AboutGameSystem ex - cwtickle/danoniplus-docs GitHub Wiki

English | Japanese

About Game System (Expansion settings)

  • For a description of key features, see About Game System for key features.
  • This page describes the "Data Management" and "Ex-Settings" available from v39.

Data Management

Setting name Deletion Target Deleted items
Environment By Works Adjustment, Volume, Appearance, Opacity, HitPosition and ColorType
Highscores By Works High score information for all scores (individual score high scores can be accessed from the Settings screen)
CustomKey By Works Custom keymodes information defined on the work side (for data organization. Normally, individual deletion from KeyData is recommended)
Others By Works Custom storage information other than above
(KeyData) By Keymodes Reverse, KeyCtrl, KeyCtrlPtn, Color, Shuffle, StepRtn
  • The stored information by key can be erased, except for the arrow color information.
    * The individual arrow color information is excluded from deletion because it can be easily overwritten and because of the possibility of an error due to the loss of the ColorType reference.
  • The previous saved contents can be restored until the tab is closed, as long as the operation is performed immediately after the deletion. If the "Restore" button is displayed, you can restore it. Note that depending on what you have erased, existing content may be overwritten.

About Safe Mode

  • To verify if the local storage information is corrupted for some reason, You can configure the safe mode in Data Management.

Behavior in Safe Mode

  • Safe mode does not use local storage information. This applies regardless of the work or key.
  • Saving of local storage information is forcibly turned off. The “Data Save” button cannot be pressed.
  • Local storage information cannot be deleted from Data Management. Browsing is still possible.

Expansion settings

PlayWindow

  • This setting rotates the entire step zone and arrow position.
Paramater Description
Default Default. No rotation or other settings are made.
Stairs /R-Stairs Step zones/arrows are displayed in a staircase-like pattern.
Slope /R-Slope Step zone arrows are shown steeper than Stairs / R-Stairs.* Can be specified only when heightVariable is enabled.
Distorted /R-Distorted Step zones and arrows are shown distorted.
SideScroll /R-SideScroll The arrows scroll horizontally.* Can be specified only when heightVariable is enabled.

StepArea

  • Change the position of the step zone.
Paramater Description
Default Default
Halfway Step zones are aligned in the center and the display area is halved.* For keys with up/down scrolling, the step zone is forced to change to Flat.
2Step The scroll direction is the same, and one side flows in different steps.
Mismatched /R-Mismatched The scrolling direction flows in different directions up and down.
X-Flower Arrows descend from the left and right sides, bordering the center.

FrzReturn

  • Whenever the Freeze Arrow is reached or the arrow's recovery judgment reaches a multiple of 100, it rotates 360 degrees on either the X/Y/Z axis.
Paramater Description
OFF Default
X-Axis X-axis rotation is performed when the condition is met.
Y-Axis Y-axis rotation is performed when the condition is met.
Z-Axis Z-axis rotation is performed when the condition is met.
Random Randomly rotates to one of the X/Y/Z axes when the condition is met.
XY-Axis X-Y axis rotation when conditions are met.
XZ-Axis X-Z axis rotation when conditions are met.
XY-Axis Y-Z axis rotation when conditions are met.
Random+ Randomly rotates to one of the X/Y/Z/X-Y/X-Z/Y-Z axes when the condition is met.

Shaking

  • This setting shakes the step zones, arrows, and the entire screen.
Paramater Description
OFF Default
Horizontal Swing the step zones and arrows left and right.
Vertical Swing the step zones and arrows up and down.
Drunk The entire screen is randomly shaken up, down, left and right.

Effect

  • Applies effects to arrows and freeze arrow.
    * If Arrow and FreezeArrow motion is set, it will be set back to OFF even if it is set.
    * If this setting is enabled, the ArrowEffect setting in Display is forced to change to ON.
Paramater Description
OFF Default
Dizzy The arrow and the arrow portion of the freeze arrow rotate on the Z-axis.
Spin The arrow and the arrow portion of the freeze arrow rotate on the Y-axis.
Wave The arrow and freeze arrow move while swaying from side to side.
Storm The arrows and freeze arrow swing violently from side to side and rotate as they move.
Blinking The arrow and freeze arrow will flash.
Squids The arrow and freeze arrow move while extending and retracting.

Camoufrage

  • The appearance of the arrow/freeze arrow mimics the color/shape of other arrows/freeze arrows.
Paramater Description
OFF Default
Color The color of the arrow and freeze arrow mimic other things.
Arrow The arrow and freeze arrow arrow shape mimic other objects.* If ImgType is "Note", it is automatically set to "OFF".
ALL Both the arrow and the color and arrow shape of the freeze arrow mimic other objects.* If ImgType is "Note", it is automatically set to "Color".

Swapping

  • Swaps the position of step zones on a group-by-group basis.
Paramater Description
OFF Default
Mirror The position of the step zone is displayed inverted for each group.
X-Mirror Only the center of the step zone location is displayed inverted in group units.

JudgRange

  • Sets the allowable range of judgment.
Paramater Description
Normal Default judgment range.
Narrow The judgment range of Great and Good is narrower than that of Normal.
Hard The overall judgment range is harsher than Normal.
ExHard The overall judgment range is harsher than Hard.

AutoRetry

  • This setting automatically retries when a mistake or Good judgment.
Paramater Description
OFF Default
Miss Automatically retries when a damage judgment (Bad, Miss, N.G.) occurs.
Matari(Good) Automatically retries when a damage judgment or Good judgment occurs.
Shakin(Great) Automatically retries when a damage judgment, Good judgment or Great judgment occurs.
Fast/Slow In addition to Great, Good, and damage determination, the system automatically retries when Fast/Slow occurs.