Levels and Game Progression - cyber-squid/boss-rush-gdd GitHub Wiki
This section covers level and map design and mechanics, the mechanic of the hero's appearances in levels, and level elements, as well as certain aspects of the boss lair.
Topics include:
- World Map and Navigation
- Seeing the Hero in Other Levels
- Level Obstacles and Elements
- Using and Visiting the Lair
Core Gameplay section for details on gameplay within levels themselves.
This section covers level design. See theClick here to return to the main page.
World Map and Navigation
Seeing the Hero in Other Levels
Level Obstacles and Elements
Using and Visiting the Lair
Click here to return to the main page.