Collectibles and Abilities - cyber-squid/boss-rush-gdd GitHub Wiki


This section details each collectible and ability, their use / purpose, and placement / how to obtain them.

Topics include:

This section specifically covers how abilities factor in to gameplay. See the Core Gameplay section for more details on gameplay in general.
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What Are Collectibles?

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How Abilities Function

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Major / Unique Collectibles

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In-Level Collectibles

  • Health Pickups:
  • Shards: the generic "coins" of the game, scattered around levels. Their primary purpose is leading the player's eye through the level, but the

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All Abilities and Their Obtain Conditions

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