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About Game System (Expansion settings)

  • For a description of key features, see About Game System for key features.
  • This page describes the new screens available from v39.

GameTitle (Music Selection)

  • In the case of a work consisting of multiple tracks, this screen is displayed instead of the title screen.
  • Use the up/down keys or the "↑" and "↓" buttons to select a music, or the "Random" button to select a music at random.
  • Press ">" button or Enter to go to the setting screen.

Data Management

Setting name Deletion Target Deleted items
Environment By Works Adjustment, Volume, Appearance, Opacity, HitPosition and ColorType
Highscores By Works High score information for all scores (individual score high scores can be accessed from the Settings screen)
CustomKey By Works Custom keymodes information defined on the work side (for data organization. Normally, individual deletion from KeyData is recommended)
Others By Works Custom storage information other than above
(KeyData) By Keymodes Reverse, KeyCtrl, KeyCtrlPtn, Color, Shuffle, StepRtn
  • The stored information by key can be erased, except for the arrow color information.
    * The individual arrow color information is excluded from deletion because it can be easily overwritten and because of the possibility of an error due to the loss of the ColorType reference.
  • The previous saved contents can be restored until the tab is closed, as long as the operation is performed immediately after the deletion. If the "Restore" button is displayed, you can restore it. Note that depending on what you have erased, existing content may be overwritten.

About Safe Mode

  • To verify if the local storage information is corrupted for some reason, You can configure the safe mode in Data Management.

Behavior in Safe Mode

  • Safe mode does not use local storage information. This applies regardless of the work or key.
  • Saving of local storage information is forcibly turned off. The “Data Save” button cannot be pressed.
  • Local storage information cannot be deleted from Data Management. Browsing is still possible.

Expansion settings

PlayWindow (Screen window rotation and distortion)

  • This setting rotates the entire step zone and arrow position.
Paramater Description
Default Default. No rotation or other settings are made.
Stairs /R-Stairs Step zones/arrows are displayed in a staircase-like pattern.
Slope /R-Slope Step zone arrows are shown steeper than Stairs / R-Stairs.*
Distorted /R-Distorted Step zones and arrows are shown distorted.
SideScroll /R-SideScroll The arrows scroll horizontally.*

* In versions prior to 43.4.0, this can only be specified when heightVariable (height variable setting) is enabled.

StepArea (Stepzone Placement)

  • Change the position of the step zone.
Paramater Description
Default Default
Halfway Step zones are aligned in the center and the display area is halved.* For keys with up/down scrolling, the step zone is forced to change to Flat.
2Step The scroll direction is the same, and one side flows in different steps.
Mismatched /R-Mismatched The scrolling direction flows in different directions up and down.
X-Flower Arrows descend from the left and right sides, bordering the center.
Alt-Crossing The direction from which the arrows fall changes for each lane.

FrzReturn (Freeze Arrow Gimmick)

  • Whenever the Freeze Arrow is reached or the arrow's recovery judgment reaches a multiple of 100, it rotates 360 degrees on either the X/Y/Z axis.
Paramater Description
OFF Default
X-Axis X-axis rotation is performed when the condition is met.
Y-Axis Y-axis rotation is performed when the condition is met.
Z-Axis Z-axis rotation is performed when the condition is met.
Random Randomly rotates to one of the X/Y/Z axes when the condition is met.
XY-Axis X-Y axis rotation when conditions are met.
XZ-Axis X-Z axis rotation when conditions are met.
YZ-Axis Y-Z axis rotation when conditions are met.
Random+ Randomly rotates to one of the X/Y/Z/X-Y/X-Z/Y-Z axes when the condition is met.

