Levels and Game Progression - cyber-squid/boss-rush-gdd GitHub Wiki


This section covers level and map design and mechanics, the mechanic of the hero's appearances in levels, and level elements, as well as certain aspects of the boss lair.

Topics include:

This section covers level design. See the Core Gameplay section for details on gameplay within levels themselves.
Click here to return to the main page.

World Map and Navigation

Seeing the Hero in Other Levels

Level Obstacles and Elements

Using and Visiting the Lair

Click here to return to the main page.