Known Bugs - culturespy/umod GitHub Wiki
Known bugs
This is a list of know bugs, which are not solved. Each chapter is organized as follow:
short introduction with list of games, which are known to me and are affected by the bug
short description, how you recognize the bug
technical explanation about the bug
When will the bug be solved and are there currently ways around this bug.
Injection method 1
The injection via the hook might not work on Win XP for
Guild Wars
Hotel
The game starts, the tab in uMod opens, but you cannot modify the game in any way.
uMod needs the dll to be injected before the game calls the Direct3DCreate9() function. Somehow on Win XP for some game, the hook is installed to late, thus the game has already called Direct3DCreate9() and uMod recognize the game (the tab opens), but cannot modify it.
This bug cannot be solved, but in the next version of uMod you will see a hint if the injection was early enough. Less textures
In "save single texture" mode not all texture are selectable. Not all texture are modified within a TexMod *.tpf mod, or even the mod does not work at all.
Mass Effect 2
Fifa 12
...
uMod calculate the hash, after it is created. Somehow the hash cannot be calculated for all texture, since uMod can't lock the texture data for these textures. Maybe the game holds still the lock on the texture data, thus uMod can't get it.
If I guess right and the bug is caused by the lock, the bug will be solved soon. Save single textures
In previous version (older than r35) in the "save single texture" mode the red text was written also on textures, which were rendered by the game (e.g. The Movie). This bug was solved in version r35, but this disabled the modding at all for some other games. In the current version r40 the main problem is solved. But you cannot see the red text. Games which are influenced:
Hotel
You can select and save textures in the "save single texture" mode, but you won't see the red text.
uMod only draw the red text, if the device is drawing into a back buffer. Somehow some games does not render to a back buffer and therefore uMod does not draw the red text.
This bug is not urgent, since you can use an older version if you really like to see the red text while saving textures.