skillchains

  • Steps: Auto × 6
  • Skills: Hand-to-Hand, Dagger, Club

Commands

N/A

Roles