CombatMode - cyritegamestudios/trust GitHub Wiki
The CombatMode role is responsible for determining a Trust's combat distance in battle.
See CombatMode
, AutoFaceMobMode
and FlankMode
.
A CombatMode role specifies how the Trust positions itself relative to the party's target in battle.
When CombatMode
is set to Melee
, the Trust will stay within melee distance of the target. By default, the distance is 3 yalms, however you can override the value by changing battle.melee_distance
in addons/Trust/data/settings.xml
. Use CombatMode
in conjunction with the Attacker role for front line jobs like WAR, DRK or SAM.
When CombatMode
is set to Ranged
, the Trust will maintain a larger distance from the target. By default, the distance is 21 yalms, however you can override the value by changing battle.range_distance
in adding/Trust/data/settings.xml
. Use in conjunction with the Shooter and Attacker roles for ranged combat, or use it by itself for jobs like WHM or SCH that don't need to engage.
If AutoFaceMobMode
is set to Auto
, the Trust will automatically face the party's target while in battle. Use this when CombatMode
is set to Melee
or Ranged
.
Example settings from addons/Trust/data/settings.xml
:
<battle>
<melee_distance>3</melee_distance>
<range_distance>21</range_distance>
</battle>
- BLM
- BLU
- BRD
- BST
- COR
- DNC
- DRK
- GEO
- MNK
- NIN
- PLD
- PUP
- RDM
- RNG
- RUN
- SAM
- SCH
- SMN
- THF
- WAR
- WHM