Puppetmaster - cyritegamestudios/trust GitHub Wiki
Overview
In addition to common Trust behavior, a Puppetmaster Trust also:
- Uses maneuvers if
AutoManeuverMode
is set toAuto
- Uses Repair if the Automaton's HP < 20% and
AutoRepairMode
is set toAuto
- Uses Cooldown when overloaded
- Uses Deploy on the party's current target if
AutoAssaultMode
is set toAuto
- Uses Activate when the Automaton is knocked out and
AutoPetMode
is set toAuto
- Uses Dark Maneuver if Disruptor or Regulator are equipped to dispel the party's target
If the Automaton's pet mode is Magic, Nuker or Healer:
- Uses Dark Maneuver if Mana Converter is equipped, MP < 40% and at least 90 seconds have elapsed since the last activation
- Uses Deactivate then Activate if the Automaton's HP > 80% and MP < 25% ("D.A.D. technique")
Setup
Before using the Puppetmaster Trust:
- (Optional) Edit the maneuvers for each Automaton Head/Frame combination for
DefaultManeuvers
- (Optional) Edit the maneuvers for each Automaton Head/Frame combination for
OverdriveManeuvers
Settings
To override the default settings, use the menu under Settings → Automaton.
Commands
N/A