Collectibles and Abilities - cyber-squid/boss-rush-gdd GitHub Wiki
This section details each collectible and ability, their use / purpose, and placement / how to obtain them.
Topics include:
- What Are Collectibles?
- How Abilities Function
- Major / Unique Collectibles
- In-Level Collectibles
- All Abilities and Their Obtain Conditions
Core Gameplay section for more details on gameplay in general.
This section specifically covers how abilities factor in to gameplay. See theClick here to return to the main page.
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What Are Collectibles?
.
How Abilities Function
.
Major / Unique Collectibles
.
In-Level Collectibles
- Health Pickups:
- Shards: the generic "coins" of the game, scattered around levels. Their primary purpose is leading the player's eye through the level, but the
.
All Abilities and Their Obtain Conditions
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Click here to return to the main page.