tips 0022 variables - cwtickle/danoniplus-docs GitHub Wiki
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Convenience Variable Groups
- This section summarizes a set of variables that are useful for handling custom JS.
Length
- In Dancing☆Onigiri (CW Edition), various key types appear.
- It is often better not to use a fixed value when specifying the position, especially since the horizontal length changes depending on the key type.
Variables | Values |
---|---|
g_sWidth | Width of screen |
g_sHeight | Height of screen |
g_btnX(dx) | Distance from the left edge of the screen when the width of the screen exceeds 900px and an object with a width of 900px is centered. The argument can specify the adjustment width in px. The argument defaults to zero. |
g_btnWidth(multi) | The width of the screen (up to 900px). The argument can be a percentage, 1/2 will be half of the screen width. The argument defaults to 1. |
g_headerObj.playingWidth | Width when playing(chart setting: effective when playingWidth is specified) |
g_headerObj.playingX | X-axis correction value at play(chart setting: effective when playingX is specified) |
g_headerObj.playingHeight | Height when playing(chart setting: effective when playingHeight is specified) |
g_headerObj.playingY | Y-axis correction value at play(chart setting: effective when playingY is specified) |
g_headerObj.scAreaWidth | Width of shortcut area if shortcut key is different from normal(chart setting: effective when scArea is specified) |
Time Lapse
Variables | Values |
---|---|
g_scoreObj.baseFrame | Number of elapsed frames. This number is not affected by Adjustment. |
Chart information
- "scoreId" is a chart number.
Variables | Values |
---|---|
g_detailObj.toolDif[scoreId] | Difficulty of the chart |
g_detailObj.playingFrameWithBlank[scoreId] | Playing time |
g_detailObj.playingFrame[scoreId] | Playing time (except until the first arrow appears) |
Judgment range
- See also g_judgObj.
Variables | Values |
---|---|
g_judgObj.arrow | Judgment range of arrows |
g_judgObj.frz | Judgment range of freeze arrows |
Related pages
- playingX / playingY (🔧) X, Y coordinate of game display area
- playingWidth / playingHeight (🔧) Width or height of game display area
- scArea (🔧) Shortcut key display width expansion setting