Puller - cyritegamestudios/trust GitHub Wiki
Overview
The Puller role is responsible for pulling mobs for the party to battle.
Modes
See AutoPullMode
, AutoCampMode
How it works
A Puller will pull mobs for the party to fight. In order to pull a mob, it must be added to the whitelist. When AutoPullMode
is set to Auto
, the Puller will pull a new target. If multiple Trusts have AutoPullMode
set to Auto
, each Trust will pull its own target. This way, you can pull and fight multiple mobs simultaneously. See AutoPullMode
for a full list of pull modes and their behaviors.
Adding a new mob
You can add and remove mobs to pull using the Trust UI under Settings → Pulling → Targets. Note that you can only add mobs that are nearby.
Customizing pull actions
The main job of the Puller determines which actions will be used to pull. For example, by default a Rune Fencer will use Flash, a Warrior will use Provoke and a Corsair will used ranged attack. If that job has no means of pulling, the sub job will be used. If neither the main job nor sub job has a valid action to pull, the Puller will engage and approach the target. For job abilities, the target must be < 17 yalms away and for all other actions it must be < 18 yalms away. You can choose one or more spell, job ability or action to pull with using the Trust UI under Settings → Pulling → Actions.
Setting up a Camp (v10.5.3+)
You can configure your Puller to return to camp after the battle is done by setting AutoCampMode
to Auto
and using the // trust pull camp
command at the location you would like your Puller to return to. You can make other party members return to camp as well by setting AutoFollowMode
to Always
and using the // trust follow PullerName
or // trust assist PullerName
command.
Alter Egos
If AutoTrustsMode
is set to Auto
, a Puller will not pull until all Alter Egos have been summoned. See the Truster role for more details.
Settings
N/A
Jobs
- BLM
- BLU
- BRD
BST- COR
DNCDRG- DRK
GEOMNKNIN- PLD
PUP- RDM
- RNG
- RUN
SAM- SCH
SMNTHF- WAR
- WHM