Healer - cyritegamestudios/trust GitHub Wiki
Overview
The Healer role is responsible for curing party members.
Modes
See AutoHealMode
How it works
Curing
A Healer will keep your party alive with both single target and AOE cures, triggered when party members drop below a certain threshold of HP. If a Trust is the primary healer (AutoHealMode
set to Auto
), it will focus on curing and initiate cure spells at higher thresholds (< 78% HP by default), whereas if a Trust is a backup healer (AutoHealMode
set to Emergency
) it will only cure if a player has reached critical levels of HP (< 40% by default). Specifying a Trust as a backup healer can be useful to make sure it is able to perform other roles effectively (e.g. debuffing or magic bursting).
The tier of the Cure spell is determined based on the amount of HP that is missing. For example, if a player has 600 HP missing the WHM Trust will cast Cure III, whereas if it has 1500 HP missing it will cast Cure IV. You can customize these thresholds by overriding the job settings file and changing the thresholds for each Cure.
The priority of a Cure spell is automatically determined by the player's remaining HP. For example, if a player has < 20% HP remaining, the priority will be set to the highest so that it takes precedence over other actions. Conversely, if a player is only missing a small fraction of their HP, the priority will be lower to yield to more urgent actions (e.g. removing Doom).
Settings
Edit using the menu under Settings > Healing.
Cures
Setting | Description |
---|---|
Default |
When AutoHealMode is set to Auto , the Healer will cure when a party member falls below this HP %. |
Emergency |
When AutoHealMode is set to Emergency , the Healer will cure when a party member falls below this HP %. |
Cure II |
Cure II will be chosen if a party member is missing between 0 and 600 HP. |
Cure N |
Cure N will be chosen if a party member is missing at least this much HP. |
Delay |
The cooldown (in seconds) before the Healer will cast another cure spell. |