CombatMode - cyritegamestudios/trust GitHub Wiki

Overview

The CombatMode role is responsible for determining a Trust's combat distance in battle. It does not control whether or not the Trust engages the target (see AutoEngageMode).

Modes

See CombatMode, AutoFaceMobMode and FlankMode.

How it works

A CombatMode role specifies how the Trust positions itself relative to the party's target in battle.

Auto

When CombatMode is set to Auto, the Trust will maintain the distance specified under Settings → Combat → Config from its current target. Use CombatMode in conjunction with the Attacker role.

Mirror

When CombatMode is set to Mirror, the Trust will maintain the distance specified under Settings → Combat → Config from the assist target. In order for this to work, the party member must be engaged to the mob, otherwise AutoFollowMode will be used instead.

Facing the mob

If AutoFaceMobMode is set to Auto, the Trust will automatically face the party's target while in battle. Use this when CombatMode is set to Melee or Ranged.

Settings

Use the menu under Settings → Combat.

Jobs

  • BLM
  • BLU
  • BRD
  • BST
  • COR
  • DNC
  • DRK
  • GEO
  • MNK
  • NIN
  • PLD
  • PUP
  • RDM
  • RNG
  • RUN
  • SAM
  • SCH
  • SMN
  • THF
  • WAR
  • WHM

Explore the code