FrzReturnType (Gimmick Type)

  • Starting with version 45.4.0, an advanced setting for adjusting the rotation amount is available.
Paramater Description
360deg Rotates along a 0° ⇒ 360° path (no easing, 90 frames)
120deg Rotates along a 0° ⇒ 120° ⇒ 0° path (with easing, approx. 80 frames)
60deg Rotates along a 0° ⇒ 60° ⇒ 0° path (with easing, approx. 50 frames)
±360deg Rotates along a path from 0° to 360° or 0° to -360° (no easing, 90 frames)
±120deg Rotates along a path from 0° to 120° to 0° or 0° to -120° to 0°(with easing, approx. 80 frames)
Pendulum Rotates along a path of 0° ⇒ -60° ⇒ 60° ⇒ 0°or 0° ⇒ -70° ⇒ 70° ⇒ 0°or 0° ⇒ -80° ⇒ 80° ⇒ 0°(With easing, approx. 100 frames)

Shaking (Screen window shaking)

  • This setting shakes the step zones, arrows, and the entire screen.
Paramater Description
OFF Default
Horizontal Swing the step zones and arrows left and right.
Vertical Swing the step zones and arrows up and down.
X-Horizontal Shakes the step zone and arrows left and right, but shakes in the opposite direction if the scroll direction is reversed.
X-Vertical Shakes the step zone and arrows up and down, but shakes in the opposite direction if the scroll direction is reversed.
Drunk The entire screen is randomly shaken up, down, left and right.
S-Drunk In addition to the Drunk effect, X-Horizontal and X-Vertical elements occur randomly.
H-Drunk Drunk, S-Drunk actions become even more intense, and additionally, a spinning element occurs randomly.

Effect (Special arrow effect)

  • Applies effects to arrows and freeze arrow.
    * If Arrow and FreezeArrow motion is set, it will be set back to OFF even if it is set.
    * If this setting is enabled, the ArrowEffect setting in Display is forced to change to ON.
Paramater Description
OFF Default
Dizzy The arrow and the arrow portion of the freeze arrow rotate on the Z-axis.
Spin The arrow and the arrow portion of the freeze arrow rotate on the Y-axis.
Wave The arrow and freeze arrow move while swaying from side to side.
Storm The arrows and freeze arrow swing violently from side to side and rotate as they move.
Blinking The arrow and freeze arrow will flash.
Squids The arrow and freeze arrow move while extending and retracting.

Camoufrage (Mimicry of other arrows)

  • The appearance of the arrow/freeze arrow mimics the color/shape of other arrows/freeze arrows.
Paramater Description
OFF Default
Color The color of the arrow and freeze arrow mimic other things.
Arrow The arrow and freeze arrow's arrow shape mimic other objects.*1
Step+Arrow The arrow and freeze arrow's arrow shape and step zone mimic other objects.*1
Color+Arrow Both the color and shape of the arrow and freeze arrow mimic other objects.*2
Color+Step+Arrow The color of the arrow and freeze arrow, the arrow shape, and the step zone all mimic other objects.*2

*1 If ImgType is "Note", it is automatically set to "OFF".
*2 If ImgType is "Note", it is automatically set to "Color".

CamoufrageType (Freeze Arrow mimicry settings)

Paramater Description
FrzArrow The Freeze Arrow's direction reverses 180 degrees, and the band becomes invisible. (It will be displayed upon hit or miss.)

Swapping (Reversing/Exchanging Step Zone Positions)

  • This setting allows you to swap the positions of the step zones.
Paramater Description
OFF Default
Mirror The position of the step zone is displayed inverted for each group.
X-Mirror Only the center of the step zone location is displayed inverted in group units.
Mirror+ Flips the position of all step zones, regardless of shuffle groups.

JudgRange (Setting the Severity of Judgment)

  • Sets the allowable range of judgment.
Paramater Description
Normal Default judgment range.
Narrow The judgment range of Great and Good is narrower than that of Normal.
Hard The overall judgment range is harsher than Normal.
ExHard The overall judgment range is harsher than Hard.

AutoRetry (Automatic Retry Settings for Errors)

  • This setting automatically retries when a mistake or Good judgment.
Paramater Description
OFF Default
Miss Automatically retries when a damage judgment (Bad, Miss, N.G.) occurs.
Matari(Good) Automatically retries when a damage judgment or Good judgment occurs.
Shakin(Great) Automatically retries when a damage judgment, Good judgment or Great judgment occurs.
Fast/Slow In addition to Great, Good, and damage determination, the system automatically retries when Fast/Slow occurs.